--[[ Inventory Plus for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Source Code: https://github.com/cornernote/minetest-inventory_plus License: BSD-3-Clause https://raw.github.com/cornernote/minetest-inventory_plus/master/LICENSE Edited by TenPlus1 (19th October 2016) ]]-- -- compatibility with older minetest versions if not rawget(_G, "creative") then local creative = {} end -- check for new creative addition local addition = "" if creative.formspec_add then creative.formspec_add = "button[5.4,4.2;2.65,0.3;main;Back]" else addition = "button[5.4,4.2;2.65,0.3;main;Back]" end -- expose api inventory_plus = {} -- define buttons inventory_plus.buttons = {} -- default inventory page inventory_plus.default = minetest.setting_get("inventory_default") or "craft" -- register_button inventory_plus.register_button = function(player, name, label) local player_name = player:get_player_name() if inventory_plus.buttons[player_name] == nil then inventory_plus.buttons[player_name] = {} end inventory_plus.buttons[player_name][name] = label end -- set_inventory_formspec inventory_plus.set_inventory_formspec = function(player, formspec) -- error checking if not formspec then return end -- if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.01,function() player:set_inventory_formspec(formspec) end) -- else -- player:set_inventory_formspec(formspec) -- end end -- create detached inventory for trashcan local trashInv = minetest.create_detached_inventory("trash", { on_put = function(inv, toList, toIndex, stack, player) inv:set_stack(toList, toIndex, {})--ItemStack(nil)) end }) trashInv:set_size("main", 1) -- get_formspec inventory_plus.get_formspec = function(player, page) if not player then return end -- creative page if page == "creative" then return player:get_inventory_formspec() .. addition end -- default inventory page local formspec = "size[8,7.5]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_player;main;0,3.5;8,4;]" -- craft page if page == "craft" then if not player:get_inventory() then print ("[Inventory Plus] NO PLAYER INVENTORY FOUND!") return end formspec = formspec .. "button[0,1;2,0.5;main;Back]" .. "list[current_player;craftpreview;7,1;1,1;]" .. "list[current_player;craft;3,0;3,3;]" .. "listring[current_name;craft]" .. "listring[current_player;main]" -- trash icon .. "list[detached:trash;main;1,2;1,1;]" .. "image[1.1,2.1;0.8,0.8;creative_trash_icon.png]" end -- main page if page == "main" then -- buttons local x, y = 0, 1 for k, v in pairs( inventory_plus.buttons[player:get_player_name()] ) do formspec = formspec .. "button[" .. x .. "," .. y .. ";2,0.5;" .. k .. ";" .. v .. "]" x = x + 2 if x == 8 then x = 0 y = y + 1 end end end return formspec end -- register_on_joinplayer minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"craft", "Craft") if minetest.setting_getbool("creative_mode") or minetest.check_player_privs(player:get_player_name(), {creative = true}) then inventory_plus.register_button(player, "creative_prev", "Creative") end minetest.after(1, function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, inventory_plus.default)) end) end) -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) -- main if fields.main then inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main")) return end -- craft if fields.craft then inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "craft")) return end -- creative if fields.creative_prev or fields.creative_next then minetest.after(0.1, function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "creative")) end) return end end) -- compatabiltiy with old workbench (right-click wood to get items back) minetest.register_alias("inventory_plus:workbench", "default:wood") -- Add Home GUI if minetest.get_modpath("sethome") and sethome then print ("sethome found, adding home_gui to inventory plus") dofile(minetest.get_modpath("inventory_plus") .. "/home_gui.lua") end