-- Global namespace for functions fire = {} fire.mod = "redo" fire.spread = true -- fire spreads by default (when enabled) local function add_effect(pos) minetest.add_particlespawner({ amount = 1, time = 0.25, minpos = pos, maxpos = pos, minvel = {x = -1, y = 2, z = -1}, maxvel = {x = 1, y = 4, z = 1}, minacc = {x = 0, y = 0, z = 0}, maxacc = {x = 0, y = 0, z = 0}, minexptime = 1, maxexptime = 3, minsize = 2, maxsize = 5, texture = "tnt_smoke.png", }) end -- -- Items -- -- Flood flame function local function flood_flame(pos, oldnode, newnode) -- Play flame extinguish sound if liquid is not an 'igniter' local nodedef = minetest.registered_items[newnode.name] if not (nodedef and nodedef.groups and nodedef.groups.igniter and nodedef.groups.igniter > 0) then minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 16, gain = 0.15}) end -- Remove the flame return false end -- Flame nodes minetest.register_node("fire:basic_flame", { drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, floodable = true, damage_per_second = 4, groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1}, drop = {}, on_timer = function(pos) local f = minetest.find_node_near(pos, 1, {"group:flammable"}) if not f then --minetest.remove_node(pos) minetest.swap_node(pos, {name = "air"}) return end -- Restart timer return true end, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(30, 60)) end, on_flood = flood_flame, }) minetest.register_node("fire:permanent_flame", { description = "Permanent Flame", drawtype = "firelike", tiles = { { name = "fire_basic_flame_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1 }, }, }, inventory_image = "fire_basic_flame.png", paramtype = "light", light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, floodable = true, damage_per_second = 4, groups = {igniter = 2, dig_immediate = 3}, drop = {}, on_flood = flood_flame, }) -- Flint and steel minetest.register_tool("fire:flint_and_steel", { description = "Flint and Steel", inventory_image = "fire_flint_steel.png", sound = {breaks = "default_tool_breaks"}, on_use = function(itemstack, user, pointed_thing) local sound_pos = pointed_thing.above or user:get_pos() minetest.sound_play( "fire_flint_and_steel", {pos = sound_pos, gain = 0.5, max_hear_distance = 8} ) local player_name = user:get_player_name() if pointed_thing.type == "node" then local node_under = minetest.get_node(pointed_thing.under).name local nodedef = minetest.registered_nodes[node_under] if not nodedef then return end if minetest.is_protected(pointed_thing.under, player_name) then minetest.chat_send_player(player_name, "This area is protected") return end if nodedef.on_ignite then nodedef.on_ignite(pointed_thing.under, user) elseif minetest.get_item_group(node_under, "flammable") >= 1 and minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) end end if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(1000) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end end }) minetest.register_craft({ output = "fire:flint_and_steel", recipe = { {"default:flint", "default:steel_ingot"} } }) -- Override coalblock to enable permanent flame above -- Coalblock is non-flammable to avoid unwanted basic_flame nodes minetest.override_item("default:coalblock", { after_destruct = function(pos, oldnode) pos.y = pos.y + 1 if minetest.get_node(pos).name == "fire:permanent_flame" then minetest.remove_node(pos) end end, on_ignite = function(pos, igniter) local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} if minetest.get_node(flame_pos).name == "air" then --minetest.set_node(flame_pos, {name = "fire:permanent_flame"}) minetest.swap_node(flame_pos, {name = "fire:permanent_flame"}) end end, }) -- -- Sound -- if minetest.settings:get_bool("flame_sound") ~= false then local handles = {} local timer = 0 -- Parameters local radius = 8 -- Flame node search radius around player local cycle = 3 -- Cycle time for sound updates -- Update sound for player function fire.update_player_sound(player) local player_name = player:get_player_name() -- Search for flame nodes in radius around player local ppos = player:get_pos() local areamin = vector.subtract(ppos, radius) local areamax = vector.add(ppos, radius) local fpos, num = minetest.find_nodes_in_area(areamin, areamax, {"fire:basic_flame", "fire:permanent_flame"} ) -- Total number of flames in radius local flames = (num["fire:basic_flame"] or 0) + (num["fire:permanent_flame"] or 0) -- Stop previous sound if handles[player_name] then minetest.sound_stop(handles[player_name]) handles[player_name] = nil end -- If flames if flames > 0 then -- Find centre of flame positions local fposmid = fpos[1] -- If more than 1 flame if #fpos > 1 then local fposmin = areamax local fposmax = areamin for i = 1, #fpos do local fposi = fpos[i] if fposi.x > fposmax.x then fposmax.x = fposi.x end if fposi.y > fposmax.y then fposmax.y = fposi.y end if fposi.z > fposmax.z then fposmax.z = fposi.z end if fposi.x < fposmin.x then fposmin.x = fposi.x end if fposi.y < fposmin.y then fposmin.y = fposi.y end if fposi.z < fposmin.z then fposmin.z = fposi.z end end fposmid = vector.divide(vector.add(fposmin, fposmax), 2) end -- Play sound local handle = minetest.sound_play( "fire_fire", { pos = fposmid, to_player = player_name, gain = math.min(0.06 * (1 + flames * 0.125), 0.18), max_hear_distance = 32, loop = true, -- In case of lag } ) -- Store sound handle for this player if handle then handles[player_name] = handle end end end -- Cycle for updating players sounds minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < cycle then return end timer = 0 local players = minetest.get_connected_players() for n = 1, #players do fire.update_player_sound(players[n]) end end) -- Stop sound and clear handle on player leave minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() if handles[player_name] then minetest.sound_stop(handles[player_name]) handles[player_name] = nil end end) end -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it function fire.update_sounds_around(pos) end -- -- ABMs -- -- Extinguish all flames quickly with water, snow, ice minetest.register_abm({ label = "Extinguish flame", nodenames = {"fire:basic_flame", "fire:permanent_flame"}, neighbors = {"group:puts_out_fire"}, interval = 3, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) minetest.remove_node(pos) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 16, gain = 0.15}) end, }) -- Enable the following ABMs according to 'enable fire' setting local fire_enabled = minetest.settings:get_bool("enable_fire") if fire_enabled == nil then -- New setting not specified, check for old setting. -- If old setting is also not specified, 'not nil' is true. fire_enabled = not minetest.settings:get_bool("disable_fire") end if not fire_enabled then -- Remove basic flames only if fire disabled minetest.register_abm({ label = "Remove disabled fire", nodenames = {"fire:basic_flame"}, interval = 7, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) minetest.remove_node(pos) end, }) --[[ test lmb that removes flames on loading chunk only minetest.register_lbm({ name = "fire:remove_fire", nodenames = {"fire:basic_flame"}, run_at_every_load = true, action = function(pos, node) minetest.remove_node(pos) end, })]] else -- Fire enabled -- Ignite neighboring nodes, add basic flames minetest.register_abm({ label = "Ignite flame", nodenames = {"group:flammable"}, neighbors = {"group:igniter"}, interval = 7, chance = 12, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) if fire.spread == false then return end -- If there is water or stuff like that around node, don't ignite if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then return end local p = minetest.find_node_near(pos, 1, {"air"}) if p then minetest.set_node(p, {name = "fire:basic_flame"}) add_effect(p) end end, }) -- Remove flammable nodes around basic flame minetest.register_abm({ label = "Remove flammable nodes", nodenames = {"fire:basic_flame"}, neighbors = "group:flammable", interval = 5, chance = 18, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) if fire.spread == false then minetest.remove_node(pos) return end local p = minetest.find_node_near(pos, 1, {"group:flammable"}) if p then local flammable_node = minetest.get_node(p) local def = minetest.registered_nodes[flammable_node.name] if def.on_burn then def.on_burn(p) else minetest.remove_node(p) minetest.check_for_falling(p) end end end, }) end -- used to drop items inside a chest or container function fire.drop_items(pos, invstring) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i = 1, inv:get_size(invstring) do local m_stack = inv:get_stack(invstring, i) local obj = minetest.add_item(pos, m_stack) if obj then obj:set_velocity({ x = math.random(-10, 10) / 9, y = 1, z = math.random(-10, 10) / 9 }) end end end -- override default chest to drop contents on burn local groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3} if minetest.get_modpath("pipeworks") then groups.tubedevice = 1 groups.tubedevice_receiver = 1 end minetest.override_item("default:chest", { groups = groups, on_burn = function(p) fire.drop_items(p, "main") fire.drop_items(p, "default:chest") minetest.remove_node(p) end, }) -- /fire [on/off] command to quickly stop flames spreading minetest.register_chatcommand("fire", { params = "", description = "Disbles fire spreading when set to OFF", privs = {server = true}, func = function (name, param) if not param or param == "" then return false, "No paramater set, use /fire (on|off)" end if param == "on" or param == "ON" then fire.spread = true return false, "fire spreading is ON" elseif param == "off" or param == "OFF" then fire.spread = false return false, "fire spreading is OFF" end end })