diff --git a/init.lua_NEW_BUG b/init.lua_newcode similarity index 97% rename from init.lua_NEW_BUG rename to init.lua_newcode index 2c354fe..faa2549 100644 --- a/init.lua_NEW_BUG +++ b/init.lua_newcode @@ -420,20 +420,7 @@ core.register_entity(":__builtin:falling_node", { if nd and nd.buildable_to == false then - local fake_digger = { - get_player_name = function() - return "!falling_node_on_dig_check" - end, - is_player = function() return false end, - get_wielded_item = function() - return ItemStack("air") - end, - set_wielded_item = function() - return false - end - } - - nd.on_dig(np, n2, fake_digger) -- pos, node, digger + nd.on_dig(np, n2, nil) -- pos, node, digger -- If it's still there, it might be protected if core.get_node(np).name == n2.name then