--function to register tamed dragon attacks function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size) minetest.register_entity(fname, { textures = {texture}, velocity = 0.1, damage = dmg, collisionbox = {0, 0, 0, 0, 0, 0}, on_step = function(self, obj, pos) local remove = minetest.after(2, function() self.object:remove() end) local pos = self.object:get_pos() local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then obj:punch(self.launcher, 1.0, { full_punch_interval = 1.0, damage_groups={fleshy = 3}, }, nil) self.object:remove() end end end for dx = 0, 1 do for dy = 0, 1 do for dz = 0, 1 do local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.get_node(p).name if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then if minetest.registered_nodes[n].groups.flammable then minetest.set_node(t, {name=replace_node}) self.object:remove() return end if ice and n == "default:water_source" then minetest.set_node(t, {name="default:ice"}) self.object:remove() end end end end end local apos = self.object:get_pos() if not apos then return end minetest.add_particlespawner({ amount = 6, time = 0.3, minpos = {x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, maxpos = {x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, minvel = {x=-0, y=-0, z=-0}, maxvel = {x=0, y=0, z=0}, minacc = {x=variance,y=-0.5-variance,z=variance}, maxacc = {x=0.5+variance,y=0.5+variance,z=0.5+variance}, minexptime = 0.1, maxexptime = 0.3, minsize = size, maxsize = size+2, collisiondetection = false, texture = texture }) end }) end dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1) dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10) dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1) dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)