-- Fire dragon local dragondef = { type = "monster", passive = false, attacks_monsters = true, damage = 4, reach = 3, attack_type = "dogshoot", shoot_interval = 2.5, dogshoot_switch = 2, dogshoot_count = 0, dogshoot_count_max = 5, arrow = "dmobs:fire", shoot_offset = 1, hp_min = 70, hp_max = 100, armor = 100, collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6}, visual = "mesh", mesh = "dragon.b3d", textures = { {"dmobs_dragon.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x = 2, y = 2}, makes_footstep_sound = true, runaway = false, jump_chance = 30, walk_chance = 80, fall_speed = 0, follow = {"dmobs:dragon_gem"}, pathfinding = true, fall_damage = 0, sounds = { shoot_attack = "mobs_fireball", }, walk_velocity = 3, run_velocity = 5, jump = true, fly = true, fly_in = { "air", "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing" }, drops = { {name = "dmobs:egg", chance = 1, min = 1, max = 1}, {name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1}, }, fall_speed = 0, stepheight = 10, water_damage = 3, lava_damage = 1, fire_damage = 1, light_damage = 0, view_range = 20, animation = { speed_normal = 10, speed_run = 20, walk_start = 1, walk_end = 22, stand_start = 1, stand_end = 22, run_start = 1, run_end = 22, punch_start = 22, punch_end = 47, }, knock_back = 2, do_custom = dmobs.dragon.step_custom, on_rightclick = dmobs.dragon.on_rc } -- The wild dragon is registered mobs:register_mob("dmobs:dragon1", dmobs.deepclone(dragondef)) -- The def is modified to make it tamed and rideable dragondef.type = "npc" dragondef.attacks_monsters = true dragondef.on_rightclick = dmobs.dragon.ride dragondef.do_custom = dmobs.dragon.do_custom -- The tamed version is registered mobs:register_mob("dmobs:dragon_red", dmobs.deepclone(dragondef))