diff --git a/init.lua b/init.lua index 94c576e..ef68f1b 100644 --- a/init.lua +++ b/init.lua @@ -102,7 +102,7 @@ cblocks_stairs("cblocks:stonebrick_" .. colours[i][1], { description = colours[i][2] .. " Stone Brick", tiles = {"default_stone_brick.png^[colorize:" .. colours[i][3]}, paramtype = "light", - use_texture_alpha = "clip", + use_texture_alpha = "opaque", is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), @@ -126,7 +126,7 @@ if stairs_mod and stairs and stairs.mod and stairs.mod == "redo" then drawtype = "glasslike", paramtype = "light", sunlight_propagates = true, - use_texture_alpha = "blend",--true, + use_texture_alpha = "blend", is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() @@ -140,8 +140,7 @@ else drawtype = "glasslike", paramtype = "light", sunlight_propagates = true, - --use_texture_alpha = true, - use_texture_alpha = "clip", + use_texture_alpha = "blend", is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults() @@ -168,7 +167,7 @@ cblocks_stairs("cblocks:wood_" .. col, { description = colours[i][2] .. " Wooden Planks", tiles = {"default_wood.png^[colorize:" .. colours[i][3]}, paramtype = "light", - use_texture_alpha = "clip", + use_texture_alpha = "opaque", is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults()