From a5f942c3c02090e527c4f8e4e85f860328329cf2 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 12 Apr 2015 05:11:16 +0100 Subject: [PATCH] Mgv6: Fix taiga, allow pine tree spawning on snowblocks --- src/mapgen_v6.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 92b9c7af..6fcd457f 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -944,13 +944,14 @@ void MapgenV6::placeTreesAndJungleGrass() continue; v3s16 p(x, y, z); - // Trees grow only on mud and grass + // Trees grow only on mud and grass and snowblock { u32 i = vm->m_area.index(p); content_t c = vm->m_data[i].getContent(); if (c != c_dirt && c != c_dirt_with_grass && - c != c_dirt_with_snow) + c != c_dirt_with_snow && + c != c_snowblock) continue; } p.Y++; @@ -959,7 +960,7 @@ void MapgenV6::placeTreesAndJungleGrass() if (bt == BT_JUNGLE) { treegen::make_jungletree(*vm, p, ndef, myrand()); } else if (bt == BT_TAIGA) { - treegen::make_pine_tree(*vm, p, ndef, myrand()); + treegen::make_pine_tree(*vm, p - v3s16(0, 1, 0), ndef, myrand()); } else if (bt == BT_NORMAL) { bool is_apple_tree = (myrand_range(0, 3) == 0) && getHaveAppleTree(v2s16(x, z));