-- Soldiers ( Team F ) -- Officer mobs:register_mob("mobs_modern:moTFof", { -- animal, monster, npc name = "moTFofficer", type = "armyf", "tf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 3, attack_type = "shoot", shoot_interval = 1, arrow = "mobs_modern:bullet", shoot_offset = 2, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_ofi1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_ofi2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_ofi3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, -- {"TF_sol_ofi4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 18, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Special Forces mobs:register_mob("mobs_modern:moTFsp", { -- animal, monster, npc name = "moTFsp", type = "armyf", "tf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 5, attack_type = "shoot", shoot_interval = .2, arrow = "mobs_modern:bullet", shoot_offset = 2, attack_monsters = true, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, group_attack = false, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 24, hp_max = 36, armor = 90, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_infC1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ak47"].inventory_image,}, {"TF_sol_infC2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ak47"].inventory_image,}, {"TF_sol_infC3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_rpk"].inventory_image,}, {"TF_sol_infC4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infC5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infC6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, -- {"TF_sol_infC7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 1.5, run_velocity = 3, jump = true, -- drops shuriken when dead drops = { {name = "farming:bread", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 23, -- model animation animation = { speed_normal = 15, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Soldier ( A : blabla camo ) mobs:register_mob("mobs_modern:moTFso", { -- animal, monster, npc name = "moTFsoldier", type = "armyf", "tf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 3, attack_type = "shoot", shoot_interval = .2, arrow = "mobs_modern:bullet", shoot_offset = 2, attack_monsters = true, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, group_attack = false, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_infA1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infA2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infA3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_infA4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infA5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infA6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infA7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, fear_height = 2, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 20, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Soldier ( B : blublu camo ) mobs:register_mob("mobs_modern:TFssolB", { -- animal, monster, npc name = "TFssolB", type = "tf", "armyf", factions = { member = { "armyf", "tf" } }, owner = "PresidentF", -- aggressive, shoots shuriken damage = 3, attack_type = "shoot", shoot_interval = .2, arrow = "mobs_modern:bullet", shoot_offset = 2, attack_monsters = true, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_infB1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infB2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, -- {"TF_sol_infB3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infB4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infB5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_infB6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, -- {"TF_sol_infB7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infB8.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infB9.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, fear_height = 2, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 20, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Soldier ( D: Dark Jungle) mobs:register_mob("mobs_modern:TFssolD", { -- animal, monster, npc name = "TFssolD", type = "tf", "armyf", factions = { member = { "armyf", "tf" } }, owner = "PresidentF", -- aggressive, shoots shuriken damage = 3, attack_type = "shoot", shoot_interval = .2, arrow = "mobs_modern:bullet", shoot_offset = 2, attack_monsters = true, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_infD1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infD2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infD3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_infD4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infD5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infD6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infD7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infD8.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_infD9.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infD10.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_infD11.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_infD12.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_infD14.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_infD16.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 18, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Scout mobs:register_mob("mobs_modern:TFssco", { -- animal, monster, npc name = "TFssco", type = "tf", "armyf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 5, attack_type = "shoot", shoot_interval = .7, arrow = "mobs_modern:bullet", shoot_offset = 2, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, group_attack = false, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_sco1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ak47"].inventory_image,}, {"TF_sol_sco2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ak47"].inventory_image,}, {"TF_sol_sco3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_rpk"].inventory_image,}, {"TF_sol_sco4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_sco5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_sco6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_sco7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, fear_height = 2.2, -- drops shuriken when dead drops = { {name = "mobs:shurikent", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 25, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) -- Sniper mobs:register_mob("mobs_modern:moTFsn", { -- animal, monster, npc name = "moTFsniper", type = "armyf", "tf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 10, attack_type = "shoot", shoot_interval = 1.6, arrow = "mobs_modern:snibul", shoot_offset = 2, attacks_npcs = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, group_attack = false, peaceful = true, passive = false, pathfinding = true, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_sni1.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, {"TF_sol_sni2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, {"TF_sol_sni3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, {"TF_sol_sni4.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, {"TF_sol_sni5.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_uzi"].inventory_image,}, -- {"TF_sol_sni6.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_mp5"].inventory_image,}, -- {"TF_sol_sni7.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_ump"].inventory_image,}, -- {"TF_sol_sni8.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_benelli"].inventory_image,}, -- {"TF_sol_sni9.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_svd"].inventory_image,}, -- {"TF_sol_sni10.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_svd"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 1, run_velocity = 3, walk_chance = 55, jump = true, fear_height = 1.8, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 48, -- model animation animation = { speed_normal = 20, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) mobs:register_mob("mobs_modern:moTFrp", { -- animal, monster, npc name = "moTFrpgGuy", type = "armyf", "tf", owner = "PresidentF", -- aggressive, shoots shuriken damage = 3, reach = 5, attack_type = "shoot", shoot_interval = 3.4, arrow = "mobs_modern:shot_bazooka", shoot_offset = 2, attacks_monsters = true, attack_animals = false, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, group_attack = false, peaceful = true, passive = false, -- health & armor hp_min = 20, hp_max = 30, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.b3d", drawtype = "front", textures = { {"TF_sol_infA3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_rpg"].inventory_image,}, {"TF_sol_infB2.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_rpg"].inventory_image,}, {"TF_sol_infB8.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_rpg"].inventory_image,}, {"TF_sol_infD3.png", "3d_armor_trans.png", minetest.registered_items["mobs_modern:weapon_bazooka"].inventory_image,}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 2, run_velocity = 2, jump = true, fear_height = 2.1, -- drops shuriken when dead drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, fall_damage = 0, view_range = 32, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, shoot_start = 200, shoot_end = 219, }, }) mobs:register_mob("mobs_modern:moTFdr", { type = "armyf", "tf", pathfinding = true, group_attack = true, hp_min = 18, hp_max = 18, collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, visual = "mesh", mesh = "mobs_mc_bat.b3d", textures = { {"mobs_drone.jpg"}, }, visual_size = {x=3, y=3}, sounds = { shoot = "mobs_war_shot", death = "mobs_zombiedeath", damage = "mobs_zombiehurt", attack = "mobs_war_shot2", random = "mobs_eerie", }, walk_velocity = 2.5, run_velocity = 3.2, drops = { {name = "default:apple", chance = 1, min = 1, max = 5}, }, animation = { stand_speed = 25, walk_speed = 50, run_speed = 75, stand_start = 0, stand_end = 40, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, lava_damage = 6, light_damage = 0, fall_damage = 12, view_range = 60, --attack_type = "dogshoot", damage = 20, attack_type = "shoot", arrow = "mobs_modern:shot_bazooka2", shoot_interval = 2.9, shoot_offset = .1, --'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) --'dogshoot_count_max' number of seconds before switching above modes. attack_players = true, attack_armyas = false, attack_tas = false, attack_armybs = true, attacks_tbs = true, attack_armycs = true, attacks_tcs = true, attack_armyds = true, attacks_tds = true, attack_armyes = true, attacks_tes = true, attack_armyfs = false, attacks_tfs = false, attack_evils = true, passive = true, jump = true, jump_height = 5, floats=1, fly = true, fly_in = {"air"}, jump_chance = 18, fear_height = 120, blood_amount = 0, }) -- ninja spawn on top of trees --mobs:register_spawn("testmobs:ninja", {"default:leaves"}, 5, 0, 10000, 1, 31000) mobs:register_egg("mobs_modern:moTFof", "Officer (moTF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:moTFsp", "Special Unit (moTF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:moTFso", "Soldier A (moTF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:TFssolB", "Soldier B (TF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:TFssolD", "Soldier D (TF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:TFssco", "Scout (TF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:moTFsn", "Sniper (moTF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:moTFrp", "RPG Unit (moTF)", "default_leaves.png", 1) mobs:register_egg("mobs_modern:moTFdr", "Drone (moTF)", "default_leaves.png", 2)