local NAME = minetest.get_current_modname() local ENERGYCOST = { static_strut = 20, dynamic_struct = 24, hardness_mod = 1, mining_cost = 25, } local FORMSPEC = sparktech.add_inventory(19.8,8, "list[current_name;quarry;0,0;16,6;]") local MAX_SIZE = 64 local function Position(x, y, z) --- --- Returns a valid pos as used by the game return {x=x, y=y, z=z} end local function order(x, y) --- --- Returns (smaller, bigger) if x <= y then return x, y else return y,x end end local function try_drain_energy(target_pos, amount) --- --- Returns true if drained, false otherwise --- Removes amount energy from target_pos if energy >= amount local target = minetest.get_meta(target_pos) local current = target:get_int("energy") if current >= amount then target:set_int("energy", current - amount) return true else return false end end local function on_construct(pos, player) player:get_meta():set_string(NAME .. ":quarry_pos" , minetest.pos_to_string(pos)) local meta = minetest.get_meta(pos) meta:set_string("formspec", FORMSPEC) local inventory = meta:get_inventory() inventory:set_size('quarry', 96) end local function dig_node(pos, quarrypos) local node = minetest.get_node(pos) if node.name ~= "air" and try_drain_energy(quarrypos, ENERGYCOST.mining_cost) then local quarry = minetest.get_meta(quarrypos) local quarry_inv = quarry:get_inventory() local drops = minetest.get_node_drops(node.name); local drops_added = 0 for _, item in pairs(drops) do if quarry_inv:add_item("quarry", item) then drops_added = drops_added + 1 end end if drops_added ~= 0 or #drops == 0 then minetest.set_node(pos, {name = "air"}) end end return node.name ~= "air" end local function on_marker_placed(pos, quarry_pos, player) -- Validate position if quarry_pos.x == pos.x and quarry_pos.y == pos.y and quarry_pos.z == pos.z then -- Invalid position, marker replaced quarry somehow return -- TODO Report failure? -- TODO clear clipboard in quarry on_break end local minx, maxx = order(pos.x, quarry_pos.x) local miny, maxy = order(pos.y, quarry_pos.y) local minz, maxz = order(pos.z, quarry_pos.z) local diffx = maxx - minx local diffy = maxy - miny local diffz = maxz - minz if diffx < 2 or diffx >= MAX_SIZE or diffy < 2 or diffy >= MAX_SIZE or diffz < 2 or diffz >= MAX_SIZE then notify.hud.sendtext(player, "Invalid dimensions for quarry 3x3x3") -- minetest.chat_send_player(player:get_player_name(), "Invalid dimensions for quarry") return end -- Set quarry metadata local meta = minetest.get_meta(quarry_pos) meta:set_string("marker", minetest.pos_to_string(pos)) meta:set_int("current_frame", 1) minetest.get_node_timer(quarry_pos):start(1.0) end local function marker_construct(pos, player) local quarry_pos = minetest.string_to_pos(player:get_meta():get_string(NAME .. ":quarry_pos")) local quarry = minetest.get_node(quarry_pos) on_marker_placed(pos, quarry_pos, player) end local function clear_area(pos, pos2) local minx, maxx = order(pos.x, pos2.x) local miny, maxy = order(pos.y, pos2.y) local minz, maxz = order(pos.z, pos2.z) for x=minx , maxx do for y=miny, maxy do for z=minz, maxz do -- dont remove quarry or marker if not ((x == pos.x and y == pos.y and z == pos.z) or (x == pos2.x and y == pos2.y and z == pos2.z)) then if dig_node(Position(x, y, z), pos) then return false end end end end end return true end local function place_strut(position, quarrypos) if minetest.get_node(position).name == "air" then if try_drain_energy(quarrypos, ENERGYCOST.static_strut) then minetest.set_node(position, { name = NAME .. ":static_strut"}) end return true else return false end end local function strut_line_x(x, y, z, x2, quarrypos) local minx, maxx = order(x, x2) for x3=minx, maxx do if place_strut(Position(x3, y, z), quarrypos) then return false end end return true end local function strut_line_y(x, y, z, y2, quarrypos) local miny, maxy = order(y, y2) for y3=miny, maxy do if place_strut(Position(x, y3, z), quarrypos) then return false end end return true end local function strut_line_z(x, y, z, z2, quarrypos) local minz, maxz = order(z, z2) for z3=minz, maxz do if place_strut(Position(x, y, z3), quarrypos) then return false end end return true end local function timer_trigger(pos, elapsed) local meta = minetest.get_meta(pos) local framenum = meta:get_int("current_frame") local marker_pos = minetest.string_to_pos(meta:get_string("marker")) while true do -- Make this section breakable if framenum < 0 then minetest.debug("Mine layer") -- Operation Phase -- local start_pos = minetest.string_to_pos(meta:get_string("dig_area_start")) local end_pos = minetest.string_to_pos(meta:get_string("dig_area_end")) if not start_pos or not end_pos then return end local height = start_pos.y + framenum local exitloop = false for x=start_pos.x, end_pos.x do for z=start_pos.z, end_pos.z do if dig_node(Position(x, height, z), pos) then exitloop = true end if exitloop then break end end if exitloop then break end end if not exitloop then -- Layer cleared, next layer minetest.debug("Next layer") framenum = framenum - 1 end elseif framenum == 1 then minetest.debug("Clear area") -- preparation phase if clear_area(pos, marker_pos) then framenum = 0 end else minetest.debug("Build strats") if not strut_line_x(pos.x, pos.y, pos.z, marker_pos.x, pos) then break end if not strut_line_x(pos.x, marker_pos.y, pos.z, marker_pos.x, pos) then break end if not strut_line_x(pos.x, pos.y, marker_pos.z, marker_pos.x, pos) then break end if not strut_line_x(pos.x, marker_pos.y, marker_pos.z, marker_pos.x, pos) then break end if not strut_line_z(pos.x, pos.y, pos.z, marker_pos.z, pos) then break end if not strut_line_z(marker_pos.x, pos.y, pos.z, marker_pos.z, pos) then break end if not strut_line_z(pos.x, marker_pos.y, pos.z, marker_pos.z, pos) then break end if not strut_line_z(marker_pos.x, marker_pos.y, pos.z, marker_pos.z, pos) then break end if not strut_line_y(marker_pos.x, pos.y, marker_pos.z, marker_pos.y, pos) then break end if not strut_line_y(pos.x, pos.y, marker_pos.z, marker_pos.y, pos) then break end if not strut_line_y(marker_pos.x, pos.y, pos.z, marker_pos.y, pos) then break end if not strut_line_y(pos.x, pos.y, pos.z, marker_pos.y, pos) then break end --shrink the operational area here to a 2d space with one piece of border taken away to drill there -- local posx, pos2x = order(pos.x, marker_pos.x) local posy, pos2y = order(pos.y, marker_pos.y) local posz, pos2z = order(pos.z, marker_pos.z) posx = posx +1 pos2x = pos2x -1 posz = posz + 1 pos2z = pos2z -1 meta:set_string("dig_area_start", minetest.pos_to_string(Position(posx, posy, posz))) meta:set_string("dig_area_end", minetest.pos_to_string(Position(pos2x, posy, pos2z))) -- can use this last z as counter, or ignore it minetest.debug("setup complete") framenum = -1 end break end meta:set_int("current_frame", framenum) if framenum >= -MAX_SIZE then minetest.get_node_timer(pos):start(0.1) end end minetest.register_node( NAME .. ":quarry_marker", { descritption = "quarry marker", tiles = { "marker.png" }, groups = { oddly_breakable_by_hand = 1 }, after_place_node = marker_construct, }) minetest.register_node( NAME .. ":static_strut", { description = "supporting strut", drawtype = "nodebox", paramtype = "light", connects_to = { NAME .. ":static_strut", NAME .. ":quarry_marker", NAME .. ":lv_quarry" }, tiles = { "strut.png" }, node_box = { type = "connected", fixed = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}, connect_top = {-0.2, 0.2, -0.2, 0.2, 0.5, 0.2}, connect_bottom = {-0.2, -0.5, -0.2, 0.2, -0.2, 0.2}, connect_back = {-0.2, -0.2, 0.2, 0.2, 0.2, 0.5}, connect_right = {0.2, -0.2, -0.2, 0.5, 0.2, 0.2}, connect_front = {-0.2, -0.2, -0.5, 0.2, 0.2, -0.2}, connect_left = {-0.5, -0.2, -0.2, -0.2, 0.2, 0.2}, }, groups = { oddly_breakable_by_hand = 1 } }) minetest.register_node( NAME .. ":lv_quarry", { description = "Electric Quarry", tiles = { "quarry.png", "quarry.png", "quarry.png", "quarry.png", "backplate.png", "quarry_frontplate.png" }, paramtype2 = "facedir", groups = { sparktech_techy = 1, sparktech_struty = 1, sparktech_energy_type = 4, sparktech_net_trigger = 1, sparktech_energy_max = 3000, spark_energy_timer = 2 }, on_timer = timer_trigger, after_place_node = on_construct, --on_destruct = function(pos, player) player:get_meta():set_string(NAME .. ":quarry_pos" , "") end, allow_metadata_inventory_put = function(_,_,_, stack) return stack:get_count() end, allow_metadata_inventory_take = function(_, _, _, stack) return stack:get_count() end })