local MOD_NAME = minetest.get_current_modname() local ENERGYCOST { static_struts = 20, dynamic_struct = 24, hardness_mod = 1 } local function on_construct(pos, player) player:get_meta():set_string(MOD_NAME .. ":quarry_pos" , pos) end local function marker_construct(pos, player) local quarry_pos = player:get_meta():get_string(MOD_NAME .. ":quarry_pos") local quarry = minetest.get_node_at(quarry_pos) quarry:get_definition()._sparktech_lamp_construct(pos, quarry_pos, player) end local function on_marker_placed(pos, quarry_pos, player) -- Validate position if quarry_pos.x == pos.x and quarry_pos.y == pos.y and quarry_pos.z == pos.z then -- Invalid position, marker replaced quarry somehow return -- TODO Report failure? -- TODO clear clipboard in quarry on_break end -- TODO Possibly do a size check -- Set quarry metadata local meta = minetest.get_meta(quarry_pos) local metatable = meta:to_table() metatable.marker = pos metatable.current_frame = 1 -- Preparation phase, 0 means completed meta:from_table(metatable) timer = minetest.get_node_timer(quarry_pos).start(1.0) end local function clear_area(pos, pos2) for x=pos.x , pos2.x do for y=pos.y, pos2.y do for z=pos.z, pos2.z do minetest.dig_node({ x=x, y=y, z=z }) end end end end local function struct_line(pos, pos2) for x=pos.x , pos2.x do for y=pos.y, pos2.y do for z=pos.z, pos2.z do minetest.dig_node({ x=x, y=y, z=z }) minetest.place_node({x=x, y=y, z=z}, MOD_NAME .. ":static_strut") end end end end local function timer_trigger(pos, elapsed) local meta = minetest.get_meta(pos) local metatable = meta:to_table() local framenum = metatable.current_frame local marker_pos = metatable.marker if framenum == 0 then -- Operation Phase -- else -- preparation phase if framenum == 13 then -- stripmine area clear_area(pos, marker_pos) elseif framenum == 12 then struct_line(pos, { x = marker_pos.x, y = pos.y, z = pos.z }) elseif framenum == 11 then struct_line(pos, { x = pos.x, y = marker_pos.y, z = pos.z }) elseif framenum == 10 then struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z }) elseif framenum == 9 then struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z }) elseif framenum == 8 then struct_line( { x = pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = pos.y, z = marker_pos.z }) elseif framenum == 7 then struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z }) elseif framenum == 6 then struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z }) elseif frmaenum == 5 then struct_line( { x = marker_pos.x, y = marker_pos.y, z = pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) elseif framenum == 4 then struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z }) elseif framenum == 3 then struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z }) elseif framenum == 2 then struct_line( { x = marker_pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) elseif framenum == 1 then struct_line( { x = pos.x, y = marker_pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) end end meta:from_table(metatable) minetest.get_node_timer(pos).start(1.0) end minetest.register_node( MOD_NAME .. "lv_quarry_marker", { descritption = "quarry marker", on_construct = marker_construct, }) minetest.register_node( MOD_NAME .. "static_strut", { }) minetest.register_node( NAME .. ":lv_quarry", { description = "Electric Quarry", tiles = { "quarry.png", "quarry.png", "quarry.png", "quarry.png", "backplate.png", "quarry_frontplate.png" }, paramtype2 = "facedir", groups = { sparktech_techy = 1, sparktech_struty = 1, sparktech_energy_type = 4, sparktech_net_trigger = 1, sparktech_energy_max = 3000, spark_energy_timer = 2 }, on_timer = timer_trigger, on_construct = on_construct, _sparktech_lamp_construct = on_marker_placed, on_destruct = function(pos, player) player:get_meta():set_string(MOD_NAME .. ":quarry_pos" , "") end allow_metadata_inventory_put = function() return false end, allow_metadata_inventory_take = function(_, _, _, stack) return stack:get_count() end, -- Might want to improve this })