--[[local formspec = --template for sparkinventory "size[11.4,4]".. "list[current_player;main;0,0;8,3;8]" .. "list[current_player;main;0,3.2;8,1;]".. "list[current_player;craft;8.5,0;3,3]" .. "list[current_player;craftpreview;8.5,3.2;1,1]" .. "listcolors[#fc059db0;#fc059dd0]" ]]-- minetest.register_on_joinplayer( function(player) minetest.after(0.01,function() player:set_formspec_prepend("") player:set_inventory_formspec(sparktech.add_inventory(0, 0, "")) end) end) local spark_quick_put_machines = minetest.settings:get_bool("spark_quick_put_machines") local spark_quick_put_storage = minetest.settings:get_bool("spark_quick_put_storage") local spark_quick_put_default = minetest.settings:get_bool("spark_quick_put_default") local spark_quick_put_overide = minetest.settings:get("spark_quick_put_overide") local whitelist if spark_quick_put_overide then --overide here whitelist = { "product" } else if spark_quick_put_machines then whitelist = { "fuel", "product", "source" } end if spark_quick_put_storage then if whitelist then table.insert(whitelist, "main") else whitelist = { "main" } end end if spark_quick_put_default then if whitelist then table.insert(whitelist, "src") table.insert(whitelist, "dst") end end end local function quick_refuel(position, node, puncher, pointed) local nodemeta = minetest.get_meta(position) local noderef = minetest.registered_nodes[node.name] if not noderef then return false end local putfunc = noderef.allow_metadata_inventory_put local itemstack = puncher:get_wielded_item() local inventory = nodemeta:get_inventory() if not inventory or not putfunc then return false end -- putfunc so grass doesnt crash the game for list in pairs(whitelist) do local transstack = putfunc(position, whitelist[list], nil, itemstack, puncher) if transstack ~= 0 then local leftover = inventory:add_item(whitelist[list], itemstack) puncher:set_wielded_item(leftover) return end end end if whitelist then minetest.register_on_punchnode(quick_refuel) end