if not sparktech then sparktech = {} end function sparktech.register_wrench(name, dictionary) local dig_stlye_alt = minetest.settings:get_bool("spark_dig_stlye_alt") local on_use = nil if dig_stlye_alt then on_use = function(one, player, pointedobject) if pointedobject == nil or pointedobject["type"] ~= "object" or pointedobject["ref"] == nil then return nil end local item = pointedobject.ref local lua_item = item:get_luaentity() local player_inv = player:get_inventory() notify.hud.sendtext(minetest.get_player_by_name("nep"), dump2(item), 60) if player_inv:room_for_item("main", ItemStack(lua_item.itemstring)) then player:get_inventory():add_item("main", ItemStack(lua_item.itemstring)) lua_item.itemstring = "" lua_item.object:remove() end end end local on_place = function(itemstack, placer, pointed_thing) if pointed_thing["type"] == "node" then if not sparktech.dig_node then dofile("./dig.lua") end if minetest.get_item_group(minetest.get_node(pointed_thing["under"])["name"], "sparktech_techy") > 0 then sparktech.dig_node(pointed_thing["under"], placer:get_inventory(), "main", false, placer) end end return itemstack end if dictionary["on_use"] == nil then dictionary["on_use"] = on_use end if dictionary["on_place"] == nil then dictionary["on_place"] = on_place end minetest.register_tool(name, dictionary) end