diff --git a/mods/survival_modpack/survival_drowning/README.txt b/mods/survival_modpack/survival_drowning/README.txt deleted file mode 100644 index c28a6a0..0000000 --- a/mods/survival_modpack/survival_drowning/README.txt +++ /dev/null @@ -1,25 +0,0 @@ - -Drowning Mod for Minetest -This mod is part of the Survival Modpack for Minetest. -Copyright (C) 2013 Diego Martínez -Inspired by the existing drowning mod by randomproof. - -See the file `../LICENSE.txt' for information about distribution. - -This mod adds drowning to the game. The player can drown after being under - liquid (water, lava, etc.) for some time without breathing air again. - -When drowning, the player will be hurt (and will hear a hurt sound); If the - player does not get oxygen, he/she will be damaged again, and so on until - he does or dies. - -You can also craft a meter (or gauge). It shows your current hunger by means - of a colored bar under the item (like tool wear). Craft it like this: - - +-------------+-------------+-------------+ - | | wood planks | | - +-------------+-------------+-------------+ - | wood planks | glass | wood planks | - +-------------+-------------+-------------+ - | | wood planks | | - +-------------+-------------+-------------+ diff --git a/mods/survival_modpack/survival_drowning/TECHNOTE.txt b/mods/survival_modpack/survival_drowning/TECHNOTE.txt deleted file mode 100644 index dc53bc8..0000000 --- a/mods/survival_modpack/survival_drowning/TECHNOTE.txt +++ /dev/null @@ -1,16 +0,0 @@ - -TECHNICAL NOTES ABOUT DROWNING ------------------------------- -To detect if the player is under water (to restore the oxygen timer), this -mod has to know about all the nodes considered "liquid". It currently handles -water_{source|flowing}, lava_{source|flowing}, and oil_{source|flowing} from -the Oil Mod. - -The original drowning mod checked whether or not there was an air node at the -player's head, but this was inaccurate as you could "drown" by standing -"inside" a torch node, or other walkable nodes. - -Unfortunately, both ways have disadvantages; as was said, in the old - implementation, you can drown by being inside torches, lamps, etc. In the - new implementation, however, you can catch breath by placing any node not - considered "liquid" (for example, cobblestone) on your head. diff --git a/mods/survival_modpack/survival_drowning/depends.txt b/mods/survival_modpack/survival_drowning/depends.txt deleted file mode 100644 index fd2252a..0000000 --- a/mods/survival_modpack/survival_drowning/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -survival_lib diff --git a/mods/survival_modpack/survival_drowning/init.lua b/mods/survival_modpack/survival_drowning/init.lua deleted file mode 100644 index 5edbc9f..0000000 --- a/mods/survival_modpack/survival_drowning/init.lua +++ /dev/null @@ -1,131 +0,0 @@ - -local START_DROWNING_TIME = survival.conf_getnum("drowning.damage_start_time", 20); -local DROWNING_TIME = survival.conf_getnum("drowning.damage_interval", 2); -local DROWNING_DAMAGE = survival.conf_getnum("drowning.damage", 1); -local DTIME = survival.conf_getnum("drowning.check_interval", 0.5); - --- Boilerplate to support localized strings if intllib mod is installed. -local S; -if (minetest.get_modpath("intllib")) then - dofile(minetest.get_modpath("intllib").."/intllib.lua"); - S = intllib.Getter(minetest.get_current_modname()); -else - S = function ( s ) return s; end -end - -local liquids = { }; - -local player_state = { }; - -minetest.register_entity("survival_drowning:bubbles", { - physical = false; - timer = 0; - textures = { "survival_drowning_bubbles.png" }; - collisionbox = { 0, 0, 0, 0, 0, 0 }; - on_step = function ( self, dtime ) - self.timer = self.timer + dtime; - if (self.timer > 0.5) then - self.timer = self.timer - 0.5; - local pos = self.object:getpos(); - pos.y = pos.y + 1; - if (not liquids[minetest.env:get_node(pos).name]) then - self.object:remove(); - end - end - end; -}); - -survival.drowning = { }; - -survival.drowning.register_liquid = function ( name ) - liquids[name] = true; -end - -survival.drowning.is_liquid = function ( name ) - return liquids[name]; -end - -survival.drowning.is_liquid_at_pos = function ( pos ) - local name = minetest.env:get_node(pos).name; - return liquids[name]; -end - -survival.drowning.is_player_under_liquid = function ( player ) - local pos = player:getpos() - pos.y = pos.y + 1.5; - return (liquids[minetest.env:get_node(pos).name]); -end - -survival.drowning.register_liquid("default:water_source"); -survival.drowning.register_liquid("default:water_flowing"); -survival.drowning.register_liquid("default:lava_source"); -survival.drowning.register_liquid("default:lava_flowing"); -survival.drowning.register_liquid("oil:oil_source"); -survival.drowning.register_liquid("oil:oil_flowing"); -survival.drowning.register_liquid("survival_hazards:toxic_waste_source"); -survival.drowning.register_liquid("survival_hazards:toxic_waste_flowing"); - -survival.register_state("oxygen", { - label = S("Oxygen"); - not_in_plstats = true; - item = { - name = "survival_drowning:meter"; - description = S("Oxygen Meter"); - inventory_image = "survival_drowning_meter.png"; - recipe = { - { "", "default:wood", "" }, - { "default:wood", "default:glass", "default:wood" }, - { "", "default:wood", "" }, - }; - }; - hud = { - pos = {x=0.525, y=0.903}; - icon = "survival_drowning_hud.png"; - }; - get_default = function ( ) - return { - count = 0; - flag = false; - }; - end; - get_scaled_value = function ( state ) - if (state.flag) then - return 0; - else - return 100 * (START_DROWNING_TIME - state.count) / START_DROWNING_TIME; - end - end; - on_update = function ( dtime, player, state ) - local pos = player:getpos(); - pos.y = pos.y + 1; - if (survival.drowning.is_player_under_liquid(player)) then - state.count = state.count + dtime; - if (math.random(1, 100) < 20) then - if (not liquids[minetest.env:get_node({ x=pos.x; y=pos.y+8; z=pos.z}).name]) then - local bub = minetest.env:add_entity(pos, "survival_drowning:bubbles"); - bub:setvelocity({ x=0; y=1; z=0 }); - end - end - if ((not state.flag) and (state.count >= START_DROWNING_TIME)) then - player:set_hp(player:get_hp() - DROWNING_DAMAGE); - minetest.sound_play({ name="drowning_gurp"; }, { pos = pos; gain = 1.0; max_hear_distance = 16; }); - state.flag = true; - state.count = 0; - minetest.chat_send_player(player:get_player_name(), S("You are out of oxygen.")); - elseif (state.flag and (state.count >= DROWNING_TIME)) then - player:set_hp(player:get_hp() - DROWNING_DAMAGE); - minetest.sound_play({ name="drowning_gurp"; }, { pos = pos; gain = 1.0; max_hear_distance = 16; }); - state.count = 0; - if (player:get_hp() <= 0) then - minetest.chat_send_player(name, S("You drowned.")); - end - end - else - if (state.count > 0) then - minetest.sound_play({ name="drowning_gasp" }, { pos = pos; gain = 1.0; max_hear_distance = 32; }); - end - state.count = 0; - state.flag = false; - end - end; -}); diff --git a/mods/survival_modpack/survival_drowning/locale/es.txt b/mods/survival_modpack/survival_drowning/locale/es.txt deleted file mode 100644 index f0f6b52..0000000 --- a/mods/survival_modpack/survival_drowning/locale/es.txt +++ /dev/null @@ -1,8 +0,0 @@ - -# Language: Español -# Author: Diego Martínez - -You are out of oxygen. = Te has quedado sin oxigeno. -You drowned. = Te has ahogado. -Oxygen Meter = Medidor de Oxigeno -Oxygen = Oxigeno diff --git a/mods/survival_modpack/survival_drowning/sounds/drowning_gasp.ogg b/mods/survival_modpack/survival_drowning/sounds/drowning_gasp.ogg deleted file mode 100644 index 5d62a8e..0000000 Binary files a/mods/survival_modpack/survival_drowning/sounds/drowning_gasp.ogg and /dev/null differ diff --git a/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.0.ogg b/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.0.ogg deleted file mode 100644 index 46cb782..0000000 Binary files a/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.0.ogg and /dev/null differ diff --git a/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.1.ogg b/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.1.ogg deleted file mode 100644 index 56ea01d..0000000 Binary files a/mods/survival_modpack/survival_drowning/sounds/drowning_gurp.1.ogg and /dev/null differ diff --git a/mods/survival_modpack/survival_drowning/textures/survival_drowning_bubbles.png b/mods/survival_modpack/survival_drowning/textures/survival_drowning_bubbles.png deleted file mode 100644 index 7be71a8..0000000 Binary files a/mods/survival_modpack/survival_drowning/textures/survival_drowning_bubbles.png and /dev/null differ diff --git a/mods/survival_modpack/survival_drowning/textures/survival_drowning_meter.png b/mods/survival_modpack/survival_drowning/textures/survival_drowning_meter.png deleted file mode 100644 index 366fb23..0000000 Binary files a/mods/survival_modpack/survival_drowning/textures/survival_drowning_meter.png and /dev/null differ