diff --git a/doc/lua_api.txt b/doc/lua_api.txt index a4e1372d..622d292c 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1553,17 +1553,23 @@ VoxelManip: An interface to the MapVoxelManipulator for Lua - Can be created via VoxelManip() - Also minetest.get_voxel_manip() methods: -- read_chunk(p1, p2): Read a chunk of map containing the region formed by p1 and p2. - ^ returns raw node data, actual emerged p1, actual emerged p2 - ^ raw node data is in the form of a table mapping indicies to node content ids -- write_chunk(data): Write back the data -- update_map(): Update map after writing chunk. - ^ To be used only by VoxelManip objects created by the mod itself; not VoxelManips passed to callbacks +- read_from_map(p1, p2): Reads a chunk of map from the map containing the region formed by p1 and p2. + ^ returns actual emerged pmin, actual emerged pmax +- write_to_map(): Writes the data loaded from the VoxelManip back to the map. + ^ important: data must be set using VoxelManip:set_data before calling this +- get_data(): Gets the data read into the VoxelManip object + ^ returns raw node data is in the form of an array of node content ids +- set_data(data): Sets the data contents of the VoxelManip object +- update_map(): Update map after writing chunk back to map. + ^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was + ^ retrieved from minetest.get_mapgen_object - set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light ^ light is a table containing two integer fields ranging from 0 to 15, day and night - ^ To be used only by VoxelManip objects passed to a callback; otherwise, set lighting will be ignored + ^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, set lighting will + ^ be ignored - calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2 - ^ To be used only by VoxelManip objects passed to a callback; otherwise, calculated lighting will be ignored + ^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, calculated lighting + ^ will be ignored - update_liquids(): Update liquid flow Mapgen objects diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index b6bafbcd..02cafc0d 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -594,22 +594,13 @@ int ModApiEnvMod::l_get_mapgen_object(lua_State *L) luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); - // VoxelManip data - int volume = vm->m_area.getVolume(); - lua_newtable(L); - for (int i = 0; i != volume; i++) { - lua_Number cid = vm->m_data[i].getContent(); - lua_pushnumber(L, cid); - lua_rawseti(L, -2, i + 1); - } - // emerged min pos push_v3s16(L, vm->m_area.MinEdge); // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); - nargs = 4; + nargs = 3; break; } case MGOBJ_HEIGHTMAP: { diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp index 6743f40f..f753f5f2 100644 --- a/src/script/lua_api/l_vmanip.cpp +++ b/src/script/lua_api/l_vmanip.cpp @@ -39,42 +39,52 @@ int LuaVoxelManip::gc_object(lua_State *L) return 0; } -int LuaVoxelManip::l_read_chunk(lua_State *L) +int LuaVoxelManip::l_read_from_map(lua_State *L) { LuaVoxelManip *o = checkobject(L, 1); + ManualMapVoxelManipulator *vm = o->vm; v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2)); v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3)); sortBoxVerticies(bp1, bp2); - ManualMapVoxelManipulator *vm = o->vm; + vm->initialEmerge(bp1, bp2); - v3s16 emerged_p1 = vm->m_area.MinEdge; - v3s16 emerged_p2 = vm->m_area.MaxEdge; + push_v3s16(L, vm->m_area.MinEdge); + push_v3s16(L, vm->m_area.MaxEdge); + + return 2; +} + +int LuaVoxelManip::l_get_data(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + + LuaVoxelManip *o = checkobject(L, 1); + ManualMapVoxelManipulator *vm = o->vm; int volume = vm->m_area.getVolume(); lua_newtable(L); for (int i = 0; i != volume; i++) { - lua_Number cid = vm->m_data[i].getContent(); - lua_pushnumber(L, cid); + lua_Integer cid = vm->m_data[i].getContent(); + lua_pushinteger(L, cid); lua_rawseti(L, -2, i + 1); } - push_v3s16(L, emerged_p1); - push_v3s16(L, emerged_p2); - - return 3; + return 1; } -int LuaVoxelManip::l_write_chunk(lua_State *L) +int LuaVoxelManip::l_set_data(lua_State *L) { + NO_MAP_LOCK_REQUIRED; + LuaVoxelManip *o = checkobject(L, 1); + ManualMapVoxelManipulator *vm = o->vm; + if (!lua_istable(L, 2)) return 0; - ManualMapVoxelManipulator *vm = o->vm; - int volume = vm->m_area.getVolume(); for (int i = 0; i != volume; i++) { lua_rawgeti(L, 2, i + 1); @@ -84,10 +94,18 @@ int LuaVoxelManip::l_write_chunk(lua_State *L) lua_pop(L, 1); } + + return 0; +} + +int LuaVoxelManip::l_write_to_map(lua_State *L) +{ + LuaVoxelManip *o = checkobject(L, 1); + ManualMapVoxelManipulator *vm = o->vm; vm->blitBackAll(&o->modified_blocks); - - return 0; + + return 0; } int LuaVoxelManip::l_update_liquids(lua_State *L) @@ -258,8 +276,10 @@ void LuaVoxelManip::Register(lua_State *L) const char LuaVoxelManip::className[] = "VoxelManip"; const luaL_reg LuaVoxelManip::methods[] = { - luamethod(LuaVoxelManip, read_chunk), - luamethod(LuaVoxelManip, write_chunk), + luamethod(LuaVoxelManip, read_from_map), + luamethod(LuaVoxelManip, get_data), + luamethod(LuaVoxelManip, set_data), + luamethod(LuaVoxelManip, write_to_map), luamethod(LuaVoxelManip, update_map), luamethod(LuaVoxelManip, update_liquids), luamethod(LuaVoxelManip, calc_lighting), diff --git a/src/script/lua_api/l_vmanip.h b/src/script/lua_api/l_vmanip.h index 5a57d6bf..7720ec04 100644 --- a/src/script/lua_api/l_vmanip.h +++ b/src/script/lua_api/l_vmanip.h @@ -43,8 +43,11 @@ private: static int gc_object(lua_State *L); - static int l_read_chunk(lua_State *L); - static int l_write_chunk(lua_State *L); + static int l_read_from_map(lua_State *L); + static int l_get_data(lua_State *L); + static int l_set_data(lua_State *L); + static int l_write_to_map(lua_State *L); + static int l_update_map(lua_State *L); static int l_update_liquids(lua_State *L); static int l_calc_lighting(lua_State *L);