# # A python perlin noise implementation, from # http://www.fundza.com/c4serious/noise/perlin/perlin.html # # This is used for testing how to create maps with a python script. # import math p = ( 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103, 30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197, 62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20, 125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231, 83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102, 143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200, 196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226, 250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16, 58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70, 221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113, 224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144, 12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181, 199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236, 205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103, 30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197, 62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20, 125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231, 83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102, 143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200, 196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226, 250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16, 58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70, 221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113, 224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144, 12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181, 199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236, 205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180) def lerp(t, a, b): return a + t * (b - a) def fade(t): return t * t * t * (t * (t * 6 - 15) + 10) def grad(hash, x, y, z): h = hash & 15 if h < 8: u = x else: u = y if h < 4: v = y elif h == 12 or h == 14: v = x else: v = z if h & 1 != 0: u = -u if h & 2 != 0: v = -v return u + v def pnoise(x, y, z): global p X = int(math.floor(x)) & 255 Y = int(math.floor(y)) & 255 Z = int(math.floor(z)) & 255 x -= math.floor(x) y -= math.floor(y) z -= math.floor(z) u = fade(x) v = fade(y) w = fade(z) A = p[X] + Y AA = p[A] + Z AB = p[A + 1] + Z B = p[X + 1] + Y BA = p[B] + Z BB = p[B + 1] + Z pAA = p[AA] pAB = p[AB] pBA = p[BA] pBB = p[BB] pAA1 = p[AA + 1] pBA1 = p[BA + 1] pAB1 = p[AB + 1] pBB1 = p[BB + 1] gradAA = grad(pAA, x, y, z) gradBA = grad(pBA, x-1, y, z) gradAB = grad(pAB, x, y-1, z) gradBB = grad(pBB, x-1, y-1, z) gradAA1 = grad(pAA1,x, y, z-1) gradBA1 = grad(pBA1,x-1, y, z-1) gradAB1 = grad(pAB1,x, y-1, z-1) gradBB1 = grad(pBB1,x-1, y-1, z-1) return lerp(w, lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)), lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))