village_ruins = {} village_ruins.replacements_ruins = function( housetype, pr, replacements ) -- replace the wood - even though those houses use only a limited amount of wood local wood_type = mg_villages.replace_materials( replacements, pr, {'default:wood'}, {''}, { 'default:wood', 'default:junglewood', 'mg:savannawood', 'mg:pinewood' }, 'default:wood'); mg_villages.replace_tree_trunk( replacements, wood_type ); mg_villages.replace_saplings( replacements, wood_type ); return replacements; end -- add a new village type for all those buildings mg_villages.add_village_type( 'ruins', { min = 15, max = 30, space_between_buildings=1, mods={}, texture = 'default_gravel.png', replacement_function = village_ruins.replacements_ruins}); local path = minetest.get_modpath( 'village_ruins' )..'/schems/'; mg_villages.add_building( { scm="cabin", mts_path=path, weight={ruins=1, single=1}, typ='house', orients={1}}); mg_villages.add_building( { scm="cabin_old", mts_path=path, weight={ruins=1, single=1}, typ='house', orients={1}}); mg_villages.add_building( { scm="church", mts_path=path, weight={ruins=1}, typ='church', orients={1}, pervillage=1}); mg_villages.add_building( { scm="church_old", mts_path=path, weight={ruins=1}, typ='church', orients={1}, pervillage=1}); mg_villages.add_building( { scm="watchtower", mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}}); mg_villages.add_building( { scm="watchtower_old", mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}}); mg_villages.add_building( { scm="bunker", mts_path=path, weight={ruins=1/9, single=1}, typ='bunker', orients={1}, yoff=-1}); mg_villages.add_building( { scm="wooden_house", mts_path=path, weight={ruins=1, single=1}, typ='shed', orients={1}}); mg_villages.add_building( { scm="watchtower_ruin",mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}}); mg_villages.add_building( { scm="watchtower2", mts_path=path, weight={ruins=1/8, single=1}, typ='tower', orients={1}});