furnace = {} function furnace.check_furnace_blocks(pos) local furnace_blocks = {{x=1,y=0,z=-1}, {x=1,y=0,z=0}, {x=1,y=0,z=1}, {x=0,y=0,z=-1}, {x=0,y=0,z=1}, {x=-1,y=0,z=-1}, {x=-1,y=0,z=0}, {x=-1,y=0,z=1}, {x=0,y=-1,z=0}, {x=1,y=-1,z=-1}, {x=1,y=-1,z=0}, {x=1,y=-1,z=1}, {x=0,y=-1,z=-1}, {x=0,y=-1,z=1}, {x=-1,y=-1,z=-1}, {x=-1,y=-1,z=0}, {x=-1,y=-1,z=1}} for n = 1,#furnace_blocks do local v = furnace_blocks[n] if minetest.env:get_node({x=pos.x+v.x,y=pos.y+v.y,z=pos.z+v.z}).name ~= "default:cobble" then return false end end return true end furnace.formspec = "invsize[8,9;]".. "image[2,3;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,2;1,1;]".. "list[current_name;src;1,1;1,1;]".. "list[current_name;dst;2,1;2,1;]".. "list[current_name;add;5,1;2,2;]".. "label[0,1;Source:]".. "label[0,2;Fuel:]".. "label[2,0;Output:]".. "label[5,0;Additional:]".. "list[current_player;main;0,5;8,4;]" minetest.register_node("furnace:self", { description = "Furnace", tiles = {"furnace_top.png", "furnace_bottom.png", "furnace_side.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.2,0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.2,0.5}, }, }, drop = "", groups = {crumbly=3, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", furnace.formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 2) inv:set_size("add", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("src") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("add") then return false end return true end, }) minetest.register_node("furnace:self_active", { description = "Furnace", tiles = {"furnace_top_active.png", "furnace_bottom.png", "furnace_side_active.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.2,0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.5,0.5,0.2,0.5}, }, }, light_source = 12, drop = "", groups = {crumbly=3, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", furnace.formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 2) inv:set_size("add", 4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("src") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("add") then return false end return true end, }) function hacky_swap_node(pos,name) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) local meta0 = meta:to_table() if node.name == name then return end node.name = name local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_abm({ nodenames = {"furnace:self","furnace:self_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() if not furnace.check_furnace_blocks(pos) then for _, v in ipairs({ {"fuel", 1,}, {"src", 1,}, {"dst", 2,}, {"add", 4,}, }) do local name, size = v[1], v[2] for n = 1,size do if not inv:is_empty(name) then minetest.env:add_item(pos, inv:get_stack(name, n):get_name() .. " " .. inv:get_stack(name, n):get_count()) end end end minetest.env:remove_node(pos) return end local srclist = inv:get_list("src") local cooked = nil if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) --else --print("Could not insert '"..cooked.item.."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") hacky_swap_node(pos,"furnace:self_active") meta:set_string("formspec", "invsize[8,9;]".. "image[2,3;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,2;1,1;]".. "list[current_name;src;1,1;1,1;]".. "list[current_name;dst;2,1;2,1;]".. "list[current_name;add;5,1;2,2;]".. "label[0,1;Source:]".. "label[0,2;Fuel:]".. "label[2,0;Output:]".. "label[5,0;Additional:]".. "list[current_player;main;0,5;8,4;]") return end local fuel = nil local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") hacky_swap_node(pos,"furnace:self") meta:set_string("formspec", furnace.formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") hacky_swap_node(pos,"furnace:self") meta:set_string("formspec", furnace.formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end, })