anvil = {} HAMMERS_LIST={ 'anvil:hammer', 'metals:tool_hammer_bismuth', 'metals:tool_hammer_pig_iron', 'metals:tool_hammer_wrought_iron', 'metals:tool_hammer_steel', 'metals:tool_hammer_gold', 'metals:tool_hammer_nickel', 'metals:tool_hammer_platinum', 'metals:tool_hammer_tin', 'metals:tool_hammer_silver', 'metals:tool_hammer_lead', 'metals:tool_hammer_copper', 'metals:tool_hammer_zinc', 'metals:tool_hammer_brass', 'metals:tool_hammer_sterling_silver', 'metals:tool_hammer_rose_gold', 'metals:tool_hammer_black_bronze', 'metals:tool_hammer_bismuth_bronze', 'metals:tool_hammer_bronze', 'metals:tool_hammer_black_steel', } local table_containts = function(t, v) for _, i in ipairs(t) do if i==v then return true end end return false end minetest.register_craft({ output = 'anvil:self', recipe = { {'default:stone','default:stone','default:stone'}, {'','default:stone',''}, {'default:stone','default:stone','default:stone'}, } }) minetest.register_craft({ output = 'anvil:hammer', recipe = { {'default:cobble','default:cobble','default:cobble'}, {'default:cobble','default:stick','default:cobble'}, {'','default:stick',''}, } }) minetest.register_tool("anvil:hammer", { description = "Hammer", inventory_image = "anvil_hammer.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[1]=6.00, [2]=4.30, [3]=3.00}, uses=20, maxlevel=1}, fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, } }, }) minetest.register_node("anvil:self", { description = "Anvil", tiles = {"anvil_top.png","anvil_top.png","anvil_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, {-0.35,-0.1,-0.2,0.35,0.1,0.2}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, {-0.35,-0.1,-0.2,0.35,0.1,0.2}, }, }, groups = {oddly_breakable_by_hand=2, cracky=3, dig_immediate=1}, sounds = default.node_sound_stone_defaults(), can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("hammer") then return false elseif not inv:is_empty("ingot") then return false elseif not inv:is_empty("res") then return false elseif not inv:is_empty("recipe") then return false end return true end, on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,7;]".. "button[0.5,0.25;2,1;buttonForge;Forge]".. "list[current_name;src1;2.9,0.25;1,1;]".. "image[3.69,0.22;0.54,1.5;anvil_arrow.png]".. "list[current_name;src2;4.1,0.25;1,1;]".. "button[5.5,0.25;2,1;buttonWeld;Weld]".. "list[current_name;hammer;1,1.5;1,1;]".. "list[current_name;res;3.5,1.5;1,1;]".. "list[current_name;borax;6,1.5;1,1;]".. "list[current_player;main;0,3;8,4;]") meta:set_string("infotext", "Anvil") local inv = meta:get_inventory() inv:set_size("src1", 1) inv:set_size("src2", 1) inv:set_size("hammer", 1) inv:set_size("res", 1) inv:set_size("borax", 1) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if fields["forge"] then if inv:is_empty("hammer") or inv:is_empty("ingot") then return end local ingotstack = inv:get_stack("ingot", 1) local recipestack = inv:get_stack("recipe", 1) local hammerstack = inv:get_stack("hammer", 1) local resstack = inv:get_stack("res", 1) if table_containts(HAMMERS_LIST, hammerstack:get_name()) then local s = ingotstack:get_name() if not inv:is_empty("recipe") then if recipestack:get_name()=="metals:recipe_axe" then inv:add_item("res","metals:tool_axe_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_hammer" then inv:add_item("res","metals:tool_hammer_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_pick" then inv:add_item("res","metals:tool_pick_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_shovel" then inv:add_item("res","metals:tool_shovel_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_spear" then inv:add_item("res","metals:tool_spear_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_sword" then inv:add_item("res","metals:tool_sword_"..string.sub(s,8,string.len(s)-6).."_head") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif recipestack:get_name()=="metals:recipe_bucket" then inv:add_item("res","metals:bucket_empty_"..string.sub(s,8,string.len(s)-6)) ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) end end if ingotstack:get_name()=="metals:pig_iron_ingot" then inv:add_item("res","metals:wrought_iron_ingot") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) elseif string.sub(ingotstack:get_name(), 1, 7)=="metals:" and string.sub(ingotstack:get_name(),-9,-1)=="_unshaped" then inv:add_item("res", "metals:"..string.sub(ingotstack:get_name(),8,-10).."_ingot") ingotstack:take_item() inv:set_stack("ingot",1,ingotstack) hammerstack:add_wear(65535/30) inv:set_stack("hammer",1,hammerstack) end end end end, })