xof 0303txt 0032 template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template SkinWeights { <6f0d123b-bad2-4167-a0d0-80224f25fabb> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array float weights[nWeights]; Matrix4x4 matrixOffset; } Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000,-0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Armature { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-10.000000, 1.000000;; } Frame Armature_Body { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, -0.000000, 0.000000, 6.750000, 1.000000;; } Frame Armature_Head { FrameTransformMatrix { -1.000000,-0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 6.750000, 0.000000, 1.000000;; } } //End of Armature_Head Frame Armature_Arm_Left { FrameTransformMatrix { 0.989214,-0.143886,-0.027450, 0.000000, -0.143940,-0.989586,-0.000000, 0.000000, -0.027164, 0.003951,-0.999623, 0.000000, -2.000000, 6.750000, 0.000000, 1.000000;; } } //End of Armature_Arm_Left Frame Armature_Arm_Right { FrameTransformMatrix { 0.989214, 0.143886, 0.027450, 0.000000, 0.143940,-0.989586,-0.000000, 0.000000, 0.027164, 0.003951,-0.999623, 0.000000, 2.000000, 6.750000, 0.000000, 1.000000;; } } //End of Armature_Arm_Right Frame Armature_Leg_Right { FrameTransformMatrix { 1.000000, 0.000000,-0.000000, 0.000000, -0.000000,-1.000000,-0.000000, 0.000000, -0.000000, 0.000000,-1.000000, 0.000000, 1.000000, 0.000000,-0.000001, 1.000000;; } } //End of Armature_Leg_Right Frame Armature_Leg_Left { FrameTransformMatrix { 1.000000, 0.000000,-0.000000, 0.000000, -0.000000,-1.000000,-0.000000, 0.000000, -0.000000, 0.000000,-1.000000, 0.000000, -1.000000, 0.000000,-0.000001, 1.000000;; } } //End of Armature_Leg_Left } //End of Armature_Body Frame Player { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; 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Material Character { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.000000; 0.000000; 0.000000;; 0.000000; 0.000000; 0.000000;; TextureFilename {"character.png";} } } //End of Cube_001 Material List MeshTextureCoords { //Cube_001 UV Coordinates 168; 0.625000; 1.000000;, 0.500000; 1.000000;, 0.500000; 0.625000;, 0.625000; 0.625000;, 0.500000; 1.000000;, 0.437500; 1.000000;, 0.437500; 0.625000;, 0.500000; 0.625000;, 0.437500; 1.000000;, 0.312500; 1.000000;, 0.312500; 0.625000;, 0.437500; 0.625000;, 0.437500; 0.625000;, 0.437500; 0.500000;, 0.562500; 0.500000;, 0.562500; 0.625000;, 0.312500; 0.625000;, 0.312500; 0.500000;, 0.437500; 0.500000;, 0.437500; 0.625000;, 0.125000; 0.625000;, 0.125000; 1.000000;, 0.187500; 1.000000;, 0.187500; 0.625000;, 0.812500; 1.000000;, 0.875000; 1.000000;, 0.875000; 0.625000;, 0.812500; 0.625000;, 0.750000; 1.000000;, 0.812500; 1.000000;, 0.812500; 0.625000;, 0.750000; 0.625000;, 0.125000; 0.625000;, 0.125000; 0.500000;, 0.187500; 0.500000;, 0.187500; 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0.625000;, 0.812500; 0.625000;, 0.812500; 0.500000;, 0.750000; 0.500000;, 0.750000; 0.625000;, 0.875000; 0.625000;, 0.875000; 1.000000;, 0.812500; 1.000000;, 0.812500; 0.625000;, 0.125000; 0.500000;, 0.062500; 0.500000;, 0.062500; 0.625000;, 0.125000; 0.625000;, 1.000000; 0.500000;, 0.875000; 0.500000;, 0.875000; 0.250000;, 1.000000; 0.250000;, 0.875000; 0.500000;, 0.750000; 0.500000;, 0.750000; 0.250000;, 0.875000; 0.250000;, 0.750000; 0.500000;, 0.625000; 0.500000;, 0.625000; 0.250000;, 0.750000; 0.250000;, 0.750000; 0.250000;, 0.750000; 0.000000;, 0.875000; 0.000000;, 0.875000; 0.250000;, 0.625000; 0.250000;, 0.625000; 0.000000;, 0.750000; 0.000000;, 0.750000; 0.250000;, 0.625000; 0.250000;, 0.625000; 0.500000;, 0.500000; 0.500000;, 0.500000; 0.250000;; } //End of Cube_001 UV Coordinates XSkinMeshHeader { 1; 3; 6; } SkinWeights { "Armature_Head"; 48; 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 96, 97, 98, 99, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; -1.000000, 0.000000,-0.000000, 0.000000, -0.000000,-0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000,-13.500000,-0.000002, 1.000000;; } //End of Armature_Head Skin Weights SkinWeights { "Armature_Arm_Left"; 24; 24, 25, 26, 27, 28, 29, 30, 31, 104, 105, 106, 107, 108, 109, 110, 111, 116, 117, 118, 119, 132, 133, 134, 135; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 0.989214,-0.143940,-0.027164, 0.000000, 0.027450,-0.000000, 0.999623, 0.000000, -0.143886,-0.989587, 0.003951, 0.000000, 3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Left Skin Weights SkinWeights { "Armature_Arm_Right"; 24; 72, 73, 74, 75, 76, 77, 78, 79, 112, 113, 114, 115, 120, 121, 122, 123, 128, 129, 130, 131, 136, 137, 138, 139; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 0.989214, 0.143940, 0.027164, 0.000000, -0.027450,-0.000000, 0.999623, 0.000000, 0.143886,-0.989587, 0.003951, 0.000000, -3.920884,13.071540,-0.107668, 1.000000;; } //End of Armature_Arm_Right Skin Weights SkinWeights { "Armature_Leg_Right"; 24; 20, 21, 22, 23, 64, 65, 66, 67, 80, 81, 82, 83, 88, 89, 90, 91, 124, 125, 126, 127, 140, 141, 142, 143; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000,-0.000000,-0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000,-1.000000, 0.000000, 0.000000, -1.000000, 6.750001,-0.000001, 1.000000;; } //End of Armature_Leg_Right Skin Weights SkinWeights { "Armature_Body"; 24; 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 92, 93, 94, 95; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-6.750000,-0.000001, 1.000000;; } //End of Armature_Body Skin Weights SkinWeights { "Armature_Leg_Left"; 24; 32, 33, 34, 35, 36, 37, 38, 39, 60, 61, 62, 63, 68, 69, 70, 71, 84, 85, 86, 87, 100, 101, 102, 103; 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000, 1.000000; 1.000000,-0.000000,-0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000,-1.000000, 0.000000, 0.000000, 1.000000, 6.750001,-0.000001, 1.000000;; } //End of Armature_Leg_Left Skin Weights } //End of Cube_001 Mesh } //End of Player } //End of Armature } //End of Root Frame AnimationSet { Animation { {Armature_Body} AnimationKey { //Position 2; 9; 0;3; -0.000000, 0.000000, 6.750000;;, 20;3; -0.000000, 0.000000, 6.750000;;, 80;3; -0.000000, 0.000000, 6.750000;;, 81;3; -0.000000, 0.000000, 1.000000;;, 161;3; -0.000000, 0.000000, 1.000000;;, 162;3; -0.000000, 2.000001, 1.000000;;, 167;3; -0.000000, 2.000001, 1.000000;;, 168;3; -0.000000, 0.000000, 6.750000;;, 220;3; -0.000000, 0.000000, 6.750000;;; } AnimationKey { //Rotation 0; 25; 0;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 20;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 40;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 60;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 80;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 81;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 101;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 121;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 141;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 161;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 162;4; -0.000000, 1.000000, 0.000000, 0.000000;;, 167;4; -0.000000, 1.000000, 0.000000, 0.000000;;, 168;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 173;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 178;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 183;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 188;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 189;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 194;4; -0.737277, 0.675590, 0.000000, 0.000000;;, 199;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 200;4; -0.707107, 0.707107, 0.000000, 0.000000;;, 205;4; -0.675590, 0.737277, 0.000000, 0.000000;;, 210;4; -0.737277, 0.675590, 0.000000, 0.000000;;, 215;4; -0.675590, 0.737277, 0.000000, 0.000000;;, 220;4; -0.707107, 0.707107, 0.000000, 0.000000;;; } AnimationKey { //Scale 1; 1; 0;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Head} AnimationKey { //Position 2; 1; 20;3; 0.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; 25; 0;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 20;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 40;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 60;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 80;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 81;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 101;4; -0.021792,-0.000951, 0.998811,-0.043609;;, 121;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 141;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 161;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 162;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 167;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 168;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 173;4; -0.043619, 0.000000,-0.999048,-0.000000;;, 178;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 183;4; -0.043619, 0.000000, 0.999048, 0.000000;;, 188;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 189;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 194;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 199;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 200;4; 0.000000, 0.000000, 1.000000, 0.000000;;, 205;4; -0.043619, 0.000000,-0.999048,-0.000000;;, 210;4; 0.000000,-0.000000, 1.000000, 0.000000;;, 215;4; -0.043619, 0.000000, 0.999048, 0.000000;;, 220;4; 0.000000, 0.000000, 1.000000, 0.000000;;; } AnimationKey { //Scale 1; 1; 20;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Arm_Left} AnimationKey { //Position 2; 1; 20;3; -2.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; 25; 0;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 20;4; -0.000306, 0.992452,-0.121864,-0.013723;;, 40;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 60;4; -0.000306, 0.992452,-0.121864,-0.013723;;, 80;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 81;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 101;4; -0.000306, 0.992452,-0.121864,-0.013723;;, 121;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 141;4; -0.000306, 0.992452,-0.121864,-0.013723;;, 161;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 162;4; -0.003924,-0.958043, 0.286296, 0.013157;;, 167;4; -0.003924,-0.958043, 0.286296, 0.013157;;, 168;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 173;4; -0.298147,-0.951060, 0.061513, 0.053011;;, 178;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 183;4; -0.296346, 0.952156,-0.069674, 0.026885;;, 188;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 189;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 194;4; -0.086112,-0.993248, 0.070708, 0.032302;;, 199;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 200;4; -0.000978,-0.997299, 0.072152, 0.013690;;, 205;4; -0.298147,-0.951060, 0.061513, 0.053011;;, 210;4; -0.001008,-0.997299, 0.072153, 0.013683;;, 215;4; -0.296346, 0.952156,-0.069674, 0.026885;;, 220;4; -0.000978,-0.997299, 0.072152, 0.013690;;; } AnimationKey { //Scale 1; 1; 0;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Arm_Right} AnimationKey { //Position 2; 1; 20;3; 2.000000, 6.750000, 0.000000;;; } AnimationKey { //Rotation 0; 25; 0;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 20;4; -0.000306, 0.992452, 0.121864, 0.013723;;, 40;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 60;4; -0.001307,-0.992169,-0.121839,-0.027456;;, 80;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 81;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 101;4; -0.000306, 0.992452, 0.121864, 0.013723;;, 121;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 141;4; -0.000306, 0.992452, 0.121864, 0.013723;;, 161;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 162;4; -0.003924,-0.958043,-0.286296,-0.013157;;, 167;4; -0.003924,-0.958043,-0.286296,-0.013157;;, 168;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 173;4; -0.296346, 0.952156, 0.069674,-0.026885;;, 178;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 183;4; -0.298147,-0.951060,-0.061513,-0.053011;;, 188;4; -0.000978,-0.997299,-0.072152,-0.013690;;, 189;4; -0.835222,-0.536095, 0.025763,-0.119765;;, 194;4; -0.506108,-0.862012,-0.018302,-0.021341;;, 199;4; -0.835222,-0.536095, 0.025763,-0.119765;;, 200;4; -0.538719,-0.840704,-0.006525,-0.054376;;, 205;4; -0.835222,-0.536095, 0.025763,-0.119765;;, 210;4; -0.506108,-0.862012,-0.018302,-0.021341;;, 215;4; -0.835222,-0.536095, 0.025763,-0.119765;;, 220;4; -0.538719,-0.840704,-0.006525,-0.054376;;; } AnimationKey { //Scale 1; 1; 0;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Leg_Right} AnimationKey { //Position 2; 1; 0;3; 1.000000, 0.000000,-0.000001;;; } AnimationKey { //Rotation 0; 25; 0;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 20;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 40;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 60;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 80;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 81;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 101;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 121;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 141;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 161;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 162;4; -0.000000, 0.991445, 0.130526,-0.000000;;, 167;4; -0.000000, 0.991445, 0.130526,-0.000000;;, 168;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 173;4; -0.382683,-0.923880,-0.000000, 0.000000;;, 178;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 183;4; -0.382683, 0.923880,-0.000000,-0.000000;;, 188;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 189;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 194;4; -0.043618,-0.999048,-0.000000, 0.000000;;, 199;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 200;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 205;4; -0.382683,-0.923880,-0.000000, 0.000000;;, 210;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 215;4; -0.382683, 0.923880,-0.000000,-0.000000;;, 220;4; -0.000000, 1.000000,-0.000000,-0.000000;;; } AnimationKey { //Scale 1; 1; 0;3; 1.000000, 1.000000, 1.000000;;; } } Animation { {Armature_Leg_Left} AnimationKey { //Position 2; 1; 20;3; -1.000000, 0.000000,-0.000001;;; } AnimationKey { //Rotation 0; 25; 0;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 20;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 40;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 60;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 80;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 81;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 101;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 121;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 141;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 161;4; -0.707107,-0.707107,-0.000000, 0.000000;;, 162;4; -0.000000, 0.991445,-0.130526,-0.000000;;, 167;4; -0.000000, 0.991445,-0.130526,-0.000000;;, 168;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 173;4; -0.382683, 0.923880,-0.000000,-0.000000;;, 178;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 183;4; -0.382683,-0.923880,-0.000000, 0.000000;;, 188;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 189;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 194;4; -0.043618,-0.999048,-0.000000, 0.000000;;, 199;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 200;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 205;4; -0.382683, 0.923880,-0.000000,-0.000000;;, 210;4; -0.000000, 1.000000,-0.000000,-0.000000;;, 215;4; -0.382683,-0.923880,-0.000000, 0.000000;;, 220;4; -0.000000, 1.000000,-0.000000,-0.000000;;; } AnimationKey { //Scale 1; 1; 0;3; 1.000000, 1.000000, 1.000000;;; } } } //End of AnimationSet