minetest.register_abm({ nodenames = {'default:tree','default:leaves'}, interval = 1.0, chance = 1.0, action = function(pos, node, active_object_count, active_object_count_wider) for i=1,10 do if minetest.env:get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "trees:ash_trunk" then minetest.env:add_node(pos, {name="trees:ash_trunk"}) return end if minetest.env:get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "trees:mapple_trunk" then minetest.env:add_node(pos, {name="trees:mapple_trunk"}) return end if minetest.env:get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "trees:ash_trunk" then minetest.env:add_node(pos, {name="trees:ash_trunk"}) return end if minetest.env:get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "trees:mapple_trunk" then minetest.env:add_node(pos, {name="trees:mapple_trunk"}) return end end minetest.env:add_node(pos, {name="air"}) end, }) GROUND_LIST={ 'default:dirt', 'default:dirt_with_grass', } local table_containts = function(t, v) for _, i in ipairs(t) do if i==v then return true end end return false end TREES_LIST={ "ash", "mapple", } for i=1,#TREES_LIST do minetest.register_node("trees:"..TREES_LIST[i].."_trunk", { description = "Log of "..TREES_LIST[i], tiles = {"trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk.png"}, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,flammable=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.4,-0.5,-0.4,0.4,0.5,0.4}, }, }, selection_box = { type = "fixed", fixed = { {-0.4,-0.5,-0.4,0.4,0.5,0.4}, }, }, climbable = true, }) minetest.register_node("trees:"..TREES_LIST[i].."_leaves", { description = "Leaves of "..TREES_LIST[i], drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"trees_"..TREES_LIST[i].."_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { items = {'trees:'..TREES_LIST[i]..'_sapling'}, rarity = 15, }, { items = {'trees:'..TREES_LIST[i]..'_stick'}, rarity = 2, }, { items = {"trees:"..TREES_LIST[i].."_leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), walkable = false, climbable = true, }) minetest.register_node("trees:"..TREES_LIST[i].."_wood", { description = "Wooden Planks of "..TREES_LIST[i], tiles = {"trees_"..TREES_LIST[i].."_wood.png"}, inventory_image = "", is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craftitem("trees:"..TREES_LIST[i].."_stick", { description = "Stick of "..TREES_LIST[i], inventory_image = "trees_"..TREES_LIST[i].."_stick.png", groups = {sticks=3}, }) minetest.register_node("trees:"..TREES_LIST[i].."_sapling", { description = "Sapling of "..TREES_LIST[i], drawtype = "plantlike", visual_scale = 1.0, tiles = {"trees_"..TREES_LIST[i].."_sapling.png"}, inventory_image = "trees_"..TREES_LIST[i].."_sapling.png", wield_image = "trees_"..TREES_LIST[i].."_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_abm({ nodenames = {"trees:"..TREES_LIST[i].."_sapling"}, interval = 9.0, chance = 1.0, action = function(pos, node, active_object_count, active_object_count_wider) posn = {x=pos.x, y=pos.y-1, z=pos.z} minetest.env:set_node(pos,{name="air"}) local s = minetest.env:get_node(posn).name if s ~= "default:dirt" and s ~= "default:dirt_with_grass" then return end gen_ash(posn) end, }) minetest.register_abm({ nodenames = {"trees:"..TREES_LIST[i].."_trunk"}, interval = 1.0, chance = 1.0, action = function(pos, node, active_object_count, active_object_count_wider) if table_containts(GROUND_LIST, minetest.env:get_node({x = pos.x, y = pos.y-1, z = pos.z}).name) then return end for x = -1, 1 do for z = -1, 1 do local posn={x = pos.x+x, y = pos.y-1, z = pos.z+z} if minetest.env:get_node(posn).name == "trees:"..TREES_LIST[i].."_trunk" then return end end end minetest.env:add_item(pos, "trees:"..TREES_LIST[i].."_trunk") minetest.env:add_node(pos, {name="air"}) end, }) end function set_node_instead_air(ipos, i, j, k, block) local pos = {x=ipos.x+i,y=ipos.y+j,z=ipos.z+k} if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(pos, block) end end TREES_GEN_ASH_LIST={ {0,2,0}, {-1,2,0}, {1,2,0}, {0,2,-1}, {0,2,1}, ---------- {-1,1,-1}, {0,1,-1}, {1,1,-1}, {-1,1,0}, {0,1,0}, {1,1,0}, {-1,1,1}, {0,1,1}, {1,1,1}, {-2,1,0}, {2,1,0}, {0,1,-2}, {0,1,2}, ---------- {-1,0,-2}, {0,0,-2}, {1,0,-2}, {-2,0,-1}, {-1,0,-1}, {0,0,-1}, {1,0,-1}, {2,0,-1}, {-2,0,0}, {-1,0,0}, {0,0,0}, {1,0,0}, {2,0,0}, {-2,0,1}, {-1,0,1}, {0,0,1}, {1,0,1}, {2,0,1}, {-1,0,2}, {0,0,2}, {1,0,2}, ---------- {-1,-1,-2}, {0,-1,-2}, {1,-1,-2}, {-2,-1,-1}, {-1,-1,-1}, {0,-1,-1}, {1,-1,-1}, {2,-1,-1}, {-2,-1,0}, {-1,-1,0}, {0,-1,0}, {1,-1,0}, {2,-1,0}, {-2,-1,1}, {-1,-1,1}, {0,-1,1}, {1,-1,1}, {2,-1,1}, {-1,-1,2}, {0,-1,2}, {1,-1,2}, {3,-1,0}, {-3,-1,0}, {0,-1,3}, {0,-1,-3}, ---------- {-2,-2,-2}, {-1,-2,-2}, {0,-2,-2}, {1,-2,-2}, {2,-2,-2}, {-2,-2,-1}, {-1,-2,-1}, {0,-2,-1}, {1,-2,-1}, {2,-2,-1}, {-2,-2,0}, {-1,-2,0}, {0,-2,0}, {1,-2,0}, {2,-2,0}, {-2,-2,1}, {-1,-2,1}, {0,-2,1}, {1,-2,1}, {2,-2,1}, {-2,-2,2}, {-1,-2,2}, {0,-2,2}, {1,-2,2}, {2,-2,2}, {3,-2,0}, {-3,-2,0}, {0,-2,3}, {0,-2,-3}, ---------- {-1,-3,-1}, {0,-3,-1}, {1,-3,-1}, {-1,-3,0}, {0,-3,0}, {1,-3,0}, {-1,-3,1}, {0,-3,1}, {1,-3,1}, {-2,-3,0}, {2,-3,0}, {0,-3,-2}, {0,-3,2}, } function gen_ash(ipos) --small ash local pos = ipos if minetest.env:find_node_near(pos, 4, "trees:ash_trunk") then return end local height = 4 + math.random(4) for i=1,height do if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then minetest.env:set_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="trees:ash_trunk"}) end end local loc_leaves={name="trees:ash_leaves"} for i=1,#TREES_GEN_ASH_LIST do set_node_instead_air(pos, TREES_GEN_ASH_LIST[i][1], height+TREES_GEN_ASH_LIST[i][2], TREES_GEN_ASH_LIST[i][3], loc_leaves) end end function gen_mapple(ipos) local pos = ipos if minetest.env:find_node_near(pos, 4, "trees:mapple_trunk") then return end local height = 7 + math.random(5) for i=1,height do if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then minetest.env:set_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="trees:mapple_trunk"}) end end ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x-2, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+2, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"}) ----------------------------------------------------------------------------------------------- set_node_instead_air({x=pos.x-1, y=pos.y+height-4, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x+1, y=pos.y+height-4, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"}) set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"}) end local function generate(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} local p3 = {x=x2, y=y2+1, z=z2} if (minetest.env:get_node(p2).name == wherein) and (minetest.env:get_node(p3).name == "air") then name(p2) end end end end end end end end minetest.register_on_generated( function(minp, maxp, seed) local pr = PseudoRandom(seed) minetest.after(0, function() if pr:next(1,3) == 1 then generate(gen_ash, "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(gen_mapple, "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end end) end)