-- AWARDS -- by Rubenwardy, CC-BY-SA ------------------------------------------------------- -- this is the init file for the award mod ------------------------------------------------------- dofile(minetest.get_modpath("awards").."/api.lua") -- Light it up awards.register_achievement("award_firstlight",{ title = "First Light", description = "You have placed a torch", icon = "novicebuilder.png", trigger={ type="place", node="default:torch", target=1, }, }) awards.register_achievement("award_lightitup",{ title = "Light It Up", description = "You have placed 100 torches", icon = "novicebuilder.png", trigger={ type="place", node="default:torch", target=100, }, }) awards.register_achievement("award_betterthantorch",{ title = "Better Than Torch", description = "You have placed a streetlight", icon = "novicebuilder.png", trigger={ type="place", node="light:streetlight", target=1, }, }) -- Lumber Jack awards.register_achievement("award_lumberjack_ash",{ title = "Ash Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:ash_log", target=1, }, }) awards.register_achievement("award_lumberjack_aspen",{ title = "Aspen Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:aspen_log", target=1, }, }) awards.register_achievement("award_lumberjack_birch",{ title = "Birch Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:birch_log", target=1, }, }) awards.register_achievement("award_lumberjack_maple",{ title = "Maple Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:maple_log", target=1, }, }) awards.register_achievement("award_lumberjack_chestnut",{ title = "Chestnut Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:chestnut_log", target=1, }, }) awards.register_achievement("award_lumberjack_pine",{ title = "Pine Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:pine_log", target=1, }, }) awards.register_achievement("award_lumberjack_spruce",{ title = "Spruce Lumber Jack", description = "You have mined a log!", trigger={ type="dig", node="trees:spruce_log", target=1, }, }) -- Placed a stone anvil awards.register_achievement("award_anvil_stone",{ title = "Smithery", description = "Place a Stone Anvil", icon = "anvil.png", background = "bg_default.png", trigger={ type="place", node="anvil:anvil_stone", target=1, }, }) awards.register_achievement("award_anvil_dstone",{ title = "Smithery", description = "Place a Desert Stone Anvil", icon = "anvil.png", background = "bg_default.png", trigger={ type="place", node="anvil:anvil_desert_stone", target=1, }, }) -- Just entered the mine awards.register_achievement("award_mine1",{ title = "Entering the mine", description = "You have dug 10 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=10, }, }) -- Mini Miner awards.register_achievement("award_mine2",{ title = "Mini Miner", description = "You have dug 100 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=100, }, }) -- Hardened Miner awards.register_achievement("award_mine3",{ title = "Hardened Miner", description = "You have dug 1000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=1000, }, }) -- Master Miner awards.register_achievement("award_mine4",{ title = "Master Miner", description = "You have dug 10000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=10000, }, }) -- First Death awards.register_achievement("award_death1",{ title = "First Death", description = "Oh well, it does not matter you have more lives than a cat", trigger={ type="death", target=1, }, }) -- Burned to death awards.register_achievement("award_burn",{ title = "you're a witch!", description = "Burn to death in a fire", }) awards.register_onDeath(function(player,data) print ("running on death function") local pos=player:getpos() if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then return "award_burn" end return nil end) -- Spike Placement awards.register_achievement("award_spike_ash",{ title = "Spiky Ash!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_ash", target=1, }, }) awards.register_achievement("award_spike_aspen",{ title = "Spiky Aspen", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_aspen", target=1, }, }) awards.register_achievement("award_spike_birch",{ title = "Spiky Birch!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_birch", target=1, }, }) awards.register_achievement("award_spike_maple",{ title = "Spiky Maple!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_maple", target=1, }, }) awards.register_achievement("award_spike_chestnut",{ title = "Spiky Chestnut!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_chestnut", target=1, }, }) awards.register_achievement("award_spike_pine",{ title = "Spiky Pine!!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_pine", target=1, }, }) awards.register_achievement("award_spike_spruce",{ title = "Spiky Spruce!", description = "You placed spikes!", trigger={ type="place", node="spikes:spike_spruce", target=1, }, }) --Ants awards.register_achievement("award_ants_old",{ title = "ANTS!", description = "You dug an anthill", trigger={ type="dig", node="farming:anthill", target=1, }, }) awards.register_achievement("award_ants",{ title = "ANTS!", description = "You dug an anthill", trigger={ type="dig", node="farming:ant_hill", target=1, }, })