dofile(minetest.get_modpath("trees").."/treegen.lua") GROUND_LIST={ 'default:dirt', 'default:dirt_with_grass', } local table_containts = function(t, v) for _, i in ipairs(t) do if i==v then return true end end return false end TREES_LIST={ "ash", "aspen", "birch", "chestnut", "mapple", "pine", } for i=1,#TREES_LIST do minetest.register_node("trees:"..TREES_LIST[i].."_trunk", { description = "Log of "..TREES_LIST[i], tiles = {"trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk.png"}, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,flammable=2}, sounds = default.node_sound_wood_defaults(), drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.4,-0.5,-0.4,0.4,0.5,0.4}, }, }, selection_box = { type = "fixed", fixed = { {-0.4,-0.5,-0.4,0.4,0.5,0.4}, }, }, climbable = true, }) minetest.register_node("trees:"..TREES_LIST[i].."_leaves", { description = "Leaves of "..TREES_LIST[i], drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"trees_"..TREES_LIST[i].."_leaves.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { items = {'trees:'..TREES_LIST[i]..'_sapling'}, rarity = 15, }, { items = {'trees:'..TREES_LIST[i]..'_stick'}, rarity = 2, }, { items = {"trees:"..TREES_LIST[i].."_leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), walkable = false, climbable = true, }) minetest.register_node("trees:"..TREES_LIST[i].."_wood", { description = "Wooden Planks of "..TREES_LIST[i], tiles = {"trees_"..TREES_LIST[i].."_wood.png"}, inventory_image = "", is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craftitem("trees:"..TREES_LIST[i].."_stick", { description = "Stick of "..TREES_LIST[i], inventory_image = "trees_"..TREES_LIST[i].."_stick.png", groups = {sticks=3}, --[[on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end minetest.env:set_node(pointed_thing.above,{name="trees:pine_trunk"}) gen_tree(pointed_thing.above, 4, 12, TREES_GEN_PINE_LIST, "trees:pine_trunk", "trees:pine_leaves") end,]] }) minetest.register_node("trees:"..TREES_LIST[i].."_sapling", { description = "Sapling of "..TREES_LIST[i], drawtype = "plantlike", visual_scale = 1.0, tiles = {"trees_"..TREES_LIST[i].."_sapling.png"}, inventory_image = "trees_"..TREES_LIST[i].."_sapling.png", wield_image = "trees_"..TREES_LIST[i].."_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) --[[minetest.register_abm({ nodenames = {"trees:"..TREES_LIST[i].."_sapling"}, interval = 9.0, chance = 1.0, action = function(pos, node, active_object_count, active_object_count_wider) posn = {x=pos.x, y=pos.y-1, z=pos.z} minetest.env:set_node(pos,{name="air"}) local s = minetest.env:get_node(posn).name if s ~= "default:dirt" and s ~= "default:dirt_with_grass" then return end --gen_ash(posn) end, })]] minetest.register_abm({ nodenames = {"trees:"..TREES_LIST[i].."_trunk"}, interval = 1.0, chance = 1.0, action = function(pos, node, active_object_count, active_object_count_wider) if table_containts(GROUND_LIST, minetest.env:get_node({x = pos.x, y = pos.y-1, z = pos.z}).name) then return end for x = -1, 1 do for z = -1, 1 do local posn={x = pos.x+x, y = pos.y-1, z = pos.z+z} if minetest.env:get_node(posn).name == "trees:"..TREES_LIST[i].."_trunk" then return end end end minetest.env:add_item(pos, "trees:"..TREES_LIST[i].."_trunk") minetest.env:add_node(pos, {name="air"}) end, }) end function set_node_instead_air(ipos, i, j, k, block) local pos = {x=ipos.x+i,y=ipos.y+j,z=ipos.z+k} if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(pos, block) end end function gen_tree(ipos, arlenght, height, genlist, trunk, leaves) local pos = ipos if minetest.env:find_node_near(pos, arlenght, trunk) then return end for i=1,height do set_node_instead_air({x=pos.x, y=pos.y+i, z=pos.z},0,0,0,{name=trunk}) end local loc_leaves={name=leaves} for i=1,#genlist do set_node_instead_air(pos, genlist[i][1], height+genlist[i][2], genlist[i][3], loc_leaves) end end local get_height = function(tree) if tree=="trees:ash_trunk" then return 4+math.random(4) end if tree=="trees:mapple_trunk" then return 7+math.random(5) end if tree=="trees:birch_trunk" then return 10+math.random(4) end if tree=="trees:aspen_trunk" then return 10+math.random(4) end if tree=="trees:chestnut_trunk" then return 9+math.random(2) end if tree=="trees:pine_trunk" then return 13+math.random(4) end end local function generate(genlist, arlenght, trunk, leaves, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} local p3 = {x=x2, y=y2+1, z=z2} if (minetest.env:get_node(p2).name == wherein) and (minetest.env:get_node(p3).name == "air") then gen_tree(p2, arlenght, get_height(trunk), genlist, trunk, leaves) end end end end end end end end minetest.register_on_generated( function(minp, maxp, seed) local pr = PseudoRandom(seed) minetest.after(0, function() if pr:next(1,3) == 1 then generate(TREES_GEN_ASH_LIST, 5, "trees:ash_trunk","trees:ash_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(TREES_GEN_MAPPLE_LIST, 5,"trees:mapple_trunk", "trees:mapple_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(TREES_GEN_BIRCH_LIST, 5, "trees:birch_trunk", "trees:birch_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(TREES_GEN_ASPEN_LIST, 5, "trees:aspen_trunk", "trees:aspen_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(TREES_GEN_CHESTNUT_LIST, 10, "trees:chestnut_trunk", "trees:chestnut_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end if pr:next(1,6) == 1 then generate(TREES_GEN_PINE_LIST, 6, "trees:pine_trunk", "trees:pine_leaves", "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000) end end) end)