diff --git a/README.md b/README.md index 90975c8..1c43b02 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,6 @@ This is work in progress and not yet finished. WARNING: random_buildings:build looks like a chest and "spawns" a building. It does NOT yet check if the area is free! Don't use in your main world. + +The mod 'cottages' is ready for usage. +'random_buildings' and 'mobf_trader' are in development stage. If you want to run this modpack on a server, delete these two subfolders for now! diff --git a/cottages/alias.lua b/cottages/alias.lua deleted file mode 100644 index 8600a92..0000000 --- a/cottages/alias.lua +++ /dev/null @@ -1,40 +0,0 @@ - -minetest.register_alias("random_buildings:roof", "cottages:roof_wood"); -minetest.register_alias("random_buildings:roof_connector", "cottages:roof_connector_wood"); -minetest.register_alias("random_buildings:roof_flat", "cottages:roof_flat_wood"); -minetest.register_alias("random_buildings:roof_wood", "cottages:roof_wood"); -minetest.register_alias("random_buildings:roof_connector_wood", "cottages:roof_connector_wood"); -minetest.register_alias("random_buildings:roof_flat_wood", "cottages:roof_flat_wood"); -minetest.register_alias("random_buildings:roof_straw", "cottages:roof_straw"); -minetest.register_alias("random_buildings:roof_connector_straw", "cottages:roof_connector_straw"); -minetest.register_alias("random_buildings:roof_flat_straw", "cottages:roof_flat_straw"); -minetest.register_alias("random_buildings:barrel", "cottages:barrel"); -minetest.register_alias("random_buildings:barrel_open", "cottages:barrel_open"); -minetest.register_alias("random_buildings:barrel_lying", "cottages:barrel_lying"); -minetest.register_alias("random_buildings:barrel_lying_open", "cottages:barrel_lying_open"); -minetest.register_alias("random_buildings:tub", "cottages:tub"); -minetest.register_alias("random_buildings:window_shutter_open", "cottages:window_shutter_open"); -minetest.register_alias("random_buildings:window_shutter_closed", "cottages:window_shutter_closed"); -minetest.register_alias("random_buildings:half_door", "cottages:half_door"); -minetest.register_alias("random_buildings:half_door_inverted", "cottages:half_door_inverted"); -minetest.register_alias("random_buildings:gate_closed", "cottages:gate_closed"); -minetest.register_alias("random_buildings:gate_open", "cottages:gate_open"); -minetest.register_alias("random_buildings:bed_foot", "cottages:bed_foot"); -minetest.register_alias("random_buildings:bed_head", "cottages:bed_head"); -minetest.register_alias("random_buildings:sleeping_mat", "cottages:sleeping_mat"); -minetest.register_alias("random_buildings:loam", "cottages:loam"); -minetest.register_alias("random_buildings:bench", "cottages:bench"); -minetest.register_alias("random_buildings:table", "cottages:table"); -minetest.register_alias("random_buildings:shelf", "cottages:shelf"); -minetest.register_alias("random_buildings:stovepipe", "cottages:stovepipe"); -minetest.register_alias("random_buildings:washing", "cottages:washing"); -minetest.register_alias("random_buildings:wagon_wheel", "cottages:wagon_wheel"); -minetest.register_alias("random_buildings:feldweg", "cottages:feldweg"); -minetest.register_alias("random_buildings:straw_ground", "cottages:straw_ground"); -minetest.register_alias("random_buildings:glass_pane", "cottages:glass_pane"); -minetest.register_alias("random_buildings:straw_mat", "cottages:straw_mat"); -minetest.register_alias("random_buildings:straw_bale", "cottages:straw_bale"); -minetest.register_alias("random_buildings:straw", "cottages:straw"); -minetest.register_alias("random_buildings:chest_private", "cottages:chest_private"); -minetest.register_alias("random_buildings:chest_work", "cottages:chest_work"); -minetest.register_alias("random_buildings:chest_storage", "cottages:chest_storage"); diff --git a/cottages/init.lua b/cottages/init.lua deleted file mode 100644 index 456b22a..0000000 --- a/cottages/init.lua +++ /dev/null @@ -1,15 +0,0 @@ - -cottages = {} - --- uncomment parts you do not want - -dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_historic.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_straw.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_roof.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua"); -dofile(minetest.get_modpath("cottages").."/nodes_chests.lua"); - --- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod -dofile(minetest.get_modpath("cottages").."/alias.lua"); diff --git a/cottages/nodes_barrel.lua b/cottages/nodes_barrel.lua deleted file mode 100644 index 37c9dc4..0000000 --- a/cottages/nodes_barrel.lua +++ /dev/null @@ -1,205 +0,0 @@ - ---------------------------------------------------------------------- --- a barrel and a tub - plus a function that makes 'round' objects ---------------------------------------------------------------------- --- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be --- too much for weak hardware! ---------------------------------------------------------------------- --- Functionality: right-click to open/close a barrel; --- punch a barrel to change between vertical/horizontal ---------------------------------------------------------------------- - --- pipes: table with the following entries for each pipe-part: --- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox --- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox --- b: make a horizontal part/shelf --- horizontal: if 1, then x and y coordinates will be swapped -cottages.make_pipe = function( pipes, horizontal ) - - local result = {}; - for i, v in pairs( pipes ) do - - local f = v.f; - local h1 = v.h1; - local h2 = v.h2; - if( not( v.b ) or v.b == 0 ) then - - table.insert( result, {-0.37*f, h1,-0.37*f, -0.28*f, h2,-0.28*f}); - table.insert( result, {-0.37*f, h1, 0.28*f, -0.28*f, h2, 0.37*f}); - table.insert( result, { 0.37*f, h1,-0.28*f, 0.28*f, h2,-0.37*f}); - table.insert( result, { 0.37*f, h1, 0.37*f, 0.28*f, h2, 0.28*f}); - - - table.insert( result, {-0.30*f, h1,-0.42*f, -0.20*f, h2,-0.34*f}); - table.insert( result, {-0.30*f, h1, 0.34*f, -0.20*f, h2, 0.42*f}); - table.insert( result, { 0.20*f, h1,-0.42*f, 0.30*f, h2,-0.34*f}); - table.insert( result, { 0.20*f, h1, 0.34*f, 0.30*f, h2, 0.42*f}); - - table.insert( result, {-0.42*f, h1,-0.30*f, -0.34*f, h2,-0.20*f}); - table.insert( result, { 0.34*f, h1,-0.30*f, 0.42*f, h2,-0.20*f}); - table.insert( result, {-0.42*f, h1, 0.20*f, -0.34*f, h2, 0.30*f}); - table.insert( result, { 0.34*f, h1, 0.20*f, 0.42*f, h2, 0.30*f}); - - - table.insert( result, {-0.25*f, h1,-0.45*f, -0.10*f, h2,-0.40*f}); - table.insert( result, {-0.25*f, h1, 0.40*f, -0.10*f, h2, 0.45*f}); - table.insert( result, { 0.10*f, h1,-0.45*f, 0.25*f, h2,-0.40*f}); - table.insert( result, { 0.10*f, h1, 0.40*f, 0.25*f, h2, 0.45*f}); - - table.insert( result, {-0.45*f, h1,-0.25*f, -0.40*f, h2,-0.10*f}); - table.insert( result, { 0.40*f, h1,-0.25*f, 0.45*f, h2,-0.10*f}); - table.insert( result, {-0.45*f, h1, 0.10*f, -0.40*f, h2, 0.25*f}); - table.insert( result, { 0.40*f, h1, 0.10*f, 0.45*f, h2, 0.25*f}); - - table.insert( result, {-0.15*f, h1,-0.50*f, 0.15*f, h2,-0.45*f}); - table.insert( result, {-0.15*f, h1, 0.45*f, 0.15*f, h2, 0.50*f}); - - table.insert( result, {-0.50*f, h1,-0.15*f, -0.45*f, h2, 0.15*f}); - table.insert( result, { 0.45*f, h1,-0.15*f, 0.50*f, h2, 0.15*f}); - - -- filled horizontal part - else - table.insert( result, {-0.35*f, h1,-0.40*f, 0.35*f, h2,0.40*f}); - table.insert( result, {-0.40*f, h1,-0.35*f, 0.40*f, h2,0.35*f}); - table.insert( result, {-0.25*f, h1,-0.45*f, 0.25*f, h2,0.45*f}); - table.insert( result, {-0.45*f, h1,-0.25*f, 0.45*f, h2,0.25*f}); - table.insert( result, {-0.15*f, h1,-0.50*f, 0.15*f, h2,0.50*f}); - table.insert( result, {-0.50*f, h1,-0.15*f, 0.50*f, h2,0.15*f}); - end - end - - -- make the whole thing horizontal - if( horizontal == 1 ) then - for i,v in ipairs( result ) do - result[ i ] = { v[2], v[1], v[3], v[5], v[4], v[6] }; - end - end - - return result; -end - - --- right-click to open/close barrel; punch to switch between horizontal/vertical position - minetest.register_node("cottages:barrel", { - description = "barrel (closed)", - paramtype = "light", - tiles = {"cottages_minimal_wood.png"}, -- "default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = cottages.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, - {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 0 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "cottages:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel_open", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2}) - end, - }) - - -- this barrel is opened at the top - minetest.register_node("cottages:barrel_open", { - description = "barrel (open)", - paramtype = "light", - tiles = {"cottages_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = cottages.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, --- {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 0 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "cottages:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2}) - end, - }) - - -- horizontal barrel - minetest.register_node("cottages:barrel_lying", { - description = "barrel (closed), lying somewhere", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"cottages_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = cottages.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, - {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 1 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "cottages:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - if( node.param2 < 4 ) then - minetest.env:add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)}) - else - minetest.env:add_node(pos, {name = "cottages:barrel", param2 = 0}) - end - end, - }) - - -- horizontal barrel, open - minetest.register_node("cottages:barrel_lying_open", { - description = "barrel (opened), lying somewhere", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"cottages_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = cottages.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, --- {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 1 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "cottages:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - if( node.param2 < 4 ) then - minetest.env:add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)}) - else - minetest.env:add_node(pos, {name = "cottages:barrel_open", param2 = 0}) - end - end, - }) - - -- let's hope "tub" is the correct english word for "bottich" - minetest.register_node("cottages:tub", { - description = "tub", - paramtype = "light", - tiles = {"cottages_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = cottages.make_pipe( { {f=1.0,h1=-0.5,h2=0.0,b=0}, {f=1.0,h1=-0.46,h2=-0.41,b=1}}, 0 ), - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - }) diff --git a/cottages/nodes_chests.lua b/cottages/nodes_chests.lua deleted file mode 100644 index 68c21d9..0000000 --- a/cottages/nodes_chests.lua +++ /dev/null @@ -1,36 +0,0 @@ - --- TODO: make these chests usable as chests and indicate that they are owned by npc --- TODO: add bags (not for carrying around but for decoration) - --- the chests do not need receipes since they are only placeholders and not intended to be built by players --- (they are later on supposed to be filled with diffrent items by fill_chest.lua) -minetest.register_node("cottages:chest_private", { - description = "private NPC chest", - infotext = "chest containing the possesions of one of the inhabitants", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - -minetest.register_node("cottages:chest_work", { - description = "chest for work utils and kitchens", - infotext = "everything the inhabitant needs for his work", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - -minetest.register_node("cottages:chest_storage", { - description = "storage chest", - infotext = "stored food reserves", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - diff --git a/cottages/nodes_doorlike.lua b/cottages/nodes_doorlike.lua deleted file mode 100644 index 99579dd..0000000 --- a/cottages/nodes_doorlike.lua +++ /dev/null @@ -1,333 +0,0 @@ - ------------------------------------------------------------------------------------------------------------ --- These nodes are all like doors in a way: --- * window shutters (they open on right-click and when it turns day; they close at night) --- * a half-door where the top part can be opened seperately from the bottom part --- * a gate that drops to the floor when opened --- ------------------------------------------------------------------------------------------------------------ --- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the --- abm that opens/closes the window shutters is called. Anything less than 10 minutes --- (600 seconds) ought to be ok. ------------------------------------------------------------------------------------------------------------ - - ------------------------------------------------------------------------------------------------------------ --- small window shutters for single-node-windows; they open at day and close at night if the abm is working ------------------------------------------------------------------------------------------------------------ - --- window shutters - they cover half a node to each side -minetest.register_node("cottages:window_shutter_open", { - description = "opened window shutters", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem - node_box = { - type = "fixed", - fixed = { - {-0.90, -0.5, 0.4, -0.45, 0.5, 0.5}, - { 0.45, -0.5, 0.4, 0.9, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.9, -0.5, 0.4, 0.9, 0.5, 0.5}, - }, - }, - drop = "cottages:window_shutter_closed", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2}) - end, -}) - -minetest.register_node("cottages:window_shutter_closed", { - description = "closed window shutters", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, -0.05, 0.5, 0.5}, - { 0.05, -0.5, 0.4, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2}) - end, -}) - - --- open shutters in the morning -minetest.register_abm({ - nodenames = {"cottages:window_shutter_closed"}, - interval = 20, -- change this to 600 if your machine is too slow - chance = 3, -- not all people wake up at the same time! - action = function(pos) - - -- at this time, sleeping in a bed is not possible - if( not(minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805)) then - local old_node = minetest.env:get_node( pos ); - minetest.env:add_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2}) - end - end -}) - - --- close them at night -minetest.register_abm({ - nodenames = {"cottages:window_shutter_open"}, - interval = 20, -- change this to 600 if your machine is too slow - chance = 2, - action = function(pos) - - -- same time at which sleeping is allowed in beds - if( minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805) then - local old_node = minetest.env:get_node( pos ); - minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2}) - end - end -}) - - ------------------------------------------------------------------------------------------------------------------------------- --- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables ------------------------------------------------------------------------------------------------------------------------------- -minetest.register_node("cottages:half_door", { - description = "half door", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5}, - }, - }, - on_rightclick = function(pos, node, puncher) - local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z}); - - local param2 = node.param2; - if( param2 == 1) then param2 = 2; - elseif( param2 == 2) then param2 = 1; - elseif( param2 == 3) then param2 = 0; - elseif( param2 == 0) then param2 = 3; - end; - minetest.env:add_node(pos, {name = "cottages:half_door", param2 = param2}) - -- if the node above consists of a door of the same type, open it as well - -- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly - if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then - minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2}) - end - end, -}) - - - -minetest.register_node("cottages:half_door_inverted", { - description = "half door inverted", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4}, - }, - }, - on_rightclick = function(pos, node, puncher) - local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z}); - - local param2 = node.param2; - if( param2 == 1) then param2 = 0; - elseif( param2 == 0) then param2 = 1; - elseif( param2 == 2) then param2 = 3; - elseif( param2 == 3) then param2 = 2; - end; - minetest.env:add_node(pos, {name = "cottages:half_door_inverted", param2 = param2}) - -- open upper parts of this door (if there are any) - if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then - minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2}) - end - end, -}) - - - - ------------------------------------------------------------------------------------------------------------------------------- --- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state ------------------------------------------------------------------------------------------------------------------------------- -minetest.register_node("cottages:gate_closed", { - description = "closed fence gate", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.85, -0.25, -0.02, 0.85, -0.05, 0.02}, - { -0.85, 0.15, -0.02, 0.85, 0.35, 0.02}, - - { -0.80, -0.05, -0.02, -0.60, 0.15, 0.02}, - { 0.60, -0.05, -0.02, 0.80, 0.15, 0.02}, - { -0.15, -0.05, -0.02, 0.15, 0.15, 0.02}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.85, -0.25, -0.1, 0.85, 0.35, 0.1}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:gate_open", param2 = node.param2}) - end, -}) - - -minetest.register_node("cottages:gate_open", { - description = "opened fence gate", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - drop = "cottages:gate_closed", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.85, -0.5, -0.25, 0.85, -0.46, -0.05}, - { -0.85, -0.5, 0.15, 0.85, -0.46, 0.35}, - - { -0.80, -0.5, -0.05, -0.60, -0.46, 0.15}, - { 0.60, -0.5, -0.05, 0.80, -0.46, 0.15}, - { -0.15, -0.5, -0.05, 0.15, -0.46, 0.15}, - - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.85, -0.5, -0.25, 0.85, -0.3, 0.35}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "cottages:gate_closed", param2 = node.param2}) - end, -}) - - ------------------------------------------------------------------------------------------------------------ --- and now the crafting receipes: ------------------------------------------------------------------------------------------------------------ - --- transform opend and closed shutters into each other for convenience -minetest.register_craft({ - output = "cottages:window_shutter_open", - recipe = { - {"cottages:window_shutter_closed" }, - } -}) - -minetest.register_craft({ - output = "cottages:window_shutter_closed", - recipe = { - {"cottages:window_shutter_open" }, - } -}) - -minetest.register_craft({ - output = "cottages:window_shutter_open", - recipe = { - {"default:wood", "", "default:wood" }, - } -}) - --- transform one half door into another -minetest.register_craft({ - output = "cottages:half_door", - recipe = { - {"cottages:half_door_inverted" }, - } -}) - -minetest.register_craft({ - output = "cottages:half_door_inverted", - recipe = { - {"cottages:half_door" }, - } -}) - -minetest.register_craft({ - output = "cottages:half_door 2", - recipe = { - {"", "default:wood", "" }, - {"", "door:door_wood", "" }, - } -}) - - --- transform open and closed versions into into another for convenience -minetest.register_craft({ - output = "cottages:gate_closed", - recipe = { - {"cottages:gate_open" }, - } -}) - -minetest.register_craft({ - output = "cottages:gate_open", - recipe = { - {"cottages:gate_closed"}, - } -}) - -minetest.register_craft({ - output = "cottages:gate_closed", - recipe = { - {"default:stick", "default:stick", "default:wood" }, - } -}) diff --git a/cottages/nodes_furniture.lua b/cottages/nodes_furniture.lua deleted file mode 100644 index b706606..0000000 --- a/cottages/nodes_furniture.lua +++ /dev/null @@ -1,359 +0,0 @@ ---------------------------------------------------------------------------------------- --- furniture ---------------------------------------------------------------------------------------- --- contains: --- * a bed seperated into foot and head reagion so that it can be placed manually; it has --- no other functionality than decoration! --- * a sleeping mat - mostly for NPC that cannot afford a bet yet --- * bench - if you don't have 3dforniture:chair, then this is the next best thing --- * table - very simple one --- * shelf - for stroring things; this one is 3d --- * stovepipe - so that the smoke from the furnace can get away --- * washing place - put it over a water source and you can 'wash' yourshelf ---------------------------------------------------------------------------------------- --- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth) - --- a bed without functionality - just decoration -minetest.register_node("cottages:bed_foot", { - description = "Bed (foot region)", - drawtype = "nodebox", - tiles = {"cottages_beds_bed_top_bottom.png", "default_wood.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- bed - {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, - - -- stützen - {-0.5, -0.5, -0.5, -0.4, 0.5, -0.4}, - { 0.4,-0.5, -0.5, 0.5, 0.5, -0.4}, - - -- Querstrebe - {-0.4, 0.3, -0.5, 0.4, 0.5, -0.4} - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, - } - }, -}) - --- the bed is split up in two parts to avoid destruction of blocks on placement -minetest.register_node("cottages:bed_head", { - description = "Bed (head region)", - drawtype = "nodebox", - tiles = {"cottages_beds_bed_top_top.png", "default_wood.png", "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", "default_wood.png", "cottages_beds_bed_side.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- bed - {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, - - -- stützen - {-0.5,-0.5, 0.4, -0.4, 0.5, 0.5}, - { 0.4,-0.5, 0.4, 0.5, 0.5, 0.5}, - - -- Querstrebe - {-0.4, 0.3, 0.4, 0.4, 0.5, 0.5} - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, - } - }, -}) - - --- the basic version of a bed - a sleeping mat --- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox -minetest.register_node("cottages:sleeping_mat", { - description = "sleeping matg", - drawtype = 'nodebox', - tiles = { 'sleepingmat.png' }, -- done by VanessaE - wield_image = 'sleepingmat.png', - inventory_image = 'cottages_sleepingmat.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = "facedir", - is_ground_content = true, - walkable = false, - groups = { snappy = 3 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "wallmounted", - }, - node_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, - } - } -}) - - - --- furniture; possible replacement: 3dforniture:chair -minetest.register_node("cottages:bench", { - drawtype = "nodebox", - description = "simple wooden bench", - tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- sitting area - {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5}, - - -- stützen - {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4}, - { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0, 0.5, 0, 0.5}, - } - }, -}) - - --- a simple table; possible replacement: 3dforniture:table -minetest.register_node("cottages:table", { - description = "table", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1}, - { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, - }, - }, -}) - - --- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf --- the infotext shows if it's empty or not -minetest.register_node("cottages:shelf", { - description = "open storage shelf", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_minimal_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - - { -0.5, -0.5, -0.3, -0.4, 0.5, 0.5}, - { 0.4, -0.5, -0.3, 0.5, 0.5, 0.5}, - - { -0.5, -0.2, -0.3, 0.5, -0.1, 0.5}, - { -0.5, 0.3, -0.3, 0.5, 0.4, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - - on_construct = function(pos) - - local meta = minetest.env:get_meta(pos); - - meta:set_string("formspec", - "size[8,8]".. - "list[current_name;main;0,0;8,3;]".. - "list[current_player;main;0,4;8,4;]") - meta:set_string("infotext", "open storage shelf") - local inv = meta:get_inventory(); - inv:set_size("main", 24); - end, - - can_dig = function( pos,player ) - local meta = minetest.env:get_meta( pos ); - local inv = meta:get_inventory(); - return inv:is_empty("main"); - end, - - on_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta( pos ); - meta:set_string('infotext','open storage shelf (in use)'); - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta( pos ); - local inv = meta:get_inventory(); - if( inv:is_empty("main")) then - meta:set_string('infotext','open storage shelf (empty)'); - end - end, - - -}) - --- so that the smoke from a furnace can get out of a building -minetest.register_node("cottages:stovepipe", { - description = "stovepipe", - drawtype = "nodebox", - tiles = {"default_steel_block.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, - }, - }, -}) - - --- this washing place can be put over a water source (it is open at the bottom) -minetest.register_node("cottages:washing", { - description = "washing place", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_clay.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, -0.2, -0.2}, - - { -0.5, -0.5, -0.2, -0.4, 0.2, 0.5}, - { 0.4, -0.5, -0.2, 0.5, 0.2, 0.5}, - - { -0.4, -0.5, 0.4, 0.4, 0.2, 0.5}, - { -0.4, -0.5, -0.2, 0.4, 0.2, -0.1}, - - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.2, 0.5}, - }, - }, - on_rightclick = function(pos, node, player) - -- works only with water beneath - local node_under = minetest.env:get_node( {x=pos.x, y=(pos.y-1), z=pos.z} ); - if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then - minetest.chat_send_player( player:get_player_name(), "Sorry. This washing place is out of water. Please place it above water!"); - else - minetest.chat_send_player( player:get_player_name(), "You feel much cleaner after some washing."); - end - end, - -}) - - - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- -minetest.register_craft({ - output = "cottages:bed_foot", - recipe = { - {"wool:white", "", "", }, - {"default:wood", "", "", }, - {"default:stick", "", "", } - } -}) - -minetest.register_craft({ - output = "cottages:bed_head", - recipe = { - {"", "", "wool:white", }, - {"", "default:stick", "default:wood", }, - {"", "", "default:stick", } - } -}) - -minetest.register_craft({ - output = "cottages:sleeping_mat", - recipe = { - {"wool:white", "cottages:straw_mat","cottages:straw_mat" } - } -}) - - -minetest.register_craft({ - output = "cottages:table", - recipe = { - {"", "stairs:slab_wood", "", }, - {"", "default:stick", "" } - } -}) - -minetest.register_craft({ - output = "cottages:bench", - recipe = { - {"", "default:wood", "", }, - {"default:stick", "", "default:stick", } - } -}) - - -minetest.register_craft({ - output = "cottages:shelf", - recipe = { - {"default:stick", "default:wood", "default:stick", }, - {"default:stick", "default:wood", "default:stick", }, - {"default:stick", "", "default:stick"} - } -}) - -minetest.register_craft({ - output = "cottages:washing 2", - recipe = { - {"default:stick", }, - {"default:clay", }, - } -}) diff --git a/cottages/nodes_historic.lua b/cottages/nodes_historic.lua deleted file mode 100644 index f3a0220..0000000 --- a/cottages/nodes_historic.lua +++ /dev/null @@ -1,136 +0,0 @@ ---------------------------------------------------------------------------------------- --- decoration and building material ---------------------------------------------------------------------------------------- --- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons --- * dirt road - those are more natural in small old villages than cobble roads --- * loam - no, old buildings are usually not built out of clay; loam was used --- * straw - useful material for roofs --- * glass pane - an improvement compared to fence posts as windows :-) ---------------------------------------------------------------------------------------- - --- can be used to buid real stationary wagons or attached to walls as decoration -minetest.register_node("cottages:wagon_wheel", { - description = "wagon wheel", - drawtype = "signlike", - tiles = {"cottages_wagonwheel.png"}, -- done by VanessaE! - inventory_image = "cottages_wagonwheel.png", - wield_image = "cottages_wagonwheel.png", - paramtype = "light", - paramtype2 = "wallmounted", - - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "wallmounted", - }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - - --- a nice dirt road for small villages or paths to fields -minetest.register_node("cottages:feldweg", { - description = "dirt road", - tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - --- people didn't use clay for houses; they did build with loam -minetest.register_node("cottages:loam", { - description = "loam", - tiles = {"cottages_loam.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - --- straw is a common material for places where animals are kept indoors --- right now, this block mostly serves as a placeholder -minetest.register_node("cottages:straw_ground", { - description = "straw ground for animals", - tiles = {"cottages_darkage_straw.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - - --- note: these houses look good with a single fence pile as window! the glass pane is the version for 'richer' inhabitants -minetest.register_node("cottages:glass_pane", { - description = "simple glass pane", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"cottages_glass_pane.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05}, - }, - }, -}) - - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- -minetest.register_craft({ - output = "cottages:wagon_wheel", - recipe = { - {"", "default:stick", "" }, - {"default:stick","default:steel_ingot", "default:stick" }, - {"", "default:stick", "" } - } -}) - --- run a wagon wheel over dirt :-) -minetest.register_craft({ - output = "cottages:feldweg 4", - recipe = { - {"", "cottages:wagon_wheel", "" }, - {"default:dirt","default:dirt","default:dirt" } - }, - replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, } -}) - -minetest.register_craft({ - output = "cottages:loam 4", - recipe = { - {"default:sand" }, - {"default:clay"} - } -}) - -minetest.register_craft({ - output = "cottages:straw_ground 2", - recipe = { - {"cottages:straw_mat" }, - {"cottages:loam"} - } -}) - -minetest.register_craft({ - output = "cottages:glass_pane 4", - recipe = { - {"default:stick", "default:stick", "default:stick" }, - {"default:stick", "default:glass", "default:stick" }, - {"default:stick", "default:stick", "default:stick" } - } -}) diff --git a/cottages/nodes_roof.lua b/cottages/nodes_roof.lua deleted file mode 100644 index b22931f..0000000 --- a/cottages/nodes_roof.lua +++ /dev/null @@ -1,137 +0,0 @@ - - ---------------------------------------------------------------------------------------- --- roof parts ---------------------------------------------------------------------------------------- --- a better roof than the normal stairs; can be replaced by stairs:stair_wood - - --- create the three basic roof parts plus receipes for them; -cottages.register_roof = function( name, tiles, basic_material ) - - minetest.register_node("cottages:roof_"..name, { - description = "Roof "..name, - drawtype = "nodebox", - --tiles = {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"}, - tiles = tiles, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }) - - -- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair) - minetest.register_node("cottages:roof_connector_"..name, { - description = "Roof connector "..name, - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, - --tiles = {"darkage_straw.png","default_wood.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"}, - tiles = tiles, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }) - - -- this one is the slab version of the above roof - minetest.register_node("cottages:roof_flat_"..name, { - description = "Roof (flat) "..name, - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, - -- this one is from all sides - except from the underside - of the given material - tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] }; - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - }, - }) - - minetest.register_craft({ - output = "cottages:roof_"..name.." 6", - recipe = { - {'', '', basic_material }, - {'', basic_material, '' }, - {basic_material, '', '' } - } - }) - - minetest.register_craft({ - output = "cottages:roof_connector_"..name, - recipe = { - {'cottages:roof_'..name }, - {'default:wood' }, - } - }) - - minetest.register_craft({ - output = "cottages:roof_flat_"..name..' 2', - recipe = { - {'cottages:roof_'..name, 'cottages:roof_'..name }, - } - }) - -end -- of cottages.register_roof( name, tiles, basic_material ) - - - - ---------------------------------------------------------------------------------------- --- add the diffrent roof types ---------------------------------------------------------------------------------------- -cottages.register_roof( 'straw', - {"cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png","cottages_darkage_straw.png"}, - 'cottages:straw_mat' ); -cottages.register_roof( 'wood', - {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png","default_tree.png"}, - 'default:wood'); -cottages.register_roof( 'black', - {"cottages_homedecor_shingles_asphalt.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_asphalt.png"}, - 'homedecor:shingles_asphalt'); -cottages.register_roof( 'red', - {"cottages_homedecor_shingles_terracotta.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_terracotta.png"}, - 'homedecor:shingles_terracotta'); -cottages.register_roof( 'brown', - {"cottages_homedecor_shingles_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","cottages_homedecor_shingles_wood.png"}, - 'homedecor:shingles_wood'); diff --git a/cottages/nodes_straw.lua b/cottages/nodes_straw.lua deleted file mode 100644 index 452a0c4..0000000 --- a/cottages/nodes_straw.lua +++ /dev/null @@ -1,99 +0,0 @@ ---------------------------------------------------------------------------------------- --- straw - a very basic material ---------------------------------------------------------------------------------------- --- * straw mat - for animals and very poor NPC; also basis for other straw things --- * straw bale - well, just a good source for building and decoration - - --- an even simpler from of bed - usually for animals --- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats -minetest.register_node("cottages:straw_mat", { - description = "layer of straw", - drawtype = 'nodebox', - tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE - wield_image = 'cottages_darkage_straw.png', - inventory_image = 'cottages_darkage_straw.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = "facedir", - is_ground_content = true, - walkable = false, - groups = { snappy = 3 }, - sounds = default.node_sound_leaves_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, - } - } -}) - --- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale -minetest.register_node("cottages:straw_bale", { - drawtype = "nodebox", - description = "straw bale", - tiles = {"cottages_darkage_straw_bale.png"}, - paramtype = "light", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - -- the bale is slightly smaller than a full node - node_box = { - type = "fixed", - fixed = { - {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45}, - } - } -}) - --- just straw -minetest.register_node("cottages:straw", { - drawtype = "normal", - description = "straw", - tiles = {"cottages_darkage_straw.png"}, - groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_wood_defaults(), - -- the bale is slightly smaller than a full node -}) - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- --- this returns corn as well --- TODO: the replacements work only if the replaced slot gets empty... --- TODO: add a mill to turn corn into flour -minetest.register_craft({ - output = "cottages:straw_mat 6", - recipe = { - {'default:cobble','',''}, - {"farming:wheat_harvested", "farming:wheat_harvested", "farming:wheat_harvested", }, - }, - replacements = {{ 'default:cobble', "farming:wheat_seed 3" }}, -}) - -minetest.register_craft({ - output = "cottages:straw_bale", - recipe = { - {"cottages:straw_mat"}, - {"cottages:straw_mat"}, - {"cottages:straw_mat"}, - }, -}) - -minetest.register_craft({ - output = "cottages:straw", - recipe = { - {"cottages:straw_bale"}, - }, -}) diff --git a/depends.txt b/depends.txt deleted file mode 100644 index e9711bf..0000000 --- a/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -animalmaterials -mobf diff --git a/mobf_trader.lua b/mobf_trader.lua deleted file mode 100644 index 8f6ebcb..0000000 --- a/mobf_trader.lua +++ /dev/null @@ -1,588 +0,0 @@ -------------------------------------------------------------------------------- --- Based on Mob Framework Mod by Sapier (sapier a t gmx net) --- --- the prototype definition has been taken from animals_modpack-master/mob_npc/init.lua which was written by Sapier; --- The mobs defined and spawned here rely on the mobf framework (done by Sapier) --- --- -------------------------------------------------------------------------------- -minetest.log("action","MOD: mob_npc mod loading ...") - -local version = "0.0.1" -local npc_groups = { - not_in_creative_inventory=1 - } - -local modpath = minetest.get_modpath("random_buildings"); - -random_buildings.npc_trader_list = {} - -random_buildings.npc_trader_prototype = { - name="npc_trader", - modname="random_buildings", - - generic = { - description="Trader", - base_health=200, - kill_result="", - armor_groups= { - fleshy=3, - }, - groups = npc_groups, - envid="on_ground_1", - custom_on_activate_handler=0, --mob_inventory.init_trader_inventory, - }, - movement = { - min_accel=0.3, - max_accel=0.7, - max_speed=1.5, - min_speed=0.01, - pattern="stop_and_go", - canfly=false, - }, - - spawning = { - rate=0, - density=750, - algorithm="building_spawner", - height=2 - }, - states = { - { - name = "default", - movgen = "none", - chance = 0, - animation = "stand", - graphics = { - visual = "upright_sprite", - sprite_scale={x=1.5,y=2}, - sprite_div = {x=1,y=1}, - visible_height = 2, - visible_width = 1, - }, - graphics_3d = { - visual = "mesh", - mesh = "npc_character.b3d", - textures = {"mob_npc_trader_mesh.png"}, - collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3}, - visual_size= {x=1, y=1}, - }, - }, - }, - animation = { - walk = { - start_frame = 168, - end_frame = 187, - }, - stand = { - start_frame = 0, - end_frame = 79, - }, - }, - -- what the default trader offers - trader_inventory = { - goods = {}, - goods = { - { "default:mese 1", "default:dirt 99", "default:cobble 50"}, - { "default:steel_ingot 1", "default:mese_crystal 5", "default:cobble 20"}, - { "default:stone 5", "default:mese_crystal 1", "default:cobble 50"}, - { "default:furnace 1", "default:mese_crystal 3", nil}, - { "default:sword_steel 1", "default:mese_crystal 4", "default:stone 20"}, - { "bucket:bucket_empty 1", "default:cobble 10", "default:stone 2"}, - { "default:pick_mese 1", "default:mese_crystal 12", "default:stone 60"}, - { "default:shovel_steel 1", "default:mese_crystal 2", "default:stone 10"}, - { "default:axe_steel 1", "default:mese_crystal 2", "default:stone 22"}, - { "default:torch 33", "default:mese_crystal 2", "default:stone 10"}, - { "default:ladder 12", "default:mese_crystal 1", "default:stone 5"}, - { "default:paper 12", "default:mese_crystal 2", "default:stone 10"}, - { "default:chest 1", "default:mese_crystal 2", "default:stone 10"}, - }, - random_names = { "Hans","Franz","Xaver","Fritz","Thomas","Martin"}, - } - } - - - --- why is such a basic function not provided? -function deepcopy(orig) - local orig_type = type(orig) - local copy - if orig_type == 'table' then - copy = {} - for orig_key, orig_value in next, orig, nil do - copy[deepcopy(orig_key)] = deepcopy(orig_value) - end - setmetatable(copy, deepcopy(getmetatable(orig))) - else -- number, string, boolean, etc - copy = orig - end - return copy -end - - - ---register with animals mod -random_buildings.add_trader = function( prototype, description, speciality, goods, names, texture ) - - local new_trader = {}; - - -- default texture/skin for the trader - if( not(texture) or (texture == "" )) then - texture = "mob_npc_trader_mesh.png"; - end - --- print( "prototype: "..minetest.serialize( random_buildings.npc_trader_prototype )); - -- copy data of the trader - new_trader = deepcopy( prototype ); - - new_trader.name = "npc_trader_"..speciality; - new_trader.modname = "random_buildings"; - new_trader.generic.description = description; - new_trader.states[1].graphics_3d.textures = { texture }; - new_trader.trader_inventory = { goods = goods, random_names = names }; - - minetest.log( "action", "\t[Mod random_buildings] Adding mob "..new_trader.name) - --- print( "NEW TRADER: "..minetest.serialize( new_trader )); - new_trader.generic.custom_on_activate_handler = mob_inventory.init_trader_inventory; - mobf_add_mob( new_trader ); - - table.insert( random_buildings.npc_trader_list, speciality ); -end - - - --- spawn a trader -random_buildings.spawn_trader = function( pos, name ) - - -- slightly above the position of the player so that it does not end up in a solid block - local object = minetest.env:add_entity( {x=pos.x, y=(pos.y+1.5), z=pos.z}, "random_buildings:npc_trader_"..name.."__default" ); - if object ~= nil then - object:setyaw( -1.14 ); - end - print("Spawned trader "..tostring( name or "?" ).."."); -end - - - --- add command so that a trader can be spawned -minetest.register_chatcommand("trader", { - params = "", - description = "Spawns an npc trader of the given type.", - privs = {}, - func = function(name, param) - - local params_expected = ""; - if( param == "" or param==nil) then - minetest.chat_send_player(name, "Please supply the type of trader! Supported: "..minetest.serialize( random_buildings.npc_trader_list ) ); - return; - end - - local player = minetest.env:get_player_by_name(name); - local pos = player:getpos(); - - minetest.chat_send_player(name, "Placing trader at your position."); - random_buildings.spawn_trader( pos, param ); - end -}); - - - - -random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of miscelanous", - "misc", - { - { "default:mese 1", "default:dirt 99", "default:cobble 50"}, - { "default:steel_ingot 1", "default:mese_crystal 5", "default:cobble 20"}, - { "default:stone 5", "default:mese_crystal 1", "default:cobble 50"}, - { "default:furnace 1", "default:mese_crystal 3", nil}, - { "default:sword_steel 1", "default:mese_crystal 4", "default:stone 20"}, - { "bucket:bucket_empty 1", "default:cobble 10", "default:stone 2"}, - { "default:pick_mese 1", "default:mese_crystal 12", "default:stone 60"}, - { "default:shovel_steel 1", "default:mese_crystal 2", "default:stone 10"}, - { "default:axe_steel 1", "default:mese_crystal 2", "default:stone 22"}, - { "default:torch 33", "default:mese_crystal 2", "default:stone 10"}, - { "default:ladder 12", "default:mese_crystal 1", "default:stone 5"}, - { "default:paper 12", "default:mese_crystal 2", "default:stone 10"}, - { "default:chest 1", "default:mese_crystal 2", "default:stone 10"}, - }, - { "Ali"}, - "" - ); - - --- everyone has clay and sand -random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of clay", - "clay", - { - {"default:clay 1", "default:dirt 10", "default:cobble 20"}, - {"default:brick 1", "default:dirt 49", "default:cobble 99"}, - {"default:sand 1", "default:dirt 2", "default:cobble 10"}, - {"default:sandstone 1", "default:dirt 10", "default:cobble 48"}, - {"default:desert_sand 1", "default:dirt 2", "default:cobble 10"}, - {"default:glass 1", "default:dirt 10", "default:cobble 48"}, - - {"vessels:glass_bottle 2", "default:steel_ingot 1", "default:coal_lump 10"}, - {"vessels:drinking_glass 2","default:steel_ingot 1", "default:coal_lump 10"}, - - {"default:clay 10", "default:steel_ingot 2", "default:coal_lump 20"}, - {"default:brick 10", "default:steel_ingot 9", "default:mese_crystal 1"}, - {"default:sand 10", "default:steel_ingot 1", "default:coal_lump 20"}, - {"default:sandstone 10", "default:steel_ingot 2", "default:coal_lump 38"}, - {"default:desert_sand 10","default:steel_ingot 1", "default:coal_lump 20"}, - {"default:glass 10", "default:steel_ingot 2", "default:coal_lump 38"}, - - }, - { "Toni" }, - "" - ); - - -------------------------------------------- --- Traders for moretrees (and normal trees) --------------------------------------------- - --- sell normal wood - rather expensive... -random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of common wood", - "common_wood", - { - {"default:wood 4", "default:dirt 24", "default:cobble 24"}, - {"default:tree 4", "default:apple 2", "default:coal_lump 4"}, - {"default:tree 8", "default:pick_stone 1", "default:axe_stone 1"}, - {"default:tree 12", "default:cobble 80", "default:steel_ingot 1"}, - {"default:tree 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"}, - {"default:tree 42", "default:axe_steel 1", "default:mese_crystal 4"}, - - {"default:sapling 1", "default:dirt 10", "default:cobble 10"}, - {"default:leaves 10", "default:dirt 10", "default:cobble 10"} - }, - { "lumberjack" }, - "" - ); - - --- not everyone has moretrees (though selling wood is one of the main purposes of this mod) -if( minetest.get_modpath("moretrees") ~= nil ) then - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of wood", - "wood", - { - {"moretrees:birch_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:spruce_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:jungletree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:fir_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:beech_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:apple_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:oak_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:sequoia_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:palm_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:pine_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:willow_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:rubber_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, - }, - { "Woody" }, - "" - ); - - - -- add traders for the diffrent versions of wood - for i,v in ipairs( {'birch', 'spruce', 'jungletree', 'fir', 'beech', 'apple_tree', 'oak', 'sequoia', 'palm', 'pine', 'willow', 'rubber_tree' }) do - - -- all trunk types cost equally much - local goods = { - {"moretrees:"..v.."_planks 4", "default:dirt 24", "default:cobble 24"}, - {"moretrees:"..v.."_trunk 4", "default:apple 2", "default:coal_lump 4"}, - {"moretrees:"..v.."_trunk 8", "default:pick_stone 1", "default:axe_stone 1"}, - {"moretrees:"..v.."_trunk 12", "default:cobble 80", "default:steel_ingot 1"}, - {"moretrees:"..v.."_trunk 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"}, - {"moretrees:"..v.."_trunk 42", "default:axe_steel 1", "default:mese_crystal 4"}, - - {"moretrees:"..v.."_sapling 1", "default:mese 10", "default:steel_ingot 48"}, - {"moretrees:"..v.."_leaves 10", "default:cobble 1", "default:dirt 2"} - }; - - -- sell the fruits of the trees (apples and coconuts have a slightly higher value than the rest) - if( v=='oak' ) then - table.insert( goods, { "moretrees:acorn 10", "default:cobble 10", "default:dirt 10"} ); - elseif( v=='palm' ) then - table.insert( goods, { "moretrees:coconut 1", "default:cobble 10", "default:dirt 10"} ); - elseif( v=='spruce' ) then - table.insert( goods, { "moretrees:spruce_cone 10", "default:cobble 10", "default:dirt 10"} ); - elseif( v=='pine' ) then - table.insert( goods, { "moretrees:pine_cone 10", "default:cobble 10", "default:dirt 10"} ); - elseif( v=='fir' ) then - table.insert( goods, { "moretrees:fir_cone 10", "default:cobble 10", "default:dirt 10"} ); - elseif( v=='apple_tree' ) then - table.insert( goods, { "default:apple 1", "default:cobble 10", "default:dirt 10"} ); - end - -- TODO: rubber_tree: sell rubber? (or rather do so in the farmingplus-trader?) - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of "..( v or "unknown" ).." wood", - v.."_wood", - goods, - { "lumberjack" }, - "" - ); - end -end - -------------------------------------------------------------------- --- Traders for Mobf animals -------------------------------------------------------------------- - --- trader for cows and steers -if( minetest.get_modpath("animal_cow") ~= nil ) then - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of cows", - "animal_cow", - { - {"animal_cow:cow 1", "default:mese_crystal 39", "moreores:gold_ingot 19"}, - {"animal_cow:steer 1", "default:mese_crystal 39", "moreores:gold_ingot 19"}, - {"animal_cow:baby_calf_f 1", "default:mese_crystal 19", "moreores:gold_ingot 9"}, - {"animal_cow:baby_calf_m 1", "default:mese_crystal 19", "moreores:gold_ingot 9"}, - - {"animalmaterials:milk 1", "default:apple 10", "default:leaves 29"}, - {"animalmaterials:meat_beef 1","default:steel_ingot 1", "default:leaves 29"}, - - {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, - {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals - }, - { "cow trader" }, - "" - ); -end - - --- trader for sheep and lambs -if( minetest.get_modpath("animal_sheep") ~= nil ) then - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of sheep", - "animal_sheep", - { - {"animal_sheep:sheep 1", "default:mese_crystal 19", "moreores:gold_ingot 19"}, - {"animal_sheep:lamb 1", "default:mese_crystal 9", "moreores:gold_ingot 5"}, - - {"wool:white 10", "default:steel_ingot 1", "default:leaves 29"}, - {"animalmaterials:meat_lamb 2","default:steel_ingot 1", "default:leaves 29"}, - {"animalmaterials:scissors 1", "default:steel_ingot 8", "default:mese_crystal 3"}, -- TODO: sell elsewhere as well? - - {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, - {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals - }, - { "sheep trader" }, - "" - ); -end - - --- trader for chicken -if( minetest.get_modpath("animal_chicken") ~= nil ) then - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of chicken", - "animal_chicken", - { - {"animal_chicken:chicken 1", "default:apple 10", "default:coal_lump 20"}, - {"animal_chicken:rooster 1", "default:apple 5", "default:coal_lump 10"}, - {"animal_chicken:chick_f 1", "default:apple 4", "default:coal_lump 8"}, - {"animal_chicken:chick_m 1", "default:apple 2", "default:coal_lump 4"}, - - {"animalmaterials:feather 1", "default:leaves 1", "default:leaves 1"}, - {"animalmaterials:egg 2", "default:leaves 4", "default:leaves 4"}, - {"animalmaterials:meat_chicken 1","default:apple 6", "default:coal_lump 11"}, - - {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, - {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals - }, - { "chicken trader" }, - "" - ); -end - - --- trader for exotic animals -exotic_animals = {}; --- deers are expensive -if( minetest.get_modpath("animal_deer") ~= nil ) then - table.insert( exotic_animals, { "animal_deer:deer_m 1", "default:mese_crystal 49", "moreores:gold_ingot 39"}); - table.insert( exotic_animals, { "animalmaterials:meat_venison 1", "default:steel_ingot 5", "default:mese_crystal 1"}); -end --- rats are...not expensive -if( minetest.get_modpath("animal_rat") ~= nil ) then - table.insert( exotic_animals, { "animal_rat:rat 1", "default:coal_lump 1", "default:leaves 9"}); -end --- wolfs are sold only in the tamed version (the rest end up as fur) -if( minetest.get_modpath("animal_wolf") ~= nil ) then - table.insert( exotic_animals, { "animal_wolf:tamed_wolf 1", "default:mese_crystal 89", "moreores:gold_ingot 59"}); - table.insert( exotic_animals, { "animalmaterials:fur 1", "default:steel_ingot 5", "default:mese_crystal 3"}); -end --- ostrichs - great to ride on :-) -if( minetest.get_modpath("mob_ostrich") ~= nil ) then - table.insert( exotic_animals, { "mob_ostrich:ostrich_f 1", "default:mese_crystal 39", "moreores:gold_ingot 24"}); - table.insert( exotic_animals, { "mob_ostrich:ostrich_m 1", "default:mese_crystal 29", "moreores:gold_ingot 14"}); - table.insert( exotic_animals, { "animalmaterials:meat_ostrich 1", "default:steel_ingot 6", "default:mese_crystal 2"}); - table.insert( exotic_animals, { "animalmaterials:egg_big 1", "default:steel_ingot 1", "default:leaves 29"}); -end --- general tools for usage with animals -if( minetest.get_modpath("animalmaterials") ~= nil ) then - table.insert( exotic_animals, { "animalmaterials:scissors 1", "default:steel_ingot 8", "default:mese_crystal 3"}); - table.insert( exotic_animals, { "animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}); - table.insert( exotic_animals, { "animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}); - table.insert( exotic_animals, { "animalmaterials:saddle 1", "default:steel_ingot 19", "default:leaves 99"}); -end --- barns to breed animals -if( minetest.get_modpath("barn") ~= nil ) then - table.insert( exotic_animals, { "barn:barn_empty 1", "default:steel_ingot 1", "default:leaves 29"}); - table.insert( exotic_animals, { "barn:barn_small_empty 2", "default:steel_ingot 1", "default:leaves 29"}); - table.insert( exotic_animals, { "default:leaves 9", "default:steel_ingot 1", "default:coal_lump 5"}); -end - --- IMPORTANT: this trader has no more spaces left for further goods! --- add the trader -if( #exotic_animals > 0 ) then - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "Trader of exotic animals", - "animal_exotic", - exotic_animals, - { "trader of exotic animals" }, - "" - ); -end - - - ------------------------------------------- --- farming and farming_plus ------------------------------------------- - -if( minetest.get_modpath("farming") ~= nil ) then - - for i,v in ipairs( {'wheat','cotton','pumpkin'}) do - - local goods = { - {"farming:"..v.."_seed 1", "farming:scarecrow", "farming:scarecrow_light 1"}, - {"farming:hoe_wood 1", "default:wood 10", "default:cobble 10"}, - }; - - if( v=='wheat') then - table.insert( goods, {"farming:bread 1", "default:coal_lump 9", "default:apple 2"}); - table.insert( goods, {"farming:bread 10", "default:steel_ingot 4", "bucket:bucket_water 1"}); - table.insert( goods, {"farming:flour 5", "default:coal_lump 5", "default:apple 1"}); - table.insert( goods, {"farming:flour 10", "default:coal_lump 9", "default:apple 4"}); - elseif( v=='cotton') then - table.insert( goods, {"farming:string 1", "default:coal_lump 3", "default:wood 8"} ); - table.insert( goods, {"farming:string 10", "default:steel_ingot 2", "default:chest_locked 1"}); - table.insert( goods, {"wool:white 1", "default:coal_lump 3", "default:wood 8"}); - table.insert( goods, {"wool:white 10"; "default:steel_ingot 2", "default:chest_locked 1"}); - elseif( v=='pumpkin') then - table.insert( goods, {"farming:pumpkin 1", "default:coal_lump 1", "default:cobble 3"}); - table.insert( goods, {"farming:pumpkin 10", "default:coal_lump 18", "bucket:bucket_empty 1"}); - table.insert( goods, {"farming:pumpkin_bread 1", "default:coal_lump 9", "default:apple 2"}); - table.insert( goods, {"farming:pumpkin_bread 10", "default:steel_ingot 4", "bucket:bucket_empty 1"}); - table.insert( goods, {"farming:pumpkin_seed 1", "default:mese_crystal 9", "moreores:gold_ingot 5"}); - table.insert( goods, {"farming:pumpkin_face 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); - table.insert( goods, {"farming:pumpkin_face_light 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); - table.insert( goods, {"farming:big_pumpkin 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); - table.insert( goods, {"farming:scarecrow 1", "default:mese_crystal 99", "moreores:gold_ingot 48"}); - end - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "farmer growing "..v, - v.."_farmer", - goods, - { v.." farmer" }, - "" - ); -end - - --- for each type of farming product, there is a specialized trader -if( minetest.get_modpath("farming_plus") ~= nil ) then - -- add traders for the diffrent versions of wood - for i,v in ipairs( {'carrot', 'orange', 'potatoe', 'rhubarb', 'strawberry', 'tomato' }) do - - local goods = { - {"farming_plus:"..v.."_item 1", "default:coal_lump 3", "default:wood 8"}, - {"farming_plus:"..v.."_item 10", "default:steel_ingot 2", "default:chest_locked 1"}, - {"farming_plus:"..v.."_seed 1", "farming:scarecrow", "farming:scarecrow_light 1"}, - {"farming:hoe_wood 1", "default:wood 10", "default:cobble 10"}, - }; - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "farmer growing "..v.."s", -- not always the right grammatical form - v.."_farmer", - goods, - { "farmer" }, - "" - ); - end - - for i,v in ipairs( {'banana','cocoa','rubber'} ) do - - local goods = { - {"farming_plus:"..v.."_sapling 1", "default:mese_crystal 3", "bucket:bucket_water 1"}, - {"farming_plus:"..v.."_leaves 10", "default:coal_lump 1", "default:wood 4"}, - {"default:axe_wood 1", "default:coal_lump 3", "default:wood 9"}, - {"default:axe_stone 1", "default:steel_ingot 1", "bucket:bucket_empty 1"}, -- a bit expensive :-) - }; - - if( v ~= 'rubber' ) then - table.insert( goods, {"farming_plus:"..v.." 1", "default:coal_lump 4", "default:wood 8"} ); - table.insert( goods, {"farming_plus:"..v.." 10", "default:steel_ingot 1", "default:axe_stone 1"} ); - else - table.insert( goods, {"farming_plus:bucket_rubber 1", "default:steel_ingot 19", "default:mese_crystal 8"} ); - end - - if( v=='cocoa' ) then - table.insert( goods, { "farming_plus:cocoa_bean 1", "default:coal_lump 3", "default:wood 6"}); - table.insert( goods, { "farming_plus:cocoa_bean 12", "default:steel_ingot 1", "default:axe_stone 1"}); - end - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "farmer growing "..v.." trees", - v.."_tree_farmer", - goods, - { "farmer" }, - "" - ); - end - - -- not sold here because they are no fruits: cotton and bucket_rubber; bread and pumpkin_bread are sold - goods = {}; - for i,v in ipairs( { - 'carrot_item', 'orange_item', 'potatoe_item', 'rhubarb_item', 'strawberry_item', 'tomato_item', - 'banana', 'cocoa' }) do - table.insert( goods, { "farming_plus:"..v.." 1", "default:coal_lump 5", "default:cobble 20"}); - end - for i,v in ipairs( {'pumpkin', 'pumpkin_bread','bread' }) do - table.insert( goods, { "farming:"..v.." 1", "default:coal_lump 5", "default:cobble 20"}); - end - - table.insert( goods, { "default:apple 1", "default:coal_lump 5", "default:iron_ingot wood 6"}); - - random_buildings.add_trader( random_buildings.npc_trader_prototype, - "fruit trader", - "fruit_trader", - goods, - { "fruit trader" }, - "" - ); - end - -end - - --- TODO: default:cactus default:papyrus and other plants - --- TODO: accept food in general as trade item (accept groups?) - --- TODO: trader foer angeln? --- TODO: trader fuer moreores (ingots) --- TODO: bergbau-trader; verkauft eisen und kohle, kauft brot/food/apples --- TODO: trader fuer homedecor --- TODO: trader fuer 3dforniture - diff --git a/mobf_trader/depends.txt b/mobf_trader/depends.txt new file mode 100644 index 0000000..1597aff --- /dev/null +++ b/mobf_trader/depends.txt @@ -0,0 +1,2 @@ +default +mobf diff --git a/mobf_trader/init.lua b/mobf_trader/init.lua new file mode 100644 index 0000000..152b2eb --- /dev/null +++ b/mobf_trader/init.lua @@ -0,0 +1,207 @@ +------------------------------------------------------------------------------- +-- Based on Mob Framework Mod by Sapier (sapier a t gmx net) +-- +-- the prototype definition has been taken from animals_modpack-master/mob_npc/init.lua which was written by Sapier; +-- The mobs defined and spawned here rely on the mobf framework (done by Sapier) +-- +-- +------------------------------------------------------------------------------- +minetest.log("action","MOD: mobf_trader mod loading ...") + +local version = "0.0.2" +local npc_groups = { + not_in_creative_inventory=1 +} + +local modpath = minetest.get_modpath("mobf_trader"); + +mobf_trader = {} + +mobf_trader.npc_trader_list = {} + +mobf_trader.npc_trader_prototype = { + name="npc_trader", + modname="mobf_trader", + + generic = { + description="Trader", + base_health=200, + kill_result="", + armor_groups= { + fleshy=3, + }, + groups = npc_groups, + envid="on_ground_1", + custom_on_activate_handler=0, --mob_inventory.init_trader_inventory, + }, + movement = { + min_accel=0.3, + max_accel=0.7, + max_speed=1.5, + min_speed=0.01, + pattern="stop_and_go", + canfly=false, + }, + + spawning = { + rate=0, + density=750, + algorithm="building_spawner", + height=2 + }, + states = { + { + name = "default", + movgen = "none", + chance = 0, + animation = "stand", + graphics = { + visual = "upright_sprite", + sprite_scale={x=1.5,y=2}, + sprite_div = {x=1,y=1}, + visible_height = 2, + visible_width = 1, + }, + graphics_3d = { + visual = "mesh", + mesh = "npc_character.b3d", + textures = {"mob_npc_trader_mesh.png"}, + collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3}, + visual_size= {x=1, y=1}, + }, + }, + }, + animation = { + walk = { + start_frame = 168, + end_frame = 187, + }, + stand = { + start_frame = 0, + end_frame = 79, + }, + }, + -- what the default trader offers + trader_inventory = { + goods = {}, + goods = { + }, + random_names = { "Hans","Franz","Xaver","Fritz","Thomas","Martin"}, + } + } + + + +-- why is such a basic function not provided? +function deepcopy(orig) + local orig_type = type(orig) + local copy + if orig_type == 'table' then + copy = {} + for orig_key, orig_value in next, orig, nil do + copy[deepcopy(orig_key)] = deepcopy(orig_value) + end + setmetatable(copy, deepcopy(getmetatable(orig))) + else -- number, string, boolean, etc + copy = orig + end + return copy +end + + + +-- TODO: catch errors (i.e when the trader has already been registered) +--register with animals mod +mobf_trader.add_trader = function( prototype, description, speciality, goods, names, texture ) + + local new_trader = {}; + + -- default texture/skin for the trader + if( not(texture) or (texture == "" )) then + texture = "mob_npc_trader_mesh.png"; + end + +-- print( "prototype: "..minetest.serialize( mobf_trader.npc_trader_prototype )); + -- copy data of the trader + new_trader = deepcopy( prototype ); + + new_trader.name = "npc_trader_"..speciality; + new_trader.modname = "mobf_trader"; + new_trader.generic.description = description; + new_trader.states[1].graphics_3d.textures = { texture }; + new_trader.trader_inventory = { goods = goods, random_names = names }; + + minetest.log( "action", "\t[Mod mobf_trader] Adding mob "..new_trader.name) + +-- print( "NEW TRADER: "..minetest.serialize( new_trader )); + new_trader.generic.custom_on_activate_handler = mob_inventory.init_trader_inventory; + mobf_add_mob( new_trader ); + + table.insert( mobf_trader.npc_trader_list, speciality ); +end + + + +-- spawn a trader +mobf_trader.spawn_trader = function( pos, name ) + + -- slightly above the position of the player so that it does not end up in a solid block + local object = minetest.env:add_entity( {x=pos.x, y=(pos.y+1.5), z=pos.z}, "mobf_trader:npc_trader_"..name.."__default" ); + if object ~= nil then + object:setyaw( -1.14 ); + end + print("[mobf_trader] Spawned trader "..tostring( name or "?" ).." at position "..minetest.serialize( pos ).."."); +end + + +-- so that this function can be called even when mobf_trader has not been loaded +mobf_trader_spawn_trader = mobf_trader.spawn_trader; + +-- add command so that a trader can be spawned +minetest.register_chatcommand("trader", { + params = "", + description = "Spawns an npc trader of the given type.", + privs = {}, + func = function(name, param) + +-- TODO: nicer printing than minetest.serialize +-- TODO: require a priv to spawn them + local params_expected = ""; + if( param == "" or param==nil) then + minetest.chat_send_player(name, "Please supply the type of trader! Supported: "..minetest.serialize( mobf_trader.npc_trader_list ) ); + return; + end + if( not( mobf_trader.npc_trader_list[ param ] )) then + minetest.chat_send_player(name, "A trader of type \""..tostring( param ).."\" does not exist. Supported: "..minetest.serialize( mobf_trader.npc_trader_list ) ); + return; + end + + + local player = minetest.env:get_player_by_name(name); + local pos = player:getpos(); + + minetest.chat_send_player(name, "Placing trader \""..tostring( param ).."\"at your position: "..minetest.serialize( pos ).."."); + mobf_trader.spawn_trader( pos, param ); + end +}); + + +-- import all the traders; if you do not want any of them, comment out the line representing the unwanted traders (they are only created if their mods exist) + +dofile(minetest.get_modpath("mobf_trader").."/trader_misc.lua"); -- trades a mixed assortment +dofile(minetest.get_modpath("mobf_trader").."/trader_clay.lua"); -- no more destroying beaches while digging for clay and sand! +dofile(minetest.get_modpath("mobf_trader").."/trader_moretrees.lua"); -- get wood from moretrees without chopping down trees +dofile(minetest.get_modpath("mobf_trader").."/trader_animals.lua"); -- buy animals - no need to catch them with a lasso +dofile(minetest.get_modpath("mobf_trader").."/trader_farming.lua"); -- they sell seeds and fruits - good against hunger! + + +-- TODO: default:cactus default:papyrus and other plants + +-- TODO: accept food in general as trade item (accept groups?) + +-- TODO: trader foer angeln? +-- TODO: trader fuer moreores (ingots) +-- TODO: bergbau-trader; verkauft eisen und kohle, kauft brot/food/apples +-- TODO: trader fuer homedecor +-- TODO: trader fuer 3dforniture + diff --git a/mobf_trader/trader_animals.lua b/mobf_trader/trader_animals.lua new file mode 100644 index 0000000..04cece5 --- /dev/null +++ b/mobf_trader/trader_animals.lua @@ -0,0 +1,123 @@ +------------------------------------------------------------------- +-- Traders for Mobf animals +------------------------------------------------------------------- +-- adds traders for cows, sheep, chicken and "exotic" animals (=everything else) + +-- trader for cows and steers +if( minetest.get_modpath("animal_cow") ~= nil ) then + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of cows", + "animal_cow", + { + {"animal_cow:cow 1", "default:mese_crystal 39", "moreores:gold_ingot 19"}, + {"animal_cow:steer 1", "default:mese_crystal 39", "moreores:gold_ingot 19"}, + {"animal_cow:baby_calf_f 1", "default:mese_crystal 19", "moreores:gold_ingot 9"}, + {"animal_cow:baby_calf_m 1", "default:mese_crystal 19", "moreores:gold_ingot 9"}, + + {"animalmaterials:milk 1", "default:apple 10", "default:leaves 29"}, + {"animalmaterials:meat_beef 1","default:steel_ingot 1", "default:leaves 29"}, + + {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, + {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals + }, + { "cow trader" }, + "" + ); +end + + +-- trader for sheep and lambs +if( minetest.get_modpath("animal_sheep") ~= nil ) then + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of sheep", + "animal_sheep", + { + {"animal_sheep:sheep 1", "default:mese_crystal 19", "moreores:gold_ingot 19"}, + {"animal_sheep:lamb 1", "default:mese_crystal 9", "moreores:gold_ingot 5"}, + + {"wool:white 10", "default:steel_ingot 1", "default:leaves 29"}, + {"animalmaterials:meat_lamb 2","default:steel_ingot 1", "default:leaves 29"}, + {"animalmaterials:scissors 1", "default:steel_ingot 8", "default:mese_crystal 3"}, -- TODO: sell elsewhere as well? + + {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, + {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals + }, + { "sheep trader" }, + "" + ); +end + + +-- trader for chicken +if( minetest.get_modpath("animal_chicken") ~= nil ) then + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of chicken", + "animal_chicken", + { + {"animal_chicken:chicken 1", "default:apple 10", "default:coal_lump 20"}, + {"animal_chicken:rooster 1", "default:apple 5", "default:coal_lump 10"}, + {"animal_chicken:chick_f 1", "default:apple 4", "default:coal_lump 8"}, + {"animal_chicken:chick_m 1", "default:apple 2", "default:coal_lump 4"}, + + {"animalmaterials:feather 1", "default:leaves 1", "default:leaves 1"}, + {"animalmaterials:egg 2", "default:leaves 4", "default:leaves 4"}, + {"animalmaterials:meat_chicken 1","default:apple 6", "default:coal_lump 11"}, + + {"animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}, + {"animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}, -- to protect the animals + }, + { "chicken trader" }, + "" + ); +end + + +-- trader for exotic animals +exotic_animals = {}; +-- deers are expensive +if( minetest.get_modpath("animal_deer") ~= nil ) then + table.insert( exotic_animals, { "animal_deer:deer_m 1", "default:mese_crystal 49", "moreores:gold_ingot 39"}); + table.insert( exotic_animals, { "animalmaterials:meat_venison 1", "default:steel_ingot 5", "default:mese_crystal 1"}); +end +-- rats are...not expensive +if( minetest.get_modpath("animal_rat") ~= nil ) then + table.insert( exotic_animals, { "animal_rat:rat 1", "default:coal_lump 1", "default:leaves 9"}); +end +-- wolfs are sold only in the tamed version (the rest end up as fur) +if( minetest.get_modpath("animal_wolf") ~= nil ) then + table.insert( exotic_animals, { "animal_wolf:tamed_wolf 1", "default:mese_crystal 89", "moreores:gold_ingot 59"}); + table.insert( exotic_animals, { "animalmaterials:fur 1", "default:steel_ingot 5", "default:mese_crystal 3"}); +end +-- ostrichs - great to ride on :-) +if( minetest.get_modpath("mob_ostrich") ~= nil ) then + table.insert( exotic_animals, { "mob_ostrich:ostrich_f 1", "default:mese_crystal 39", "moreores:gold_ingot 24"}); + table.insert( exotic_animals, { "mob_ostrich:ostrich_m 1", "default:mese_crystal 29", "moreores:gold_ingot 14"}); + table.insert( exotic_animals, { "animalmaterials:meat_ostrich 1", "default:steel_ingot 6", "default:mese_crystal 2"}); + table.insert( exotic_animals, { "animalmaterials:egg_big 1", "default:steel_ingot 1", "default:leaves 29"}); +end +-- general tools for usage with animals +if( minetest.get_modpath("animalmaterials") ~= nil ) then + table.insert( exotic_animals, { "animalmaterials:scissors 1", "default:steel_ingot 8", "default:mese_crystal 3"}); + table.insert( exotic_animals, { "animalmaterials:lasso 5", "default:steel_ingot 2", "default:leaves 39"}); + table.insert( exotic_animals, { "animalmaterials:net 1", "default:steel_ingot 2", "default:leaves 39"}); + table.insert( exotic_animals, { "animalmaterials:saddle 1", "default:steel_ingot 19", "default:leaves 99"}); +end +-- barns to breed animals +if( minetest.get_modpath("barn") ~= nil ) then + table.insert( exotic_animals, { "barn:barn_empty 1", "default:steel_ingot 1", "default:leaves 29"}); + table.insert( exotic_animals, { "barn:barn_small_empty 2", "default:steel_ingot 1", "default:leaves 29"}); + table.insert( exotic_animals, { "default:leaves 9", "default:steel_ingot 1", "default:coal_lump 5"}); +end + +-- IMPORTANT: this trader has no more spaces left for further goods! +-- add the trader +if( #exotic_animals > 0 ) then + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of exotic animals", + "animal_exotic", + exotic_animals, + { "trader of exotic animals" }, + "" + ); +end + diff --git a/mobf_trader/trader_clay.lua b/mobf_trader/trader_clay.lua new file mode 100644 index 0000000..bc1efd0 --- /dev/null +++ b/mobf_trader/trader_clay.lua @@ -0,0 +1,31 @@ +-------------------------------------------- +-- Trader for clay, sand, desert_sand, glass, some glass items etc. +-------------------------------------------- + +-- everyone has clay and sand; no mod dependencies for this trader! +mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of clay", + "clay", + { + {"default:clay 1", "default:dirt 10", "default:cobble 20"}, + {"default:brick 1", "default:dirt 49", "default:cobble 99"}, + {"default:sand 1", "default:dirt 2", "default:cobble 10"}, + {"default:sandstone 1", "default:dirt 10", "default:cobble 48"}, + {"default:desert_sand 1", "default:dirt 2", "default:cobble 10"}, + {"default:glass 1", "default:dirt 10", "default:cobble 48"}, + + {"vessels:glass_bottle 2", "default:steel_ingot 1", "default:coal_lump 10"}, + {"vessels:drinking_glass 2","default:steel_ingot 1", "default:coal_lump 10"}, + + {"default:clay 10", "default:steel_ingot 2", "default:coal_lump 20"}, + {"default:brick 10", "default:steel_ingot 9", "default:mese_crystal 1"}, + {"default:sand 10", "default:steel_ingot 1", "default:coal_lump 20"}, + {"default:sandstone 10", "default:steel_ingot 2", "default:coal_lump 38"}, + {"default:desert_sand 10","default:steel_ingot 1", "default:coal_lump 20"}, + {"default:glass 10", "default:steel_ingot 2", "default:coal_lump 38"}, + + }, + { "Toni" }, + "" + ); + diff --git a/mobf_trader/trader_farming.lua b/mobf_trader/trader_farming.lua new file mode 100644 index 0000000..a8a94a9 --- /dev/null +++ b/mobf_trader/trader_farming.lua @@ -0,0 +1,122 @@ +------------------------------------------ +-- farming and farming_plus +------------------------------------------ +-- adds traders for wheat, cotton and pumpkin (with farming); +-- additionally trader for carrot, orange, potatoe, rhubarb, strawberry, tomatoe, banana, cacoa, rubber (with farming_plus) + +if( minetest.get_modpath("farming") ~= nil ) then + + for i,v in ipairs( {'wheat','cotton','pumpkin'}) do + + local goods = { + {"farming:"..v.."_seed 1", "farming:scarecrow", "farming:scarecrow_light 1"}, + {"farming:hoe_wood 1", "default:wood 10", "default:cobble 10"}, + }; + + if( v=='wheat') then + table.insert( goods, {"farming:bread 1", "default:coal_lump 9", "default:apple 2"}); + table.insert( goods, {"farming:bread 10", "default:steel_ingot 4", "bucket:bucket_water 1"}); + table.insert( goods, {"farming:flour 5", "default:coal_lump 5", "default:apple 1"}); + table.insert( goods, {"farming:flour 10", "default:coal_lump 9", "default:apple 4"}); + elseif( v=='cotton') then + table.insert( goods, {"farming:string 1", "default:coal_lump 3", "default:wood 8"} ); + table.insert( goods, {"farming:string 10", "default:steel_ingot 2", "default:chest_locked 1"}); + table.insert( goods, {"wool:white 1", "default:coal_lump 3", "default:wood 8"}); + table.insert( goods, {"wool:white 10"; "default:steel_ingot 2", "default:chest_locked 1"}); + elseif( v=='pumpkin') then + table.insert( goods, {"farming:pumpkin 1", "default:coal_lump 1", "default:cobble 3"}); + table.insert( goods, {"farming:pumpkin 10", "default:coal_lump 18", "bucket:bucket_empty 1"}); + table.insert( goods, {"farming:pumpkin_bread 1", "default:coal_lump 9", "default:apple 2"}); + table.insert( goods, {"farming:pumpkin_bread 10", "default:steel_ingot 4", "bucket:bucket_empty 1"}); + table.insert( goods, {"farming:pumpkin_seed 1", "default:mese_crystal 9", "moreores:gold_ingot 5"}); + table.insert( goods, {"farming:pumpkin_face 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); + table.insert( goods, {"farming:pumpkin_face_light 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); + table.insert( goods, {"farming:big_pumpkin 1", "default:steel_ingot 4", "bucket:bucket_empty 1"}); + table.insert( goods, {"farming:scarecrow 1", "default:mese_crystal 99", "moreores:gold_ingot 48"}); + end + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "farmer growing "..v, + v.."_farmer", + goods, + { v.." farmer" }, + "" + ); +end + + +-- for each type of farming product, there is a specialized trader +if( minetest.get_modpath("farming_plus") ~= nil ) then + -- add traders for the diffrent versions of wood + for i,v in ipairs( {'carrot', 'orange', 'potatoe', 'rhubarb', 'strawberry', 'tomato' }) do + + local goods = { + {"farming_plus:"..v.."_item 1", "default:coal_lump 3", "default:wood 8"}, + {"farming_plus:"..v.."_item 10", "default:steel_ingot 2", "default:chest_locked 1"}, + {"farming_plus:"..v.."_seed 1", "farming:scarecrow", "farming:scarecrow_light 1"}, + {"farming:hoe_wood 1", "default:wood 10", "default:cobble 10"}, + }; + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "farmer growing "..v.."s", -- not always the right grammatical form + v.."_farmer", + goods, + { "farmer" }, + "" + ); + end + + for i,v in ipairs( {'banana','cocoa','rubber'} ) do + + local goods = { + {"farming_plus:"..v.."_sapling 1", "default:mese_crystal 3", "bucket:bucket_water 1"}, + {"farming_plus:"..v.."_leaves 10", "default:coal_lump 1", "default:wood 4"}, + {"default:axe_wood 1", "default:coal_lump 3", "default:wood 9"}, + {"default:axe_stone 1", "default:steel_ingot 1", "bucket:bucket_empty 1"}, -- a bit expensive :-) + }; + + if( v ~= 'rubber' ) then + table.insert( goods, {"farming_plus:"..v.." 1", "default:coal_lump 4", "default:wood 8"} ); + table.insert( goods, {"farming_plus:"..v.." 10", "default:steel_ingot 1", "default:axe_stone 1"} ); + else + table.insert( goods, {"farming_plus:bucket_rubber 1", "default:steel_ingot 19", "default:mese_crystal 8"} ); + end + + if( v=='cocoa' ) then + table.insert( goods, { "farming_plus:cocoa_bean 1", "default:coal_lump 3", "default:wood 6"}); + table.insert( goods, { "farming_plus:cocoa_bean 12", "default:steel_ingot 1", "default:axe_stone 1"}); + end + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "farmer growing "..v.." trees", + v.."_tree_farmer", + goods, + { "farmer" }, + "" + ); + end + + -- not sold here because they are no fruits: cotton and bucket_rubber; bread and pumpkin_bread are sold + goods = {}; + for i,v in ipairs( { + 'carrot_item', 'orange_item', 'potatoe_item', 'rhubarb_item', 'strawberry_item', 'tomato_item', + 'banana', 'cocoa' }) do + table.insert( goods, { "farming_plus:"..v.." 1", "default:coal_lump 5", "default:cobble 20"}); + end + for i,v in ipairs( {'pumpkin', 'pumpkin_bread','bread' }) do + table.insert( goods, { "farming:"..v.." 1", "default:coal_lump 5", "default:cobble 20"}); + end + + table.insert( goods, { "default:apple 1", "default:coal_lump 5", "default:iron_ingot wood 6"}); + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "fruit trader", + "fruit_trader", + goods, + { "fruit trader" }, + "" + ); + end + +end + diff --git a/mobf_trader/trader_misc.lua b/mobf_trader/trader_misc.lua new file mode 100644 index 0000000..89fcb44 --- /dev/null +++ b/mobf_trader/trader_misc.lua @@ -0,0 +1,26 @@ +-------------------------------------------- +-- Trader for miscelaneus items +-------------------------------------------- + +mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of miscelanous", + "misc", + { + { "default:mese 1", "default:dirt 99", "default:cobble 50"}, + { "default:steel_ingot 1", "default:mese_crystal 5", "default:cobble 20"}, + { "default:stone 5", "default:mese_crystal 1", "default:cobble 50"}, + { "default:furnace 1", "default:mese_crystal 3", nil}, + { "default:sword_steel 1", "default:mese_crystal 4", "default:stone 20"}, + { "bucket:bucket_empty 1", "default:cobble 10", "default:stone 2"}, + { "default:pick_mese 1", "default:mese_crystal 12", "default:stone 60"}, + { "default:shovel_steel 1", "default:mese_crystal 2", "default:stone 10"}, + { "default:axe_steel 1", "default:mese_crystal 2", "default:stone 22"}, + { "default:torch 33", "default:mese_crystal 2", "default:stone 10"}, + { "default:ladder 12", "default:mese_crystal 1", "default:stone 5"}, + { "default:paper 12", "default:mese_crystal 2", "default:stone 10"}, + { "default:chest 1", "default:mese_crystal 2", "default:stone 10"}, + }, + { "Ali"}, + "" + ); + diff --git a/mobf_trader/trader_moretrees.lua b/mobf_trader/trader_moretrees.lua new file mode 100644 index 0000000..060e396 --- /dev/null +++ b/mobf_trader/trader_moretrees.lua @@ -0,0 +1,93 @@ +------------------------------------------- +-- Traders for moretrees (and normal trees) +-------------------------------------------- +-- without moretrees, you get only one lumberjack that sells default trees +-- with moretrees, traders for all tree types are added as well: normal trees, birch, spruce, jungletree, fir, beech, apple_tree, oak, sequoia, palm, pine, willow, rubber_tree + +-- sell normal wood - rather expensive... +mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of common wood", + "common_wood", + { + {"default:wood 4", "default:dirt 24", "default:cobble 24"}, + {"default:tree 4", "default:apple 2", "default:coal_lump 4"}, + {"default:tree 8", "default:pick_stone 1", "default:axe_stone 1"}, + {"default:tree 12", "default:cobble 80", "default:steel_ingot 1"}, + {"default:tree 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"}, + {"default:tree 42", "default:axe_steel 1", "default:mese_crystal 4"}, + + {"default:sapling 1", "default:dirt 10", "default:cobble 10"}, + {"default:leaves 10", "default:dirt 10", "default:cobble 10"} + }, + { "lumberjack" }, + "" + ); + + +-- not everyone has moretrees (though selling wood is one of the main purposes of this mod) +if( minetest.get_modpath("moretrees") ~= nil ) then + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of wood", + "wood", + { + {"moretrees:birch_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:spruce_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:jungletree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:fir_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:beech_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:apple_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:oak_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:sequoia_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:palm_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:pine_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:willow_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:rubber_tree_trunk 8", "default:cobble 80", "default:steel_ingot 1"}, + }, + { "Woody" }, + "" + ); + + + -- add traders for the diffrent versions of wood + for i,v in ipairs( {'birch', 'spruce', 'jungletree', 'fir', 'beech', 'apple_tree', 'oak', 'sequoia', 'palm', 'pine', 'willow', 'rubber_tree' }) do + + -- all trunk types cost equally much + local goods = { + {"moretrees:"..v.."_planks 4", "default:dirt 24", "default:cobble 24"}, + {"moretrees:"..v.."_trunk 4", "default:apple 2", "default:coal_lump 4"}, + {"moretrees:"..v.."_trunk 8", "default:pick_stone 1", "default:axe_stone 1"}, + {"moretrees:"..v.."_trunk 12", "default:cobble 80", "default:steel_ingot 1"}, + {"moretrees:"..v.."_trunk 36", "bucket:bucket_empty 1", "bucket:bucket_water 1"}, + {"moretrees:"..v.."_trunk 42", "default:axe_steel 1", "default:mese_crystal 4"}, + + {"moretrees:"..v.."_sapling 1", "default:mese 10", "default:steel_ingot 48"}, + {"moretrees:"..v.."_leaves 10", "default:cobble 1", "default:dirt 2"} + }; + + -- sell the fruits of the trees (apples and coconuts have a slightly higher value than the rest) + if( v=='oak' ) then + table.insert( goods, { "moretrees:acorn 10", "default:cobble 10", "default:dirt 10"} ); + elseif( v=='palm' ) then + table.insert( goods, { "moretrees:coconut 1", "default:cobble 10", "default:dirt 10"} ); + elseif( v=='spruce' ) then + table.insert( goods, { "moretrees:spruce_cone 10", "default:cobble 10", "default:dirt 10"} ); + elseif( v=='pine' ) then + table.insert( goods, { "moretrees:pine_cone 10", "default:cobble 10", "default:dirt 10"} ); + elseif( v=='fir' ) then + table.insert( goods, { "moretrees:fir_cone 10", "default:cobble 10", "default:dirt 10"} ); + elseif( v=='apple_tree' ) then + table.insert( goods, { "default:apple 1", "default:cobble 10", "default:dirt 10"} ); + end + -- TODO: rubber_tree: sell rubber? (or rather do so in the farmingplus-trader?) + + mobf_trader.add_trader( mobf_trader.npc_trader_prototype, + "Trader of "..( v or "unknown" ).." wood", + v.."_wood", + goods, + { "lumberjack" }, + "" + ); + end +end + diff --git a/modpack.txt b/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/nodes.lua b/nodes.lua deleted file mode 100644 index 0eadf08..0000000 --- a/nodes.lua +++ /dev/null @@ -1,75 +0,0 @@ - - - ---------------------------------------------------------------------------------------- --- helper node that is used during construction of a house; scaffolding ---------------------------------------------------------------------------------------- - -minetest.register_node("random_buildings:support", { - description = "support structure for buildings", - tiles = {"random_buildings_support.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - walkable = false, - climbable = true, - paramtype = "light", - drawtype = "plantlike", - - --- tiles = {"scaffolding.png"}, --- drawtype = "glasslike", - -}) - - --- the chests do not need receipes since they are only placeholders and not intended to be built by players --- (they are later on supposed to be filled with diffrent items by fill_chest.lua) -minetest.register_node("random_buildings:chest_private", { - description = "private NPC chest", - infotext = "chest containing the possesions of one of the inhabitants", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - -minetest.register_node("random_buildings:chest_work", { - description = "chest for work utils and kitchens", - infotext = "everything the inhabitant needs for his work", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - -minetest.register_node("random_buildings:chest_storage", { - description = "storage chest", - infotext = "stored food reserves", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, -}) - - - ------------------------------------------------------------------------------------------------------------------------------- --- crafting receipes ------------------------------------------------------------------------------------------------------------------------------- - -minetest.register_craft({ - output = "random_buildings:support", - recipe = { - {"default:stick", "", "default:stick", } - } -}) - - - - - --- TODO: test receipes --- TODO. move support structure and chests back to random_buildings - diff --git a/nodes_barrel.lua b/nodes_barrel.lua deleted file mode 100644 index b7bf3dc..0000000 --- a/nodes_barrel.lua +++ /dev/null @@ -1,205 +0,0 @@ - ---------------------------------------------------------------------- --- a barrel and a tub - plus a function that makes 'round' objects ---------------------------------------------------------------------- --- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be --- too much for weak hardware! ---------------------------------------------------------------------- --- Functionality: right-click to open/close a barrel; --- punch a barrel to change between vertical/horizontal ---------------------------------------------------------------------- - --- pipes: table with the following entries for each pipe-part: --- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox --- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox --- b: make a horizontal part/shelf --- horizontal: if 1, then x and y coordinates will be swapped -random_buildings.make_pipe = function( pipes, horizontal ) - - local result = {}; - for i, v in pairs( pipes ) do - - local f = v.f; - local h1 = v.h1; - local h2 = v.h2; - if( not( v.b ) or v.b == 0 ) then - - table.insert( result, {-0.37*f, h1,-0.37*f, -0.28*f, h2,-0.28*f}); - table.insert( result, {-0.37*f, h1, 0.28*f, -0.28*f, h2, 0.37*f}); - table.insert( result, { 0.37*f, h1,-0.28*f, 0.28*f, h2,-0.37*f}); - table.insert( result, { 0.37*f, h1, 0.37*f, 0.28*f, h2, 0.28*f}); - - - table.insert( result, {-0.30*f, h1,-0.42*f, -0.20*f, h2,-0.34*f}); - table.insert( result, {-0.30*f, h1, 0.34*f, -0.20*f, h2, 0.42*f}); - table.insert( result, { 0.20*f, h1,-0.42*f, 0.30*f, h2,-0.34*f}); - table.insert( result, { 0.20*f, h1, 0.34*f, 0.30*f, h2, 0.42*f}); - - table.insert( result, {-0.42*f, h1,-0.30*f, -0.34*f, h2,-0.20*f}); - table.insert( result, { 0.34*f, h1,-0.30*f, 0.42*f, h2,-0.20*f}); - table.insert( result, {-0.42*f, h1, 0.20*f, -0.34*f, h2, 0.30*f}); - table.insert( result, { 0.34*f, h1, 0.20*f, 0.42*f, h2, 0.30*f}); - - - table.insert( result, {-0.25*f, h1,-0.45*f, -0.10*f, h2,-0.40*f}); - table.insert( result, {-0.25*f, h1, 0.40*f, -0.10*f, h2, 0.45*f}); - table.insert( result, { 0.10*f, h1,-0.45*f, 0.25*f, h2,-0.40*f}); - table.insert( result, { 0.10*f, h1, 0.40*f, 0.25*f, h2, 0.45*f}); - - table.insert( result, {-0.45*f, h1,-0.25*f, -0.40*f, h2,-0.10*f}); - table.insert( result, { 0.40*f, h1,-0.25*f, 0.45*f, h2,-0.10*f}); - table.insert( result, {-0.45*f, h1, 0.10*f, -0.40*f, h2, 0.25*f}); - table.insert( result, { 0.40*f, h1, 0.10*f, 0.45*f, h2, 0.25*f}); - - table.insert( result, {-0.15*f, h1,-0.50*f, 0.15*f, h2,-0.45*f}); - table.insert( result, {-0.15*f, h1, 0.45*f, 0.15*f, h2, 0.50*f}); - - table.insert( result, {-0.50*f, h1,-0.15*f, -0.45*f, h2, 0.15*f}); - table.insert( result, { 0.45*f, h1,-0.15*f, 0.50*f, h2, 0.15*f}); - - -- filled horizontal part - else - table.insert( result, {-0.35*f, h1,-0.40*f, 0.35*f, h2,0.40*f}); - table.insert( result, {-0.40*f, h1,-0.35*f, 0.40*f, h2,0.35*f}); - table.insert( result, {-0.25*f, h1,-0.45*f, 0.25*f, h2,0.45*f}); - table.insert( result, {-0.45*f, h1,-0.25*f, 0.45*f, h2,0.25*f}); - table.insert( result, {-0.15*f, h1,-0.50*f, 0.15*f, h2,0.50*f}); - table.insert( result, {-0.50*f, h1,-0.15*f, 0.50*f, h2,0.15*f}); - end - end - - -- make the whole thing horizontal - if( horizontal == 1 ) then - for i,v in ipairs( result ) do - result[ i ] = { v[2], v[1], v[3], v[5], v[4], v[6] }; - end - end - - return result; -end - - --- right-click to open/close barrel; punch to switch between horizontal/vertical position - minetest.register_node("random_buildings:barrel", { - description = "barrel (closed)", - paramtype = "light", - tiles = {"default_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = random_buildings.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, - {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 0 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "random_buildings:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel_open", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying", param2 = node.param2}) - end, - }) - - -- this barrel is opened at the top - minetest.register_node("random_buildings:barrel_open", { - description = "barrel (open)", - paramtype = "light", - tiles = {"default_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = random_buildings.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, --- {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 0 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "random_buildings:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying_open", param2 = node.param2}) - end, - }) - - -- horizontal barrel - minetest.register_node("random_buildings:barrel_lying", { - description = "barrel (closed), lying somewhere", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"default_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = random_buildings.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, - {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 1 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "random_buildings:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying_open", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - if( node.param2 < 4 ) then - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying", param2 = (node.param2+1)}) - else - minetest.env:add_node(pos, {name = "random_buildings:barrel", param2 = 0}) - end - end, - }) - - -- horizontal barrel, open - minetest.register_node("random_buildings:barrel_lying_open", { - description = "barrel (opened), lying somewhere", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"default_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = random_buildings.make_pipe( { {f=0.9,h1=-0.2,h2=0.2,b=0}, {f=0.75,h1=-0.50,h2=-0.35,b=0}, {f=0.75,h1=0.35,h2=0.5,b=0}, - {f=0.82,h1=-0.35,h2=-0.2,b=0}, {f=0.82,h1=0.2, h2=0.35,b=0}, --- {f=0.75,h1= 0.37,h2= 0.42,b=1}, -- top closed - {f=0.75,h1=-0.42,h2=-0.37,b=1}}, 1 ), -- bottom closed - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - drop = "random_buildings:barrel", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying", param2 = node.param2}) - end, - on_punch = function(pos, node, puncher) - if( node.param2 < 4 ) then - minetest.env:add_node(pos, {name = "random_buildings:barrel_lying_open", param2 = (node.param2+1)}) - else - minetest.env:add_node(pos, {name = "random_buildings:barrel_open", param2 = 0}) - end - end, - }) - - -- let's hope "tub" is the correct english word for "bottich" - minetest.register_node("random_buildings:tub", { - description = "tub", - paramtype = "light", - tiles = {"default_minimal_wood.png"},--"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = random_buildings.make_pipe( { {f=1.0,h1=-0.5,h2=0.0,b=0}, {f=1.0,h1=-0.46,h2=-0.41,b=1}}, 0 ), - }, - groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2 - }, - }) diff --git a/nodes_doorlike.lua b/nodes_doorlike.lua deleted file mode 100644 index 6cd8bb6..0000000 --- a/nodes_doorlike.lua +++ /dev/null @@ -1,333 +0,0 @@ - ------------------------------------------------------------------------------------------------------------ --- These nodes are all like doors in a way: --- * window shutters (they open on right-click and when it turns day; they close at night) --- * a half-door where the top part can be opened seperately from the bottom part --- * a gate that drops to the floor when opened --- ------------------------------------------------------------------------------------------------------------ --- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the --- abm that opens/closes the window shutters is called. Anything less than 10 minutes --- (600 seconds) ought to be ok. ------------------------------------------------------------------------------------------------------------ - - ------------------------------------------------------------------------------------------------------------ --- small window shutters for single-node-windows; they open at day and close at night if the abm is working ------------------------------------------------------------------------------------------------------------ - --- window shutters - they cover half a node to each side -minetest.register_node("random_buildings:window_shutter_open", { - description = "opened window shutters", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem - node_box = { - type = "fixed", - fixed = { - {-0.90, -0.5, 0.4, -0.45, 0.5, 0.5}, - { 0.45, -0.5, 0.4, 0.9, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.9, -0.5, 0.4, 0.9, 0.5, 0.5}, - }, - }, - drop = "random_buildings:window_shutter_closed", - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:window_shutter_closed", param2 = node.param2}) - end, -}) - -minetest.register_node("random_buildings:window_shutter_closed", { - description = "closed window shutters", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, -0.05, 0.5, 0.5}, - { 0.05, -0.5, 0.4, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:window_shutter_open", param2 = node.param2}) - end, -}) - - --- open shutters in the morning -minetest.register_abm({ - nodenames = {"random_buildings:window_shutter_closed"}, - interval = 20, -- change this to 600 if your machine is too slow - chance = 3, -- not all people wake up at the same time! - action = function(pos) - - -- at this time, sleeping in a bed is not possible - if( not(minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805)) then - local old_node = minetest.env:get_node( pos ); - minetest.env:add_node(pos, {name = "random_buildings:window_shutter_open", param2 = old_node.param2}) - end - end -}) - - --- close them at night -minetest.register_abm({ - nodenames = {"random_buildings:window_shutter_open"}, - interval = 20, -- change this to 600 if your machine is too slow - chance = 2, - action = function(pos) - - -- same time at which sleeping is allowed in beds - if( minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805) then - local old_node = minetest.env:get_node( pos ); - minetest.env:add_node(pos, {name = "random_buildings:window_shutter_closed", param2 = old_node.param2}) - end - end -}) - - ------------------------------------------------------------------------------------------------------------------------------- --- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables ------------------------------------------------------------------------------------------------------------------------------- -minetest.register_node("random_buildings:half_door", { - description = "half door", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5}, - }, - }, - on_rightclick = function(pos, node, puncher) - local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z}); - - local param2 = node.param2; - if( param2 == 1) then param2 = 2; - elseif( param2 == 2) then param2 = 1; - elseif( param2 == 3) then param2 = 0; - elseif( param2 == 0) then param2 = 3; - end; - minetest.env:add_node(pos, {name = "random_buildings:half_door", param2 = param2}) - -- if the node above consists of a door of the same type, open it as well - -- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly - if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then - minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "random_buildings:half_door", param2 = param2}) - end - end, -}) - - - -minetest.register_node("random_buildings:half_door_inverted", { - description = "half door inverted", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4}, - }, - }, - on_rightclick = function(pos, node, puncher) - local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z}); - - local param2 = node.param2; - if( param2 == 1) then param2 = 0; - elseif( param2 == 0) then param2 = 1; - elseif( param2 == 2) then param2 = 3; - elseif( param2 == 3) then param2 = 2; - end; - minetest.env:add_node(pos, {name = "random_buildings:half_door_inverted", param2 = param2}) - -- open upper parts of this door (if there are any) - if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then - minetest.env:add_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "random_buildings:half_door_inverted", param2 = param2}) - end - end, -}) - - - - ------------------------------------------------------------------------------------------------------------------------------- --- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state ------------------------------------------------------------------------------------------------------------------------------- -minetest.register_node("random_buildings:gate_closed", { - description = "closed fence gate", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.85, -0.25, -0.02, 0.85, -0.05, 0.02}, - { -0.85, 0.15, -0.02, 0.85, 0.35, 0.02}, - - { -0.80, -0.05, -0.02, -0.60, 0.15, 0.02}, - { 0.60, -0.05, -0.02, 0.80, 0.15, 0.02}, - { -0.15, -0.05, -0.02, 0.15, 0.15, 0.02}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.85, -0.25, -0.1, 0.85, 0.35, 0.1}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:gate_open", param2 = node.param2}) - end, -}) - - -minetest.register_node("random_buildings:gate_open", { - description = "opened fence gate", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - drop = "random_buildings:gate_closed", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.85, -0.5, -0.25, 0.85, -0.46, -0.05}, - { -0.85, -0.5, 0.15, 0.85, -0.46, 0.35}, - - { -0.80, -0.5, -0.05, -0.60, -0.46, 0.15}, - { 0.60, -0.5, -0.05, 0.80, -0.46, 0.15}, - { -0.15, -0.5, -0.05, 0.15, -0.46, 0.15}, - - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.85, -0.5, -0.25, 0.85, -0.3, 0.35}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.env:add_node(pos, {name = "random_buildings:gate_closed", param2 = node.param2}) - end, -}) - - ------------------------------------------------------------------------------------------------------------ --- and now the crafting receipes: ------------------------------------------------------------------------------------------------------------ - --- transform opend and closed shutters into each other for convenience -minetest.register_craft({ - output = "random_buildings:window_shutter_open", - recipe = { - {"random_buildings:window_shutter_closed" }, - } -}) - -minetest.register_craft({ - output = "random_buildings:window_shutter_closed", - recipe = { - {"random_buildings:window_shutter_open" }, - } -}) - -minetest.register_craft({ - output = "random_buildings:window_shutter_open", - recipe = { - {"default:wood", "", "default:wood" }, - } -}) - --- transform one half door into another -minetest.register_craft({ - output = "random_buildings:half_door", - recipe = { - {"random_buildings:half_door_inverted" }, - } -}) - -minetest.register_craft({ - output = "random_buildings:half_door_inverted", - recipe = { - {"random_buildings:half_door" }, - } -}) - -minetest.register_craft({ - output = "random_buildings:half_door 2", - recipe = { - {"", "default:wood", "" }, - {"", "door:door_wood", "" }, - } -}) - - --- transform open and closed versions into into another for convenience -minetest.register_craft({ - output = "random_buildings:gate_closed", - recipe = { - {"random_buildings:gate_open" }, - } -}) - -minetest.register_craft({ - output = "random_buildings:gate_open", - recipe = { - {"random_buildings:gate_closed"}, - } -}) - -minetest.register_craft({ - output = "random_buildings:gate_closed", - recipe = { - {"default:stick", "default:stick", "default:wood" }, - } -}) diff --git a/nodes_furniture.lua b/nodes_furniture.lua deleted file mode 100644 index 96e366c..0000000 --- a/nodes_furniture.lua +++ /dev/null @@ -1,359 +0,0 @@ ---------------------------------------------------------------------------------------- --- furniture ---------------------------------------------------------------------------------------- --- contains: --- * a bed seperated into foot and head reagion so that it can be placed manually; it has --- no other functionality than decoration! --- * a sleeping mat - mostly for NPC that cannot afford a bet yet --- * bench - if you don't have 3dforniture:chair, then this is the next best thing --- * table - very simple one --- * shelf - for stroring things; this one is 3d --- * stovepipe - so that the smoke from the furnace can get away --- * washing place - put it over a water source and you can 'wash' yourshelf ---------------------------------------------------------------------------------------- --- TODO: change and copy the textures of the bed (make the clothing white, foot path not entirely covered with cloth) - --- a bed without functionality - just decoration -minetest.register_node("random_buildings:bed_foot", { - description = "Bed (foot region)", - drawtype = "nodebox", - tiles = {"beds_bed_top_bottom.png", "default_wood.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- bed - {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, - - -- stützen - {-0.5, -0.5, -0.5, -0.4, 0.5, -0.4}, - { 0.4,-0.5, -0.5, 0.5, 0.5, -0.4}, - - -- Querstrebe - {-0.4, 0.3, -0.5, 0.4, 0.5, -0.4} - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, - } - }, -}) - --- the bed is split up in two parts to avoid destruction of blocks on placement -minetest.register_node("random_buildings:bed_head", { - description = "Bed (head region)", - drawtype = "nodebox", - tiles = {"beds_bed_top_top.png", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_l.png", "default_wood.png", "beds_bed_side.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- bed - {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5}, - - -- stützen - {-0.5,-0.5, 0.4, -0.4, 0.5, 0.5}, - { 0.4,-0.5, 0.4, 0.5, 0.5, 0.5}, - - -- Querstrebe - {-0.4, 0.3, 0.4, 0.4, 0.5, 0.5} - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}, - } - }, -}) - - --- the basic version of a bed - a sleeping mat --- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox -minetest.register_node("random_buildings:sleeping_mat", { - description = "sleeping matg", - drawtype = 'nodebox', - tiles = { 'sleepingmat.png' }, -- done by VanessaE - wield_image = 'sleepingmat.png', - inventory_image = 'sleepingmat.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = "facedir", - is_ground_content = true, - walkable = false, - groups = { snappy = 3 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "wallmounted", - }, - node_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, - } - } -}) - - - --- furniture; possible replacement: 3dforniture:chair -minetest.register_node("random_buildings:bench", { - drawtype = "nodebox", - description = "simple wooden bench", - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - -- sitting area - {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5}, - - -- stützen - {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4}, - { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0, 0.5, 0, 0.5}, - } - }, -}) - - --- a simple table; possible replacement: 3dforniture:table -minetest.register_node("random_buildings:table", { - description = "table", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1}, - { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5}, - }, - }, -}) - - --- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf --- the infotext shows if it's empty or not -minetest.register_node("random_buildings:shelf", { - description = "open storage shelf", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - - { -0.5, -0.5, -0.3, -0.4, 0.5, 0.5}, - { 0.4, -0.5, -0.3, 0.5, 0.5, 0.5}, - - { -0.5, -0.2, -0.3, 0.5, -0.1, 0.5}, - { -0.5, 0.3, -0.3, 0.5, 0.4, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - - on_construct = function(pos) - - local meta = minetest.env:get_meta(pos); - - meta:set_string("formspec", - "size[8,8]".. - "list[current_name;main;0,0;8,3;]".. - "list[current_player;main;0,4;8,4;]") - meta:set_string("infotext", "open storage shelf") - local inv = meta:get_inventory(); - inv:set_size("main", 24); - end, - - can_dig = function( pos,player ) - local meta = minetest.env:get_meta( pos ); - local inv = meta:get_inventory(); - return inv:is_empty("main"); - end, - - on_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta( pos ); - meta:set_string('infotext','open storage shelf (in use)'); - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta( pos ); - local inv = meta:get_inventory(); - if( inv:is_empty("main")) then - meta:set_string('infotext','open storage shelf (empty)'); - end - end, - - -}) - --- so that the smoke from a furnace can get out of a building -minetest.register_node("random_buildings:stovepipe", { - description = "stovepipe", - drawtype = "nodebox", - tiles = {"default_steel_block.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45}, - }, - }, -}) - - --- this washing place can be put over a water source (it is open at the bottom) -minetest.register_node("random_buildings:washing", { - description = "washing place", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_clay.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, -0.2, -0.2}, - - { -0.5, -0.5, -0.2, -0.4, 0.2, 0.5}, - { 0.4, -0.5, -0.2, 0.5, 0.2, 0.5}, - - { -0.4, -0.5, 0.4, 0.4, 0.2, 0.5}, - { -0.4, -0.5, -0.2, 0.4, 0.2, -0.1}, - - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.5, 0.5, 0.2, 0.5}, - }, - }, - on_rightclick = function(pos, node, player) - -- works only with water beneath - local node_under = minetest.env:get_node( {x=pos.x, y=(pos.y-1), z=pos.z} ); - if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then - minetest.chat_send_player( player:get_player_name(), "Sorry. This washing place is out of water. Please place it above water!"); - else - minetest.chat_send_player( player:get_player_name(), "You feel much cleaner after some washing."); - end - end, - -}) - - - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- -minetest.register_craft({ - output = "random_buildings:bed_foot", - recipe = { - {"wool:white", "", "", }, - {"default:wood", "", "", }, - {"default:stick", "", "", } - } -}) - -minetest.register_craft({ - output = "random_buildings:bed_head", - recipe = { - {"", "", "wool:white", }, - {"", "default:stick", "default:wood", }, - {"", "", "default:stick", } - } -}) - -minetest.register_craft({ - output = "random_buildings:sleeping_mat", - recipe = { - {"wool:white", "random_buildings:straw_mat","random_buildings:straw_mat" } - } -}) - - -minetest.register_craft({ - output = "random_buildings:table", - recipe = { - {"", "stairs:slab_wood", "", }, - {"", "default:stick", "" } - } -}) - -minetest.register_craft({ - output = "random_buildings:bench", - recipe = { - {"", "default:wood", "", }, - {"default:stick", "", "default:stick", } - } -}) - - -minetest.register_craft({ - output = "random_buildings:shelf", - recipe = { - {"default:stick", "default:wood", "default:stick", }, - {"default:stick", "default:wood", "default:stick", }, - {"default:stick", "", "default:stick"} - } -}) - -minetest.register_craft({ - output = "random_buildings:washing 2", - recipe = { - {"default:stick", }, - {"default:clay", }, - } -}) diff --git a/nodes_historic.lua b/nodes_historic.lua deleted file mode 100644 index 6cbccac..0000000 --- a/nodes_historic.lua +++ /dev/null @@ -1,129 +0,0 @@ ---------------------------------------------------------------------------------------- --- decoration and building material ---------------------------------------------------------------------------------------- --- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons --- * dirt road - those are more natural in small old villages than cobble roads --- * loam - no, old buildings are usually not built out of clay; loam was used --- * straw - useful material for roofs --- * glass pane - an improvement compared to fence posts as windows :-) ---------------------------------------------------------------------------------------- - --- can be used to buid real stationary wagons or attached to walls as decoration -minetest.register_node("random_buildings:wagon_wheel", { - description = "wagon wheel", - drawtype = "signlike", - tiles = {"wagonwheel.png"}, -- done by VanessaE! - inventory_image = "wagonwheel.png", - wield_image = "wagonwheel.png", - paramtype = "light", - paramtype2 = "wallmounted", - - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "wallmounted", - }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - - --- a nice dirt road for small villages or paths to fields -minetest.register_node("random_buildings:feldweg", { - description = "dirt road", - tiles = {"random_buildings_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - --- people didn't use clay for houses; they did build with loam -minetest.register_node("random_buildings:loam", { - description = "loam", - tiles = {"random_buildings_loam.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - --- straw is a common material for places where animals are kept indoors -minetest.register_node("random_buildings:straw_ground", { - description = "straw ground for animals", - tiles = {"random_buildings_reet_roof2.png"}, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults, -}) - - --- note: these houses look good with a single fence pile as window! the glass pane is the version for 'richer' inhabitants -minetest.register_node("random_buildings:glass_pane", { - description = "simple glass pane", - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - tiles = {"default_glass.png"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05}, - }, - }, -}) - - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- -minetest.register_craft({ - output = "random_buildings:wagon_wheel", - recipe = { - {"", "default:stick", "" }, - {"default:stick","default:steel_ingot", "default:stick" }, - {"", "default:stick", "" } - } -}) - --- run a wagon wheel over dirt :-) -minetest.register_craft({ - output = "random_buildings:feldweg 4", - recipe = { - {"", "random_buildings:wagon_wheel", "" }, - {"default:dirt","default:dirt","default:dirt" } - }, - replacements = { {'random_buildings:wagon_wheel', 'random_buildings:wagon_wheel'}, } -}) - -minetest.register_craft({ - output = "random_buildings:loam 4", - recipe = { - {"default:sand" }, - {"default:clay"} - } -}) - -minetest.register_craft({ - output = "random_buildings:glass_pane 4", - recipe = { - {"default:stick", "default:stick", "default:stick" }, - {"default:stick", "default:glass", "default:stick" }, - {"default:stick", "default:stick", "default:stick" } - } -}) - --- TODO: add receipe for straw_ground diff --git a/nodes_roof.lua b/nodes_roof.lua deleted file mode 100644 index e3db4aa..0000000 --- a/nodes_roof.lua +++ /dev/null @@ -1,138 +0,0 @@ - - ---------------------------------------------------------------------------------------- --- roof parts ---------------------------------------------------------------------------------------- --- a better roof than the normal stairs; can be replaced by stairs:stair_wood - - --- create the three basic roof parts plus receipes for them; -random_buildings.register_roof = function( name, tiles, basic_material ) - - minetest.register_node("random_buildings:roof_"..name, { - description = "Roof "..name, - drawtype = "nodebox", - --tiles = {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png"}, - tiles = tiles, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }) - - -- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair) - minetest.register_node("random_buildings:roof_connector_"..name, { - description = "Roof connector "..name, - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, - --tiles = {"darkage_straw.png","default_wood.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"}, - tiles = tiles, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - }) - - -- this one is the slab version of the above roof - minetest.register_node("random_buildings:roof_flat_"..name, { - description = "Roof (flat) "..name, - drawtype = "nodebox", - -- top, bottom, side1, side2, inner, outer - --tiles = {"default_tree.png","default_wood.png","default_tree.png","default_tree.png","default_wood.png","default_tree.png"}, - -- this one is from all sides - except from the underside - of the given material - tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] }; - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - }, - }) - - minetest.register_craft({ - output = "random_buildings:roof_"..name.." 6", - recipe = { - {'', '', basic_material }, - {'', basic_material, '' }, - {basic_material, '', '' } - } - }) - - minetest.register_craft({ - output = "random_buildings:roof_connector_"..name, - recipe = { - {'random_buildings:roof_'..name }, - {'default:wood' }, - } - }) - - minetest.register_craft({ - output = "random_buildings:roof_flat_"..name..' 2', - recipe = { - {'random_buildings:roof_'..name, 'random_buildings:roof_'..name }, - } - }) - -end -- of random_buildings.register_roof( name, tiles, basic_material ) - - - - ---------------------------------------------------------------------------------------- --- add the diffrent roof types ---------------------------------------------------------------------------------------- -random_buildings.register_roof( 'straw', - {"darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png","darkage_straw.png"}, - 'random_buildings:straw_mat' ); -random_buildings.register_roof( 'wood', - {"default_tree.png","default_wood.png","default_wood.png","default_wood.png","default_tree.png","default_tree.png"}, - 'default:wood'); --- TODO: make it independent of homedecor -random_buildings.register_roof( 'black', - {"homedecor_shingles_asphalt.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","homedecor_shingles_asphalt.png"}, - 'homedecor:shingles_asphalt'); -random_buildings.register_roof( 'red', - {"homedecor_shingles_terracotta.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","homedecor_shingles_terracotta.png"}, - 'homedecor:shingles_terracotta'); -random_buildings.register_roof( 'brown', - {"homedecor_shingles_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","homedecor_shingles_wood.png"}, - 'homedecor:shingles_wood'); diff --git a/nodes_straw.lua b/nodes_straw.lua deleted file mode 100644 index 134ece6..0000000 --- a/nodes_straw.lua +++ /dev/null @@ -1,98 +0,0 @@ ---------------------------------------------------------------------------------------- --- straw - a very basic material ---------------------------------------------------------------------------------------- --- * straw mat - for animals and very poor NPC; also basis for other straw things --- * straw bale - well, just a good source for building and decoration - - --- an even simpler from of bed - usually for animals --- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats -minetest.register_node("random_buildings:straw_mat", { - description = "layer of straw", - drawtype = 'nodebox', - tiles = { 'darkage_straw.png' }, -- done by VanessaE - wield_image = 'darkage_straw.png', - inventory_image = 'darkage_straw.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = "facedir", - is_ground_content = true, - walkable = false, - groups = { snappy = 3 }, - sounds = default.node_sound_leaves_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48}, - } - } -}) - --- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale -minetest.register_node("random_buildings:straw_bale", { - drawtype = "nodebox", - description = "straw bale", - tiles = {"darkage_straw_bale.png"}, - paramtype = "light", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), - -- the bale is slightly smaller than a full node - node_box = { - type = "fixed", - fixed = { - {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45}, - } - } -}) - --- just straw -minetest.register_node("random_buildings:straw", { - drawtype = "normal", - description = "straw", - tiles = {"darkage_straw.png"}, - groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3}, - sounds = default.node_sound_wood_defaults(), - -- the bale is slightly smaller than a full node -}) - ---------------------------------------------------------------------------------------- --- crafting receipes ---------------------------------------------------------------------------------------- --- this returns corn as well --- TODO: the replacements work only if the replaced slot gets empty... -minetest.register_craft({ - output = "random_buildings:straw_mat 6", - recipe = { - {'default:cobble','',''}, - {"farming:wheat_harvested", "farming:wheat_harvested", "farming:wheat_harvested", }, - }, - replacements = {{ 'default:cobble', "farming:wheat_seed 3" }}, -}) - -minetest.register_craft({ - output = "random_buildings:straw_bale", - recipe = { - {"random_buildings:straw_mat"}, - {"random_buildings:straw_mat"}, - {"random_buildings:straw_mat"}, - }, -}) - -minetest.register_craft({ - output = "random_buildings:straw", - recipe = { - {"random_buildings:straw_bale"}, - }, -}) diff --git a/random_buildings/depends.txt b/random_buildings/depends.txt new file mode 100644 index 0000000..8fb7390 --- /dev/null +++ b/random_buildings/depends.txt @@ -0,0 +1,2 @@ +default +moretrees diff --git a/fill_chest.lua b/random_buildings/fill_chest.lua similarity index 100% rename from fill_chest.lua rename to random_buildings/fill_chest.lua diff --git a/init.lua b/random_buildings/init.lua similarity index 53% rename from init.lua rename to random_buildings/init.lua index 002f810..ee349f0 100644 --- a/init.lua +++ b/random_buildings/init.lua @@ -1,3 +1,4 @@ + dofile(minetest.get_modpath("random_buildings").."/random_buildings.lua"); dofile(minetest.get_modpath("random_buildings").."/random_buildings_build_chest.lua"); @@ -6,23 +7,14 @@ dofile(minetest.get_modpath("random_buildings").."/random_buildings_protect.lua" dofile(minetest.get_modpath("random_buildings").."/random_buildings_trader.lua"); dofile(minetest.get_modpath("random_buildings").."/random_buildings_trader_wood.lua"); dofile(minetest.get_modpath("random_buildings").."/random_buildings_trader_clay.lua"); + dofile(minetest.get_modpath("random_buildings").."/fill_chest.lua"); +-- contains scaffolding and placeholders for chests dofile(minetest.get_modpath("random_buildings").."/nodes.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_furniture.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_historic.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_straw.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_doorlike.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_roof.lua"); -dofile(minetest.get_modpath("random_buildings").."/nodes_barrel.lua"); -dofile(minetest.get_modpath("random_buildings").."/mobf_trader.lua"); dofile(minetest.get_modpath("random_buildings").."/spawn_lumberjack_houses.lua"); dofile(minetest.get_modpath("random_buildings").."/spawn_trader_clay_houses.lua"); dofile(minetest.get_modpath("random_buildings").."/random_buildings_import_farms.lua"); -minetest.register_alias("random_buildings:roof", "random_buildings:roof_straw"); -minetest.register_alias("random_buildings:roof_connector", "random_buildings:roof_connector_straw"); -minetest.register_alias("random_buildings:roof_flat", "random_buildings:roof_flat_straw"); - diff --git a/random_buildings/nodes.lua b/random_buildings/nodes.lua new file mode 100644 index 0000000..00f8091 --- /dev/null +++ b/random_buildings/nodes.lua @@ -0,0 +1,34 @@ + + + +--------------------------------------------------------------------------------------- +-- helper node that is used during construction of a house; scaffolding +--------------------------------------------------------------------------------------- + +minetest.register_node("random_buildings:support", { + description = "support structure for buildings", + tiles = {"random_buildings_support.png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + walkable = false, + climbable = true, + paramtype = "light", + drawtype = "plantlike", + + +-- tiles = {"scaffolding.png"}, +-- drawtype = "glasslike", + +}) + + +------------------------------------------------------------------------------------------------------------------------------ +-- crafting receipes +------------------------------------------------------------------------------------------------------------------------------ + +minetest.register_craft({ + output = "random_buildings:support", + recipe = { + {"default:stick", "", "default:stick", } + } +}) + diff --git a/random_buildings.lua b/random_buildings/random_buildings.lua similarity index 95% rename from random_buildings.lua rename to random_buildings/random_buildings.lua index 42ad5ac..b155741 100644 --- a/random_buildings.lua +++ b/random_buildings/random_buildings.lua @@ -259,7 +259,8 @@ print( 'start_pos: '..minetest.serialize( start_pos )..' building_name: '..tostr end -- remove support structure when removing the building - if( action==2 and node_is_there ~= nil and node_is_there.name ~= 'ignore' and node_is_there.name == 'random_buildings:support' ) then + if( action==2 and node_is_there ~= nil and node_is_there.name ~= 'ignore' + and ( node_is_there.name == 'random_buildings:support' or node_is_there.name == 'farming:soil_wet')) then minetest.env:remove_node( pos ); end @@ -810,6 +811,11 @@ end random_buildings.spawn_trader_at_building = function( pos, max, inhabitant ) + -- in order to spawn traders, the mod mobf_trader is required (that's what that mod is for) + if( minetest.get_modpath("mobf_trader") ~= nil ) then + return false; + end + local tpos = {x=pos.x, y=(pos.y+1), z=pos.z}; -- put the trader inside if( inhabitant == nil or inhabitant == "" ) then @@ -855,7 +861,7 @@ random_buildings.spawn_trader_at_building = function( pos, max, inhabitant ) tpos.y = tpos.y + 1; end print( "Location for trader: "..minetest.serialize( tpos )); - return random_buildings.spawn_trader( tpos, inhabitant ); + return mobf_trader_spawn_trader( tpos, inhabitant ); end @@ -936,64 +942,35 @@ random_buildings.convert_to_table = function( value, rotate ) if( count > 0 ) then -print( 'rotation: '..tostring( rotate )..' old min: '..minetest.serialize( min )..' old max: '..minetest.serialize( max )); + --print( 'rotation: '..tostring( rotate )..' old min: '..minetest.serialize( min )..' old max: '..minetest.serialize( max )); min.x = min.x - 1; --- min.z = min.z - 1; - -- make sure there is at least one row free in front of the entrance --- if( rotate==0 or rotate==2) then --- min.x = min.x - 1; --- else --- min.z = min.z - 1; --- end -print( 'rotation: '..tostring( rotate )..' tmp min: '..minetest.serialize( min )..' tmp max: '..minetest.serialize( max )); + --print( 'rotation: '..tostring( rotate )..' tmp min: '..minetest.serialize( min )..' tmp max: '..minetest.serialize( max )); -- the maximum might be affected by the offset as well max = { x=( tonumber(max.x) - tonumber( min.x)), y=( tonumber(max.y) - tonumber( min.y)), z=( tonumber(max.z) - tonumber( min.z)) }; + local mirror = 0; + if( rotate==1 ) then + mirror = 1; + end -- make sure all buildings begin at 0,0,0 for k,v in pairs( building_data.nodes ) do for i,p in ipairs( v.posx ) do building_data.nodes[ k ].posx[ i ] = {x=(p.x-min.x), y=(p.y-min.y), z=(p.z-min.z) }; end - building_data.nodes[ k ].p2 = random_buildings.transform_param2( tonumber(v.p2), rotate, 0, v.node ); -- mirroring is not required here + building_data.nodes[ k ].p2 = random_buildings.transform_param2( tonumber(v.p2), rotate, mirror, v.node ); -- mirroring is not required here end - ---[[ - - if( rotate ~= 0 ) then - --- if( rotate==1 or rotate==3 ) then --- max = { x=max.z, y=max.y, z=max.x}; --- end - - - for k,v in pairs( building_data.nodes ) do - for i,p in ipairs( v.posx ) do - local npos = random_buildings.transform_pos( { x = p.x, y = p.y, z = p.z }, {x=0,y=0,z=0}, max, 0, rotate ); - -- store the modified position - building_data.nodes[ k ].posx[ i ] = {x=(npos.x+1), y=npos.y, z=(npos.z+1) }; - - end - building_data.nodes[ k ].p2 = random_buildings.transform_param2( tonumber(v.p2), rotate, 0, v.node ); -- mirroring is not required here - end - end - - if( rotate==1 or rotate==3 ) then - min = { x=min.z, y=min.y, z=min.x}; - max = { x=max.z, y=max.y, z=max.x}; - end ---]] building_data.count = count; building_data.max = max; building_data.min = {x=0,y=0,z=0}; end -print( 'rotation: '..tostring( rotate )..' new min: '..minetest.serialize( min )..' new max: '..minetest.serialize( max )); + --print( 'rotation: '..tostring( rotate )..' new min: '..minetest.serialize( min )..' new max: '..minetest.serialize( max )); return building_data; end diff --git a/random_buildings_build_chest.lua b/random_buildings/random_buildings_build_chest.lua similarity index 76% rename from random_buildings_build_chest.lua rename to random_buildings/random_buildings_build_chest.lua index d301cee..23e99b5 100644 --- a/random_buildings_build_chest.lua +++ b/random_buildings/random_buildings_build_chest.lua @@ -42,23 +42,23 @@ random_buildings.update_needed_list = function( pos, step ) node_needed = 'doors:door_wood'; needed_in_step = 3; -- after the basic frame has been built - elseif( v.node == 'random_buildings:half_door' - or v.node == 'random_buildings:half_door_inverted' ) then + elseif( v.node == 'cottages:half_door' + or v.node == 'cottages:half_door_inverted' ) then needed_in_step = 3; - node_needed = 'random_buildings:half_door'; + node_needed = 'cottages:half_door'; - elseif( v.node == 'random_buildings:gate_open' - or v.node == 'random_buildings:gate_closed' ) then + elseif( v.node == 'cottages:gate_open' + or v.node == 'cottages:gate_closed' ) then needed_in_step = 3; - node_needed = 'random_buildings:gate_closed'; + node_needed = 'cottages:gate_closed'; - elseif( v.node == 'random_buildings:window_shutter_open' - or v.node == 'random_buildings:window_shutter_closed' ) then + elseif( v.node == 'cottages:window_shutter_open' + or v.node == 'cottages:window_shutter_closed' ) then needed_in_step = 3; - node_needed = 'random_buildings:window_shutter_closed'; + node_needed = 'cottages:window_shutter_closed'; -- for this we need a hoe elseif( v.node == 'farming:soil' @@ -93,77 +93,86 @@ random_buildings.update_needed_list = function( pos, step ) -- in the farm_tiny_?.we buildings, sandstone is used for the floor, and clay for the lower walls elseif( v.node == 'default:sandstone' or v.node == 'default:clay' - or v.node == 'random_buildings:straw_ground' ) then - node_needed = 'random_buildings:loam'; + or v.node == 'cottages:straw_ground' ) then + node_needed = 'cottages:loam'; needed_in_step = 1; -- for the various roof parts, we need straw; the roof can later be upgraded - elseif( v.node == 'random_buildings:roof' - or v.node == 'random_buildings:roof_connector' - or v.node == 'random_buildings:roof_flat' - or v.node == 'random_buildings:roof_straw' - or v.node == 'random_buildings:roof_connector_straw' - or v.node == 'random_buildings:roof_flat_straw' ) then + elseif( v.node == 'cottages:roof' + or v.node == 'cottages:roof_connector' + or v.node == 'cottages:roof_flat' + or v.node == 'cottages:roof_straw' + or v.node == 'cottages:roof_connector_straw' + or v.node == 'cottages:roof_flat_straw' ) then anz = math.ceil( anz/3 ); -- one straw bale can be turned into several roof parts - node_needed = 'random_buildings:straw_bale'; + node_needed = 'cottages:straw_bale'; needed_in_step = 2; + elseif( v.node == 'cottages:roof_wood' + or v.node == 'cottages:roof_connector_wood' + or v.node == 'cottages:roof_flat_wood' ) then + + anz = math.ceil( anz/2 ); -- one box can be turned into several roof parts + node_needed = 'default:wood'; + needed_in_step = 2; + + -- do not add this before the walls are standing... elseif( v.node == 'default:torch' ) then needed_in_step = 5; -- these chests are diffrent so that they can be filled differently by fill_chests.lua -- chests count as furniture and are added in the second step - elseif( v.node == 'random_buildings:chest_private' - or v.node == 'random_buildings:chest_work' - or v.node == 'random_buildings:chest_storage' ) then + elseif( v.node == 'cottages:chest_private' + or v.node == 'cottages:chest_work' + or v.node == 'cottages:chest_storage' ) then node_needed = 'default:chest'; needed_in_step = 5; -- furniture and outside decoration is nothing the future inhabitant needs immediately; it can be supplied after moving in - elseif( v.node == 'random_buildings:bench' - or v.node == 'random_buildings:table' - or v.node == 'random_buildings:shelf' - or v.node == 'random_buildings:washing' - or v.node == 'random_buildings:wagon_wheel' - or v.node == 'random_buildings:barrel' - or v.node == 'random_buildings:barrel_open' - or v.node == 'random_buildings:barrel_lying' - or v.node == 'random_buildings:barrel_lying_open' - or v.node == 'random_buildings:tub' ) then + elseif( v.node == 'cottages:bench' + or v.node == 'cottages:table' + or v.node == 'cottages:shelf' + or v.node == 'cottages:washing' + or v.node == 'cottages:wagon_wheel' + or v.node == 'cottages:barrel' + or v.node == 'cottages:barrel_open' + or v.node == 'cottages:barrel_lying' + or v.node == 'cottages:barrel_lying_open' + or v.node == 'cottages:tub' ) then needed_in_step = 6; -- at first, a simple straw mat is enough for the NPC to sleep on - and that can be created from straw - elseif( v.node == 'random_buildings:bed_head' - or v.node == 'random_buildings:bed_foot' - or v.node == 'random_buildings:sleeping_mat' - or v.node == 'random_buildings:straw_mat' ) then + elseif( v.node == 'cottages:bed_head' + or v.node == 'cottages:bed_foot' + or v.node == 'cottages:sleeping_mat' + or v.node == 'cottages:straw_mat' ) then - if( step == 4 or v.node=='random_buildings:straw_mat') then - node_needed = 'random_buildings:straw_mat'; - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:staw_mat'; - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:staw_mat'; - replacements[ 'random_buildings:sleeping_mat'] = 'random_buildings:staw_mat'; - replacements[ 'random_buildings:straw_mat' ] = 'random_buildings:staw_mat'; + if( step == 4 or v.node=='cottages:straw_mat') then + node_needed = 'cottages:straw_mat'; + replacements[ 'cottages:bed_head' ] = 'cottages:staw_mat'; + replacements[ 'cottages:bed_foot' ] = 'cottages:staw_mat'; + replacements[ 'cottages:sleeping_mat'] = 'cottages:staw_mat'; + replacements[ 'cottages:straw_mat' ] = 'cottages:staw_mat'; needed_in_step = 4; - elseif( step == 5 or v.node == 'random_buildings:sleeping_mat') then - node_needed = 'random_buildings:sleeping_mat'; - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:sleeping_mat'; - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:sleeping_mat'; - replacements[ 'random_buildings:sleeping_mat'] = 'random_buildings:sleeping_mat'; + elseif( step == 5 or v.node == 'cottages:sleeping_mat') then + node_needed = 'cottages:sleeping_mat'; + replacements[ 'cottages:bed_head' ] = 'cottages:sleeping_mat'; + replacements[ 'cottages:bed_foot' ] = 'cottages:sleeping_mat'; + replacements[ 'cottages:sleeping_mat'] = 'cottages:sleeping_mat'; needed_in_step = 5; elseif( step == 6 ) then node_needed = v.node; - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:bed_head'; - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:bed_foot'; + replacements[ 'cottages:bed_head' ] = 'cottages:bed_head'; + replacements[ 'cottages:bed_foot' ] = 'cottages:bed_foot'; needed_in_step = 6; else anz = 0; end -- a basic house has fence posts as windows; glass panes are a later upgrade - elseif( v.node == 'random_buildings:glass_pane' + elseif( v.node == 'cottages:glass_pane' or v.node == 'default:fence_wood' ) then node_needed = 'default:fence_wood'; needed_in_step = 2; @@ -366,7 +375,8 @@ random_buildings.update_formspec = function( pos, page, player ) local result = minetest.build_scaffolding( pos, player, building_name ); if( not( result ) or result.status ~= 'ok' ) then - meta:set_string( 'current_path', minetest.serialize( {} )); + meta:set_string( 'current_path', minetest.serialize( {} )); + meta:set_string( 'building_name', ''); random_buildings.update_formspec( pos, 'main', player ); return; end @@ -491,6 +501,11 @@ random_buildings.upgrade_building = function( pos, player, old_material, new_mat local rotate = meta:get_int( 'rotate' ); local mirror = meta:get_int( 'mirror' ); + if( not( random_buildings.building[ building_name ] )) then + minetest.chat_send_player( player:get_player_name(), 'Sorry. This building type is not known. Changing it is not possible.'); + return; + end + local replacements_orig = minetest.deserialize( meta:get_string( 'replacements')); local replacements = {}; replacements[ old_material ] = new_material; @@ -542,7 +557,7 @@ random_buildings.on_receive_fields = function(pos, formname, fields, player) local mirror = meta:get_int( 'mirror' ); local platform_materials = {}; local replacements = minetest.deserialize( meta:get_string( 'replacements' )); - -- action ist hier remove + -- action is remove in this case random_buildings.build_building( start_pos, building_name, rotate, mirror, platform_materials, replacements, nil, 2, minetest.serialize( pos ) ); -- reset the needed materials in the building chest @@ -556,62 +571,62 @@ random_buildings.on_receive_fields = function(pos, formname, fields, player) -- chalk the loam to make it white elseif( fields.make_white ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'default:clay' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'default:clay' ); random_buildings.upgrade_building( pos, player, 'default:clay', 'default:clay' ); -- turn chalked loam into brick elseif( fields.make_brick or fields.make_white) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'default:brick' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'default:brick' ); random_buildings.upgrade_building( pos, player, 'default:clay', 'default:brick' ); -- turn it into stone... elseif( fields.make_stone ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'default:stone' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'default:stone' ); random_buildings.upgrade_building( pos, player, 'default:clay', 'default:stone' ); -- turn it into cobble elseif( fields.make_cobble ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'default:cobble' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'default:cobble' ); random_buildings.upgrade_building( pos, player, 'default:clay', 'default:cobble' ); elseif( fields.make_loam ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'random_buildings:loam' ); - random_buildings.upgrade_building( pos, player, 'default:clay', 'random_buildings:loam' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'cottages:loam' ); + random_buildings.upgrade_building( pos, player, 'default:clay', 'cottages:loam' ); elseif( fields.make_wood ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:loam', 'default:wood' ); + random_buildings.upgrade_building( pos, player, 'cottages:loam', 'default:wood' ); random_buildings.upgrade_building( pos, player, 'default:clay', 'default:wood' ); elseif( fields.roof_straw ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_straw', 'random_buildings:roof_straw' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_flat_straw', 'random_buildings:roof_flat_straw' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_connector_straw', 'random_buildings:roof_connector_straw' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_straw', 'cottages:roof_straw' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_flat_straw', 'cottages:roof_flat_straw' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_connector_straw', 'cottages:roof_connector_straw' ); elseif( fields.roof_tree ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_straw', 'random_buildings:roof_wood' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_flat_straw', 'random_buildings:roof_flat_wood' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_connector_straw', 'random_buildings:roof_connector_wood' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_straw', 'cottages:roof_wood' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_flat_straw', 'cottages:roof_flat_wood' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_connector_straw', 'cottages:roof_connector_wood' ); elseif( fields.roof_black ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_straw', 'random_buildings:roof_black' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_flat_straw', 'random_buildings:roof_flat_black' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_connector_straw', 'random_buildings:roof_connector_black' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_straw', 'cottages:roof_black' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_flat_straw', 'cottages:roof_flat_black' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_connector_straw', 'cottages:roof_connector_black' ); elseif( fields.roof_red ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_straw', 'random_buildings:roof_red' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_flat_straw', 'random_buildings:roof_flat_red' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_connector_straw', 'random_buildings:roof_connector_red' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_straw', 'cottages:roof_red' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_flat_straw', 'cottages:roof_flat_red' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_connector_straw', 'cottages:roof_connector_red' ); elseif( fields.roof_brown ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_straw', 'random_buildings:roof_brown' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_flat_straw', 'random_buildings:roof_flat_brown' ); - random_buildings.upgrade_building( pos, player, 'random_buildings:roof_connector_straw', 'random_buildings:roof_connector_brown' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_straw', 'cottages:roof_brown' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_flat_straw', 'cottages:roof_flat_brown' ); + random_buildings.upgrade_building( pos, player, 'cottages:roof_connector_straw', 'cottages:roof_connector_brown' ); elseif( fields.make_glass ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:glass_pane', 'random_buildings:glass_pane' ); + random_buildings.upgrade_building( pos, player, 'cottages:glass_pane', 'cottages:glass_pane' ); elseif( fields.make_noglass ) then - random_buildings.upgrade_building( pos, player, 'random_buildings:glass_pane', 'default:fence_wood' ); + random_buildings.upgrade_building( pos, player, 'cottages:glass_pane', 'default:fence_wood' ); end @@ -676,31 +691,31 @@ random_buildings.on_metadata_inventory_put = function( pos, listname, index, sta -- straw is good for a lot of things! (mostly roof and beds) - if( input == 'random_buildings:straw_bale' ) then + if( input == 'cottages:straw_bale' ) then - replacements[ 'random_buildings:roof' ] = 'random_buildings:roof_straw'; - replacements[ 'random_buildings:roof_connector' ] = 'random_buildings:roof_connector_straw'; - replacements[ 'random_buildings:roof_flat' ] = 'random_buildings:roof_flat_straw'; - replacements[ 'random_buildings:roof_straw' ] = 'random_buildings:roof_straw'; - replacements[ 'random_buildings:roof_connector_straw'] = 'random_buildings:roof_connector_straw'; - replacements[ 'random_buildings:roof_flat_straw' ] = 'random_buildings:roof_flat_straw'; + replacements[ 'cottages:roof' ] = 'cottages:roof_straw'; + replacements[ 'cottages:roof_connector' ] = 'cottages:roof_connector_straw'; + replacements[ 'cottages:roof_flat' ] = 'cottages:roof_flat_straw'; + replacements[ 'cottages:roof_straw' ] = 'cottages:roof_straw'; + replacements[ 'cottages:roof_connector_straw'] = 'cottages:roof_connector_straw'; + replacements[ 'cottages:roof_flat_straw' ] = 'cottages:roof_flat_straw'; - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:straw_mat'; - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:straw_mat'; - replacements[ 'random_buildings:sleeping_mat' ] = 'random_buildings:straw_mat'; - replacements[ 'random_buildings:straw_mat' ] = 'random_buildings:straw_mat'; + replacements[ 'cottages:bed_head' ] = 'cottages:straw_mat'; + replacements[ 'cottages:bed_foot' ] = 'cottages:straw_mat'; + replacements[ 'cottages:sleeping_mat' ] = 'cottages:straw_mat'; + replacements[ 'cottages:straw_mat' ] = 'cottages:straw_mat'; - elseif( input == 'random_buildings:sleeping_mat' ) then + elseif( input == 'cottages:sleeping_mat' ) then - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:sleeping_mat'; - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:sleeping_mat'; - replacements[ 'random_buildings:sleeping_mat' ] = 'random_buildings:sleeping_mat'; + replacements[ 'cottages:bed_head' ] = 'cottages:sleeping_mat'; + replacements[ 'cottages:bed_foot' ] = 'cottages:sleeping_mat'; + replacements[ 'cottages:sleeping_mat' ] = 'cottages:sleeping_mat'; - elseif( input == 'random_buildings:bed_head' ) then - replacements[ 'random_buildings:bed_head' ] = 'random_buildings:bed_head'; + elseif( input == 'cottages:bed_head' ) then + replacements[ 'cottages:bed_head' ] = 'cottages:bed_head'; - elseif( input == 'random_buildings:bed_foot' ) then - replacements[ 'random_buildings:bed_foot' ] = 'random_buildings:bed_foot'; + elseif( input == 'cottages:bed_foot' ) then + replacements[ 'cottages:bed_foot' ] = 'cottages:bed_foot'; -- wooden slabs and stairs are included in the wood elseif( input == 'default:wood' ) then @@ -720,7 +735,7 @@ random_buildings.on_metadata_inventory_put = function( pos, listname, index, sta elseif( input == 'default:fence_wood' ) then replacements[ 'default:fence_wood' ] = 'default:fence_wood'; - replacements[ 'random_buildings:glass_pane' ] = 'default:fence_wood'; + replacements[ 'cottages:glass_pane' ] = 'default:fence_wood'; -- there are four nodes representing doors - replace them all elseif( input == 'doors:door_wood' ) then @@ -749,37 +764,38 @@ random_buildings.on_metadata_inventory_put = function( pos, listname, index, sta -- TODO: remember the trader entity random_buildings.spawn_trader_at_building( start_pos, max, typ..'_farmer' ); - replacements[ 'farming:soil' ] = 'farming:soil'; - replacements[ 'farming:soil_wet' ] = 'farming:soil'; -- will turn into wet soil when water is present + replacements[ 'farming:soil' ] = 'farming:soil_wet'; + replacements[ 'farming:soil_wet' ] = 'farming:soil_wet'; -- makes it easier for protection replacements[ 'farming:cotton' ] = 'farming:'..typ..'_1'; -- seeds need to grow manually replacements[ 'farming:cotton_1' ] = 'farming:'..typ..'_1'; replacements[ 'farming:cotton_2' ] = 'farming:'..typ..'_1'; replacements[ 'farming:cotton_3' ] = 'farming:'..typ..'_1'; - elseif( input == 'random_buildings:half_door' - or input == 'random_buildings:half_door_inverted' ) then + elseif( input == 'cottages:half_door' + or input == 'cottages:half_door_inverted' ) then - replacements[ 'random_buildings:half_door_inverted' ] = 'random_buildings:half_door_inverted'; - replacements[ 'random_buildings:half_door' ] = 'random_buildings:half_door'; + replacements[ 'cottages:half_door_inverted' ] = 'cottages:half_door_inverted'; + replacements[ 'cottages:half_door' ] = 'cottages:half_door'; - elseif( input == 'random_buildings:gate_open' - or input == 'random_buildings:gate_closed' ) then + elseif( input == 'cottages:gate_open' + or input == 'cottages:gate_closed' ) then - replacements[ 'random_buildings:gate_open' ] = 'random_buildings:gate_open'; - replacements[ 'random_buildings:gate_closed' ] = 'random_buildings:gate_closed'; + replacements[ 'cottages:gate_open' ] = 'cottages:gate_open'; + replacements[ 'cottages:gate_closed' ] = 'cottages:gate_closed'; - elseif( input == 'random_buildings:window_shutter_open' - or input == 'random_buildings:window_shutter_closed' ) then + elseif( input == 'cottages:window_shutter_open' + or input == 'cottages:window_shutter_closed' ) then - replacements[ 'random_buildings:window_shutter_open' ] = 'random_buildings:window_shutter_open'; - replacements[ 'random_buildings:window_shutter_closed'] = 'random_buildings:window_shutter_closed'; + replacements[ 'cottages:window_shutter_open' ] = 'cottages:window_shutter_open'; + replacements[ 'cottages:window_shutter_closed'] = 'cottages:window_shutter_closed'; -- we got water! elseif( input == 'bucket:bucket_water' ) then replacements[ 'default:water_source' ] = 'default:water_source'; + replacements[ 'farming:soil' ] = 'farming:soil_wet'; -- so that the protection can work -- lets hope the house is ready for the lava... elseif( input == 'bucket:bucket_lava' ) then @@ -787,26 +803,26 @@ random_buildings.on_metadata_inventory_put = function( pos, listname, index, sta replacements[ 'default:lava_source' ] = 'default:lava_source'; -- this is special for the farm_*.we buildings - elseif( input == 'random_buildings:loam' ) then + elseif( input == 'cottages:loam' ) then - replacements[ 'default:sandstone' ] = 'random_buildings:loam'; - replacements[ 'default:clay' ] = 'random_buildings:loam'; - replacements[ 'random_buildings:straw_ground' ] = 'random_buildings:loam'; - replacements[ 'random_buildings:loam' ] = 'random_buildings:loam'; + replacements[ 'default:sandstone' ] = 'cottages:loam'; + replacements[ 'default:clay' ] = 'cottages:loam'; + replacements[ 'cottages:straw_ground' ] = 'cottages:loam'; + replacements[ 'cottages:loam' ] = 'cottages:loam'; -- ...and normal chests replace the privat/work/storage chests that are special for npc elseif( input == 'default:chest' ) then - replacements[ 'random_buildings:chest_private'] = 'random_buildings:chest_private'; - replacements[ 'random_buildings:chest_work' ] = 'random_buildings:chest_work' ; - replacements[ 'random_buildings:chest_storage'] = 'random_buildings:chest_storage'; + replacements[ 'cottages:chest_private'] = 'cottages:chest_private'; + replacements[ 'cottages:chest_work' ] = 'cottages:chest_work' ; + replacements[ 'cottages:chest_storage'] = 'cottages:chest_storage'; - elseif( input == 'random_buildings:roof' ) then - replacements[ 'random_buildings:roof' ] = 'random_buildings:roof_straw'; - elseif( input == 'random_buildings:roof_flat' ) then - replacements[ 'random_buildings:roof_flat' ] = 'random_buildings:roof_flat_straw'; - elseif( input == 'random_buildings:roof_connector' ) then - replacements[ 'random_buildings:roof_connector' ] = 'random_buildings:roof_connector_straw'; + elseif( input == 'cottages:roof' ) then + replacements[ 'cottages:roof' ] = 'cottages:roof_straw'; + elseif( input == 'cottages:roof_flat' ) then + replacements[ 'cottages:roof_flat' ] = 'cottages:roof_flat_straw'; + elseif( input == 'cottages:roof_connector' ) then + replacements[ 'cottages:roof_connector' ] = 'cottages:roof_connector_straw'; -- we got normal input that can be used directly elseif( replacements_orig[ input ]=='random_buildings:support' ) then diff --git a/random_buildings/random_buildings_import_farms.lua b/random_buildings/random_buildings_import_farms.lua new file mode 100644 index 0000000..72c1431 --- /dev/null +++ b/random_buildings/random_buildings_import_farms.lua @@ -0,0 +1,34 @@ + + +print( "[MOD random_buildings] Importing lumberjack houses..."); +for i=1,8 do + random_buildings.import_building( "haus"..tostring(i), {'trader', 'lumberjack', 'haus'..tostring(i)}, 0); +end + + +print( "[MOD random_buildings] Importing clay trader houses..."); +for i=1,5 do + random_buildings.import_building( "trader_clay_"..tostring(i), {'trader', 'clay', 'trader_clay_'..tostring(i)}, 0); +end + +print( "[MOD random_buildings] Importing farm houses..."); + + random_buildings.import_building( "farm_tiny_1", {'medieval','small farm', 'farm_tiny_1'}, 0 ); + random_buildings.import_building( "farm_tiny_2", {'medieval','small farm', 'farm_tiny_2'}, 0 ); + random_buildings.import_building( "farm_tiny_3", {'medieval','small farm', 'farm_tiny_3'}, 2 ); + random_buildings.import_building( "farm_tiny_4", {'medieval','small farm', 'farm_tiny_4'}, 3 ); + random_buildings.import_building( "farm_tiny_5", {'medieval','small farm', 'farm_tiny_5'}, 3 ); + random_buildings.import_building( "farm_tiny_6", {'medieval','small farm', 'farm_tiny_6'}, 1 ); + random_buildings.import_building( "farm_tiny_7", {'medieval','small farm', 'farm_tiny_7'}, 1 ); + +-- TODO: equip with window shutters etc. +for i,v in ipairs( {'wood_ernhaus','ernhaus_long_roof','ernhaus_second_floor','small_three_stories','hakenhof','zweiseithof'} ) do + random_buildings.import_building( "farm_"..v, {'medieval','full farm', 'farm_'..v}, 0); +end + +-- TODO: more buildings needed +print( "[MOD random_buildings] Importing infrastructure buildings for villages..."); + random_buildings.import_building( "infrastructure_taverne_1", {'medieval','tavern', 'infrastructure_taverne_1'}, 3 ); + + random_buildings.import_building( "hut_1", {'medieval','small huts', 'hut_1'}, 'hut_1', 0 ); + diff --git a/random_buildings/random_buildings_protect.lua b/random_buildings/random_buildings_protect.lua new file mode 100644 index 0000000..d7ee496 --- /dev/null +++ b/random_buildings/random_buildings_protect.lua @@ -0,0 +1,51 @@ + + + + +random_buildings.orig_node_dig = minetest.node_dig; +function minetest.node_dig(pos, node, digger) + + local meta = {}; + + -- if it is a plant from farming, not the plant, but the soil beneath is owned + if( node ~= nil and string.find( node.name, 'farming' ) ~= nil ) then + meta = minetest.env:get_meta( {x=pos.x, y=(pos.y-1), z=pos.z} ); + else + meta = minetest.env:get_meta( pos ); + end + + if( meta ) then + + local owner_info = meta:get_string( 'owner_info'); + if( owner_info ~= nil and owner_info ~= '' ) then + + local chest_pos = minetest.deserialize( owner_info ); + + local chest_node = minetest.env:get_node( chest_pos ); + + if( chest_node == nil or chest_node.name == 'ignore' ) then + minetest.chat_send_player(digger:get_player_name(), 'This building is owned by someone. '.. + 'Please wait a moment and dig this node again to find out by whom it is owned.'); + return false; + end + + local chest_meta = minetest.env:get_meta( chest_pos ); + local owner_name = chest_meta:get_string( 'owner' ); + local village = chest_meta:get_string( 'village' ); + local village_pos = minetest.deserialize( chest_meta:get_string( 'village_pos' )); + + +-- TODO: check if a liscense is in the inv of the player + minetest.chat_send_player(digger:get_player_name(), 'This building is owned by '..( owner_name or ' (someone) ').. + ', who lives in the village '..( village or '(unknown)' ).. + '. You need a special building modification liscence - obtainable at the village center at '.. + minetest.pos_to_string( {x=village_pos.x,y=village_pos.y,z=village_pos.z} ).. +-- ..minetest.pos_to_string( minetest.deserialize( village_pos or {})) + ' - in order to remove this node.'); --..' chest_pos: '..tostring( minetest.serialize( chest_pos ))); + return false; + end + end + + return random_buildings.orig_node_dig(pos, node, digger); +end + diff --git a/random_buildings_trader.lua b/random_buildings/random_buildings_trader.lua similarity index 100% rename from random_buildings_trader.lua rename to random_buildings/random_buildings_trader.lua diff --git a/random_buildings_trader_clay.lua b/random_buildings/random_buildings_trader_clay.lua similarity index 100% rename from random_buildings_trader_clay.lua rename to random_buildings/random_buildings_trader_clay.lua diff --git a/random_buildings_trader_wood.lua b/random_buildings/random_buildings_trader_wood.lua similarity index 100% rename from random_buildings_trader_wood.lua rename to random_buildings/random_buildings_trader_wood.lua diff --git a/schems/cow_trader_1.we b/random_buildings/schems/cow_trader_1.we similarity index 100% rename from schems/cow_trader_1.we rename to random_buildings/schems/cow_trader_1.we diff --git a/random_buildings/schems/farm_ernhaus_long_roof.we b/random_buildings/schems/farm_ernhaus_long_roof.we new file mode 100644 index 0000000..2b7dc29 --- /dev/null +++ b/random_buildings/schems/farm_ernhaus_long_roof.we @@ -0,0 +1,916 @@ +3 5 3 cottages:roof_straw 157 1 +3 5 4 cottages:roof_straw 141 1 +3 5 5 cottages:roof_straw 157 1 +3 5 6 cottages:roof_straw 173 1 +3 5 7 cottages:roof_straw 157 1 +3 5 8 cottages:roof_straw 141 1 +3 5 9 cottages:roof_straw 141 1 +3 5 10 cottages:roof_straw 157 1 +3 5 11 cottages:roof_straw 173 1 +3 5 12 cottages:roof_straw 157 1 +3 5 13 cottages:roof_straw 141 1 +3 5 14 cottages:roof_straw 157 1 +3 5 15 cottages:roof_straw 173 1 +3 5 16 cottages:roof_straw 157 1 +3 5 17 cottages:roof_straw 157 1 +3 5 18 cottages:roof_straw 173 1 +3 5 19 cottages:roof_straw 157 1 +3 5 20 cottages:roof_straw 157 1 +4 1 4 stairs:slab_cobble 156 0 +4 1 5 stairs:slab_cobble 172 0 +4 1 6 stairs:slab_cobble 188 0 +4 1 7 stairs:slab_cobble 172 0 +4 1 8 stairs:slab_cobble 156 0 +4 1 9 stairs:slab_cobble 156 0 +4 1 10 stairs:slab_cobble 172 0 +4 1 11 stairs:slab_cobble 188 0 +4 1 12 stairs:slab_cobble 172 0 +4 1 13 stairs:slab_cobble 156 0 +4 1 14 stairs:slab_cobble 172 0 +4 1 15 stairs:slab_cobble 188 0 +4 1 16 stairs:slab_cobble 172 0 +4 1 17 stairs:slab_cobble 172 0 +4 1 18 stairs:slab_cobble 188 0 +4 1 19 stairs:slab_cobble 172 0 +4 3 6 default:torch 0 2 +4 3 11 default:torch 0 2 +4 3 15 default:torch 0 2 +4 3 18 default:torch 0 2 +4 6 3 cottages:roof_straw 173 1 +4 6 4 cottages:roof_straw 157 1 +4 6 5 cottages:roof_straw 157 1 +4 6 6 cottages:roof_straw 173 1 +4 6 7 cottages:roof_straw 157 1 +4 6 8 cottages:roof_straw 141 1 +4 6 9 cottages:roof_straw 141 1 +4 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173 3 +14 4 6 cottages:roof_connector_straw 173 3 +14 4 7 cottages:roof_connector_straw 157 3 +14 4 8 cottages:roof_connector_straw 141 3 +14 4 9 cottages:roof_connector_straw 125 3 +14 4 10 cottages:roof_connector_straw 125 3 +14 4 11 cottages:roof_connector_straw 141 3 +14 4 12 cottages:roof_connector_straw 157 3 +14 4 13 cottages:roof_connector_straw 173 3 +14 4 14 cottages:roof_connector_straw 189 3 +14 4 15 cottages:roof_connector_straw 173 3 +14 4 16 cottages:roof_connector_straw 157 3 +14 4 17 cottages:roof_connector_straw 173 3 +14 4 18 cottages:roof_connector_straw 173 3 +14 4 19 cottages:roof_connector_straw 173 3 +14 4 20 cottages:roof_straw 189 3 +15 2 6 default:torch 0 3 +15 2 18 default:torch 0 3 +15 3 3 cottages:roof_straw 172 3 +15 3 4 cottages:roof_straw 173 3 +15 3 5 cottages:roof_straw 189 3 +15 3 6 cottages:roof_straw 205 3 +15 3 7 cottages:roof_straw 189 3 +15 3 8 cottages:roof_straw 173 3 +15 3 9 cottages:roof_straw 157 3 +15 3 10 cottages:roof_straw 141 3 +15 3 11 cottages:roof_straw 125 3 +15 3 12 cottages:roof_straw 125 3 +15 3 13 cottages:roof_straw 141 3 +15 3 14 cottages:roof_straw 157 3 +15 3 15 cottages:roof_straw 173 3 +15 3 16 cottages:roof_straw 173 3 +15 3 17 cottages:roof_straw 189 3 +15 3 18 cottages:roof_straw 205 3 +15 3 19 cottages:roof_straw 189 3 +15 3 20 cottages:roof_straw 189 3 diff --git a/schems/farm_ernhaus_second_floor.we b/random_buildings/schems/farm_ernhaus_second_floor.we similarity index 52% rename from schems/farm_ernhaus_second_floor.we rename to random_buildings/schems/farm_ernhaus_second_floor.we index 4218f71..10cbc95 100644 --- a/schems/farm_ernhaus_second_floor.we +++ b/random_buildings/schems/farm_ernhaus_second_floor.we @@ -1,33 +1,33 @@ 2 2 4 default:torch 0 2 2 2 7 default:torch 0 2 -2 3 3 random_buildings:roof_flat 189 1 -2 3 4 random_buildings:roof_flat 205 1 -2 3 5 random_buildings:roof_flat 189 1 -2 3 6 random_buildings:roof_flat 189 1 -2 3 7 random_buildings:roof_flat 205 1 -2 3 8 random_buildings:roof_flat 189 1 +2 3 3 cottages:roof_flat_straw 189 1 +2 3 4 cottages:roof_flat_straw 205 1 +2 3 5 cottages:roof_flat_straw 189 1 +2 3 6 cottages:roof_flat_straw 189 1 +2 3 7 cottages:roof_flat_straw 205 1 +2 3 8 cottages:roof_flat_straw 189 1 3 1 4 default:fence_wood 189 0 3 1 7 default:fence_wood 189 0 3 2 4 default:fence_wood 189 0 3 2 7 default:fence_wood 189 0 -3 3 3 random_buildings:roof 173 1 -3 3 4 random_buildings:roof_connector 189 1 -3 3 5 random_buildings:roof 173 1 -3 3 6 random_buildings:roof 173 1 -3 3 7 random_buildings:roof_connector 189 1 -3 3 8 random_buildings:roof 173 1 -4 4 3 random_buildings:roof_flat 157 1 -4 4 4 random_buildings:roof_flat 173 1 -4 4 5 random_buildings:roof_flat 173 1 -4 4 6 random_buildings:roof_flat 157 1 -4 4 7 random_buildings:roof_flat 157 1 -4 4 8 random_buildings:roof_flat 157 1 -5 4 3 random_buildings:roof 173 1 -5 4 4 random_buildings:roof 189 1 -5 4 5 random_buildings:roof 189 1 -5 4 6 random_buildings:roof 173 1 -5 4 7 random_buildings:roof 157 1 -5 4 8 random_buildings:roof 173 1 +3 3 3 cottages:roof_straw 173 1 +3 3 4 cottages:roof_connector_straw 189 1 +3 3 5 cottages:roof_straw 173 1 +3 3 6 cottages:roof_straw 173 1 +3 3 7 cottages:roof_connector_straw 189 1 +3 3 8 cottages:roof_straw 173 1 +4 4 3 cottages:roof_flat_straw 157 1 +4 4 4 cottages:roof_flat_straw 173 1 +4 4 5 cottages:roof_flat_straw 173 1 +4 4 6 cottages:roof_flat_straw 157 1 +4 4 7 cottages:roof_flat_straw 157 1 +4 4 8 cottages:roof_flat_straw 157 1 +5 4 3 cottages:roof_straw 173 1 +5 4 4 cottages:roof_straw 189 1 +5 4 5 cottages:roof_straw 189 1 +5 4 6 cottages:roof_straw 173 1 +5 4 7 cottages:roof_straw 157 1 +5 4 8 cottages:roof_straw 173 1 5 6 5 default:torch 15 2 5 6 9 default:torch 15 2 5 6 12 default:torch 15 2 @@ -36,14 +36,14 @@ 6 1 6 stairs:slab_wood 154 0 6 1 8 stairs:slab_cobble 172 0 6 1 11 stairs:slab_cobble 173 0 -6 1 13 random_buildings:bench 173 1 -6 1 14 random_buildings:bench 173 1 -6 1 15 random_buildings:bench 189 1 +6 1 13 cottages:bench 173 1 +6 1 14 cottages:bench 173 1 +6 1 15 cottages:bench 189 1 6 3 4 default:torch 0 2 6 3 9 default:torch 0 2 6 3 12 default:torch 0 2 6 3 15 default:torch 0 2 -6 4 3 random_buildings:roof 188 3 +6 4 3 cottages:roof_straw 188 3 6 4 4 default:tree 0 0 6 4 5 default:wood 0 0 6 4 6 default:wood 0 0 @@ -58,48 +58,48 @@ 6 4 15 default:wood 0 0 6 4 16 default:tree 0 0 6 5 4 default:tree 0 0 -6 5 5 default:clay 0 0 -6 5 6 default:clay 0 0 +6 5 5 cottages:loam 0 0 +6 5 6 cottages:loam 0 0 6 5 7 default:tree 0 0 -6 5 8 default:clay 0 0 -6 5 9 default:clay 0 0 +6 5 8 cottages:loam 0 0 +6 5 9 cottages:loam 0 0 6 5 10 default:tree 0 0 -6 5 11 default:clay 0 0 -6 5 12 default:clay 0 0 +6 5 11 cottages:loam 0 0 +6 5 12 cottages:loam 0 0 6 5 13 default:tree 0 0 -6 5 14 default:clay 0 0 -6 5 15 default:clay 0 0 +6 5 14 cottages:loam 0 0 +6 5 15 cottages:loam 0 0 6 5 16 default:tree 0 0 6 6 4 default:tree 0 0 -6 6 5 default:clay 0 0 +6 6 5 cottages:loam 0 0 6 6 6 default:fence_wood 189 0 6 6 7 default:tree 0 0 6 6 8 default:fence_wood 189 0 -6 6 9 default:clay 0 0 +6 6 9 cottages:loam 0 0 6 6 10 default:tree 0 0 6 6 11 default:glass 189 0 -6 6 12 default:clay 0 0 +6 6 12 cottages:loam 0 0 6 6 13 default:tree 0 0 6 6 14 default:glass 189 0 -6 6 15 default:clay 0 0 +6 6 15 cottages:loam 0 0 6 6 16 default:tree 0 0 -6 7 2 random_buildings:roof 157 1 -6 7 3 random_buildings:roof 173 1 -6 7 4 random_buildings:roof_connector 173 1 -6 7 5 random_buildings:roof_connector 189 1 -6 7 6 random_buildings:roof_connector 173 1 -6 7 7 random_buildings:roof_connector 157 1 -6 7 8 random_buildings:roof_connector 173 1 -6 7 9 random_buildings:roof_connector 189 1 -6 7 10 random_buildings:roof_connector 173 1 -6 7 11 random_buildings:roof_connector 173 1 -6 7 12 random_buildings:roof_connector 189 1 -6 7 13 random_buildings:roof_connector 173 1 -6 7 14 random_buildings:roof_connector 173 1 -6 7 15 random_buildings:roof_connector 189 1 -6 7 16 random_buildings:roof_connector 189 1 -6 7 17 random_buildings:roof_connector 205 1 -6 7 18 random_buildings:roof 189 1 +6 7 2 cottages:roof_straw 157 1 +6 7 3 cottages:roof_straw 173 1 +6 7 4 cottages:roof_connector_straw 173 1 +6 7 5 cottages:roof_connector_straw 189 1 +6 7 6 cottages:roof_connector_straw 173 1 +6 7 7 cottages:roof_connector_straw 157 1 +6 7 8 cottages:roof_connector_straw 173 1 +6 7 9 cottages:roof_connector_straw 189 1 +6 7 10 cottages:roof_connector_straw 173 1 +6 7 11 cottages:roof_connector_straw 173 1 +6 7 12 cottages:roof_connector_straw 189 1 +6 7 13 cottages:roof_connector_straw 173 1 +6 7 14 cottages:roof_connector_straw 173 1 +6 7 15 cottages:roof_connector_straw 189 1 +6 7 16 cottages:roof_connector_straw 189 1 +6 7 17 cottages:roof_connector_straw 205 1 +6 7 18 cottages:roof_straw 189 1 7 1 4 default:cobble 0 0 7 1 5 default:cobble 0 0 7 1 6 default:cobble 0 0 @@ -116,84 +116,84 @@ 7 2 4 default:tree 0 0 7 2 7 default:tree 0 0 7 2 8 doors:door_wood_b_1 171 1 -7 2 9 default:clay 0 0 +7 2 9 cottages:loam 0 0 7 2 10 default:tree 0 0 7 2 11 doors:door_wood_b_1 172 1 -7 2 12 default:clay 0 0 +7 2 12 cottages:loam 0 0 7 2 13 default:tree 0 0 -7 2 14 default:clay 0 0 -7 2 15 default:clay 0 0 +7 2 14 cottages:loam 0 0 +7 2 15 cottages:loam 0 0 7 2 16 default:tree 0 0 7 3 4 default:tree 0 0 7 3 7 default:tree 0 0 7 3 8 doors:door_wood_t_1 187 1 -7 3 9 default:clay 0 0 +7 3 9 cottages:loam 0 0 7 3 10 default:tree 0 0 7 3 11 doors:door_wood_t_1 188 1 -7 3 12 default:clay 0 0 +7 3 12 cottages:loam 0 0 7 3 13 default:tree 0 0 7 3 14 default:glass 188 0 -7 3 15 default:clay 0 0 +7 3 15 cottages:loam 0 0 7 3 16 default:tree 0 0 7 4 4 default:tree 0 0 -7 4 5 default:clay 0 0 -7 4 6 default:clay 0 0 +7 4 5 cottages:loam 0 0 +7 4 6 cottages:loam 0 0 7 4 7 default:tree 0 0 -7 4 8 default:clay 0 0 -7 4 9 default:clay 0 0 +7 4 8 cottages:loam 0 0 +7 4 9 cottages:loam 0 0 7 4 10 default:tree 0 0 -7 4 11 default:clay 0 0 -7 4 12 default:clay 0 0 +7 4 11 cottages:loam 0 0 +7 4 12 cottages:loam 0 0 7 4 13 default:tree 0 0 -7 4 14 default:clay 0 0 -7 4 15 default:clay 0 0 +7 4 14 cottages:loam 0 0 +7 4 15 cottages:loam 0 0 7 4 16 default:tree 0 0 -7 5 4 default:clay 0 0 +7 5 4 cottages:loam 0 0 7 5 10 default:wood 0 0 -7 5 11 random_buildings:bench 187 3 -7 5 12 random_buildings:bed_head 204 3 +7 5 11 cottages:bench 187 3 +7 5 12 cottages:bed_head 204 3 7 5 13 default:wood 0 0 -7 5 14 random_buildings:bench 187 3 -7 5 15 random_buildings:bed_head 204 3 -7 5 16 default:clay 0 0 -7 6 4 default:clay 0 0 +7 5 14 cottages:bench 187 3 +7 5 15 cottages:bed_head 204 3 +7 5 16 cottages:loam 0 0 +7 6 4 cottages:loam 0 0 7 6 10 default:wood 0 0 7 6 12 default:torch 0 3 7 6 13 default:wood 0 0 7 6 15 default:torch 0 3 -7 6 16 default:clay 0 0 -7 7 4 default:clay 0 0 +7 6 16 cottages:loam 0 0 +7 7 4 cottages:loam 0 0 7 7 10 default:wood 0 0 7 7 11 default:wood 0 0 7 7 12 default:wood 0 0 7 7 13 default:wood 0 0 7 7 14 default:wood 0 0 7 7 15 default:wood 0 0 -7 7 16 default:clay 0 0 +7 7 16 cottages:loam 0 0 7 7 17 default:torch 0 5 -7 8 2 random_buildings:roof 189 1 -7 8 3 random_buildings:roof 205 1 -7 8 4 random_buildings:roof_connector 189 1 -7 8 5 random_buildings:roof 173 1 -7 8 6 random_buildings:roof 157 1 -7 8 7 random_buildings:roof 141 1 -7 8 8 random_buildings:roof 141 1 -7 8 9 random_buildings:roof 157 1 -7 8 10 random_buildings:roof 141 1 -7 8 11 random_buildings:roof 141 1 -7 8 12 random_buildings:roof 157 1 -7 8 13 random_buildings:roof 141 1 -7 8 14 random_buildings:roof 157 1 -7 8 15 random_buildings:roof 173 1 -7 8 16 random_buildings:roof_connector 189 1 -7 8 17 random_buildings:roof 205 1 -7 8 18 random_buildings:roof 189 1 +7 8 2 cottages:roof_straw 189 1 +7 8 3 cottages:roof_straw 205 1 +7 8 4 cottages:roof_connector_straw 189 1 +7 8 5 cottages:roof_straw 173 1 +7 8 6 cottages:roof_straw 157 1 +7 8 7 cottages:roof_straw 141 1 +7 8 8 cottages:roof_straw 141 1 +7 8 9 cottages:roof_straw 157 1 +7 8 10 cottages:roof_straw 141 1 +7 8 11 cottages:roof_straw 141 1 +7 8 12 cottages:roof_straw 157 1 +7 8 13 cottages:roof_straw 141 1 +7 8 14 cottages:roof_straw 157 1 +7 8 15 cottages:roof_straw 173 1 +7 8 16 cottages:roof_connector_straw 189 1 +7 8 17 cottages:roof_straw 205 1 +7 8 18 cottages:roof_straw 189 1 8 1 4 default:cobble 0 0 -8 1 5 random_buildings:loam 0 0 -8 1 6 random_buildings:loam 0 0 -8 1 7 random_buildings:loam 0 0 -8 1 8 random_buildings:loam 0 0 -8 1 9 random_buildings:loam 0 0 +8 1 5 cottages:loam 0 0 +8 1 6 cottages:loam 0 0 +8 1 7 cottages:loam 0 0 +8 1 8 cottages:loam 0 0 +8 1 9 cottages:loam 0 0 8 1 10 default:cobble 0 0 8 1 11 default:cobble 0 0 8 1 12 default:cobble 0 0 @@ -201,16 +201,16 @@ 8 1 14 default:cobble 0 0 8 1 15 default:cobble 0 0 8 1 16 default:cobble 0 0 -8 2 4 default:clay 0 0 +8 2 4 cottages:loam 0 0 8 2 5 default:ladder 153 5 8 2 7 default:fence_wood 137 0 8 2 10 default:wood 0 0 8 2 12 default:chest 0 0 8 2 13 default:wood 0 0 -8 2 14 random_buildings:bench 154 3 -8 2 15 random_buildings:bench 137 3 -8 2 16 default:clay 0 0 -8 3 4 default:clay 0 0 +8 2 14 cottages:bench 154 3 +8 2 15 cottages:bench 137 3 +8 2 16 cottages:loam 0 0 +8 3 4 cottages:loam 0 0 8 3 5 default:ladder 170 5 8 3 7 default:fence_wood 153 0 8 3 10 default:wood 0 0 @@ -218,7 +218,7 @@ 8 3 13 default:wood 0 0 8 3 16 default:glass 171 0 8 4 3 default:torch 0 4 -8 4 4 default:clay 0 0 +8 4 4 cottages:loam 0 0 8 4 5 default:ladder 153 5 8 4 7 default:wood 0 0 8 4 8 default:wood 0 0 @@ -229,59 +229,59 @@ 8 4 13 default:wood 0 0 8 4 14 default:wood 0 0 8 4 15 default:wood 0 0 -8 4 16 default:clay 0 0 -8 5 4 default:clay 0 0 +8 4 16 cottages:loam 0 0 +8 5 4 cottages:loam 0 0 8 5 5 default:ladder 137 5 8 5 10 default:wood 0 0 -8 5 12 random_buildings:bed_foot 187 3 +8 5 12 cottages:bed_foot 187 3 8 5 13 default:wood 0 0 8 5 14 doors:door_wood_b_1 170 3 -8 5 15 random_buildings:bed_foot 187 3 -8 5 16 default:clay 0 0 +8 5 15 cottages:bed_foot 187 3 +8 5 16 cottages:loam 0 0 8 5 17 default:torch 0 5 -8 6 4 default:clay 0 0 +8 6 4 cottages:loam 0 0 8 6 5 default:ladder 138 5 8 6 10 default:wood 0 0 8 6 13 default:wood 0 0 8 6 14 doors:door_wood_t_1 187 3 -8 6 16 default:clay 0 0 -8 7 4 default:clay 0 0 +8 6 16 cottages:loam 0 0 +8 7 4 cottages:loam 0 0 8 7 10 default:wood 0 0 8 7 11 default:wood 0 0 8 7 12 default:wood 0 0 8 7 13 default:wood 0 0 8 7 14 default:wood 0 0 8 7 15 default:wood 0 0 -8 7 16 default:clay 0 0 +8 7 16 cottages:loam 0 0 8 8 3 default:torch 0 4 -8 8 4 default:clay 0 0 +8 8 4 cottages:loam 0 0 8 8 10 default:fence_wood 124 0 8 8 12 default:fence_wood 140 0 8 8 14 default:fence_wood 140 0 -8 8 16 default:clay 0 0 -8 9 2 random_buildings:roof 189 1 -8 9 3 random_buildings:roof 205 1 -8 9 4 random_buildings:roof_connector 189 1 -8 9 5 random_buildings:roof 173 1 -8 9 6 random_buildings:roof 157 1 -8 9 7 random_buildings:roof 141 1 -8 9 8 random_buildings:roof 125 1 -8 9 9 random_buildings:roof 125 1 -8 9 10 random_buildings:roof 109 1 -8 9 11 random_buildings:roof 109 1 -8 9 12 random_buildings:roof 125 1 -8 9 13 random_buildings:roof 109 1 -8 9 14 random_buildings:roof 125 1 -8 9 15 random_buildings:roof 141 1 -8 9 16 random_buildings:roof_connector 157 1 -8 9 17 random_buildings:roof 173 1 -8 9 18 random_buildings:roof 157 1 +8 8 16 cottages:loam 0 0 +8 9 2 cottages:roof_straw 189 1 +8 9 3 cottages:roof_straw 205 1 +8 9 4 cottages:roof_connector_straw 189 1 +8 9 5 cottages:roof_straw 173 1 +8 9 6 cottages:roof_straw 157 1 +8 9 7 cottages:roof_straw 141 1 +8 9 8 cottages:roof_straw 125 1 +8 9 9 cottages:roof_straw 125 1 +8 9 10 cottages:roof_straw 109 1 +8 9 11 cottages:roof_straw 109 1 +8 9 12 cottages:roof_straw 125 1 +8 9 13 cottages:roof_straw 109 1 +8 9 14 cottages:roof_straw 125 1 +8 9 15 cottages:roof_straw 141 1 +8 9 16 cottages:roof_connector_straw 157 1 +8 9 17 cottages:roof_straw 173 1 +8 9 18 cottages:roof_straw 157 1 9 1 4 default:cobble 0 0 -9 1 5 random_buildings:loam 0 0 -9 1 6 random_buildings:loam 0 0 -9 1 7 random_buildings:loam 0 0 -9 1 8 random_buildings:loam 0 0 -9 1 9 random_buildings:loam 0 0 +9 1 5 cottages:loam 0 0 +9 1 6 cottages:loam 0 0 +9 1 7 cottages:loam 0 0 +9 1 8 cottages:loam 0 0 +9 1 9 cottages:loam 0 0 9 1 10 default:cobble 0 0 9 1 11 default:cobble 0 0 9 1 12 default:cobble 0 0 @@ -344,29 +344,29 @@ 9 9 4 default:tree 0 0 9 9 5 default:ladder 156 5 9 9 16 default:tree 0 0 -9 10 2 random_buildings:roof 189 1 -9 10 3 random_buildings:roof 205 1 -9 10 4 random_buildings:roof_connector 189 1 -9 10 5 random_buildings:roof 173 1 -9 10 6 random_buildings:roof 157 1 -9 10 7 random_buildings:roof 141 1 -9 10 8 random_buildings:roof 125 1 -9 10 9 random_buildings:roof 109 1 -9 10 10 random_buildings:roof 93 1 -9 10 11 random_buildings:roof 93 1 -9 10 12 random_buildings:roof 109 1 -9 10 13 random_buildings:roof 125 1 -9 10 14 random_buildings:roof 141 1 -9 10 15 random_buildings:roof 157 1 -9 10 16 random_buildings:roof_connector 173 1 -9 10 17 random_buildings:roof 189 1 -9 10 18 random_buildings:roof 173 1 +9 10 2 cottages:roof_straw 189 1 +9 10 3 cottages:roof_straw 205 1 +9 10 4 cottages:roof_connector_straw 189 1 +9 10 5 cottages:roof_straw 173 1 +9 10 6 cottages:roof_straw 157 1 +9 10 7 cottages:roof_straw 141 1 +9 10 8 cottages:roof_straw 125 1 +9 10 9 cottages:roof_straw 109 1 +9 10 10 cottages:roof_straw 93 1 +9 10 11 cottages:roof_straw 93 1 +9 10 12 cottages:roof_straw 109 1 +9 10 13 cottages:roof_straw 125 1 +9 10 14 cottages:roof_straw 141 1 +9 10 15 cottages:roof_straw 157 1 +9 10 16 cottages:roof_connector_straw 173 1 +9 10 17 cottages:roof_straw 189 1 +9 10 18 cottages:roof_straw 173 1 10 1 4 default:cobble 0 0 -10 1 5 random_buildings:loam 0 0 -10 1 6 random_buildings:loam 0 0 -10 1 7 random_buildings:loam 0 0 -10 1 8 random_buildings:loam 0 0 -10 1 9 random_buildings:loam 0 0 +10 1 5 cottages:loam 0 0 +10 1 6 cottages:loam 0 0 +10 1 7 cottages:loam 0 0 +10 1 8 cottages:loam 0 0 +10 1 9 cottages:loam 0 0 10 1 10 default:cobble 0 0 10 1 11 default:cobble 0 0 10 1 12 default:cobble 0 0 @@ -374,20 +374,20 @@ 10 1 14 default:cobble 0 0 10 1 15 default:cobble 0 0 10 1 16 default:cobble 0 0 -10 2 4 default:clay 0 0 +10 2 4 cottages:loam 0 0 10 2 7 default:fence_wood 153 0 10 2 10 default:wood 0 0 10 2 12 stairs:stair_wood 170 1 10 2 13 default:wood 0 0 -10 2 15 random_buildings:bench 136 0 -10 2 16 default:clay 0 0 -10 3 4 default:clay 0 0 +10 2 15 cottages:bench 136 0 +10 2 16 cottages:loam 0 0 +10 3 4 cottages:loam 0 0 10 3 10 default:wood 0 0 10 3 13 default:wood 0 0 -10 3 16 default:clay 0 0 +10 3 16 cottages:loam 0 0 10 3 17 default:torch 0 5 10 4 3 default:torch 0 4 -10 4 4 default:clay 0 0 +10 4 4 cottages:loam 0 0 10 4 5 default:wood 0 0 10 4 6 default:wood 0 0 10 4 7 default:wood 0 0 @@ -398,18 +398,18 @@ 10 4 13 default:wood 0 0 10 4 14 default:wood 0 0 10 4 15 default:wood 0 0 -10 4 16 default:clay 0 0 -10 5 4 default:clay 0 0 +10 4 16 cottages:loam 0 0 +10 5 4 cottages:loam 0 0 10 5 10 default:wood 0 0 10 5 14 default:wood 0 0 -10 5 15 random_buildings:bed_head 187 3 -10 5 16 default:clay 0 0 -10 6 4 default:clay 0 0 +10 5 15 cottages:bed_head 187 3 +10 5 16 cottages:loam 0 0 +10 6 4 cottages:loam 0 0 10 6 10 default:wood 0 0 10 6 12 default:wood 0 0 10 6 14 default:wood 0 0 10 6 16 default:glass 187 0 -10 7 4 default:clay 0 0 +10 7 4 cottages:loam 0 0 10 7 5 default:wood 0 0 10 7 6 default:wood 0 0 10 7 7 default:wood 0 0 @@ -421,16 +421,16 @@ 10 7 13 default:wood 0 0 10 7 14 default:wood 0 0 10 7 15 default:wood 0 0 -10 7 16 default:clay 0 0 +10 7 16 cottages:loam 0 0 10 7 17 default:torch 0 5 -10 8 4 default:clay 0 0 +10 8 4 cottages:loam 0 0 10 8 6 default:fence_wood 138 0 10 8 8 default:fence_wood 106 0 10 8 9 default:fence_wood 106 0 10 8 10 default:fence_wood 90 0 10 8 12 default:fence_wood 106 0 10 8 14 default:fence_wood 122 0 -10 8 16 default:clay 0 0 +10 8 16 cottages:loam 0 0 10 9 4 default:fence_wood 187 0 10 9 6 default:fence_wood 155 0 10 9 8 default:fence_wood 123 0 @@ -439,37 +439,37 @@ 10 9 14 default:fence_wood 139 0 10 9 16 default:fence_wood 171 0 10 10 3 default:torch 0 4 -10 10 4 default:clay 0 0 -10 10 5 random_buildings:roof 156 1 +10 10 4 cottages:loam 0 0 +10 10 5 cottages:roof_straw 156 1 10 10 6 default:fence_wood 140 0 10 10 8 default:fence_wood 108 0 10 10 10 default:fence_wood 76 0 10 10 12 default:fence_wood 92 0 10 10 14 default:fence_wood 124 0 -10 10 16 default:clay 0 0 -10 11 2 random_buildings:roof 189 1 -10 11 3 random_buildings:roof 205 1 -10 11 4 random_buildings:roof_connector 189 1 -10 11 5 random_buildings:roof 173 1 -10 11 6 random_buildings:roof 157 1 -10 11 7 random_buildings:roof 141 1 -10 11 8 random_buildings:roof 125 1 -10 11 9 random_buildings:roof 109 1 -10 11 10 random_buildings:roof 93 1 -10 11 11 random_buildings:roof 93 1 -10 11 12 random_buildings:roof 109 1 -10 11 13 random_buildings:roof 125 1 -10 11 14 random_buildings:roof 141 1 -10 11 15 random_buildings:roof 157 1 -10 11 16 random_buildings:roof_connector 173 1 -10 11 17 random_buildings:roof 189 1 -10 11 18 random_buildings:roof 173 1 +10 10 16 cottages:loam 0 0 +10 11 2 cottages:roof_straw 189 1 +10 11 3 cottages:roof_straw 205 1 +10 11 4 cottages:roof_connector_straw 189 1 +10 11 5 cottages:roof_straw 173 1 +10 11 6 cottages:roof_straw 157 1 +10 11 7 cottages:roof_straw 141 1 +10 11 8 cottages:roof_straw 125 1 +10 11 9 cottages:roof_straw 109 1 +10 11 10 cottages:roof_straw 93 1 +10 11 11 cottages:roof_straw 93 1 +10 11 12 cottages:roof_straw 109 1 +10 11 13 cottages:roof_straw 125 1 +10 11 14 cottages:roof_straw 141 1 +10 11 15 cottages:roof_straw 157 1 +10 11 16 cottages:roof_connector_straw 173 1 +10 11 17 cottages:roof_straw 189 1 +10 11 18 cottages:roof_straw 173 1 11 1 4 default:cobble 0 0 -11 1 5 random_buildings:loam 0 0 -11 1 6 random_buildings:loam 0 0 -11 1 7 random_buildings:loam 0 0 -11 1 8 random_buildings:loam 0 0 -11 1 9 random_buildings:loam 0 0 +11 1 5 cottages:loam 0 0 +11 1 6 cottages:loam 0 0 +11 1 7 cottages:loam 0 0 +11 1 8 cottages:loam 0 0 +11 1 9 cottages:loam 0 0 11 1 10 default:cobble 0 0 11 1 11 default:cobble 0 0 11 1 12 default:cobble 0 0 @@ -477,22 +477,22 @@ 11 1 14 default:cobble 0 0 11 1 15 default:cobble 0 0 11 1 16 default:cobble 0 0 -11 2 4 default:clay 0 0 +11 2 4 cottages:loam 0 0 11 2 7 default:fence_wood 170 0 11 2 8 default:fence_wood 153 0 11 2 9 default:fence_wood 136 0 11 2 10 default:wood 0 0 11 2 12 default:chest 0 0 11 2 13 default:wood 0 0 -11 2 15 random_buildings:bench 153 0 -11 2 16 default:clay 0 0 -11 3 4 default:clay 0 0 +11 2 15 cottages:bench 153 0 +11 2 16 cottages:loam 0 0 +11 3 4 cottages:loam 0 0 11 3 7 default:fence_wood 187 0 11 3 10 default:wood 0 0 11 3 12 stairs:stair_wood 170 1 11 3 13 default:wood 0 0 11 3 16 default:glass 187 0 -11 4 4 default:clay 0 0 +11 4 4 cottages:loam 0 0 11 4 5 default:wood 0 0 11 4 6 default:wood 0 0 11 4 7 default:wood 0 0 @@ -503,19 +503,19 @@ 11 4 13 default:wood 0 0 11 4 14 default:wood 0 0 11 4 15 default:wood 0 0 -11 4 16 default:clay 0 0 -11 5 4 default:clay 0 0 +11 4 16 cottages:loam 0 0 +11 5 4 cottages:loam 0 0 11 5 10 default:wood 0 0 11 5 14 default:wood 0 0 -11 5 15 random_buildings:bed_foot 204 3 -11 5 16 default:clay 0 0 +11 5 15 cottages:bed_foot 204 3 +11 5 16 cottages:loam 0 0 11 5 17 default:torch 0 5 -11 6 4 default:clay 0 0 +11 6 4 cottages:loam 0 0 11 6 10 default:wood 0 0 11 6 14 default:wood 0 0 11 6 15 default:torch 0 4 -11 6 16 default:clay 0 0 -11 7 4 default:clay 0 0 +11 6 16 cottages:loam 0 0 +11 7 4 cottages:loam 0 0 11 7 5 default:wood 0 0 11 7 6 default:wood 0 0 11 7 7 default:wood 0 0 @@ -527,38 +527,38 @@ 11 7 13 default:wood 0 0 11 7 14 default:wood 0 0 11 7 15 default:wood 0 0 -11 7 16 default:clay 0 0 +11 7 16 cottages:loam 0 0 11 8 3 default:torch 0 4 -11 8 4 default:clay 0 0 -11 8 16 default:clay 0 0 +11 8 4 cottages:loam 0 0 +11 8 16 cottages:loam 0 0 11 9 4 default:fence_wood 187 0 11 9 16 default:fence_wood 187 0 -11 10 4 default:clay 0 0 -11 10 16 default:clay 0 0 +11 10 4 cottages:loam 0 0 +11 10 16 cottages:loam 0 0 11 10 17 default:torch 0 5 -11 11 2 random_buildings:roof 173 3 -11 11 3 random_buildings:roof 189 3 -11 11 4 random_buildings:roof_connector 173 3 -11 11 5 random_buildings:roof 157 3 -11 11 6 random_buildings:roof 141 3 -11 11 7 random_buildings:roof 125 3 -11 11 8 random_buildings:roof 109 3 -11 11 9 random_buildings:roof 93 3 -11 11 10 random_buildings:roof 93 3 -11 11 11 random_buildings:roof 109 3 -11 11 12 random_buildings:roof 125 3 -11 11 13 random_buildings:roof 141 3 -11 11 14 random_buildings:roof 157 3 -11 11 15 random_buildings:roof 173 3 -11 11 16 random_buildings:roof_connector 189 3 -11 11 17 random_buildings:roof 205 3 -11 11 18 random_buildings:roof 189 3 +11 11 2 cottages:roof_straw 173 3 +11 11 3 cottages:roof_straw 189 3 +11 11 4 cottages:roof_connector_straw 173 3 +11 11 5 cottages:roof_straw 157 3 +11 11 6 cottages:roof_straw 141 3 +11 11 7 cottages:roof_straw 125 3 +11 11 8 cottages:roof_straw 109 3 +11 11 9 cottages:roof_straw 93 3 +11 11 10 cottages:roof_straw 93 3 +11 11 11 cottages:roof_straw 109 3 +11 11 12 cottages:roof_straw 125 3 +11 11 13 cottages:roof_straw 141 3 +11 11 14 cottages:roof_straw 157 3 +11 11 15 cottages:roof_straw 173 3 +11 11 16 cottages:roof_connector_straw 189 3 +11 11 17 cottages:roof_straw 205 3 +11 11 18 cottages:roof_straw 189 3 12 1 4 default:cobble 0 0 -12 1 5 random_buildings:loam 0 0 -12 1 6 random_buildings:loam 0 0 -12 1 7 random_buildings:loam 0 0 -12 1 8 random_buildings:loam 0 0 -12 1 9 random_buildings:loam 0 0 +12 1 5 cottages:loam 0 0 +12 1 6 cottages:loam 0 0 +12 1 7 cottages:loam 0 0 +12 1 8 cottages:loam 0 0 +12 1 9 cottages:loam 0 0 12 1 10 default:cobble 0 0 12 1 11 default:cobble 0 0 12 1 12 default:cobble 0 0 @@ -570,7 +570,7 @@ 12 2 10 doors:door_wood_b_1 136 2 12 2 12 default:ladder 136 2 12 2 13 default:wood 0 0 -12 2 15 random_buildings:bed_foot 137 1 +12 2 15 cottages:bed_foot 137 1 12 2 16 default:tree 0 0 12 3 4 default:tree 0 0 12 3 10 doors:door_wood_t_1 153 2 @@ -592,7 +592,7 @@ 12 5 4 default:tree 0 0 12 5 10 default:wood 0 0 12 5 14 default:wood 0 0 -12 5 15 random_buildings:bench 187 3 +12 5 15 cottages:bench 187 3 12 5 16 default:tree 0 0 12 6 3 default:torch 0 4 12 6 4 default:tree 0 0 @@ -626,29 +626,29 @@ 12 9 12 default:fence_wood 108 0 12 9 14 default:fence_wood 140 0 12 9 16 default:tree 0 0 -12 10 2 random_buildings:roof 173 3 -12 10 3 random_buildings:roof 189 3 -12 10 4 random_buildings:roof_connector 173 3 -12 10 5 random_buildings:roof 157 3 -12 10 6 random_buildings:roof 141 3 -12 10 7 random_buildings:roof 125 3 -12 10 8 random_buildings:roof 109 3 -12 10 9 random_buildings:roof 93 3 -12 10 10 random_buildings:roof 93 3 -12 10 11 random_buildings:roof 109 3 -12 10 12 random_buildings:roof 125 3 -12 10 13 random_buildings:roof 141 3 -12 10 14 random_buildings:roof 157 3 -12 10 15 random_buildings:roof 173 3 -12 10 16 random_buildings:roof_connector 189 3 -12 10 17 random_buildings:roof 205 3 -12 10 18 random_buildings:roof 189 3 +12 10 2 cottages:roof_straw 173 3 +12 10 3 cottages:roof_straw 189 3 +12 10 4 cottages:roof_connector_straw 173 3 +12 10 5 cottages:roof_straw 157 3 +12 10 6 cottages:roof_straw 141 3 +12 10 7 cottages:roof_straw 125 3 +12 10 8 cottages:roof_straw 109 3 +12 10 9 cottages:roof_straw 93 3 +12 10 10 cottages:roof_straw 93 3 +12 10 11 cottages:roof_straw 109 3 +12 10 12 cottages:roof_straw 125 3 +12 10 13 cottages:roof_straw 141 3 +12 10 14 cottages:roof_straw 157 3 +12 10 15 cottages:roof_straw 173 3 +12 10 16 cottages:roof_connector_straw 189 3 +12 10 17 cottages:roof_straw 205 3 +12 10 18 cottages:roof_straw 189 3 13 1 4 default:cobble 0 0 -13 1 5 random_buildings:loam 0 0 -13 1 6 random_buildings:loam 0 0 +13 1 5 cottages:loam 0 0 +13 1 6 cottages:loam 0 0 13 1 7 default:cobble 0 0 -13 1 8 random_buildings:loam 0 0 -13 1 9 random_buildings:loam 0 0 +13 1 8 cottages:loam 0 0 +13 1 9 cottages:loam 0 0 13 1 10 default:cobble 0 0 13 1 11 default:cobble 0 0 13 1 12 default:cobble 0 0 @@ -656,7 +656,7 @@ 13 1 14 default:cobble 0 0 13 1 15 default:cobble 0 0 13 1 16 default:cobble 0 0 -13 2 4 default:clay 0 0 +13 2 4 cottages:loam 0 0 13 2 7 default:tree 0 0 13 2 8 default:chest 0 1 13 2 9 default:chest 0 1 @@ -665,19 +665,19 @@ 13 2 12 default:water_source 137 0 13 2 13 default:wood 0 0 13 2 14 default:chest 0 1 -13 2 15 random_buildings:bed_head 154 1 -13 2 16 default:clay 0 0 -13 3 4 default:clay 0 0 +13 2 15 cottages:bed_head 154 1 +13 2 16 cottages:loam 0 0 +13 3 4 cottages:loam 0 0 13 3 7 default:torch 0 1 13 3 8 default:chest 0 1 13 3 9 default:chest 0 1 13 3 10 default:wood 0 0 13 3 13 default:wood 0 0 13 3 14 default:chest 0 1 -13 3 16 default:clay 0 0 +13 3 16 cottages:loam 0 0 13 3 17 default:torch 0 5 13 4 3 default:torch 0 4 -13 4 4 default:clay 0 0 +13 4 4 cottages:loam 0 0 13 4 5 default:wood 0 0 13 4 6 default:wood 0 0 13 4 7 default:wood 0 0 @@ -689,16 +689,16 @@ 13 4 13 default:wood 0 0 13 4 14 default:wood 0 0 13 4 15 default:wood 0 0 -13 4 16 default:clay 0 0 -13 5 4 default:clay 0 0 +13 4 16 cottages:loam 0 0 +13 5 4 cottages:loam 0 0 13 5 10 default:wood 0 0 13 5 14 doors:door_wood_b_1 170 0 -13 5 16 default:clay 0 0 -13 6 4 default:clay 0 0 +13 5 16 cottages:loam 0 0 +13 6 4 cottages:loam 0 0 13 6 10 default:wood 0 0 13 6 14 doors:door_wood_t_1 187 0 -13 6 16 default:clay 0 0 -13 7 4 default:clay 0 0 +13 6 16 cottages:loam 0 0 +13 7 4 cottages:loam 0 0 13 7 5 default:wood 0 0 13 7 6 default:wood 0 0 13 7 7 default:wood 0 0 @@ -710,28 +710,28 @@ 13 7 13 default:wood 0 0 13 7 14 default:wood 0 0 13 7 15 default:wood 0 0 -13 7 16 default:clay 0 0 +13 7 16 cottages:loam 0 0 13 7 17 default:torch 0 5 13 8 3 default:torch 0 4 -13 8 4 default:clay 0 0 -13 8 16 default:clay 0 0 -13 9 2 random_buildings:roof 189 3 -13 9 3 random_buildings:roof 205 3 -13 9 4 random_buildings:roof_connector 189 3 -13 9 5 random_buildings:roof 173 3 -13 9 6 random_buildings:roof 157 3 -13 9 7 random_buildings:roof 141 3 -13 9 8 random_buildings:roof 125 3 -13 9 9 random_buildings:roof 125 3 -13 9 10 random_buildings:roof 109 3 -13 9 11 random_buildings:roof 109 3 -13 9 12 random_buildings:roof 125 3 -13 9 13 random_buildings:roof 125 3 -13 9 14 random_buildings:roof 141 3 -13 9 15 random_buildings:roof 157 3 -13 9 16 random_buildings:roof_connector 173 3 -13 9 17 random_buildings:roof 189 3 -13 9 18 random_buildings:roof 173 3 +13 8 4 cottages:loam 0 0 +13 8 16 cottages:loam 0 0 +13 9 2 cottages:roof_straw 189 3 +13 9 3 cottages:roof_straw 205 3 +13 9 4 cottages:roof_connector_straw 189 3 +13 9 5 cottages:roof_straw 173 3 +13 9 6 cottages:roof_straw 157 3 +13 9 7 cottages:roof_straw 141 3 +13 9 8 cottages:roof_straw 125 3 +13 9 9 cottages:roof_straw 125 3 +13 9 10 cottages:roof_straw 109 3 +13 9 11 cottages:roof_straw 109 3 +13 9 12 cottages:roof_straw 125 3 +13 9 13 cottages:roof_straw 125 3 +13 9 14 cottages:roof_straw 141 3 +13 9 15 cottages:roof_straw 157 3 +13 9 16 cottages:roof_connector_straw 173 3 +13 9 17 cottages:roof_straw 189 3 +13 9 18 cottages:roof_straw 173 3 14 1 4 default:cobble 0 0 14 1 5 default:cobble 0 0 14 1 6 default:cobble 0 0 @@ -746,60 +746,60 @@ 14 1 15 default:cobble 0 0 14 1 16 default:cobble 0 0 14 2 4 default:tree 0 0 -14 2 5 default:clay 0 0 -14 2 6 default:clay 0 0 +14 2 5 cottages:loam 0 0 +14 2 6 cottages:loam 0 0 14 2 7 default:tree 0 0 -14 2 8 default:clay 0 0 -14 2 9 default:clay 0 0 +14 2 8 cottages:loam 0 0 +14 2 9 cottages:loam 0 0 14 2 10 default:tree 0 0 -14 2 11 default:clay 0 0 -14 2 12 default:clay 0 0 +14 2 11 cottages:loam 0 0 +14 2 12 cottages:loam 0 0 14 2 13 default:tree 0 0 -14 2 14 default:clay 0 0 -14 2 15 default:clay 0 0 +14 2 14 cottages:loam 0 0 +14 2 15 cottages:loam 0 0 14 2 16 default:tree 0 0 14 3 4 default:tree 0 0 -14 3 5 default:clay 0 0 +14 3 5 cottages:loam 0 0 14 3 6 default:fence_wood 188 0 14 3 7 default:tree 0 0 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cottages:bench 155 1 14 5 12 default:chest 0 1 14 5 13 default:wood 0 0 -14 5 14 random_buildings:bed_foot 187 0 -14 5 15 random_buildings:bed_head 204 0 -14 5 16 default:clay 0 0 +14 5 14 cottages:bed_foot 187 0 +14 5 15 cottages:bed_head 204 0 +14 5 16 cottages:loam 0 0 14 5 17 default:torch 0 5 -14 6 4 default:clay 0 0 +14 6 4 cottages:loam 0 0 14 6 10 default:wood 0 0 14 6 12 default:chest 0 1 14 6 13 default:wood 0 0 14 6 15 default:torch 0 4 -14 6 16 default:clay 0 0 -14 7 4 default:clay 0 0 +14 6 16 cottages:loam 0 0 +14 7 4 cottages:loam 0 0 14 7 5 default:wood 0 0 14 7 6 default:wood 0 0 14 7 7 default:wood 0 0 @@ -811,24 +811,24 @@ 14 7 13 default:wood 0 0 14 7 14 default:wood 0 0 14 7 15 default:wood 0 0 -14 7 16 default:clay 0 0 -14 8 2 random_buildings:roof 189 3 -14 8 3 random_buildings:roof 205 3 -14 8 4 random_buildings:roof_connector 189 3 -14 8 5 random_buildings:roof 173 3 -14 8 6 random_buildings:roof 157 3 -14 8 7 random_buildings:roof 141 3 -14 8 8 random_buildings:roof 141 3 -14 8 9 random_buildings:roof 157 3 -14 8 10 random_buildings:roof 141 3 -14 8 11 random_buildings:roof 141 3 -14 8 12 random_buildings:roof 157 3 -14 8 13 random_buildings:roof 141 3 -14 8 14 random_buildings:roof 157 3 -14 8 15 random_buildings:roof 157 3 -14 8 16 random_buildings:roof_connector 173 3 -14 8 17 random_buildings:roof 189 3 -14 8 18 random_buildings:roof 173 3 +14 7 16 cottages:loam 0 0 +14 8 2 cottages:roof_straw 189 3 +14 8 3 cottages:roof_straw 205 3 +14 8 4 cottages:roof_connector_straw 189 3 +14 8 5 cottages:roof_straw 173 3 +14 8 6 cottages:roof_straw 157 3 +14 8 7 cottages:roof_straw 141 3 +14 8 8 cottages:roof_straw 141 3 +14 8 9 cottages:roof_straw 157 3 +14 8 10 cottages:roof_straw 141 3 +14 8 11 cottages:roof_straw 141 3 +14 8 12 cottages:roof_straw 157 3 +14 8 13 cottages:roof_straw 141 3 +14 8 14 cottages:roof_straw 157 3 +14 8 15 cottages:roof_straw 157 3 +14 8 16 cottages:roof_connector_straw 173 3 +14 8 17 cottages:roof_straw 189 3 +14 8 18 cottages:roof_straw 173 3 15 3 5 default:torch 0 3 15 3 8 default:torch 0 3 15 3 12 default:torch 0 3 @@ -847,48 +847,48 @@ 15 4 15 default:wood 0 0 15 4 16 default:tree 0 0 15 5 4 default:tree 0 0 -15 5 5 default:clay 0 0 -15 5 6 default:clay 0 0 +15 5 5 cottages:loam 0 0 +15 5 6 cottages:loam 0 0 15 5 7 default:tree 0 0 -15 5 8 default:clay 0 0 -15 5 9 default:clay 0 0 +15 5 8 cottages:loam 0 0 +15 5 9 cottages:loam 0 0 15 5 10 default:tree 0 0 -15 5 11 default:clay 0 0 -15 5 12 default:clay 0 0 +15 5 11 cottages:loam 0 0 +15 5 12 cottages:loam 0 0 15 5 13 default:tree 0 0 -15 5 14 default:clay 0 0 -15 5 15 default:clay 0 0 +15 5 14 cottages:loam 0 0 +15 5 15 cottages:loam 0 0 15 5 16 default:tree 0 0 15 6 4 default:tree 0 0 -15 6 5 default:clay 0 0 +15 6 5 cottages:loam 0 0 15 6 6 default:fence_wood 189 0 15 6 7 default:tree 0 0 15 6 8 default:fence_wood 189 0 -15 6 9 default:clay 0 0 +15 6 9 cottages:loam 0 0 15 6 10 default:tree 0 0 15 6 11 default:glass 189 0 -15 6 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173 3 +15 7 4 cottages:roof_connector_straw 173 3 +15 7 5 cottages:roof_connector_straw 189 3 +15 7 6 cottages:roof_connector_straw 173 3 +15 7 7 cottages:roof_connector_straw 157 3 +15 7 8 cottages:roof_connector_straw 173 3 +15 7 9 cottages:roof_connector_straw 189 3 +15 7 10 cottages:roof_connector_straw 173 3 +15 7 11 cottages:roof_connector_straw 173 3 +15 7 12 cottages:roof_connector_straw 189 3 +15 7 13 cottages:roof_connector_straw 173 3 +15 7 14 cottages:roof_connector_straw 189 3 +15 7 15 cottages:roof_connector_straw 189 3 +15 7 16 cottages:roof_connector_straw 173 3 +15 7 17 cottages:roof_connector_straw 189 3 +15 7 18 cottages:roof_straw 173 3 16 6 5 default:torch 15 3 16 6 9 default:torch 15 3 16 6 12 default:torch 15 3 diff --git a/random_buildings/schems/farm_hakenhof.we b/random_buildings/schems/farm_hakenhof.we new file mode 100644 index 0000000..6429ed4 --- /dev/null +++ b/random_buildings/schems/farm_hakenhof.we @@ -0,0 +1,1438 @@ +3 3 2 stairs:slab_cobble 29 0 +3 3 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default:clay 0 0 +11 0 4 default:clay 0 0 +11 0 5 default:clay 0 0 +11 0 6 default:tree 0 0 +11 0 7 cottages:straw_ground 0 0 +11 0 8 cottages:straw_ground 0 0 +11 1 1 default:tree 0 0 +11 1 2 default:clay 0 0 +11 1 3 default:clay 0 0 +11 1 4 default:clay 0 0 +11 1 5 default:clay 0 0 +11 1 6 default:tree 0 0 +11 1 8 default:fence_wood 173 0 +11 2 1 default:tree 0 0 +11 2 2 cottages:glass_pane 187 1 +11 2 3 default:clay 0 0 +11 2 4 default:clay 0 0 +11 2 5 cottages:glass_pane 187 1 +11 2 6 default:tree 0 0 +11 2 8 cottages:roof_straw 189 2 +11 3 0 cottages:roof_straw 157 0 +11 3 1 default:tree 0 0 +11 3 2 default:wood 0 0 +11 3 3 default:wood 0 0 +11 3 4 default:wood 0 0 +11 3 5 default:wood 0 0 +11 3 6 default:tree 0 0 +11 3 7 cottages:roof_straw 157 2 +11 4 1 cottages:roof_connector_straw 157 0 +11 4 6 cottages:roof_connector_straw 173 2 +11 5 2 cottages:roof_straw 189 0 +11 5 4 default:torch 0 2 +11 5 5 cottages:roof_straw 205 2 +11 6 3 cottages:roof_straw 189 0 +11 6 4 cottages:roof_straw 205 2 +12 0 2 stairs:slab_wood 156 0 +12 0 3 stairs:slab_wood 172 0 +12 0 4 stairs:slab_wood 188 0 +12 0 5 stairs:slab_wood 171 0 +12 0 6 cottages:straw_ground 0 0 +12 0 7 cottages:straw_ground 0 0 +12 0 8 cottages:straw_ground 0 0 +12 1 6 cottages:half_door_inverted 171 0 +12 1 8 default:fence_wood 157 0 +12 2 2 cottages:window_shutter_open 188 3 +12 2 4 default:torch 0 3 +12 2 5 cottages:window_shutter_open 204 3 +12 2 6 cottages:half_door_inverted 187 0 +12 2 8 cottages:roof_straw 173 2 +12 3 0 cottages:roof_straw 141 0 +12 3 2 default:wood 0 0 +12 3 3 default:wood 0 0 +12 3 4 default:wood 0 0 +12 3 5 default:wood 0 0 +12 3 7 cottages:roof_straw 157 2 +12 4 1 cottages:roof_connector_straw 141 0 +12 4 2 cottages:loam 0 0 +12 4 3 cottages:loam 0 0 +12 4 4 cottages:loam 0 0 +12 4 5 cottages:loam 0 0 +12 4 6 cottages:roof_straw 157 2 +12 5 2 cottages:roof_connector_straw 173 0 +12 5 3 cottages:glass_pane 188 1 +12 5 4 cottages:loam 0 0 +12 5 5 cottages:roof_connector_straw 189 2 +12 6 3 cottages:roof_connector_straw 173 0 +12 6 4 cottages:roof_connector_straw 189 2 +13 0 5 cottages:straw_ground 0 0 +13 0 6 cottages:straw_ground 0 0 +13 0 7 cottages:straw_ground 0 0 +13 0 8 cottages:straw_ground 0 0 +13 1 5 cottages:table 173 0 +13 1 6 default:wood 0 0 +13 1 7 default:wood 0 0 +13 1 8 default:wood 0 0 +13 2 6 default:wood 0 0 +13 2 7 default:wood 0 0 +13 2 8 cottages:roof_straw 157 2 +13 3 0 cottages:roof_straw 125 0 +13 3 6 default:wood 0 0 +13 3 7 cottages:roof_straw 141 2 +13 4 1 cottages:roof_straw 157 0 +13 4 6 cottages:roof_straw 173 2 +13 5 2 cottages:roof_straw 189 0 +13 5 3 cottages:window_shutter_open 205 3 +13 5 4 default:torch 0 3 +13 5 5 cottages:roof_straw 205 2 +13 6 3 cottages:roof_straw 189 0 +13 6 4 cottages:roof_straw 205 2 diff --git a/schems/farm_tiny_2.we b/random_buildings/schems/farm_tiny_2.we similarity index 53% rename from schems/farm_tiny_2.we rename to random_buildings/schems/farm_tiny_2.we index b76f297..cff9cb1 100644 --- a/schems/farm_tiny_2.we +++ b/random_buildings/schems/farm_tiny_2.we @@ -3,7 +3,7 @@ 0 0 2 default:dirt_with_grass 0 0 0 0 3 default:dirt_with_grass 0 0 0 0 4 default:dirt_with_grass 0 0 -0 0 8 random_buildings:bench 173 0 +0 0 8 cottages:bench 173 0 0 0 9 default:dirt_with_grass 0 0 0 0 10 default:dirt_with_grass 0 0 0 0 11 default:dirt_with_grass 0 0 @@ -36,7 +36,7 @@ 1 0 3 default:water_source 156 0 1 0 4 default:dirt_with_grass 0 0 1 0 5 stairs:slab_wood 157 0 -1 0 8 random_buildings:bench 157 0 +1 0 8 cottages:bench 157 0 1 0 9 default:dirt_with_grass 0 0 1 0 10 farming:soil_wet 0 0 1 0 11 farming:soil_wet 0 0 @@ -45,7 +45,7 @@ 1 0 14 farming:soil_wet 0 0 1 0 15 default:dirt_with_grass 0 0 1 1 0 default:fence_wood 189 0 -1 1 3 random_buildings:washing 173 3 +1 1 3 cottages:washing 173 3 1 1 4 default:fence_wood 189 0 1 1 9 default:fence_wood 189 0 1 1 10 farming:cotton 175 0 @@ -60,7 +60,7 @@ 2 0 3 default:dirt_with_grass 0 0 2 0 4 default:dirt_with_grass 0 0 2 0 5 stairs:slab_wood 173 0 -2 0 8 random_buildings:bench 173 0 +2 0 8 cottages:bench 173 0 2 0 9 default:dirt_with_grass 0 0 2 0 10 farming:soil_wet 0 0 2 0 11 farming:soil_wet 0 0 @@ -97,37 +97,37 @@ 3 0 14 farming:soil_wet 0 0 3 0 15 default:dirt_with_grass 0 0 3 1 0 default:fence_wood 189 0 -3 1 4 random_buildings:gate_closed 188 2 -3 1 8 random_buildings:wagon_wheel 205 2 -3 1 9 random_buildings:gate_closed 188 0 +3 1 4 cottages:gate_closed 188 2 +3 1 8 cottages:wagon_wheel 205 2 +3 1 9 cottages:gate_closed 188 0 3 1 10 farming:cotton 189 0 3 1 11 farming:cotton 205 0 3 1 12 farming:cotton 189 0 3 1 13 default:fence_wood 173 0 3 1 14 farming:cotton 191 0 3 1 15 default:fence_wood 205 0 -3 2 4 random_buildings:window_shutter_open 205 1 +3 2 4 cottages:window_shutter_open 205 1 3 2 5 default:torch 0 2 3 2 8 default:torch 0 2 -3 2 10 random_buildings:window_shutter_open 205 1 +3 2 10 cottages:window_shutter_open 205 1 3 2 11 default:torch 0 2 3 2 13 default:fence_wood 189 0 3 2 15 default:torch 15 1 -3 3 2 random_buildings:roof_straw 173 1 -3 3 3 random_buildings:roof_straw 173 1 -3 3 4 random_buildings:roof_straw 189 1 -3 3 5 random_buildings:roof_straw 205 1 -3 3 6 random_buildings:roof_straw 189 1 -3 3 7 random_buildings:roof_straw 189 1 -3 3 8 random_buildings:roof_straw 205 1 -3 3 9 random_buildings:roof_straw 189 1 -3 3 10 random_buildings:roof_straw 189 1 -3 3 11 random_buildings:roof_straw 205 1 -3 3 12 random_buildings:roof_straw 189 1 -3 3 13 random_buildings:roof_straw 173 1 -4 0 0 random_buildings:straw_ground 0 0 -4 0 1 random_buildings:straw_ground 0 0 -4 0 2 random_buildings:straw_ground 0 0 +3 3 2 cottages:roof_straw 173 1 +3 3 3 cottages:roof_straw 173 1 +3 3 4 cottages:roof_straw 189 1 +3 3 5 cottages:roof_straw 205 1 +3 3 6 cottages:roof_straw 189 1 +3 3 7 cottages:roof_straw 189 1 +3 3 8 cottages:roof_straw 205 1 +3 3 9 cottages:roof_straw 189 1 +3 3 10 cottages:roof_straw 189 1 +3 3 11 cottages:roof_straw 205 1 +3 3 12 cottages:roof_straw 189 1 +3 3 13 cottages:roof_straw 173 1 +4 0 0 cottages:straw_ground 0 0 +4 0 1 cottages:straw_ground 0 0 +4 0 2 cottages:straw_ground 0 0 4 0 3 default:cobble 0 0 4 0 4 default:cobble 0 0 4 0 5 default:cobble 0 0 @@ -143,7 +143,7 @@ 4 0 15 default:dirt_with_grass 0 0 4 1 0 default:fence_wood 173 0 4 1 1 default:wood 0 0 -4 1 2 random_buildings:half_door 188 3 +4 1 2 cottages:half_door 188 3 4 1 3 default:tree 0 0 4 1 4 default:clay 0 0 4 1 5 default:clay 0 0 @@ -156,46 +156,46 @@ 4 1 12 default:tree 0 0 4 1 13 farming:cotton 189 0 4 1 14 farming:cotton 175 0 -4 1 15 random_buildings:gate_closed 189 2 -4 2 0 random_buildings:roof_straw 189 0 +4 1 15 cottages:gate_closed 189 2 +4 2 0 cottages:roof_straw 189 0 4 2 1 default:wood 0 0 -4 2 2 random_buildings:half_door 204 3 +4 2 2 cottages:half_door 204 3 4 2 3 default:tree 0 0 -4 2 4 random_buildings:glass_pane 188 1 +4 2 4 cottages:glass_pane 188 1 4 2 5 default:clay 0 0 4 2 6 default:tree 0 0 4 2 7 doors:door_wood_t_1 204 1 4 2 8 default:clay 0 0 4 2 9 default:tree 0 0 -4 2 10 random_buildings:glass_pane 188 1 +4 2 10 cottages:glass_pane 188 1 4 2 11 default:clay 0 0 4 2 12 default:tree 0 0 -4 3 1 random_buildings:roof_straw 173 0 +4 3 1 cottages:roof_straw 173 0 4 3 3 default:tree 0 0 -4 3 4 random_buildings:loam 0 0 -4 3 5 random_buildings:loam 0 0 +4 3 4 cottages:loam 0 0 +4 3 5 cottages:loam 0 0 4 3 6 default:tree 0 0 -4 3 7 random_buildings:loam 0 0 -4 3 8 random_buildings:loam 0 0 +4 3 7 cottages:loam 0 0 +4 3 8 cottages:loam 0 0 4 3 9 default:tree 0 0 -4 3 10 random_buildings:loam 0 0 -4 3 11 random_buildings:loam 0 0 +4 3 10 cottages:loam 0 0 +4 3 11 cottages:loam 0 0 4 3 12 default:tree 0 0 -4 4 2 random_buildings:roof_straw 173 1 -4 4 3 random_buildings:roof_connector_straw 157 1 -4 4 4 random_buildings:roof_straw 157 1 -4 4 5 random_buildings:roof_straw 173 1 -4 4 6 random_buildings:roof_straw 157 1 -4 4 7 random_buildings:roof_straw 157 1 -4 4 8 random_buildings:roof_straw 173 1 -4 4 9 random_buildings:roof_straw 157 1 -4 4 10 random_buildings:roof_straw 157 1 -4 4 11 random_buildings:roof_straw 173 1 -4 4 12 random_buildings:roof_connector_straw 157 1 -4 4 13 random_buildings:roof_straw 173 1 -5 0 0 random_buildings:straw_ground 0 0 -5 0 1 random_buildings:straw_ground 0 0 -5 0 2 random_buildings:straw_ground 0 0 +4 4 2 cottages:roof_straw 173 1 +4 4 3 cottages:roof_connector_straw 157 1 +4 4 4 cottages:roof_straw 157 1 +4 4 5 cottages:roof_straw 173 1 +4 4 6 cottages:roof_straw 157 1 +4 4 7 cottages:roof_straw 157 1 +4 4 8 cottages:roof_straw 173 1 +4 4 9 cottages:roof_straw 157 1 +4 4 10 cottages:roof_straw 157 1 +4 4 11 cottages:roof_straw 173 1 +4 4 12 cottages:roof_connector_straw 157 1 +4 4 13 cottages:roof_straw 173 1 +5 0 0 cottages:straw_ground 0 0 +5 0 1 cottages:straw_ground 0 0 +5 0 2 cottages:straw_ground 0 0 5 0 3 default:cobble 0 0 5 0 4 default:sandstone 0 0 5 0 5 default:sandstone 0 0 @@ -211,17 +211,17 @@ 5 0 15 default:dirt_with_grass 0 0 5 1 0 default:wood 0 0 5 1 3 default:clay 0 0 -5 1 4 random_buildings:bench 170 2 +5 1 4 cottages:bench 170 2 5 1 5 doors:door_wood_b_1 170 2 5 1 8 default:wood 0 0 -5 1 9 random_buildings:table 170 3 -5 1 10 random_buildings:bench 187 3 -5 1 11 random_buildings:bench 204 3 +5 1 9 cottages:table 170 3 +5 1 10 cottages:bench 187 3 +5 1 11 cottages:bench 204 3 5 1 12 default:clay 0 0 5 1 13 farming:cotton_1 205 0 5 1 14 farming:cotton 191 0 5 1 15 default:fence_wood 205 0 -5 2 0 random_buildings:roof_straw 189 0 +5 2 0 cottages:roof_straw 189 0 5 2 2 default:torch 0 4 5 2 3 default:clay 0 0 5 2 5 doors:door_wood_t_1 187 2 @@ -231,8 +231,8 @@ 5 2 12 default:clay 0 0 5 2 13 default:torch 0 5 5 2 15 default:torch 15 1 -5 3 1 random_buildings:roof_straw 189 0 -5 3 3 random_buildings:loam 0 0 +5 3 1 cottages:roof_straw 189 0 +5 3 3 cottages:loam 0 0 5 3 4 default:wood 0 0 5 3 5 default:wood 0 0 5 3 7 default:wood 0 0 @@ -240,33 +240,33 @@ 5 3 9 default:wood 0 0 5 3 10 default:wood 0 0 5 3 11 default:wood 0 0 -5 3 12 random_buildings:loam 0 0 -5 4 2 random_buildings:roof_straw 189 0 -5 4 3 random_buildings:loam 0 0 -5 4 4 random_buildings:bed_foot 172 0 -5 4 5 random_buildings:bed_head 188 0 +5 3 12 cottages:loam 0 0 +5 4 2 cottages:roof_straw 189 0 +5 4 3 cottages:loam 0 0 +5 4 4 cottages:bed_foot 172 0 +5 4 5 cottages:bed_head 188 0 5 4 6 stairs:slab_wood 172 0 5 4 7 default:wood 0 0 -5 4 8 random_buildings:bench 172 3 -5 4 9 random_buildings:bed_head 156 3 -5 4 10 random_buildings:bed_head 172 3 -5 4 11 random_buildings:bench 188 3 -5 4 12 random_buildings:loam 0 0 -5 5 2 random_buildings:roof_straw 173 1 -5 5 3 random_buildings:roof_connector_straw 173 1 -5 5 4 random_buildings:roof_straw 189 1 -5 5 5 random_buildings:roof_straw 205 1 -5 5 6 random_buildings:roof_straw 189 1 -5 5 7 random_buildings:roof_straw 173 1 -5 5 8 random_buildings:roof_straw 189 1 -5 5 9 random_buildings:roof_straw 173 1 -5 5 10 random_buildings:roof_straw 189 1 -5 5 11 random_buildings:roof_straw 205 1 -5 5 12 random_buildings:roof_connector_straw 189 1 -5 5 13 random_buildings:roof_straw 173 1 -6 0 0 random_buildings:straw_ground 0 0 -6 0 1 random_buildings:straw_ground 0 0 -6 0 2 random_buildings:straw_ground 0 0 +5 4 8 cottages:bench 172 3 +5 4 9 cottages:bed_head 156 3 +5 4 10 cottages:bed_head 172 3 +5 4 11 cottages:bench 188 3 +5 4 12 cottages:loam 0 0 +5 5 2 cottages:roof_straw 173 1 +5 5 3 cottages:roof_connector_straw 173 1 +5 5 4 cottages:roof_straw 189 1 +5 5 5 cottages:roof_straw 205 1 +5 5 6 cottages:roof_straw 189 1 +5 5 7 cottages:roof_straw 173 1 +5 5 8 cottages:roof_straw 189 1 +5 5 9 cottages:roof_straw 173 1 +5 5 10 cottages:roof_straw 189 1 +5 5 11 cottages:roof_straw 205 1 +5 5 12 cottages:roof_connector_straw 189 1 +5 5 13 cottages:roof_straw 173 1 +6 0 0 cottages:straw_ground 0 0 +6 0 1 cottages:straw_ground 0 0 +6 0 2 cottages:straw_ground 0 0 6 0 3 default:cobble 0 0 6 0 4 default:sandstone 0 0 6 0 5 default:sandstone 0 0 @@ -282,7 +282,7 @@ 6 0 15 default:dirt_with_grass 0 0 6 1 0 default:wood 0 0 6 1 3 default:clay 0 0 -6 1 4 random_buildings:bed_foot 187 1 +6 1 4 cottages:bed_foot 187 1 6 1 5 default:wood 0 0 6 1 6 stairs:stair_wood 204 1 6 1 8 doors:door_wood_b_1 170 0 @@ -291,15 +291,15 @@ 6 1 13 farming:cotton 189 0 6 1 14 farming:cotton_2 175 0 6 1 15 default:fence_wood 189 0 -6 2 0 random_buildings:roof_straw 173 0 +6 2 0 cottages:roof_straw 173 0 6 2 3 default:clay 0 0 6 2 5 default:wood 0 0 6 2 6 default:torch 0 5 6 2 8 doors:door_wood_t_1 187 0 -6 2 12 random_buildings:glass_pane 188 2 -6 2 13 random_buildings:window_shutter_open 205 2 -6 3 1 random_buildings:roof_straw 173 0 -6 3 3 random_buildings:loam 0 0 +6 2 12 cottages:glass_pane 188 2 +6 2 13 cottages:window_shutter_open 205 2 +6 3 1 cottages:roof_straw 173 0 +6 3 3 cottages:loam 0 0 6 3 4 default:wood 0 0 6 3 5 default:wood 0 0 6 3 7 default:wood 0 0 @@ -307,36 +307,36 @@ 6 3 9 default:wood 0 0 6 3 10 default:wood 0 0 6 3 11 default:wood 0 0 -6 3 12 random_buildings:loam 0 0 -6 4 2 random_buildings:roof_straw 173 0 -6 4 3 random_buildings:loam 0 0 -6 4 5 random_buildings:chest_private 0 0 +6 3 12 cottages:loam 0 0 +6 4 2 cottages:roof_straw 173 0 +6 4 3 cottages:loam 0 0 +6 4 5 cottages:chest_private 0 0 6 4 7 default:wood 0 0 -6 4 9 random_buildings:bed_foot 171 3 -6 4 10 random_buildings:bed_foot 187 3 -6 4 12 random_buildings:loam 0 0 -6 5 2 random_buildings:window_shutter_open 173 0 -6 5 3 random_buildings:glass_pane 188 2 +6 4 9 cottages:bed_foot 171 3 +6 4 10 cottages:bed_foot 187 3 +6 4 12 cottages:loam 0 0 +6 5 2 cottages:window_shutter_open 173 0 +6 5 3 cottages:glass_pane 188 2 6 5 5 default:torch 0 4 6 5 6 default:wood 0 0 6 5 7 default:wood 0 0 6 5 11 default:torch 0 4 -6 5 12 random_buildings:loam 0 0 -6 6 2 random_buildings:roof_straw 157 1 -6 6 3 random_buildings:roof_connector_straw 173 1 -6 6 4 random_buildings:roof_straw 189 1 -6 6 5 random_buildings:roof_straw 205 1 -6 6 6 random_buildings:roof_straw 189 1 -6 6 7 random_buildings:roof_straw 173 1 -6 6 8 random_buildings:roof_straw 189 1 -6 6 9 random_buildings:roof_straw 173 1 -6 6 10 random_buildings:roof_straw 189 1 -6 6 11 random_buildings:roof_straw 205 1 -6 6 12 random_buildings:roof_connector_straw 189 1 -6 6 13 random_buildings:roof_straw 173 1 -7 0 0 random_buildings:straw_ground 0 0 -7 0 1 random_buildings:straw_ground 0 0 -7 0 2 random_buildings:straw_ground 0 0 +6 5 12 cottages:loam 0 0 +6 6 2 cottages:roof_straw 157 1 +6 6 3 cottages:roof_connector_straw 173 1 +6 6 4 cottages:roof_straw 189 1 +6 6 5 cottages:roof_straw 205 1 +6 6 6 cottages:roof_straw 189 1 +6 6 7 cottages:roof_straw 173 1 +6 6 8 cottages:roof_straw 189 1 +6 6 9 cottages:roof_straw 173 1 +6 6 10 cottages:roof_straw 189 1 +6 6 11 cottages:roof_straw 205 1 +6 6 12 cottages:roof_connector_straw 189 1 +6 6 13 cottages:roof_straw 173 1 +7 0 0 cottages:straw_ground 0 0 +7 0 1 cottages:straw_ground 0 0 +7 0 2 cottages:straw_ground 0 0 7 0 3 default:cobble 0 0 7 0 4 default:sandstone 0 0 7 0 5 default:sandstone 0 0 @@ -352,17 +352,17 @@ 7 0 15 default:dirt_with_grass 0 0 7 1 0 default:wood 0 0 7 1 3 default:tree 0 0 -7 1 4 random_buildings:bed_head 204 1 +7 1 4 cottages:bed_head 204 1 7 1 5 default:wood 0 0 -7 1 6 random_buildings:chest_work 0 2 +7 1 6 cottages:chest_work 0 2 7 1 8 default:wood 0 0 -7 1 10 random_buildings:bench 187 1 -7 1 11 random_buildings:bench 204 1 +7 1 10 cottages:bench 187 1 +7 1 11 cottages:bench 204 1 7 1 12 default:tree 0 0 7 1 13 farming:cotton 189 0 7 1 14 farming:cotton 175 0 7 1 15 default:fence_wood 189 0 -7 2 0 random_buildings:roof_straw 157 0 +7 2 0 cottages:roof_straw 157 0 7 2 3 default:tree 0 0 7 2 4 default:torch 0 2 7 2 5 default:wood 0 0 @@ -370,7 +370,7 @@ 7 2 8 default:wood 0 0 7 2 11 default:torch 0 4 7 2 12 default:tree 0 0 -7 3 1 random_buildings:roof_straw 157 0 +7 3 1 cottages:roof_straw 157 0 7 3 3 default:tree 0 0 7 3 4 default:wood 0 0 7 3 5 default:wood 0 0 @@ -380,7 +380,7 @@ 7 3 10 default:wood 0 0 7 3 11 default:wood 0 0 7 3 12 default:tree 0 0 -7 4 2 random_buildings:roof_straw 157 0 +7 4 2 cottages:roof_straw 157 0 7 4 3 default:tree 0 0 7 4 5 default:wood 0 0 7 4 7 default:wood 0 0 @@ -393,21 +393,21 @@ 7 6 3 default:tree 0 0 7 6 7 default:wood 0 0 7 6 12 default:tree 0 0 -7 7 2 random_buildings:roof_flat_straw 141 0 -7 7 3 random_buildings:roof_flat_straw 157 2 -7 7 4 random_buildings:roof_flat_straw 173 2 -7 7 5 random_buildings:roof_flat_straw 173 2 -7 7 6 random_buildings:roof_flat_straw 157 2 -7 7 7 random_buildings:roof_flat_straw 173 2 -7 7 8 random_buildings:roof_flat_straw 189 0 -7 7 9 random_buildings:roof_flat_straw 173 2 -7 7 10 random_buildings:roof_flat_straw 157 0 -7 7 11 random_buildings:roof_flat_straw 173 0 -7 7 12 random_buildings:roof_flat_straw 157 2 -7 7 13 random_buildings:roof_flat_straw 141 2 -8 0 0 random_buildings:straw_ground 0 0 -8 0 1 random_buildings:straw_ground 0 0 -8 0 2 random_buildings:straw_ground 0 0 +7 7 2 cottages:roof_flat_straw 141 0 +7 7 3 cottages:roof_flat_straw 157 2 +7 7 4 cottages:roof_flat_straw 173 2 +7 7 5 cottages:roof_flat_straw 173 2 +7 7 6 cottages:roof_flat_straw 157 2 +7 7 7 cottages:roof_flat_straw 173 2 +7 7 8 cottages:roof_flat_straw 189 0 +7 7 9 cottages:roof_flat_straw 173 2 +7 7 10 cottages:roof_flat_straw 157 0 +7 7 11 cottages:roof_flat_straw 173 0 +7 7 12 cottages:roof_flat_straw 157 2 +7 7 13 cottages:roof_flat_straw 141 2 +8 0 0 cottages:straw_ground 0 0 +8 0 1 cottages:straw_ground 0 0 +8 0 2 cottages:straw_ground 0 0 8 0 3 default:cobble 0 0 8 0 4 default:sandstone 0 0 8 0 5 default:sandstone 0 0 @@ -430,9 +430,9 @@ 8 1 11 default:wood 0 0 8 1 12 default:clay 0 0 8 1 13 default:fence_wood 204 0 -8 1 14 random_buildings:gate_closed 189 1 +8 1 14 cottages:gate_closed 189 1 8 1 15 default:fence_wood 205 0 -8 2 0 random_buildings:roof_straw 173 0 +8 2 0 cottages:roof_straw 173 0 8 2 3 default:clay 0 0 8 2 4 default:wood 0 0 8 2 7 default:torch 0 4 @@ -443,8 +443,8 @@ 8 2 12 default:clay 0 0 8 2 13 default:torch 0 1 8 2 15 default:torch 15 1 -8 3 1 random_buildings:roof_straw 173 0 -8 3 3 random_buildings:loam 0 0 +8 3 1 cottages:roof_straw 173 0 +8 3 3 cottages:loam 0 0 8 3 4 default:wood 0 0 8 3 5 default:wood 0 0 8 3 6 stairs:stair_wood 187 1 @@ -453,33 +453,33 @@ 8 3 9 default:wood 0 0 8 3 10 default:wood 0 0 8 3 11 default:wood 0 0 -8 3 12 random_buildings:loam 0 0 -8 4 2 random_buildings:roof_straw 173 0 -8 4 3 random_buildings:loam 0 0 +8 3 12 cottages:loam 0 0 +8 4 2 cottages:roof_straw 173 0 +8 4 3 cottages:loam 0 0 8 4 5 doors:door_wood_b_1 187 2 8 4 7 doors:door_wood_b_2 171 1 -8 4 12 random_buildings:loam 0 0 -8 5 3 random_buildings:loam 0 0 +8 4 12 cottages:loam 0 0 +8 5 3 cottages:loam 0 0 8 5 4 default:torch 0 5 8 5 5 doors:door_wood_t_1 204 2 8 5 7 doors:door_wood_t_2 188 1 -8 5 12 random_buildings:glass_pane 172 2 -8 5 13 random_buildings:window_shutter_open 173 2 -8 6 2 random_buildings:roof_straw 173 3 -8 6 3 random_buildings:roof_connector_straw 189 3 -8 6 4 random_buildings:roof_straw 205 3 -8 6 5 random_buildings:roof_straw 189 3 -8 6 6 random_buildings:roof_straw 173 3 -8 6 7 random_buildings:roof_straw 173 3 -8 6 8 random_buildings:roof_straw 189 3 -8 6 9 random_buildings:roof_straw 173 3 -8 6 10 random_buildings:roof_straw 157 3 -8 6 11 random_buildings:roof_straw 173 3 -8 6 12 random_buildings:roof_connector_straw 157 3 -8 6 13 random_buildings:roof_straw 157 3 -9 0 0 random_buildings:straw_ground 0 0 +8 5 12 cottages:glass_pane 172 2 +8 5 13 cottages:window_shutter_open 173 2 +8 6 2 cottages:roof_straw 173 3 +8 6 3 cottages:roof_connector_straw 189 3 +8 6 4 cottages:roof_straw 205 3 +8 6 5 cottages:roof_straw 189 3 +8 6 6 cottages:roof_straw 173 3 +8 6 7 cottages:roof_straw 173 3 +8 6 8 cottages:roof_straw 189 3 +8 6 9 cottages:roof_straw 173 3 +8 6 10 cottages:roof_straw 157 3 +8 6 11 cottages:roof_straw 173 3 +8 6 12 cottages:roof_connector_straw 157 3 +8 6 13 cottages:roof_straw 157 3 +9 0 0 cottages:straw_ground 0 0 9 0 1 default:water_source 171 0 -9 0 2 random_buildings:straw_ground 0 0 +9 0 2 cottages:straw_ground 0 0 9 0 3 default:cobble 0 0 9 0 4 default:sandstone 0 0 9 0 5 default:sandstone 0 0 @@ -491,28 +491,28 @@ 9 0 11 default:sandstone 0 0 9 0 12 default:cobble 0 0 9 1 0 default:wood 0 0 -9 1 1 random_buildings:washing 188 1 +9 1 1 cottages:washing 188 1 9 1 3 default:clay 0 0 -9 1 4 random_buildings:shelf 137 2 +9 1 4 cottages:shelf 137 2 9 1 6 default:furnace 0 1 -9 1 7 random_buildings:washing 187 1 +9 1 7 cottages:washing 187 1 9 1 8 default:wood 0 0 -9 1 9 random_buildings:bench 204 1 -9 1 10 random_buildings:bed_foot 187 0 -9 1 11 random_buildings:bed_head 204 0 +9 1 9 cottages:bench 204 1 +9 1 10 cottages:bed_foot 187 0 +9 1 11 cottages:bed_head 204 0 9 1 12 default:clay 0 0 -9 2 0 random_buildings:roof_straw 189 0 +9 2 0 cottages:roof_straw 189 0 9 2 2 default:torch 0 4 9 2 3 default:clay 0 0 -9 2 4 random_buildings:shelf 154 2 +9 2 4 cottages:shelf 154 2 9 2 6 default:furnace 0 3 9 2 8 default:wood 0 0 9 2 9 default:torch 0 2 9 2 11 default:torch 0 2 9 2 12 default:clay 0 0 9 2 13 default:torch 0 5 -9 3 1 random_buildings:roof_straw 189 0 -9 3 3 random_buildings:loam 0 0 +9 3 1 cottages:roof_straw 189 0 +9 3 3 cottages:loam 0 0 9 3 4 default:wood 0 0 9 3 5 default:wood 0 0 9 3 6 default:furnace 0 1 @@ -521,34 +521,34 @@ 9 3 9 default:wood 0 0 9 3 10 default:wood 0 0 9 3 11 default:wood 0 0 -9 3 12 random_buildings:loam 0 0 -9 4 2 random_buildings:roof_straw 189 0 -9 4 3 random_buildings:loam 0 0 -9 4 4 random_buildings:bed_foot 188 0 -9 4 5 random_buildings:bed_head 172 0 +9 3 12 cottages:loam 0 0 +9 4 2 cottages:roof_straw 189 0 +9 4 3 cottages:loam 0 0 +9 4 4 cottages:bed_foot 188 0 +9 4 5 cottages:bed_head 172 0 9 4 6 default:furnace 0 2 -9 4 8 random_buildings:bench 172 1 -9 4 9 random_buildings:chest_private 0 1 -9 4 10 random_buildings:chest_private 0 1 -9 4 11 random_buildings:shelf 156 1 -9 4 12 random_buildings:loam 0 0 -9 5 2 random_buildings:roof_straw 173 3 -9 5 3 random_buildings:roof_connector_straw 189 3 -9 5 4 random_buildings:roof_straw 205 3 -9 5 5 random_buildings:roof_straw 189 3 +9 4 8 cottages:bench 172 1 +9 4 9 cottages:chest_private 0 1 +9 4 10 cottages:chest_private 0 1 +9 4 11 cottages:shelf 156 1 +9 4 12 cottages:loam 0 0 +9 5 2 cottages:roof_straw 173 3 +9 5 3 cottages:roof_connector_straw 189 3 +9 5 4 cottages:roof_straw 205 3 +9 5 5 cottages:roof_straw 189 3 9 5 6 default:furnace 0 0 -9 5 7 random_buildings:roof_straw 173 3 -9 5 8 random_buildings:roof_straw 189 3 -9 5 9 random_buildings:roof_straw 173 3 -9 5 10 random_buildings:roof_straw 157 3 -9 5 11 random_buildings:roof_straw 173 3 -9 5 12 random_buildings:roof_connector_straw 157 3 -9 5 13 random_buildings:roof_straw 173 3 +9 5 7 cottages:roof_straw 173 3 +9 5 8 cottages:roof_straw 189 3 +9 5 9 cottages:roof_straw 173 3 +9 5 10 cottages:roof_straw 157 3 +9 5 11 cottages:roof_straw 173 3 +9 5 12 cottages:roof_connector_straw 157 3 +9 5 13 cottages:roof_straw 173 3 9 6 6 default:furnace 0 1 9 7 6 default:furnace 0 3 -10 0 0 random_buildings:straw_ground 0 0 -10 0 1 random_buildings:straw_ground 0 0 -10 0 2 random_buildings:straw_ground 0 0 +10 0 0 cottages:straw_ground 0 0 +10 0 1 cottages:straw_ground 0 0 +10 0 2 cottages:straw_ground 0 0 10 0 3 default:cobble 0 0 10 0 4 default:cobble 0 0 10 0 5 default:cobble 0 0 @@ -572,59 +572,59 @@ 10 1 10 default:clay 0 0 10 1 11 default:clay 0 0 10 1 12 default:tree 0 0 -10 2 0 random_buildings:roof_straw 173 0 +10 2 0 cottages:roof_straw 173 0 10 2 1 default:fence_wood 189 0 10 2 2 default:fence_wood 204 0 10 2 3 default:tree 0 0 10 2 4 default:clay 0 0 -10 2 5 random_buildings:glass_pane 188 3 +10 2 5 cottages:glass_pane 188 3 10 2 6 default:tree 0 0 -10 2 7 random_buildings:glass_pane 188 3 +10 2 7 cottages:glass_pane 188 3 10 2 8 default:clay 0 0 10 2 9 default:tree 0 0 -10 2 10 random_buildings:glass_pane 188 3 +10 2 10 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b/random_buildings/schems/farm_tiny_3.we new file mode 100644 index 0000000..b1a0bf8 --- /dev/null +++ b/random_buildings/schems/farm_tiny_3.we @@ -0,0 +1,953 @@ +1 0 11 default:dirt_with_grass 0 0 +1 0 12 default:dirt_with_grass 0 0 +1 0 13 default:dirt_with_grass 0 0 +1 0 14 default:dirt_with_grass 0 0 +1 0 15 default:dirt_with_grass 0 0 +1 5 0 cottages:roof_straw 189 1 +1 5 1 cottages:roof_straw 173 1 +1 5 2 cottages:roof_straw 157 1 +1 5 3 cottages:roof_straw 173 1 +1 5 4 cottages:roof_straw 157 1 +1 5 5 cottages:roof_straw 173 1 +1 5 6 cottages:roof_straw 157 1 +1 5 7 cottages:roof_straw 141 1 +1 5 8 cottages:roof_straw 125 1 +2 0 0 stairs:slab_wood 157 0 +2 0 1 stairs:slab_wood 172 0 +2 0 2 stairs:slab_wood 188 0 +2 0 3 stairs:slab_wood 172 0 +2 0 4 stairs:slab_wood 156 0 +2 0 5 stairs:slab_wood 172 0 +2 0 6 stairs:slab_wood 188 0 +2 0 7 stairs:slab_wood 172 0 +2 0 8 stairs:slab_wood 156 0 +2 0 9 stairs:slab_wood 141 0 +2 0 10 stairs:slab_wood 157 0 +2 0 11 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0 0 +11 1 10 default:fence_wood 189 0 +11 1 11 farming:cotton 175 0 +11 1 12 farming:cotton 159 0 +11 1 13 farming:cotton 159 0 +11 1 14 farming:cotton 175 0 +11 1 15 cottages:gate_closed 189 0 +11 2 0 default:torch 0 4 +11 2 1 cottages:loam 0 0 +11 2 2 default:torch 0 2 +11 2 6 default:torch 0 4 +11 2 7 cottages:loam 0 0 +11 2 8 default:torch 0 5 +11 3 1 cottages:loam 0 0 +11 3 2 default:wood 0 0 +11 3 3 default:wood 0 0 +11 3 4 default:wood 0 0 +11 3 5 default:wood 0 0 +11 3 7 cottages:loam 0 0 +11 4 1 cottages:loam 0 0 +11 4 2 cottages:bed_head 187 2 +11 4 3 cottages:bed_foot 170 2 +11 4 5 cottages:chest_private 0 0 +11 4 6 default:wood 0 0 +11 4 7 cottages:loam 0 0 +11 4 8 default:torch 0 5 +11 5 1 cottages:loam 0 0 +11 5 5 default:torch 0 3 +11 5 6 cottages:chest_private 0 3 +11 5 7 cottages:loam 0 0 +11 6 1 cottages:loam 0 0 +11 6 2 default:wood 0 0 +11 6 3 default:wood 0 0 +11 6 4 default:wood 0 0 +11 6 5 default:wood 0 0 +11 6 6 default:wood 0 0 +11 6 7 cottages:loam 0 0 +11 7 1 cottages:loam 0 0 +11 7 4 default:fence_wood 140 0 +11 7 5 cottages:chest_storage 0 1 +11 7 7 cottages:loam 0 0 +11 8 0 cottages:roof_straw 157 3 +11 8 1 cottages:roof_connector_straw 173 3 +11 8 2 cottages:roof_straw 189 3 +11 8 3 cottages:roof_straw 173 3 +11 8 4 cottages:roof_straw 157 3 +11 8 5 cottages:roof_straw 173 3 +11 8 6 cottages:roof_straw 189 3 +11 8 7 cottages:roof_connector_straw 173 3 +11 8 8 cottages:roof_straw 157 3 +12 0 0 stairs:slab_wood 173 0 +12 0 1 default:cobble 0 0 +12 0 2 default:cobble 0 0 +12 0 3 default:cobble 0 0 +12 0 4 default:cobble 0 0 +12 0 5 default:cobble 0 0 +12 0 6 default:cobble 0 0 +12 0 7 default:cobble 0 0 +12 0 8 default:dirt 0 0 +12 0 9 default:dirt_with_grass 0 0 +12 0 10 default:dirt_with_grass 0 0 +12 0 11 farming:soil_wet 0 0 +12 0 12 farming:soil_wet 0 0 +12 0 13 farming:soil_wet 0 0 +12 0 14 farming:soil_wet 0 0 +12 0 15 default:dirt_with_grass 0 0 +12 1 1 default:tree 0 0 +12 1 2 cottages:loam 0 0 +12 1 3 cottages:loam 0 0 +12 1 4 default:tree 0 0 +12 1 5 doors:door_wood_b_1 171 3 +12 1 6 cottages:loam 0 0 +12 1 7 default:tree 0 0 +12 1 8 cottages:gate_closed 188 3 +12 1 9 default:fence_wood 189 0 +12 1 10 default:fence_wood 205 0 +12 1 11 farming:cotton 191 0 +12 1 12 farming:cotton 175 0 +12 1 13 farming:cotton 175 0 +12 1 14 farming:cotton 191 0 +12 1 15 default:fence_wood 205 0 +12 2 1 default:tree 0 0 +12 2 2 cottages:loam 0 0 +12 2 3 cottages:glass_pane 187 1 +12 2 4 default:tree 0 0 +12 2 5 doors:door_wood_t_1 187 3 +12 2 6 cottages:loam 0 0 +12 2 7 default:tree 0 0 +12 2 10 default:torch 15 1 +12 2 15 default:torch 15 1 +12 3 1 default:tree 0 0 +12 3 2 default:wood 0 0 +12 3 3 default:wood 0 0 +12 3 4 default:tree 0 0 +12 3 5 default:wood 0 0 +12 3 6 default:wood 0 0 +12 3 7 default:tree 0 0 +12 4 1 cottages:loam 0 0 +12 4 2 cottages:bench 204 2 +12 4 7 cottages:loam 0 0 +12 5 0 default:torch 0 4 +12 5 1 cottages:loam 0 0 +12 5 2 default:torch 0 5 +12 5 6 default:torch 0 2 +12 5 7 cottages:glass_pane 204 0 +12 5 8 cottages:window_shutter_open 189 2 +12 6 1 cottages:loam 0 0 +12 6 2 default:wood 0 0 +12 6 3 default:wood 0 0 +12 6 4 default:wood 0 0 +12 6 5 default:wood 0 0 +12 6 6 default:wood 0 0 +12 6 7 cottages:loam 0 0 +12 7 0 cottages:roof_straw 189 3 +12 7 1 cottages:roof_connector_straw 173 3 +12 7 2 cottages:roof_straw 157 3 +12 7 3 cottages:roof_straw 141 3 +12 7 4 cottages:roof_straw 125 3 +12 7 5 cottages:roof_straw 141 3 +12 7 6 cottages:roof_straw 157 3 +12 7 7 cottages:roof_connector_straw 141 3 +12 7 8 cottages:roof_straw 157 3 +13 0 0 stairs:slab_wood 157 0 +13 0 1 default:dirt 0 0 +13 0 2 farming:soil_wet 0 0 +13 0 3 farming:soil_wet 0 0 +13 0 4 default:dirt 0 0 +13 0 5 default:cobble 0 0 +13 0 6 default:water_source 187 0 +13 0 7 default:dirt 0 0 +13 0 8 default:dirt_with_grass 0 0 +13 0 9 default:dirt_with_grass 0 0 +13 0 10 default:dirt_with_grass 0 0 +13 0 11 farming:soil_wet 0 0 +13 0 12 farming:soil_wet 0 0 +13 0 13 farming:soil_wet 0 0 +13 0 14 farming:soil_wet 0 0 +13 0 15 default:dirt_with_grass 0 0 +13 1 1 default:fence_wood 188 0 +13 1 2 farming:cotton 204 0 +13 1 3 farming:cotton 188 0 +13 1 4 cottages:gate_closed 172 2 +13 1 6 cottages:washing 204 3 +13 1 7 cottages:bench 188 3 +13 1 10 cottages:gate_closed 189 2 +13 1 11 farming:cotton 175 0 +13 1 12 farming:cotton 191 0 +13 1 13 farming:cotton 175 0 +13 1 14 farming:cotton 175 0 +13 1 15 default:fence_wood 189 0 +13 2 2 default:torch 0 3 +13 2 3 cottages:window_shutter_open 204 3 +13 2 6 default:torch 0 3 +13 2 7 cottages:wagon_wheel 204 3 +13 3 1 default:tree 0 0 +13 3 2 default:wood 0 0 +13 3 3 default:wood 0 0 +13 3 4 default:tree 0 0 +13 3 5 default:wood 0 0 +13 3 6 default:wood 0 0 +13 3 7 default:tree 0 0 +13 4 1 default:tree 0 0 +13 4 2 cottages:loam 0 0 +13 4 3 cottages:loam 0 0 +13 4 4 default:tree 0 0 +13 4 5 cottages:loam 0 0 +13 4 6 cottages:loam 0 0 +13 4 7 default:tree 0 0 +13 5 1 default:tree 0 0 +13 5 2 cottages:loam 0 0 +13 5 3 cottages:glass_pane 188 1 +13 5 4 default:tree 0 0 +13 5 5 cottages:glass_pane 188 1 +13 5 6 cottages:loam 0 0 +13 5 7 default:tree 0 0 +13 6 0 cottages:roof_straw 189 3 +13 6 1 cottages:roof_connector_straw 173 3 +13 6 2 cottages:roof_straw 157 3 +13 6 3 cottages:roof_straw 173 3 +13 6 4 cottages:roof_connector_straw 157 3 +13 6 5 cottages:roof_straw 173 3 +13 6 6 cottages:roof_straw 157 3 +13 6 7 cottages:roof_connector_straw 141 3 +13 6 8 cottages:roof_straw 157 3 +14 0 0 stairs:slab_wood 141 0 +14 0 1 default:dirt_with_grass 0 0 +14 0 2 default:dirt_with_grass 0 0 +14 0 3 default:dirt_with_grass 0 0 +14 0 4 default:dirt_with_grass 0 0 +14 0 5 default:dirt_with_grass 0 0 +14 0 6 default:dirt_with_grass 0 0 +14 0 7 default:dirt_with_grass 0 0 +14 0 8 default:dirt_with_grass 0 0 +14 0 9 default:dirt_with_grass 0 0 +14 0 10 default:dirt_with_grass 0 0 +14 0 11 default:dirt_with_grass 0 0 +14 0 12 default:dirt_with_grass 0 0 +14 0 13 default:dirt_with_grass 0 0 +14 0 14 default:dirt_with_grass 0 0 +14 0 15 default:dirt_with_grass 0 0 +14 1 1 default:fence_wood 173 0 +14 1 2 default:fence_wood 189 0 +14 1 3 default:fence_wood 173 0 +14 1 4 default:fence_wood 157 0 +14 1 10 default:fence_wood 205 0 +14 1 11 default:fence_wood 189 0 +14 1 12 default:fence_wood 205 0 +14 1 13 default:fence_wood 189 0 +14 1 14 default:fence_wood 189 0 +14 1 15 default:fence_wood 205 0 +14 2 10 default:torch 15 1 +14 2 12 default:torch 15 1 +14 2 15 default:torch 15 1 +14 3 5 default:sign_wall 173 3 +14 5 0 cottages:roof_straw 189 3 +14 5 1 cottages:roof_straw 173 3 +14 5 2 cottages:roof_straw 157 3 +14 5 3 cottages:roof_straw 173 3 +14 5 4 cottages:roof_straw 157 3 +14 5 5 cottages:roof_straw 173 3 +14 5 6 cottages:roof_straw 157 3 +14 5 7 cottages:roof_straw 141 3 +14 5 8 cottages:roof_straw 157 3 +15 0 0 stairs:slab_wood 125 0 +15 0 1 stairs:slab_wood 141 0 +15 0 2 stairs:slab_wood 157 0 +15 0 3 stairs:slab_wood 141 0 +15 0 4 stairs:slab_wood 125 0 +15 0 5 stairs:slab_wood 141 0 +15 0 6 stairs:slab_wood 157 0 +15 0 7 stairs:slab_wood 141 0 +15 0 8 default:dirt_with_grass 0 0 +15 0 9 default:dirt_with_grass 0 0 +15 0 10 default:dirt_with_grass 0 0 +15 0 11 default:dirt_with_grass 0 0 +15 0 12 default:dirt_with_grass 0 0 +15 0 13 default:dirt_with_grass 0 0 +15 0 14 default:dirt_with_grass 0 0 +15 0 15 default:dirt_with_grass 0 0 +15 1 11 cottages:bench 173 2 +15 1 12 cottages:table 189 0 +15 1 13 cottages:bench 173 0 diff --git a/schems/farm_tiny_4.we b/random_buildings/schems/farm_tiny_4.we similarity index 60% rename from schems/farm_tiny_4.we rename to random_buildings/schems/farm_tiny_4.we index ae20f82..89e03ec 100644 --- a/schems/farm_tiny_4.we +++ b/random_buildings/schems/farm_tiny_4.we @@ -14,27 +14,27 @@ 1 0 12 default:dirt_with_grass 0 0 1 0 13 default:dirt_with_grass 0 0 1 0 14 default:dirt_with_grass 0 0 -1 3 1 random_buildings:roof_straw 189 0 +1 3 1 cottages:roof_straw 189 0 1 3 3 default:torch 0 2 -1 3 4 random_buildings:window_shutter_open 205 1 +1 3 4 cottages:window_shutter_open 205 1 1 3 6 default:torch 0 2 -1 3 7 random_buildings:window_shutter_open 205 1 -1 3 9 random_buildings:window_shutter_open 205 1 +1 3 7 cottages:window_shutter_open 205 1 +1 3 9 cottages:window_shutter_open 205 1 1 3 10 default:torch 0 2 -1 4 2 random_buildings:roof_straw 189 0 -1 4 11 random_buildings:roof_straw 189 10 -1 4 12 random_buildings:roof_flat_straw 173 8 -1 5 3 random_buildings:roof_straw 189 0 -1 5 10 random_buildings:roof_straw 189 2 -1 6 4 random_buildings:roof_straw 173 0 -1 6 6 random_buildings:window_shutter_open 205 1 +1 4 2 cottages:roof_straw 189 0 +1 4 11 cottages:roof_straw 189 10 +1 4 12 cottages:roof_flat_straw 173 8 +1 5 3 cottages:roof_straw 189 0 +1 5 10 cottages:roof_straw 189 2 +1 6 4 cottages:roof_straw 173 0 +1 6 6 cottages:window_shutter_open 205 1 1 6 7 default:torch 0 2 -1 6 9 random_buildings:roof_straw 189 2 -1 7 5 random_buildings:roof_straw 173 0 -1 7 8 random_buildings:roof_straw 189 2 -1 8 6 random_buildings:roof_straw 173 0 -1 8 7 random_buildings:roof_straw 189 2 -2 0 1 random_buildings:loam 0 9 +1 6 9 cottages:roof_straw 189 2 +1 7 5 cottages:roof_straw 173 0 +1 7 8 cottages:roof_straw 189 2 +1 8 6 cottages:roof_straw 173 0 +1 8 7 cottages:roof_straw 189 2 +2 0 1 cottages:loam 0 9 2 0 2 default:dirt 0 0 2 0 3 default:dirt 0 0 2 0 4 default:dirt 0 0 @@ -71,19 +71,19 @@ 2 2 10 default:clay 0 0 2 2 11 default:tree 0 9 2 2 13 default:fence_wood 173 9 -2 3 1 random_buildings:roof_straw 173 0 +2 3 1 cottages:roof_straw 173 0 2 3 2 default:tree 0 9 2 3 3 default:clay 0 0 -2 3 4 random_buildings:glass_pane 188 1 +2 3 4 cottages:glass_pane 188 1 2 3 5 default:tree 0 9 2 3 6 default:clay 0 0 -2 3 7 random_buildings:glass_pane 204 1 +2 3 7 cottages:glass_pane 204 1 2 3 8 default:tree 0 9 -2 3 9 random_buildings:glass_pane 188 1 +2 3 9 cottages:glass_pane 188 1 2 3 10 default:clay 0 0 2 3 11 default:tree 0 9 2 3 13 default:fence_wood 189 9 -2 4 2 random_buildings:roof_connector_straw 173 0 +2 4 2 cottages:roof_connector_straw 173 0 2 4 3 default:clay 0 0 2 4 4 default:clay 0 0 2 4 5 default:tree 0 9 @@ -92,30 +92,30 @@ 2 4 8 default:tree 0 9 2 4 9 default:clay 0 0 2 4 10 default:clay 0 0 -2 4 11 random_buildings:roof_connector_straw 173 10 -2 4 12 random_buildings:roof_flat_straw 189 8 -2 4 13 random_buildings:roof_flat_straw 173 8 -2 5 3 random_buildings:roof_connector_straw 173 0 -2 5 4 random_buildings:loam 0 9 +2 4 11 cottages:roof_connector_straw 173 10 +2 4 12 cottages:roof_flat_straw 189 8 +2 4 13 cottages:roof_flat_straw 173 8 +2 5 3 cottages:roof_connector_straw 173 0 +2 5 4 cottages:loam 0 9 2 5 5 default:tree 0 9 -2 5 6 random_buildings:loam 0 9 -2 5 7 random_buildings:loam 0 9 +2 5 6 cottages:loam 0 9 +2 5 7 cottages:loam 0 9 2 5 8 default:tree 0 9 -2 5 9 random_buildings:loam 0 9 -2 5 10 random_buildings:roof_connector_straw 173 2 -2 6 4 random_buildings:roof_connector_straw 189 0 +2 5 9 cottages:loam 0 9 +2 5 10 cottages:roof_connector_straw 173 2 +2 6 4 cottages:roof_connector_straw 189 0 2 6 5 default:tree 0 9 -2 6 6 random_buildings:glass_pane 188 1 -2 6 7 random_buildings:loam 0 9 +2 6 6 cottages:glass_pane 188 1 +2 6 7 cottages:loam 0 9 2 6 8 default:tree 0 9 -2 6 9 random_buildings:roof_connector_straw 173 2 -2 7 5 random_buildings:roof_connector_straw 189 0 -2 7 6 random_buildings:loam 0 9 -2 7 7 random_buildings:loam 0 9 -2 7 8 random_buildings:roof_connector_straw 173 2 -2 8 6 random_buildings:roof_connector_straw 157 0 -2 8 7 random_buildings:roof_connector_straw 173 2 -3 0 1 random_buildings:loam 0 9 +2 6 9 cottages:roof_connector_straw 173 2 +2 7 5 cottages:roof_connector_straw 189 0 +2 7 6 cottages:loam 0 9 +2 7 7 cottages:loam 0 9 +2 7 8 cottages:roof_connector_straw 173 2 +2 8 6 cottages:roof_connector_straw 157 0 +2 8 7 cottages:roof_connector_straw 173 2 +3 0 1 cottages:loam 0 9 3 0 2 default:dirt 0 0 3 0 3 default:dirt 0 0 3 0 4 default:dirt 0 0 @@ -142,16 +142,16 @@ 3 1 12 stairs:slab_cobble 188 9 3 1 13 stairs:slab_cobble 173 9 3 2 2 default:clay 0 0 -3 2 3 random_buildings:bed_foot 204 1 -3 2 4 random_buildings:bed_foot 187 0 -3 2 5 random_buildings:bed_head 204 0 +3 2 3 cottages:bed_foot 204 1 +3 2 4 cottages:bed_foot 187 0 +3 2 5 cottages:bed_head 204 0 3 2 6 default:clay 0 0 -3 2 7 random_buildings:chest_work 0 3 -3 2 8 random_buildings:bench 187 7 +3 2 7 cottages:chest_work 0 3 +3 2 8 cottages:bench 187 7 3 2 9 default:furnace 0 3 -3 2 10 random_buildings:bench 204 11 +3 2 10 cottages:bench 204 11 3 2 11 default:clay 0 0 -3 3 1 random_buildings:roof_straw 157 0 +3 3 1 cottages:roof_straw 157 0 3 3 2 default:clay 0 0 3 3 3 default:torch 0 3 3 3 5 default:torch 0 4 @@ -160,7 +160,7 @@ 3 3 10 default:torch 0 3 3 3 11 default:clay 0 0 3 3 12 default:torch 0 5 -3 4 2 random_buildings:roof_straw 157 0 +3 4 2 cottages:roof_straw 157 0 3 4 3 default:wood 0 0 3 4 4 default:wood 0 0 3 4 5 default:wood 0 0 @@ -169,24 +169,24 @@ 3 4 8 default:wood 0 0 3 4 9 default:wood 0 0 3 4 10 default:wood 0 0 -3 4 11 random_buildings:roof_straw 189 2 -3 4 12 random_buildings:roof_flat_straw 205 8 -3 4 13 random_buildings:roof_flat_straw 189 8 -3 5 3 random_buildings:roof_straw 173 0 -3 5 4 random_buildings:chest_private 0 2 -3 5 7 random_buildings:bench 204 0 -3 5 8 random_buildings:bed_foot 187 0 -3 5 9 random_buildings:bed_head 172 0 -3 5 10 random_buildings:roof_straw 157 2 -3 6 4 random_buildings:roof_straw 205 0 +3 4 11 cottages:roof_straw 189 2 +3 4 12 cottages:roof_flat_straw 205 8 +3 4 13 cottages:roof_flat_straw 189 8 +3 5 3 cottages:roof_straw 173 0 +3 5 4 cottages:chest_private 0 2 +3 5 7 cottages:bench 204 0 +3 5 8 cottages:bed_foot 187 0 +3 5 9 cottages:bed_head 172 0 +3 5 10 cottages:roof_straw 157 2 +3 6 4 cottages:roof_straw 205 0 3 6 5 default:torch 0 3 3 6 7 default:torch 0 3 -3 6 9 random_buildings:roof_straw 189 2 -3 7 5 random_buildings:roof_straw 205 0 -3 7 8 random_buildings:roof_straw 189 2 -3 8 6 random_buildings:roof_straw 173 0 -3 8 7 random_buildings:roof_straw 189 2 -4 0 1 random_buildings:loam 0 9 +3 6 9 cottages:roof_straw 189 2 +3 7 5 cottages:roof_straw 205 0 +3 7 8 cottages:roof_straw 189 2 +3 8 6 cottages:roof_straw 173 0 +3 8 7 cottages:roof_straw 189 2 +4 0 1 cottages:loam 0 9 4 0 2 default:dirt 0 0 4 0 3 default:dirt 0 0 4 0 4 default:dirt 0 0 @@ -213,16 +213,16 @@ 4 1 12 stairs:slab_cobble 172 9 4 1 13 stairs:slab_cobble 157 9 4 2 2 default:clay 0 0 -4 2 3 random_buildings:bed_head 187 1 +4 2 3 cottages:bed_head 187 1 4 2 5 doors:door_wood_b_2 187 3 -4 2 10 random_buildings:bench 187 0 +4 2 10 cottages:bench 187 0 4 2 11 default:clay 0 0 -4 3 1 random_buildings:roof_straw 173 0 -4 3 2 random_buildings:glass_pane 188 0 +4 3 1 cottages:roof_straw 173 0 +4 3 2 cottages:glass_pane 188 0 4 3 5 doors:door_wood_t_2 204 3 -4 3 11 random_buildings:glass_pane 188 2 -4 3 12 random_buildings:window_shutter_open 204 2 -4 4 2 random_buildings:roof_straw 173 0 +4 3 11 cottages:glass_pane 188 2 +4 3 12 cottages:window_shutter_open 204 2 +4 4 2 cottages:roof_straw 173 0 4 4 3 default:wood 0 0 4 4 4 default:wood 0 0 4 4 5 default:wood 0 0 @@ -231,18 +231,18 @@ 4 4 8 default:wood 0 0 4 4 9 default:wood 0 0 4 4 10 default:wood 0 0 -4 4 11 random_buildings:roof_straw 173 2 -4 4 12 random_buildings:roof_flat_straw 189 8 -4 4 13 random_buildings:roof_flat_straw 173 8 -4 5 3 random_buildings:roof_straw 157 0 -4 5 10 random_buildings:roof_straw 141 2 -4 6 4 random_buildings:roof_straw 189 0 -4 6 9 random_buildings:roof_straw 173 2 -4 7 5 random_buildings:roof_straw 189 0 -4 7 8 random_buildings:roof_straw 173 2 -4 8 6 random_buildings:roof_straw 157 0 -4 8 7 random_buildings:roof_straw 173 2 -5 0 1 random_buildings:loam 0 9 +4 4 11 cottages:roof_straw 173 2 +4 4 12 cottages:roof_flat_straw 189 8 +4 4 13 cottages:roof_flat_straw 173 8 +4 5 3 cottages:roof_straw 157 0 +4 5 10 cottages:roof_straw 141 2 +4 6 4 cottages:roof_straw 189 0 +4 6 9 cottages:roof_straw 173 2 +4 7 5 cottages:roof_straw 189 0 +4 7 8 cottages:roof_straw 173 2 +4 8 6 cottages:roof_straw 157 0 +4 8 7 cottages:roof_straw 173 2 +5 0 1 cottages:loam 0 9 5 0 2 default:dirt 0 0 5 0 3 default:dirt 0 0 5 0 4 default:dirt 0 0 @@ -274,9 +274,9 @@ 5 2 5 default:clay 0 0 5 2 6 doors:door_wood_b_2 170 2 5 2 7 default:clay 0 0 -5 2 8 random_buildings:bench 187 2 +5 2 8 cottages:bench 187 2 5 2 11 default:tree 0 9 -5 3 1 random_buildings:roof_straw 157 0 +5 3 1 cottages:roof_straw 157 0 5 3 2 default:tree 0 9 5 3 3 default:clay 0 0 5 3 4 default:clay 0 0 @@ -284,7 +284,7 @@ 5 3 6 doors:door_wood_t_2 187 2 5 3 7 default:clay 0 0 5 3 11 default:tree 0 9 -5 4 2 random_buildings:roof_straw 157 0 +5 4 2 cottages:roof_straw 157 0 5 4 3 default:wood 0 0 5 4 4 default:wood 0 0 5 4 5 default:wood 0 0 @@ -293,22 +293,22 @@ 5 4 8 default:wood 0 0 5 4 9 default:wood 0 0 5 4 10 default:wood 0 0 -5 4 11 random_buildings:roof_straw 173 2 -5 4 12 random_buildings:roof_flat_straw 189 8 -5 4 13 random_buildings:roof_flat_straw 173 8 -5 5 3 random_buildings:roof_straw 141 0 -5 5 4 random_buildings:chest_private 0 2 -5 5 7 random_buildings:bench 187 0 -5 5 8 random_buildings:bed_foot 171 0 -5 5 9 random_buildings:bed_head 156 0 -5 5 10 random_buildings:roof_straw 141 2 -5 6 4 random_buildings:roof_straw 173 0 -5 6 9 random_buildings:roof_straw 173 2 -5 7 5 random_buildings:roof_straw 173 0 -5 7 8 random_buildings:roof_straw 173 2 -5 8 6 random_buildings:roof_straw 157 0 -5 8 7 random_buildings:roof_straw 173 2 -6 0 1 random_buildings:loam 0 9 +5 4 11 cottages:roof_straw 173 2 +5 4 12 cottages:roof_flat_straw 189 8 +5 4 13 cottages:roof_flat_straw 173 8 +5 5 3 cottages:roof_straw 141 0 +5 5 4 cottages:chest_private 0 2 +5 5 7 cottages:bench 187 0 +5 5 8 cottages:bed_foot 171 0 +5 5 9 cottages:bed_head 156 0 +5 5 10 cottages:roof_straw 141 2 +5 6 4 cottages:roof_straw 173 0 +5 6 9 cottages:roof_straw 173 2 +5 7 5 cottages:roof_straw 173 0 +5 7 8 cottages:roof_straw 173 2 +5 8 6 cottages:roof_straw 157 0 +5 8 7 cottages:roof_straw 173 2 +6 0 1 cottages:loam 0 9 6 0 2 default:dirt 0 0 6 0 3 default:dirt 0 0 6 0 4 default:dirt 0 0 @@ -336,16 +336,16 @@ 6 1 13 stairs:slab_cobble 173 9 6 2 2 default:clay 0 0 6 2 7 default:clay 0 0 -6 2 8 random_buildings:bench 204 2 +6 2 8 cottages:bench 204 2 6 2 11 default:clay 0 0 -6 3 1 random_buildings:roof_straw 157 0 -6 3 2 random_buildings:glass_pane 172 2 +6 3 1 cottages:roof_straw 157 0 +6 3 2 cottages:glass_pane 172 2 6 3 7 default:clay 0 0 6 3 8 default:torch 0 5 6 3 10 default:torch 0 4 6 3 11 default:clay 0 0 6 3 12 default:torch 0 5 -6 4 2 random_buildings:roof_straw 157 0 +6 4 2 cottages:roof_straw 157 0 6 4 3 default:wood 0 0 6 4 4 default:wood 0 0 6 4 5 default:wood 0 0 @@ -354,22 +354,22 @@ 6 4 8 default:wood 0 0 6 4 9 default:wood 0 0 6 4 10 default:wood 0 0 -6 4 11 random_buildings:roof_straw 189 2 -6 4 12 random_buildings:roof_flat_straw 205 8 -6 4 13 random_buildings:roof_flat_straw 189 8 -6 5 3 random_buildings:roof_straw 141 0 +6 4 11 cottages:roof_straw 189 2 +6 4 12 cottages:roof_flat_straw 205 8 +6 4 13 cottages:roof_flat_straw 189 8 +6 5 3 cottages:roof_straw 141 0 6 5 7 default:fence_wood 204 9 6 5 8 default:fence_wood 187 9 6 5 9 default:fence_wood 172 9 -6 5 10 random_buildings:roof_straw 157 2 -6 6 4 random_buildings:roof_straw 173 0 +6 5 10 cottages:roof_straw 157 2 +6 6 4 cottages:roof_straw 173 0 6 6 7 default:torch 0 1 -6 6 9 random_buildings:roof_straw 189 2 -6 7 5 random_buildings:roof_straw 173 0 -6 7 8 random_buildings:roof_straw 189 2 -6 8 6 random_buildings:roof_straw 173 0 -6 8 7 random_buildings:roof_straw 189 2 -7 0 1 random_buildings:loam 0 9 +6 6 9 cottages:roof_straw 189 2 +6 7 5 cottages:roof_straw 173 0 +6 7 8 cottages:roof_straw 189 2 +6 8 6 cottages:roof_straw 173 0 +6 8 7 cottages:roof_straw 189 2 +7 0 1 cottages:loam 0 9 7 0 2 default:dirt 0 9 7 0 3 default:dirt 0 0 7 0 4 default:dirt 0 0 @@ -396,39 +396,39 @@ 7 1 12 stairs:slab_cobble 172 9 7 1 13 stairs:slab_cobble 157 9 7 2 2 default:clay 0 0 -7 2 4 random_buildings:shelf 204 1 +7 2 4 cottages:shelf 204 1 7 2 5 default:furnace 0 1 -7 2 6 random_buildings:washing 204 1 +7 2 6 cottages:washing 204 1 7 2 7 default:clay 0 0 -7 2 8 random_buildings:chest_work 0 1 +7 2 8 cottages:chest_work 0 1 7 2 9 stairs:stair_wood 170 2 7 2 11 doors:door_wood_b_1 171 2 -7 3 1 random_buildings:roof_straw 141 0 +7 3 1 cottages:roof_straw 141 0 7 3 2 default:clay 0 0 7 3 4 default:torch 0 2 7 3 6 default:torch 0 2 -7 3 7 random_buildings:shelf 204 0 +7 3 7 cottages:shelf 204 0 7 3 8 stairs:stair_wood 204 10 7 3 11 doors:door_wood_t_1 188 2 -7 4 2 random_buildings:roof_straw 141 0 +7 4 2 cottages:roof_straw 141 0 7 4 3 default:wood 0 0 7 4 4 default:wood 0 0 7 4 5 default:wood 0 0 7 4 6 default:wood 0 0 7 4 7 stairs:stair_wood 187 2 -7 4 11 random_buildings:roof_straw 173 2 -7 4 12 random_buildings:roof_flat_straw 189 8 -7 4 13 random_buildings:roof_flat_straw 173 8 -7 5 3 random_buildings:roof_straw 157 0 -7 5 10 random_buildings:roof_straw 173 2 -7 6 4 random_buildings:roof_straw 189 0 +7 4 11 cottages:roof_straw 173 2 +7 4 12 cottages:roof_flat_straw 189 8 +7 4 13 cottages:roof_flat_straw 173 8 +7 5 3 cottages:roof_straw 157 0 +7 5 10 cottages:roof_straw 173 2 +7 6 4 cottages:roof_straw 189 0 7 6 6 default:torch 0 2 -7 6 9 random_buildings:roof_straw 173 2 -7 7 5 random_buildings:roof_straw 189 0 -7 7 8 random_buildings:roof_straw 173 2 -7 8 6 random_buildings:roof_straw 189 0 -7 8 7 random_buildings:roof_straw 173 2 -8 0 1 random_buildings:loam 0 9 +7 6 9 cottages:roof_straw 173 2 +7 7 5 cottages:roof_straw 189 0 +7 7 8 cottages:roof_straw 173 2 +7 8 6 cottages:roof_straw 189 0 +7 8 7 cottages:roof_straw 173 2 +8 0 1 cottages:loam 0 9 8 0 2 default:dirt 0 0 8 0 3 default:dirt 0 0 8 0 4 default:dirt 0 0 @@ -467,7 +467,7 @@ 8 2 10 default:clay 0 0 8 2 11 default:tree 0 9 8 2 13 default:fence_wood 189 9 -8 3 1 random_buildings:roof_straw 157 0 +8 3 1 cottages:roof_straw 157 0 8 3 2 default:tree 0 9 8 3 3 doors:door_wood_t_2 187 3 8 3 4 default:clay 0 0 @@ -475,11 +475,11 @@ 8 3 6 default:clay 0 0 8 3 7 default:clay 0 0 8 3 8 default:tree 0 9 -8 3 9 random_buildings:glass_pane 188 3 +8 3 9 cottages:glass_pane 188 3 8 3 10 default:clay 0 0 8 3 11 default:tree 0 9 8 3 13 default:fence_wood 173 9 -8 4 2 random_buildings:roof_connector_straw 157 0 +8 4 2 cottages:roof_connector_straw 157 0 8 4 3 default:clay 0 0 8 4 4 default:clay 0 0 8 4 5 default:tree 0 9 @@ -488,79 +488,79 @@ 8 4 8 default:tree 0 9 8 4 9 default:clay 0 0 8 4 10 default:clay 0 0 -8 4 11 random_buildings:roof_connector_straw 173 2 -8 4 12 random_buildings:roof_flat_straw 173 8 -8 4 13 random_buildings:roof_flat_straw 157 8 -8 5 3 random_buildings:roof_connector_straw 157 0 -8 5 4 random_buildings:loam 0 9 +8 4 11 cottages:roof_connector_straw 173 2 +8 4 12 cottages:roof_flat_straw 173 8 +8 4 13 cottages:roof_flat_straw 157 8 +8 5 3 cottages:roof_connector_straw 157 0 +8 5 4 cottages:loam 0 9 8 5 5 default:tree 0 9 -8 5 6 random_buildings:loam 0 9 -8 5 7 random_buildings:loam 0 9 +8 5 6 cottages:loam 0 9 +8 5 7 cottages:loam 0 9 8 5 8 default:tree 0 9 -8 5 9 random_buildings:loam 0 9 -8 5 10 random_buildings:roof_connector_straw 173 2 -8 6 4 random_buildings:roof_connector_straw 173 0 +8 5 9 cottages:loam 0 9 +8 5 10 cottages:roof_connector_straw 173 2 +8 6 4 cottages:roof_connector_straw 173 0 8 6 5 default:tree 0 9 -8 6 6 random_buildings:loam 0 9 -8 6 7 random_buildings:glass_pane 188 3 +8 6 6 cottages:loam 0 9 +8 6 7 cottages:glass_pane 188 3 8 6 8 default:tree 0 9 -8 6 9 random_buildings:roof_connector_straw 157 2 -8 7 5 random_buildings:roof_connector_straw 173 0 -8 7 6 random_buildings:loam 0 9 -8 7 7 random_buildings:loam 0 9 -8 7 8 random_buildings:roof_connector_straw 157 2 -8 8 6 random_buildings:roof_connector_straw 173 0 -8 8 7 random_buildings:roof_connector_straw 157 2 -9 0 1 random_buildings:loam 0 9 -9 0 2 random_buildings:loam 0 9 -9 0 3 random_buildings:loam 0 9 -9 0 4 random_buildings:loam 0 9 -9 0 5 random_buildings:loam 0 9 -9 0 6 random_buildings:loam 0 9 -9 0 7 random_buildings:loam 0 9 -9 0 8 random_buildings:loam 0 9 +8 6 9 cottages:roof_connector_straw 157 2 +8 7 5 cottages:roof_connector_straw 173 0 +8 7 6 cottages:loam 0 9 +8 7 7 cottages:loam 0 9 +8 7 8 cottages:roof_connector_straw 157 2 +8 8 6 cottages:roof_connector_straw 173 0 +8 8 7 cottages:roof_connector_straw 157 2 +9 0 1 cottages:loam 0 9 +9 0 2 cottages:loam 0 9 +9 0 3 cottages:loam 0 9 +9 0 4 cottages:loam 0 9 +9 0 5 cottages:loam 0 9 +9 0 6 cottages:loam 0 9 +9 0 7 cottages:loam 0 9 +9 0 8 cottages:loam 0 9 9 0 9 default:dirt 0 0 9 0 10 default:dirt 0 0 9 0 11 default:dirt 0 0 9 0 12 default:dirt_with_grass 0 0 9 0 13 default:dirt_with_grass 0 0 9 0 14 default:dirt_with_grass 0 0 -9 1 1 random_buildings:gate_closed 157 2 +9 1 1 cottages:gate_closed 157 2 9 1 3 stairs:slab_cobble 171 9 -9 1 8 random_buildings:half_door 171 0 -9 2 8 random_buildings:half_door 188 0 -9 3 1 random_buildings:roof_straw 173 0 +9 1 8 cottages:half_door 171 0 +9 2 8 cottages:half_door 188 0 +9 3 1 cottages:roof_straw 173 0 9 3 4 default:torch 0 3 9 3 7 default:torch 0 3 -9 3 8 random_buildings:roof_straw 204 2 -9 3 9 random_buildings:window_shutter_open 205 3 +9 3 8 cottages:roof_straw 204 2 +9 3 9 cottages:window_shutter_open 205 3 9 3 10 default:torch 0 3 -9 4 2 random_buildings:roof_straw 173 0 -9 4 3 random_buildings:roof_straw 189 3 -9 4 4 random_buildings:roof_straw 205 3 -9 4 5 random_buildings:roof_straw 189 3 -9 4 6 random_buildings:roof_straw 189 3 -9 4 7 random_buildings:roof_straw 205 3 -9 4 8 random_buildings:roof_straw 189 3 -9 4 11 random_buildings:roof_straw 189 2 -9 4 12 random_buildings:roof_flat_straw 173 8 -9 5 3 random_buildings:roof_straw 173 0 -9 5 10 random_buildings:roof_straw 189 2 -9 6 4 random_buildings:roof_straw 173 0 -9 6 7 random_buildings:window_shutter_open 173 3 -9 6 9 random_buildings:roof_straw 157 2 -9 7 5 random_buildings:roof_straw 157 0 -9 7 8 random_buildings:roof_straw 141 2 -9 8 6 random_buildings:roof_straw 157 0 -9 8 7 random_buildings:roof_straw 141 2 -10 0 1 random_buildings:loam 0 9 -10 0 2 random_buildings:loam 0 9 -10 0 3 random_buildings:loam 0 9 -10 0 4 random_buildings:loam 0 9 -10 0 5 random_buildings:loam 0 9 -10 0 6 random_buildings:loam 0 9 -10 0 7 random_buildings:loam 0 9 -10 0 8 random_buildings:loam 0 9 +9 4 2 cottages:roof_straw 173 0 +9 4 3 cottages:roof_straw 189 3 +9 4 4 cottages:roof_straw 205 3 +9 4 5 cottages:roof_straw 189 3 +9 4 6 cottages:roof_straw 189 3 +9 4 7 cottages:roof_straw 205 3 +9 4 8 cottages:roof_straw 189 3 +9 4 11 cottages:roof_straw 189 2 +9 4 12 cottages:roof_flat_straw 173 8 +9 5 3 cottages:roof_straw 173 0 +9 5 10 cottages:roof_straw 189 2 +9 6 4 cottages:roof_straw 173 0 +9 6 7 cottages:window_shutter_open 173 3 +9 6 9 cottages:roof_straw 157 2 +9 7 5 cottages:roof_straw 157 0 +9 7 8 cottages:roof_straw 141 2 +9 8 6 cottages:roof_straw 157 0 +9 8 7 cottages:roof_straw 141 2 +10 0 1 cottages:loam 0 9 +10 0 2 cottages:loam 0 9 +10 0 3 cottages:loam 0 9 +10 0 4 cottages:loam 0 9 +10 0 5 cottages:loam 0 9 +10 0 6 cottages:loam 0 9 +10 0 7 cottages:loam 0 9 +10 0 8 cottages:loam 0 9 10 0 9 default:dirt_with_grass 0 0 10 0 10 default:dirt_with_grass 0 0 10 0 11 default:dirt_with_grass 0 0 @@ -572,29 +572,29 @@ 10 1 9 default:fence_wood 205 9 10 1 10 default:fence_wood 189 9 10 1 11 default:fence_wood 205 9 -10 1 12 random_buildings:gate_closed 189 1 +10 1 12 cottages:gate_closed 189 1 10 1 13 default:fence_wood 205 9 10 2 1 default:fence_wood 189 9 10 2 8 default:fence_wood 205 9 10 2 9 default:torch 15 1 10 2 11 default:torch 15 1 10 2 13 default:torch 15 1 -10 3 1 random_buildings:roof_straw 173 7 -10 3 2 random_buildings:roof_straw 173 7 -10 3 3 random_buildings:roof_straw 189 7 -10 3 4 random_buildings:roof_straw 205 7 -10 3 5 random_buildings:roof_straw 189 7 -10 3 6 random_buildings:roof_straw 189 7 -10 3 7 random_buildings:roof_straw 205 7 -10 3 8 random_buildings:roof_straw 189 7 -11 0 1 random_buildings:loam 0 9 -11 0 2 random_buildings:loam 0 9 -11 0 3 random_buildings:loam 0 9 -11 0 4 random_buildings:loam 0 9 -11 0 5 random_buildings:loam 0 9 -11 0 6 random_buildings:loam 0 9 -11 0 7 random_buildings:loam 0 9 -11 0 8 random_buildings:loam 0 9 +10 3 1 cottages:roof_straw 173 7 +10 3 2 cottages:roof_straw 173 7 +10 3 3 cottages:roof_straw 189 7 +10 3 4 cottages:roof_straw 205 7 +10 3 5 cottages:roof_straw 189 7 +10 3 6 cottages:roof_straw 189 7 +10 3 7 cottages:roof_straw 205 7 +10 3 8 cottages:roof_straw 189 7 +11 0 1 cottages:loam 0 9 +11 0 2 cottages:loam 0 9 +11 0 3 cottages:loam 0 9 +11 0 4 cottages:loam 0 9 +11 0 5 cottages:loam 0 9 +11 0 6 cottages:loam 0 9 +11 0 7 cottages:loam 0 9 +11 0 8 cottages:loam 0 9 11 0 9 farming:soil_wet 0 0 11 0 10 farming:soil_wet 0 0 11 0 11 farming:soil_wet 0 0 @@ -614,14 +614,14 @@ 11 1 11 farming:cotton 189 0 11 1 12 farming:cotton 173 0 11 1 13 default:fence_wood 189 9 -11 2 1 random_buildings:roof_straw 205 7 -11 2 2 random_buildings:roof_straw 189 7 -11 2 3 random_buildings:roof_straw 173 7 -11 2 4 random_buildings:roof_straw 173 7 -11 2 5 random_buildings:roof_straw 173 7 -11 2 6 random_buildings:roof_straw 189 7 -11 2 7 random_buildings:roof_straw 173 7 -11 2 8 random_buildings:roof_straw 189 7 +11 2 1 cottages:roof_straw 205 7 +11 2 2 cottages:roof_straw 189 7 +11 2 3 cottages:roof_straw 173 7 +11 2 4 cottages:roof_straw 173 7 +11 2 5 cottages:roof_straw 173 7 +11 2 6 cottages:roof_straw 189 7 +11 2 7 cottages:roof_straw 173 7 +11 2 8 cottages:roof_straw 189 7 12 0 1 default:dirt_with_grass 0 0 12 0 2 farming:soil_wet 0 0 12 0 3 farming:soil_wet 0 0 @@ -663,7 +663,7 @@ 13 0 12 farming:soil_wet 0 9 13 0 13 default:dirt_with_grass 0 9 13 0 14 default:dirt_with_grass 0 0 -13 1 1 random_buildings:gate_closed 188 0 +13 1 1 cottages:gate_closed 188 0 13 1 2 farming:cotton_2 172 0 13 1 3 farming:cotton 156 0 13 1 4 farming:cotton 172 0 @@ -725,11 +725,11 @@ 15 1 4 farming:cotton 189 0 15 1 5 farming:cotton 188 0 15 1 6 default:fence_wood 205 9 -15 1 7 random_buildings:gate_closed 189 3 +15 1 7 cottages:gate_closed 189 3 15 1 8 default:fence_wood 188 0 -15 1 10 random_buildings:bench 172 7 -15 1 11 random_buildings:bench 189 7 -15 1 12 random_buildings:bench 173 7 +15 1 10 cottages:bench 172 7 +15 1 11 cottages:bench 189 7 +15 1 12 cottages:bench 173 7 15 2 6 default:torch 0 1 16 0 1 default:dirt_with_grass 0 0 16 0 2 default:dirt_with_grass 0 0 @@ -747,13 +747,13 @@ 16 0 14 default:dirt_with_grass 0 0 16 1 1 default:fence_wood 205 9 16 1 2 default:fence_wood 189 0 -16 1 3 random_buildings:gate_closed 189 3 +16 1 3 cottages:gate_closed 189 3 16 1 4 default:fence_wood 205 9 16 1 5 default:fence_wood 189 9 16 1 6 default:fence_wood 188 9 -16 1 10 random_buildings:table 157 3 -16 1 11 random_buildings:table 173 3 -16 1 12 random_buildings:table 157 3 +16 1 10 cottages:table 157 3 +16 1 11 cottages:table 173 3 +16 1 12 cottages:table 157 3 16 2 1 default:torch 15 1 16 2 4 default:torch 15 1 17 0 1 default:dirt_with_grass 0 0 @@ -770,6 +770,6 @@ 17 0 12 default:dirt_with_grass 0 0 17 0 13 default:dirt_with_grass 0 0 17 0 14 default:dirt_with_grass 0 0 -17 1 10 random_buildings:bench 140 1 -17 1 11 random_buildings:bench 157 1 -17 1 12 random_buildings:bench 141 1 +17 1 10 cottages:bench 140 1 +17 1 11 cottages:bench 157 1 +17 1 12 cottages:bench 141 1 diff --git a/schems/farm_tiny_5.we b/random_buildings/schems/farm_tiny_5.we similarity index 65% rename from schems/farm_tiny_5.we rename to random_buildings/schems/farm_tiny_5.we index 2bc1ed2..5c81cc5 100644 --- a/schems/farm_tiny_5.we +++ b/random_buildings/schems/farm_tiny_5.we @@ -14,7 +14,7 @@ 1 1 1 default:fence_wood 205 0 1 1 2 default:fence_wood 189 0 1 1 3 default:fence_wood 205 0 -1 1 4 random_buildings:gate_closed 189 3 +1 1 4 cottages:gate_closed 189 3 1 1 5 default:fence_wood 205 0 1 1 6 default:fence_wood 189 0 1 1 7 default:fence_wood 189 0 @@ -96,7 +96,7 @@ 4 1 8 farming:cotton 157 0 4 1 9 farming:cotton_2 157 0 4 1 10 farming:cotton_2 173 0 -4 1 11 random_buildings:gate_closed 189 2 +4 1 11 cottages:gate_closed 189 2 4 2 1 default:torch 15 1 5 0 1 default:dirt_with_grass 0 0 5 0 2 farming:soil_wet 0 0 @@ -185,15 +185,15 @@ 8 1 1 default:fence_wood 189 0 8 1 11 default:fence_wood 205 0 8 2 11 default:torch 15 1 -8 3 2 random_buildings:roof_straw 189 1 -8 3 3 random_buildings:roof_straw 173 1 -8 3 4 random_buildings:roof_straw 173 1 -8 3 5 random_buildings:roof_straw 157 1 -8 3 6 random_buildings:roof_straw 157 1 -8 3 7 random_buildings:roof_straw 173 1 -8 3 8 random_buildings:roof_straw 189 1 -8 3 9 random_buildings:roof_straw 173 1 -8 3 10 random_buildings:roof_straw 189 1 +8 3 2 cottages:roof_straw 189 1 +8 3 3 cottages:roof_straw 173 1 +8 3 4 cottages:roof_straw 173 1 +8 3 5 cottages:roof_straw 157 1 +8 3 6 cottages:roof_straw 157 1 +8 3 7 cottages:roof_straw 173 1 +8 3 8 cottages:roof_straw 189 1 +8 3 9 cottages:roof_straw 173 1 +8 3 10 cottages:roof_straw 189 1 9 0 1 default:dirt_with_grass 0 0 9 0 2 default:dirt 0 0 9 0 3 default:dirt 0 0 @@ -208,7 +208,7 @@ 9 0 12 default:dirt_with_grass 0 0 9 0 13 default:dirt_with_grass 0 0 9 1 1 default:fence_wood 173 0 -9 1 2 random_buildings:gate_closed 172 3 +9 1 2 cottages:gate_closed 172 3 9 1 3 default:cobble 0 0 9 1 4 default:cobble 0 0 9 1 5 default:cobble 0 0 @@ -216,7 +216,7 @@ 9 1 7 default:cobble 0 0 9 1 8 default:cobble 0 0 9 1 9 default:cobble 0 0 -9 1 10 random_buildings:gate_closed 172 3 +9 1 10 cottages:gate_closed 172 3 9 1 11 default:fence_wood 189 0 9 2 3 default:tree 0 0 9 2 4 default:clay 0 0 @@ -226,21 +226,21 @@ 9 2 8 default:clay 0 0 9 2 9 default:tree 0 0 9 3 3 default:tree 0 0 -9 3 4 random_buildings:glass_pane 188 1 +9 3 4 cottages:glass_pane 188 1 9 3 5 default:clay 0 0 9 3 6 default:tree 0 0 9 3 7 default:clay 0 0 -9 3 8 random_buildings:glass_pane 204 1 +9 3 8 cottages:glass_pane 204 1 9 3 9 default:tree 0 0 -9 4 2 random_buildings:roof_straw 189 1 -9 4 3 random_buildings:roof_connector_straw 173 1 -9 4 4 random_buildings:roof_straw 173 1 -9 4 5 random_buildings:roof_straw 157 1 -9 4 6 random_buildings:roof_straw 157 1 -9 4 7 random_buildings:roof_straw 173 1 -9 4 8 random_buildings:roof_straw 189 1 -9 4 9 random_buildings:roof_connector_straw 173 1 -9 4 10 random_buildings:roof_straw 189 1 +9 4 2 cottages:roof_straw 189 1 +9 4 3 cottages:roof_connector_straw 173 1 +9 4 4 cottages:roof_straw 173 1 +9 4 5 cottages:roof_straw 157 1 +9 4 6 cottages:roof_straw 157 1 +9 4 7 cottages:roof_straw 173 1 +9 4 8 cottages:roof_straw 189 1 +9 4 9 cottages:roof_connector_straw 173 1 +9 4 10 cottages:roof_straw 189 1 10 0 1 default:dirt_with_grass 0 0 10 0 2 default:dirt_with_grass 0 0 10 0 3 default:dirt 0 0 @@ -261,13 +261,13 @@ 10 1 7 default:cobble 0 0 10 1 8 default:cobble 0 0 10 1 9 default:cobble 0 0 -10 1 10 random_buildings:bench 189 2 +10 1 10 cottages:bench 189 2 10 2 3 default:clay 0 0 -10 2 4 random_buildings:bench 187 3 -10 2 5 random_buildings:bench 204 3 +10 2 4 cottages:bench 187 3 +10 2 5 cottages:bench 204 3 10 2 6 default:furnace 0 3 -10 2 7 random_buildings:bench 204 3 -10 2 8 random_buildings:bench 204 3 +10 2 7 cottages:bench 204 3 +10 2 8 cottages:bench 204 3 10 2 9 default:clay 0 0 10 3 2 default:torch 0 4 10 3 3 default:clay 0 0 @@ -284,15 +284,15 @@ 10 4 7 default:wood 0 0 10 4 8 default:wood 0 0 10 4 9 default:clay 0 0 -10 5 2 random_buildings:roof_straw 189 1 -10 5 3 random_buildings:roof_connector_straw 173 1 -10 5 4 random_buildings:roof_straw 157 1 -10 5 5 random_buildings:roof_straw 141 1 +10 5 2 cottages:roof_straw 189 1 +10 5 3 cottages:roof_connector_straw 173 1 +10 5 4 cottages:roof_straw 157 1 +10 5 5 cottages:roof_straw 141 1 10 5 6 default:cobble 0 0 -10 5 7 random_buildings:roof_straw 141 1 -10 5 8 random_buildings:roof_straw 157 1 -10 5 9 random_buildings:roof_connector_straw 173 1 -10 5 10 random_buildings:roof_straw 189 1 +10 5 7 cottages:roof_straw 141 1 +10 5 8 cottages:roof_straw 157 1 +10 5 9 cottages:roof_connector_straw 173 1 +10 5 10 cottages:roof_straw 189 1 10 6 6 default:cobble 0 0 10 7 6 default:cobble 0 0 10 8 6 default:furnace 0 0 @@ -316,16 +316,16 @@ 11 1 7 default:cobble 0 0 11 1 8 default:cobble 0 0 11 1 9 default:cobble 0 0 -11 1 10 random_buildings:bench 172 2 -11 1 11 random_buildings:table 157 2 +11 1 10 cottages:bench 172 2 +11 1 11 cottages:table 157 2 11 2 3 default:clay 0 0 -11 2 4 random_buildings:bench 204 2 -11 2 8 random_buildings:bench 187 0 +11 2 4 cottages:bench 204 2 +11 2 8 cottages:bench 187 0 11 2 9 default:clay 0 0 11 3 3 default:clay 0 0 11 3 4 default:torch 0 5 -11 3 9 random_buildings:glass_pane 188 2 -11 3 10 random_buildings:window_shutter_open 205 2 +11 3 9 cottages:glass_pane 188 2 +11 3 10 cottages:window_shutter_open 205 2 11 4 3 default:clay 0 0 11 4 4 default:wood 0 0 11 4 5 default:wood 0 0 @@ -333,20 +333,20 @@ 11 4 7 default:wood 0 0 11 4 8 default:wood 0 0 11 4 9 default:clay 0 0 -11 5 3 random_buildings:loam 0 0 -11 5 4 random_buildings:bench 156 3 -11 5 5 random_buildings:bench 140 3 -11 5 8 random_buildings:chest_private 0 0 -11 5 9 random_buildings:loam 0 0 -11 6 2 random_buildings:roof_straw 173 1 -11 6 3 random_buildings:roof_connector_straw 157 1 -11 6 4 random_buildings:roof_straw 173 1 -11 6 5 random_buildings:roof_straw 157 1 -11 6 6 random_buildings:roof_straw 157 1 -11 6 7 random_buildings:roof_straw 173 1 -11 6 8 random_buildings:roof_straw 189 1 -11 6 9 random_buildings:roof_connector_straw 173 1 -11 6 10 random_buildings:roof_straw 189 1 +11 5 3 cottages:loam 0 0 +11 5 4 cottages:bench 156 3 +11 5 5 cottages:bench 140 3 +11 5 8 cottages:chest_private 0 0 +11 5 9 cottages:loam 0 0 +11 6 2 cottages:roof_straw 173 1 +11 6 3 cottages:roof_connector_straw 157 1 +11 6 4 cottages:roof_straw 173 1 +11 6 5 cottages:roof_straw 157 1 +11 6 6 cottages:roof_straw 157 1 +11 6 7 cottages:roof_straw 173 1 +11 6 8 cottages:roof_straw 189 1 +11 6 9 cottages:roof_connector_straw 173 1 +11 6 10 cottages:roof_straw 189 1 12 0 1 default:dirt_with_grass 0 0 12 0 2 default:dirt_with_grass 0 0 12 0 3 default:dirt 0 0 @@ -367,7 +367,7 @@ 12 1 7 default:cobble 0 0 12 1 8 default:cobble 0 0 12 1 9 default:cobble 0 0 -12 1 10 random_buildings:bench 157 2 +12 1 10 cottages:bench 157 2 12 2 3 default:tree 0 0 12 2 4 default:furnace 0 2 12 2 9 default:tree 0 0 @@ -388,15 +388,15 @@ 12 6 3 default:tree 0 0 12 6 6 default:fence_wood 172 0 12 6 9 default:tree 0 0 -12 7 2 random_buildings:roof_straw 173 1 -12 7 3 random_buildings:roof_connector_straw 157 1 -12 7 4 random_buildings:roof_straw 173 1 -12 7 5 random_buildings:roof_straw 157 1 -12 7 6 random_buildings:roof_straw 157 1 -12 7 7 random_buildings:roof_straw 173 1 -12 7 8 random_buildings:roof_straw 189 1 -12 7 9 random_buildings:roof_connector_straw 173 1 -12 7 10 random_buildings:roof_straw 189 1 +12 7 2 cottages:roof_straw 173 1 +12 7 3 cottages:roof_connector_straw 157 1 +12 7 4 cottages:roof_straw 173 1 +12 7 5 cottages:roof_straw 157 1 +12 7 6 cottages:roof_straw 157 1 +12 7 7 cottages:roof_straw 173 1 +12 7 8 cottages:roof_straw 189 1 +12 7 9 cottages:roof_connector_straw 173 1 +12 7 10 cottages:roof_straw 189 1 13 0 1 default:dirt_with_grass 0 0 13 0 2 default:dirt_with_grass 0 0 13 0 3 default:dirt 0 0 @@ -419,12 +419,12 @@ 13 1 9 default:cobble 0 0 13 1 10 stairs:slab_cobble 173 0 13 2 3 default:clay 0 0 -13 2 4 random_buildings:washing 204 2 -13 2 6 random_buildings:chest_work 0 1 +13 2 4 cottages:washing 204 2 +13 2 6 cottages:chest_work 0 1 13 2 7 stairs:stair_wood 187 2 13 2 9 doors:door_wood_b_1 188 2 -13 3 2 random_buildings:window_shutter_open 205 0 -13 3 3 random_buildings:glass_pane 204 0 +13 3 2 cottages:window_shutter_open 205 0 +13 3 3 cottages:glass_pane 204 0 13 3 4 default:torch 0 2 13 3 6 stairs:stair_wood 187 2 13 3 8 default:torch 0 2 @@ -433,24 +433,24 @@ 13 4 4 default:wood 0 0 13 4 5 stairs:stair_wood 187 2 13 4 9 default:clay 0 0 -13 5 3 random_buildings:loam 0 0 -13 5 9 random_buildings:loam 0 0 -13 6 2 random_buildings:window_shutter_open 205 0 -13 6 3 random_buildings:glass_pane 188 0 +13 5 3 cottages:loam 0 0 +13 5 9 cottages:loam 0 0 +13 6 2 cottages:window_shutter_open 205 0 +13 6 3 cottages:glass_pane 188 0 13 6 8 default:torch 0 4 -13 6 9 random_buildings:loam 0 0 +13 6 9 cottages:loam 0 0 13 6 10 default:torch 0 5 -13 7 3 random_buildings:loam 0 0 -13 7 9 random_buildings:loam 0 0 -13 8 2 random_buildings:roof_straw 173 1 -13 8 3 random_buildings:roof_connector_straw 157 1 -13 8 4 random_buildings:roof_straw 173 1 -13 8 5 random_buildings:roof_straw 157 1 -13 8 6 random_buildings:roof_straw 157 1 -13 8 7 random_buildings:roof_straw 173 1 -13 8 8 random_buildings:roof_straw 189 1 -13 8 9 random_buildings:roof_connector_straw 173 1 -13 8 10 random_buildings:roof_straw 189 1 +13 7 3 cottages:loam 0 0 +13 7 9 cottages:loam 0 0 +13 8 2 cottages:roof_straw 173 1 +13 8 3 cottages:roof_connector_straw 157 1 +13 8 4 cottages:roof_straw 173 1 +13 8 5 cottages:roof_straw 157 1 +13 8 6 cottages:roof_straw 157 1 +13 8 7 cottages:roof_straw 173 1 +13 8 8 cottages:roof_straw 189 1 +13 8 9 cottages:roof_connector_straw 173 1 +13 8 10 cottages:roof_straw 189 1 14 0 1 default:dirt_with_grass 0 0 14 0 2 default:dirt_with_grass 0 0 14 0 3 default:dirt 0 0 @@ -494,30 +494,30 @@ 14 4 7 default:wood 0 0 14 4 8 default:wood 0 0 14 4 9 default:clay 0 0 -14 5 3 random_buildings:loam 0 0 +14 5 3 cottages:loam 0 0 14 5 5 default:fence_wood 187 0 14 5 6 default:fence_wood 170 0 14 5 7 default:fence_wood 170 0 14 5 8 default:fence_wood 187 0 -14 5 9 random_buildings:loam 0 0 +14 5 9 cottages:loam 0 0 14 6 2 default:torch 0 4 -14 6 3 random_buildings:loam 0 0 +14 6 3 cottages:loam 0 0 14 6 4 default:torch 0 5 14 6 6 default:fence_wood 187 0 -14 6 9 random_buildings:glass_pane 188 2 -14 6 10 random_buildings:window_shutter_open 205 2 -14 7 3 random_buildings:loam 0 0 +14 6 9 cottages:glass_pane 188 2 +14 6 10 cottages:window_shutter_open 205 2 +14 7 3 cottages:loam 0 0 14 7 6 default:fence_wood 172 0 -14 7 9 random_buildings:loam 0 0 -14 8 2 random_buildings:roof_straw 189 3 -14 8 3 random_buildings:roof_connector_straw 173 3 -14 8 4 random_buildings:roof_straw 189 3 -14 8 5 random_buildings:roof_straw 173 3 -14 8 6 random_buildings:roof_straw 157 3 -14 8 7 random_buildings:roof_straw 157 3 -14 8 8 random_buildings:roof_straw 173 3 -14 8 9 random_buildings:roof_connector_straw 157 3 -14 8 10 random_buildings:roof_straw 173 3 +14 7 9 cottages:loam 0 0 +14 8 2 cottages:roof_straw 189 3 +14 8 3 cottages:roof_connector_straw 173 3 +14 8 4 cottages:roof_straw 189 3 +14 8 5 cottages:roof_straw 173 3 +14 8 6 cottages:roof_straw 157 3 +14 8 7 cottages:roof_straw 157 3 +14 8 8 cottages:roof_straw 173 3 +14 8 9 cottages:roof_connector_straw 157 3 +14 8 10 cottages:roof_straw 173 3 15 0 1 default:dirt_with_grass 0 0 15 0 2 default:dirt 0 0 15 0 3 default:dirt 0 0 @@ -527,10 +527,10 @@ 15 0 7 default:dirt 0 0 15 0 8 default:dirt 0 0 15 0 9 default:dirt 0 0 -15 0 10 random_buildings:loam 0 0 -15 0 11 random_buildings:loam 0 0 -15 0 12 random_buildings:loam 0 0 -15 0 13 random_buildings:loam 0 0 +15 0 10 cottages:loam 0 0 +15 0 11 cottages:loam 0 0 +15 0 12 cottages:loam 0 0 +15 0 13 cottages:loam 0 0 15 1 3 default:cobble 0 0 15 1 4 default:cobble 0 0 15 1 5 default:cobble 0 0 @@ -539,22 +539,22 @@ 15 1 8 default:cobble 0 0 15 1 9 default:cobble 0 0 15 1 10 default:wood 0 0 -15 1 11 random_buildings:half_door 157 3 +15 1 11 cottages:half_door 157 3 15 1 12 default:tree 0 0 15 1 13 default:fence_wood 125 0 15 2 3 default:tree 0 0 -15 2 4 random_buildings:chest_private 0 2 +15 2 4 cottages:chest_private 0 2 15 2 9 default:tree 0 0 15 2 10 default:wood 0 0 -15 2 11 random_buildings:half_door 173 3 +15 2 11 cottages:half_door 173 3 15 2 12 default:tree 0 0 -15 2 13 random_buildings:roof_straw 141 2 +15 2 13 cottages:roof_straw 141 2 15 3 3 default:tree 0 0 15 3 7 default:torch 0 3 15 3 9 default:tree 0 0 15 3 10 default:wood 0 0 15 3 11 default:wood 0 0 -15 3 12 random_buildings:roof_straw 173 2 +15 3 12 cottages:roof_straw 173 2 15 4 3 default:tree 0 0 15 4 4 default:wood 0 0 15 4 5 default:wood 0 0 @@ -563,21 +563,21 @@ 15 4 8 default:wood 0 0 15 4 9 default:tree 0 0 15 4 10 default:wood 0 0 -15 4 11 random_buildings:roof_straw 173 2 +15 4 11 cottages:roof_straw 173 2 15 5 3 default:tree 0 0 15 5 9 default:tree 0 0 -15 5 10 random_buildings:roof_straw 173 2 +15 5 10 cottages:roof_straw 173 2 15 6 3 default:tree 0 0 15 6 9 default:tree 0 0 -15 7 2 random_buildings:roof_straw 189 3 -15 7 3 random_buildings:roof_connector_straw 173 3 -15 7 4 random_buildings:roof_straw 189 3 -15 7 5 random_buildings:roof_straw 173 3 -15 7 6 random_buildings:roof_straw 157 3 -15 7 7 random_buildings:roof_straw 157 3 -15 7 8 random_buildings:roof_straw 173 3 -15 7 9 random_buildings:roof_connector_straw 157 3 -15 7 10 random_buildings:roof_straw 173 3 +15 7 2 cottages:roof_straw 189 3 +15 7 3 cottages:roof_connector_straw 173 3 +15 7 4 cottages:roof_straw 189 3 +15 7 5 cottages:roof_straw 173 3 +15 7 6 cottages:roof_straw 157 3 +15 7 7 cottages:roof_straw 157 3 +15 7 8 cottages:roof_straw 173 3 +15 7 9 cottages:roof_connector_straw 157 3 +15 7 10 cottages:roof_straw 173 3 16 0 1 default:dirt 0 0 16 0 2 default:dirt 0 0 16 0 3 default:dirt 0 0 @@ -587,10 +587,10 @@ 16 0 7 default:dirt 0 0 16 0 8 default:dirt 0 0 16 0 9 default:dirt 0 0 -16 0 10 random_buildings:loam 0 0 -16 0 11 random_buildings:loam 0 0 -16 0 12 random_buildings:loam 0 0 -16 0 13 random_buildings:loam 0 0 +16 0 10 cottages:loam 0 0 +16 0 11 cottages:loam 0 0 +16 0 12 cottages:loam 0 0 +16 0 13 cottages:loam 0 0 16 1 3 default:cobble 0 0 16 1 4 default:cobble 0 0 16 1 5 default:cobble 0 0 @@ -600,17 +600,17 @@ 16 1 9 default:cobble 0 0 16 1 13 default:wood 0 0 16 2 3 default:clay 0 0 -16 2 4 random_buildings:bench 187 2 -16 2 6 random_buildings:bed_foot 170 1 -16 2 7 random_buildings:bed_foot 187 1 +16 2 4 cottages:bench 187 2 +16 2 6 cottages:bed_foot 170 1 +16 2 7 cottages:bed_foot 187 1 16 2 9 default:clay 0 0 -16 2 13 random_buildings:roof_straw 157 2 -16 3 2 random_buildings:window_shutter_open 205 0 -16 3 3 random_buildings:glass_pane 188 0 +16 2 13 cottages:roof_straw 157 2 +16 3 2 cottages:window_shutter_open 205 0 +16 3 3 cottages:glass_pane 188 0 16 3 8 default:torch 0 4 16 3 9 default:clay 0 0 16 3 10 default:torch 0 5 -16 3 12 random_buildings:roof_straw 189 2 +16 3 12 cottages:roof_straw 189 2 16 4 3 default:clay 0 0 16 4 4 default:wood 0 0 16 4 5 default:wood 0 0 @@ -618,24 +618,24 @@ 16 4 7 default:wood 0 0 16 4 8 default:wood 0 0 16 4 9 default:clay 0 0 -16 4 11 random_buildings:roof_straw 189 2 -16 5 3 random_buildings:loam 0 0 -16 5 4 random_buildings:bed_foot 172 0 -16 5 5 random_buildings:bed_head 156 0 -16 5 6 random_buildings:chest_private 0 1 -16 5 7 random_buildings:bed_foot 140 0 -16 5 8 random_buildings:bed_head 156 0 -16 5 9 random_buildings:loam 0 0 -16 5 10 random_buildings:roof_straw 189 2 -16 6 2 random_buildings:roof_straw 189 3 -16 6 3 random_buildings:roof_connector_straw 173 3 -16 6 4 random_buildings:roof_straw 189 3 -16 6 5 random_buildings:roof_straw 173 3 -16 6 6 random_buildings:roof_straw 157 3 -16 6 7 random_buildings:roof_straw 157 3 -16 6 8 random_buildings:roof_straw 173 3 -16 6 9 random_buildings:roof_connector_straw 157 3 -16 6 10 random_buildings:roof_straw 173 3 +16 4 11 cottages:roof_straw 189 2 +16 5 3 cottages:loam 0 0 +16 5 4 cottages:bed_foot 172 0 +16 5 5 cottages:bed_head 156 0 +16 5 6 cottages:chest_private 0 1 +16 5 7 cottages:bed_foot 140 0 +16 5 8 cottages:bed_head 156 0 +16 5 9 cottages:loam 0 0 +16 5 10 cottages:roof_straw 189 2 +16 6 2 cottages:roof_straw 189 3 +16 6 3 cottages:roof_connector_straw 173 3 +16 6 4 cottages:roof_straw 189 3 +16 6 5 cottages:roof_straw 173 3 +16 6 6 cottages:roof_straw 157 3 +16 6 7 cottages:roof_straw 157 3 +16 6 8 cottages:roof_straw 173 3 +16 6 9 cottages:roof_connector_straw 157 3 +16 6 10 cottages:roof_straw 173 3 17 0 1 default:dirt 0 0 17 0 2 default:dirt 0 0 17 0 3 default:dirt 0 0 @@ -645,10 +645,10 @@ 17 0 7 default:dirt 0 0 17 0 8 default:dirt 0 0 17 0 9 default:dirt 0 0 -17 0 10 random_buildings:loam 0 0 -17 0 11 random_buildings:loam 0 0 -17 0 12 random_buildings:loam 0 0 -17 0 13 random_buildings:loam 0 0 +17 0 10 cottages:loam 0 0 +17 0 11 cottages:loam 0 0 +17 0 12 cottages:loam 0 0 +17 0 13 cottages:loam 0 0 17 1 3 default:cobble 0 0 17 1 4 default:cobble 0 0 17 1 5 default:cobble 0 0 @@ -658,19 +658,19 @@ 17 1 9 default:cobble 0 0 17 1 13 default:wood 0 0 17 2 3 default:clay 0 0 -17 2 4 random_buildings:chest_private 0 2 -17 2 5 random_buildings:bench 204 1 -17 2 6 random_buildings:bed_head 187 1 -17 2 7 random_buildings:bed_head 170 1 -17 2 8 random_buildings:bench 187 1 +17 2 4 cottages:chest_private 0 2 +17 2 5 cottages:bench 204 1 +17 2 6 cottages:bed_head 187 1 +17 2 7 cottages:bed_head 170 1 +17 2 8 cottages:bench 187 1 17 2 9 default:clay 0 0 -17 2 13 random_buildings:roof_straw 141 2 +17 2 13 cottages:roof_straw 141 2 17 3 2 default:torch 0 4 17 3 3 default:clay 0 0 17 3 4 default:torch 0 5 17 3 5 default:torch 0 2 -17 3 9 random_buildings:glass_pane 187 2 -17 3 12 random_buildings:roof_straw 173 2 +17 3 9 cottages:glass_pane 187 2 +17 3 12 cottages:roof_straw 173 2 17 4 3 default:clay 0 0 17 4 4 default:wood 0 0 17 4 5 default:wood 0 0 @@ -678,16 +678,16 @@ 17 4 7 default:wood 0 0 17 4 8 default:wood 0 0 17 4 9 default:clay 0 0 -17 4 11 random_buildings:roof_straw 173 2 -17 5 2 random_buildings:roof_straw 189 3 -17 5 3 random_buildings:roof_connector_straw 173 3 -17 5 4 random_buildings:roof_straw 157 3 -17 5 5 random_buildings:roof_straw 141 3 -17 5 6 random_buildings:roof_straw 125 3 -17 5 7 random_buildings:roof_straw 125 3 -17 5 8 random_buildings:roof_straw 141 3 -17 5 9 random_buildings:roof_connector_straw 157 3 -17 5 10 random_buildings:roof_straw 173 3 +17 4 11 cottages:roof_straw 173 2 +17 5 2 cottages:roof_straw 189 3 +17 5 3 cottages:roof_connector_straw 173 3 +17 5 4 cottages:roof_straw 157 3 +17 5 5 cottages:roof_straw 141 3 +17 5 6 cottages:roof_straw 125 3 +17 5 7 cottages:roof_straw 125 3 +17 5 8 cottages:roof_straw 141 3 +17 5 9 cottages:roof_connector_straw 157 3 +17 5 10 cottages:roof_straw 173 3 18 0 1 default:dirt_with_grass 0 0 18 0 2 default:dirt 0 0 18 0 3 default:dirt 0 0 @@ -698,9 +698,9 @@ 18 0 8 default:dirt 0 0 18 0 9 default:dirt 0 0 18 0 10 default:water_source 138 0 -18 0 11 random_buildings:loam 0 0 -18 0 12 random_buildings:loam 0 0 -18 0 13 random_buildings:loam 0 0 +18 0 11 cottages:loam 0 0 +18 0 12 cottages:loam 0 0 +18 0 13 cottages:loam 0 0 18 1 3 default:cobble 0 0 18 1 4 default:cobble 0 0 18 1 5 default:cobble 0 0 @@ -708,7 +708,7 @@ 18 1 7 default:cobble 0 0 18 1 8 default:cobble 0 0 18 1 9 default:cobble 0 0 -18 1 10 random_buildings:washing 155 1 +18 1 10 cottages:washing 155 1 18 1 13 default:wood 0 0 18 2 3 default:tree 0 0 18 2 4 default:clay 0 0 @@ -717,25 +717,25 @@ 18 2 7 default:clay 0 0 18 2 8 default:clay 0 0 18 2 9 default:tree 0 0 -18 2 13 random_buildings:roof_straw 125 2 +18 2 13 cottages:roof_straw 125 2 18 3 3 default:tree 0 0 -18 3 4 random_buildings:glass_pane 204 3 +18 3 4 cottages:glass_pane 204 3 18 3 5 default:clay 0 0 18 3 6 default:tree 0 0 18 3 7 default:clay 0 0 -18 3 8 random_buildings:glass_pane 188 3 +18 3 8 cottages:glass_pane 188 3 18 3 9 default:tree 0 0 -18 3 12 random_buildings:roof_straw 157 2 -18 4 2 random_buildings:roof_straw 189 3 -18 4 3 random_buildings:roof_connector_straw 173 3 -18 4 4 random_buildings:roof_straw 188 3 -18 4 5 random_buildings:roof_straw 172 3 -18 4 6 random_buildings:roof_straw 157 3 -18 4 7 random_buildings:roof_straw 157 3 -18 4 8 random_buildings:roof_straw 173 3 -18 4 9 random_buildings:roof_connector_straw 157 3 -18 4 10 random_buildings:roof_straw 173 3 -18 4 11 random_buildings:roof_straw 157 3 +18 3 12 cottages:roof_straw 157 2 +18 4 2 cottages:roof_straw 189 3 +18 4 3 cottages:roof_connector_straw 173 3 +18 4 4 cottages:roof_straw 188 3 +18 4 5 cottages:roof_straw 172 3 +18 4 6 cottages:roof_straw 157 3 +18 4 7 cottages:roof_straw 157 3 +18 4 8 cottages:roof_straw 173 3 +18 4 9 cottages:roof_connector_straw 157 3 +18 4 10 cottages:roof_straw 173 3 +18 4 11 cottages:roof_straw 157 3 19 0 1 default:dirt_with_grass 0 0 19 0 2 default:dirt_with_grass 0 0 19 0 3 default:dirt 0 0 @@ -758,18 +758,18 @@ 19 2 10 default:fence_wood 156 0 19 2 11 default:fence_wood 141 0 19 2 12 default:fence_wood 125 0 -19 2 13 random_buildings:roof_straw 109 2 -19 3 2 random_buildings:roof_straw 189 3 -19 3 3 random_buildings:roof_straw 172 3 -19 3 4 random_buildings:roof_straw 187 3 -19 3 5 random_buildings:roof_straw 172 3 -19 3 6 random_buildings:roof_straw 157 3 -19 3 7 random_buildings:roof_straw 157 3 -19 3 8 random_buildings:roof_straw 173 3 -19 3 9 random_buildings:roof_straw 157 3 -19 3 10 random_buildings:roof_straw 173 3 -19 3 11 random_buildings:roof_straw 157 3 -19 3 12 random_buildings:roof_straw 141 3 +19 2 13 cottages:roof_straw 109 2 +19 3 2 cottages:roof_straw 189 3 +19 3 3 cottages:roof_straw 172 3 +19 3 4 cottages:roof_straw 187 3 +19 3 5 cottages:roof_straw 172 3 +19 3 6 cottages:roof_straw 157 3 +19 3 7 cottages:roof_straw 157 3 +19 3 8 cottages:roof_straw 173 3 +19 3 9 cottages:roof_straw 157 3 +19 3 10 cottages:roof_straw 173 3 +19 3 11 cottages:roof_straw 157 3 +19 3 12 cottages:roof_straw 141 3 13 4 10 default:sign_wall 172 2 -11 2 5 random_buildings:table 173 3 -11 2 7 random_buildings:table 173 3 +11 2 5 cottages:table 173 3 +11 2 7 cottages:table 173 3 diff --git a/schems/farm_tiny_6.we b/random_buildings/schems/farm_tiny_6.we similarity index 63% rename from schems/farm_tiny_6.we rename to random_buildings/schems/farm_tiny_6.we index 1e707ae..4bb6d24 100644 --- a/schems/farm_tiny_6.we +++ b/random_buildings/schems/farm_tiny_6.we @@ -55,7 +55,7 @@ 1 1 10 farming:soil_wet 0 0 1 1 11 default:cobble 0 0 1 1 12 default:fence_wood 205 0 -1 1 13 random_buildings:gate_closed 189 3 +1 1 13 cottages:gate_closed 189 3 1 1 14 default:fence_wood 205 0 1 1 15 default:fence_wood 189 0 1 1 16 default:fence_wood 205 0 @@ -63,7 +63,7 @@ 1 2 5 farming:cotton 175 0 1 2 6 farming:cotton 191 0 1 2 7 farming:cotton 175 0 -1 2 8 random_buildings:washing 173 3 +1 2 8 cottages:washing 173 3 1 2 9 farming:cotton 191 0 1 2 10 farming:cotton 191 0 1 2 11 default:fence_wood 205 0 @@ -92,7 +92,7 @@ 2 1 9 farming:soil_wet 0 0 2 1 10 farming:soil_wet 0 0 2 1 11 default:cobble 0 0 -2 1 15 random_buildings:washing 173 0 +2 1 15 cottages:washing 173 0 2 1 16 default:fence_wood 189 0 2 2 4 default:fence_wood 189 0 2 2 5 farming:cotton 175 0 @@ -159,8 +159,8 @@ 4 1 9 farming:soil_wet 0 0 4 1 10 default:cobble 0 0 4 1 11 default:cobble 0 0 -4 1 16 random_buildings:gate_closed 189 0 -4 2 4 random_buildings:gate_closed 189 0 +4 1 16 cottages:gate_closed 189 0 +4 2 4 cottages:gate_closed 189 0 4 2 5 farming:cotton 175 0 4 2 6 farming:cotton 191 0 4 2 7 farming:cotton 175 0 @@ -180,30 +180,30 @@ 5 1 12 stairs:slab_cobble 157 0 5 1 16 default:fence_wood 205 0 5 2 4 default:fence_wood 204 0 -5 2 10 random_buildings:gate_closed 188 2 -5 2 14 random_buildings:roof_straw 189 2 +5 2 10 cottages:gate_closed 188 2 +5 2 14 cottages:roof_straw 189 2 5 2 16 default:torch 15 1 5 3 4 default:torch 0 1 -5 3 5 random_buildings:window_shutter_open 205 1 +5 3 5 cottages:window_shutter_open 205 1 5 3 6 default:torch 0 2 -5 3 8 random_buildings:window_shutter_open 205 1 +5 3 8 cottages:window_shutter_open 205 1 5 3 9 default:torch 0 2 -5 3 13 random_buildings:roof_straw 173 2 -5 4 2 random_buildings:roof_straw 173 0 -5 4 12 random_buildings:roof_straw 173 2 -5 5 3 random_buildings:roof_straw 173 0 -5 5 11 random_buildings:roof_straw 173 2 -5 6 4 random_buildings:roof_straw 205 0 +5 3 13 cottages:roof_straw 173 2 +5 4 2 cottages:roof_straw 173 0 +5 4 12 cottages:roof_straw 173 2 +5 5 3 cottages:roof_straw 173 0 +5 5 11 cottages:roof_straw 173 2 +5 6 4 cottages:roof_straw 205 0 5 6 5 default:torch 0 2 -5 6 8 random_buildings:window_shutter_open 205 1 +5 6 8 cottages:window_shutter_open 205 1 5 6 9 default:torch 0 2 -5 6 10 random_buildings:roof_straw 205 2 -5 7 5 random_buildings:roof_straw 205 0 -5 7 9 random_buildings:roof_straw 205 2 -5 8 6 random_buildings:roof_straw 173 0 -5 8 8 random_buildings:roof_straw 173 2 -5 9 7 random_buildings:roof_flat_straw 157 1 -6 1 3 random_buildings:bench 171 0 +5 6 10 cottages:roof_straw 205 2 +5 7 5 cottages:roof_straw 205 0 +5 7 9 cottages:roof_straw 205 2 +5 8 6 cottages:roof_straw 173 0 +5 8 8 cottages:roof_straw 173 2 +5 9 7 cottages:roof_flat_straw 157 1 +6 1 3 cottages:bench 171 0 6 1 4 default:cobble 0 0 6 1 5 default:cobble 0 0 6 1 6 default:cobble 0 0 @@ -211,8 +211,8 @@ 6 1 8 default:cobble 0 0 6 1 9 default:cobble 0 0 6 1 10 default:cobble 0 0 -6 1 11 random_buildings:straw_ground 0 0 -6 1 12 random_buildings:straw_ground 0 0 +6 1 11 cottages:straw_ground 0 0 +6 1 12 cottages:straw_ground 0 0 6 1 13 default:cobble 0 0 6 1 16 default:fence_wood 189 0 6 2 4 default:tree 0 0 @@ -222,21 +222,21 @@ 6 2 8 default:clay 0 0 6 2 9 default:clay 0 0 6 2 10 default:tree 0 0 -6 2 11 random_buildings:half_door_inverted 171 1 -6 2 12 random_buildings:half_door 156 3 +6 2 11 cottages:half_door_inverted 171 1 +6 2 12 cottages:half_door 156 3 6 2 13 default:tree 0 0 -6 2 14 random_buildings:roof_straw 173 2 +6 2 14 cottages:roof_straw 173 2 6 3 4 default:tree 0 0 -6 3 5 random_buildings:glass_pane 204 1 +6 3 5 cottages:glass_pane 204 1 6 3 6 default:clay 0 0 6 3 7 default:tree 0 0 -6 3 8 random_buildings:glass_pane 204 1 +6 3 8 cottages:glass_pane 204 1 6 3 9 default:clay 0 0 6 3 10 default:tree 0 0 -6 3 11 random_buildings:half_door_inverted 188 1 -6 3 12 random_buildings:half_door 172 3 -6 3 13 random_buildings:roof_connector_straw 157 2 -6 4 2 random_buildings:roof_straw 173 0 +6 3 11 cottages:half_door_inverted 188 1 +6 3 12 cottages:half_door 172 3 +6 3 13 cottages:roof_connector_straw 157 2 +6 4 2 cottages:roof_straw 173 0 6 4 4 default:tree 0 0 6 4 5 default:clay 0 0 6 4 6 default:clay 0 0 @@ -244,32 +244,32 @@ 6 4 8 default:clay 0 0 6 4 9 default:clay 0 0 6 4 10 default:tree 0 0 -6 4 12 random_buildings:roof_connector_straw 157 2 -6 5 3 random_buildings:roof_straw 173 0 +6 4 12 cottages:roof_connector_straw 157 2 +6 5 3 cottages:roof_straw 173 0 6 5 4 default:tree 0 0 -6 5 5 random_buildings:loam 0 0 -6 5 6 random_buildings:loam 0 0 +6 5 5 cottages:loam 0 0 +6 5 6 cottages:loam 0 0 6 5 7 default:tree 0 0 -6 5 8 random_buildings:loam 0 0 -6 5 9 random_buildings:loam 0 0 +6 5 8 cottages:loam 0 0 +6 5 9 cottages:loam 0 0 6 5 10 default:tree 0 0 -6 5 11 random_buildings:roof_connector_straw 157 2 -6 6 4 random_buildings:roof_connector_straw 189 0 -6 6 5 random_buildings:loam 0 0 -6 6 6 random_buildings:loam 0 0 +6 5 11 cottages:roof_connector_straw 157 2 +6 6 4 cottages:roof_connector_straw 189 0 +6 6 5 cottages:loam 0 0 +6 6 6 cottages:loam 0 0 6 6 7 default:tree 0 0 -6 6 8 random_buildings:glass_pane 204 1 -6 6 9 random_buildings:loam 0 0 -6 6 10 random_buildings:roof_connector_straw 189 2 -6 7 5 random_buildings:roof_connector_straw 189 0 -6 7 6 random_buildings:loam 0 0 +6 6 8 cottages:glass_pane 204 1 +6 6 9 cottages:loam 0 0 +6 6 10 cottages:roof_connector_straw 189 2 +6 7 5 cottages:roof_connector_straw 189 0 +6 7 6 cottages:loam 0 0 6 7 7 default:tree 0 0 -6 7 8 random_buildings:loam 0 0 -6 7 9 random_buildings:roof_connector_straw 189 2 -6 8 6 random_buildings:roof_connector_straw 173 0 +6 7 8 cottages:loam 0 0 +6 7 9 cottages:roof_connector_straw 189 2 +6 8 6 cottages:roof_connector_straw 173 0 6 8 7 default:tree 0 0 -6 8 8 random_buildings:roof_connector_straw 173 2 -6 9 7 random_buildings:roof_flat_straw 173 1 +6 8 8 cottages:roof_connector_straw 173 2 +6 9 7 cottages:roof_flat_straw 173 1 7 0 3 default:dirt 0 0 7 0 4 default:dirt 0 0 7 0 5 default:dirt 0 0 @@ -291,18 +291,18 @@ 7 1 8 default:water_source 187 0 7 1 9 default:clay 0 0 7 1 10 default:clay 0 0 -7 1 11 random_buildings:straw_ground 0 0 -7 1 12 random_buildings:straw_ground 0 0 +7 1 11 cottages:straw_ground 0 0 +7 1 12 cottages:straw_ground 0 0 7 1 13 default:cobble 0 0 7 1 16 default:fence_wood 189 0 7 2 4 default:clay 0 0 7 2 6 stairs:stair_wood 187 0 -7 2 7 random_buildings:chest_work 0 3 -7 2 8 random_buildings:washing 204 3 +7 2 7 cottages:chest_work 0 3 +7 2 8 cottages:washing 204 3 7 2 9 default:furnace 0 3 7 2 10 default:clay 0 0 -7 2 13 random_buildings:loam 0 0 -7 2 14 random_buildings:roof_straw 173 2 +7 2 13 cottages:loam 0 0 +7 2 14 cottages:roof_straw 173 2 7 3 3 default:torch 0 4 7 3 4 default:clay 0 0 7 3 5 default:torch 0 5 @@ -310,29 +310,29 @@ 7 3 8 default:torch 0 4 7 3 9 default:cobble 0 0 7 3 10 default:clay 0 0 -7 3 13 random_buildings:roof_straw 157 2 -7 4 2 random_buildings:roof_straw 189 0 +7 3 13 cottages:roof_straw 157 2 +7 4 2 cottages:roof_straw 189 0 7 4 4 default:clay 0 0 7 4 8 stairs:stair_wood 204 0 7 4 9 default:cobble 0 0 7 4 10 default:wood 0 0 7 4 11 default:wood 0 0 -7 4 12 random_buildings:roof_straw 157 2 -7 5 3 random_buildings:roof_straw 189 0 -7 5 4 random_buildings:loam 0 0 +7 4 12 cottages:roof_straw 157 2 +7 5 3 cottages:roof_straw 189 0 +7 5 4 cottages:loam 0 0 7 5 9 default:furnace 0 0 -7 5 11 random_buildings:roof_straw 157 2 -7 6 4 random_buildings:roof_straw 173 0 +7 5 11 cottages:roof_straw 157 2 +7 6 4 cottages:roof_straw 173 0 7 6 8 default:torch 0 4 7 6 9 default:cobble 0 0 -7 6 10 random_buildings:roof_straw 189 2 -7 7 5 random_buildings:roof_straw 189 0 +7 6 10 cottages:roof_straw 189 2 +7 7 5 cottages:roof_straw 189 0 7 7 7 default:torch 0 2 7 7 9 default:cobble 0 0 -7 8 6 random_buildings:roof_straw 189 0 -7 8 8 random_buildings:roof_straw 189 2 +7 8 6 cottages:roof_straw 189 0 +7 8 8 cottages:roof_straw 189 2 7 8 9 default:cobble 0 0 -7 9 7 random_buildings:roof_flat_straw 189 3 +7 9 7 cottages:roof_flat_straw 189 3 7 9 9 default:furnace 0 2 8 0 3 default:dirt 0 0 8 0 4 default:dirt 0 0 @@ -356,23 +356,23 @@ 8 1 8 default:sandstone 0 0 8 1 9 default:sandstone 0 0 8 1 10 default:sandstone 0 0 -8 1 11 random_buildings:straw_ground 0 0 -8 1 12 random_buildings:straw_ground 0 0 +8 1 11 cottages:straw_ground 0 0 +8 1 12 cottages:straw_ground 0 0 8 1 13 default:cobble 0 0 8 1 14 default:fence_wood 172 0 -8 1 15 random_buildings:gate_closed 189 1 +8 1 15 cottages:gate_closed 189 1 8 1 16 default:fence_wood 205 0 8 2 4 doors:door_wood_b_1 171 0 8 2 7 doors:door_wood_b_1 170 0 8 2 10 doors:door_wood_b_1 170 2 -8 2 13 random_buildings:loam 0 0 -8 2 14 random_buildings:roof_straw 189 2 +8 2 13 cottages:loam 0 0 +8 2 14 cottages:roof_straw 189 2 8 2 16 default:torch 15 1 8 3 4 doors:door_wood_t_1 187 0 8 3 7 doors:door_wood_t_1 187 0 8 3 10 doors:door_wood_t_1 187 2 -8 3 13 random_buildings:roof_straw 173 2 -8 4 2 random_buildings:roof_straw 173 0 +8 3 13 cottages:roof_straw 173 2 +8 4 2 cottages:roof_straw 173 0 8 4 3 default:sign_wall 188 4 8 4 4 default:clay 0 0 8 4 5 default:wood 0 0 @@ -382,32 +382,32 @@ 8 4 9 default:wood 0 0 8 4 10 default:wood 0 0 8 4 11 default:wood 0 0 -8 4 12 random_buildings:roof_straw 173 2 -8 5 3 random_buildings:roof_straw 173 0 -8 5 4 random_buildings:loam 0 0 +8 4 12 cottages:roof_straw 173 2 +8 5 3 cottages:roof_straw 173 0 +8 5 4 cottages:loam 0 0 8 5 5 default:wood 0 0 8 5 6 default:wood 0 0 8 5 7 default:wood 0 0 8 5 8 doors:door_wood_b_1 187 3 -8 5 9 random_buildings:bed_foot 204 0 -8 5 10 random_buildings:bed_head 188 0 -8 5 11 random_buildings:roof_straw 173 2 -8 6 4 random_buildings:roof_straw 157 0 +8 5 9 cottages:bed_foot 204 0 +8 5 10 cottages:bed_head 188 0 +8 5 11 cottages:roof_straw 173 2 +8 6 4 cottages:roof_straw 157 0 8 6 5 default:wood 0 0 8 6 6 default:wood 0 0 8 6 7 default:wood 0 0 8 6 8 doors:door_wood_t_1 204 3 8 6 9 default:torch 0 2 -8 6 10 random_buildings:roof_straw 205 2 -8 7 5 random_buildings:roof_straw 173 0 +8 6 10 cottages:roof_straw 205 2 +8 7 5 cottages:roof_straw 173 0 8 7 6 default:wood 0 0 8 7 7 default:wood 0 0 8 7 8 default:wood 0 0 -8 7 9 random_buildings:roof_straw 205 2 -8 8 6 random_buildings:roof_straw 173 0 +8 7 9 cottages:roof_straw 205 2 +8 8 6 cottages:roof_straw 173 0 8 8 7 default:wood 0 0 -8 8 8 random_buildings:roof_straw 173 2 -8 9 7 random_buildings:roof_flat_straw 173 3 +8 8 8 cottages:roof_straw 173 2 +8 9 7 cottages:roof_flat_straw 173 3 9 0 3 default:dirt 0 0 9 0 4 default:dirt 0 0 9 0 5 default:dirt 0 0 @@ -429,17 +429,17 @@ 9 1 8 default:sandstone 0 0 9 1 9 default:sandstone 0 0 9 1 10 default:clay 0 0 -9 1 11 random_buildings:straw_ground 0 0 -9 1 12 random_buildings:straw_ground 0 0 +9 1 11 cottages:straw_ground 0 0 +9 1 12 cottages:straw_ground 0 0 9 1 13 default:cobble 0 0 9 2 4 default:tree 0 0 -9 2 5 random_buildings:bench 187 2 +9 2 5 cottages:bench 187 2 9 2 7 default:clay 0 0 9 2 8 default:clay 0 0 9 2 9 default:clay 0 0 9 2 10 default:clay 0 0 9 2 13 default:tree 0 0 -9 2 14 random_buildings:roof_straw 173 2 +9 2 14 cottages:roof_straw 173 2 9 3 4 default:tree 0 0 9 3 6 default:torch 0 4 9 3 7 default:clay 0 0 @@ -447,8 +447,8 @@ 9 3 9 default:clay 0 0 9 3 10 default:clay 0 0 9 3 11 default:torch 0 5 -9 3 13 random_buildings:roof_straw 189 2 -9 4 2 random_buildings:roof_straw 157 0 +9 3 13 cottages:roof_straw 189 2 +9 4 2 cottages:roof_straw 157 0 9 4 4 default:tree 0 0 9 4 5 default:wood 0 0 9 4 6 default:wood 0 0 @@ -457,21 +457,21 @@ 9 4 9 default:wood 0 0 9 4 10 default:wood 0 0 9 4 11 default:wood 0 0 -9 4 12 random_buildings:roof_straw 189 2 -9 5 3 random_buildings:roof_straw 157 0 +9 4 12 cottages:roof_straw 189 2 +9 5 3 cottages:roof_straw 157 0 9 5 4 default:tree 0 0 9 5 9 default:wood 0 0 9 5 10 default:wood 0 0 -9 5 11 random_buildings:roof_straw 157 2 -9 6 4 random_buildings:roof_straw 157 0 +9 5 11 cottages:roof_straw 157 2 +9 6 4 cottages:roof_straw 157 0 9 6 9 default:wood 0 0 -9 6 10 random_buildings:roof_straw 189 2 -9 7 5 random_buildings:roof_straw 189 0 +9 6 10 cottages:roof_straw 189 2 +9 7 5 cottages:roof_straw 189 0 9 7 7 default:torch 0 3 -9 7 9 random_buildings:roof_straw 189 2 -9 8 6 random_buildings:roof_straw 189 0 -9 8 8 random_buildings:roof_straw 189 2 -9 9 7 random_buildings:roof_flat_straw 189 3 +9 7 9 cottages:roof_straw 189 2 +9 8 6 cottages:roof_straw 189 0 +9 8 8 cottages:roof_straw 189 2 +9 9 7 cottages:roof_flat_straw 189 3 10 0 2 default:dirt_with_grass 0 0 10 0 3 default:dirt 0 0 10 0 4 default:dirt 0 0 @@ -487,7 +487,7 @@ 10 0 14 default:dirt_with_grass 0 0 10 0 15 default:dirt_with_grass 0 0 10 0 16 default:dirt_with_grass 0 0 -10 1 3 random_buildings:bench 172 3 +10 1 3 cottages:bench 172 3 10 1 4 default:cobble 0 0 10 1 5 default:sandstone 0 0 10 1 6 default:sandstone 0 0 @@ -495,23 +495,23 @@ 10 1 8 default:sandstone 0 0 10 1 9 default:sandstone 0 0 10 1 10 default:clay 0 0 -10 1 11 random_buildings:straw_ground 0 0 -10 1 12 random_buildings:straw_ground 0 0 +10 1 11 cottages:straw_ground 0 0 +10 1 12 cottages:straw_ground 0 0 10 1 13 default:cobble 0 0 10 2 4 default:clay 0 0 10 2 5 default:furnace 0 2 10 2 7 doors:door_wood_b_2 170 1 -10 2 9 random_buildings:chest_private 0 0 +10 2 9 cottages:chest_private 0 0 10 2 10 default:clay 0 0 -10 2 13 random_buildings:loam 0 0 -10 2 14 random_buildings:roof_straw 157 2 -10 3 3 random_buildings:window_shutter_open 204 0 -10 3 4 random_buildings:glass_pane 187 0 +10 2 13 cottages:loam 0 0 +10 2 14 cottages:roof_straw 157 2 +10 3 3 cottages:window_shutter_open 204 0 +10 3 4 cottages:glass_pane 187 0 10 3 7 doors:door_wood_t_2 187 1 -10 3 10 random_buildings:glass_pane 187 2 -10 3 11 random_buildings:window_shutter_open 204 2 -10 3 13 random_buildings:roof_straw 173 2 -10 4 2 random_buildings:roof_straw 173 0 +10 3 10 cottages:glass_pane 187 2 +10 3 11 cottages:window_shutter_open 204 2 +10 3 13 cottages:roof_straw 173 2 +10 4 2 cottages:roof_straw 173 0 10 4 4 default:clay 0 0 10 4 5 default:wood 0 0 10 4 6 default:wood 0 0 @@ -520,20 +520,20 @@ 10 4 9 default:wood 0 0 10 4 10 default:wood 0 0 10 4 11 default:wood 0 0 -10 4 12 random_buildings:roof_straw 173 2 -10 5 3 random_buildings:roof_straw 173 0 -10 5 4 random_buildings:loam 0 0 -10 5 6 random_buildings:bed_foot 154 1 -10 5 7 random_buildings:bed_foot 170 1 -10 5 10 random_buildings:chest_private 0 0 -10 5 11 random_buildings:roof_straw 141 2 -10 6 4 random_buildings:roof_straw 157 0 -10 6 10 random_buildings:roof_straw 173 2 -10 7 5 random_buildings:roof_straw 173 0 -10 7 9 random_buildings:roof_straw 173 2 -10 8 6 random_buildings:roof_straw 173 0 -10 8 8 random_buildings:roof_straw 173 2 -10 9 7 random_buildings:roof_flat_straw 173 3 +10 4 12 cottages:roof_straw 173 2 +10 5 3 cottages:roof_straw 173 0 +10 5 4 cottages:loam 0 0 +10 5 6 cottages:bed_foot 154 1 +10 5 7 cottages:bed_foot 170 1 +10 5 10 cottages:chest_private 0 0 +10 5 11 cottages:roof_straw 141 2 +10 6 4 cottages:roof_straw 157 0 +10 6 10 cottages:roof_straw 173 2 +10 7 5 cottages:roof_straw 173 0 +10 7 9 cottages:roof_straw 173 2 +10 8 6 cottages:roof_straw 173 0 +10 8 8 cottages:roof_straw 173 2 +10 9 7 cottages:roof_flat_straw 173 3 11 0 2 default:dirt_with_grass 0 0 11 0 3 default:dirt 0 0 11 0 4 default:dirt 0 0 @@ -549,7 +549,7 @@ 11 0 14 default:dirt_with_grass 0 0 11 0 15 default:dirt_with_grass 0 0 11 0 16 default:dirt_with_grass 0 0 -11 1 3 random_buildings:table 188 0 +11 1 3 cottages:table 188 0 11 1 4 default:cobble 0 0 11 1 5 default:sandstone 0 0 11 1 6 default:sandstone 0 0 @@ -557,19 +557,19 @@ 11 1 8 default:sandstone 0 0 11 1 9 default:sandstone 0 0 11 1 10 default:clay 0 0 -11 1 11 random_buildings:straw_ground 0 0 +11 1 11 cottages:straw_ground 0 0 11 1 12 default:water_source 170 0 11 1 13 default:cobble 0 0 11 2 4 default:clay 0 0 -11 2 5 random_buildings:table 204 2 -11 2 6 random_buildings:bench 187 1 +11 2 5 cottages:table 204 2 +11 2 6 cottages:bench 187 1 11 2 7 default:clay 0 0 -11 2 8 random_buildings:bed_foot 187 0 -11 2 9 random_buildings:bed_head 204 0 +11 2 8 cottages:bed_foot 187 0 +11 2 9 cottages:bed_head 204 0 11 2 10 default:clay 0 0 -11 2 12 random_buildings:washing 187 1 -11 2 13 random_buildings:loam 0 0 -11 2 14 random_buildings:roof_straw 157 2 +11 2 12 cottages:washing 187 1 +11 2 13 cottages:loam 0 0 +11 2 14 cottages:roof_straw 157 2 11 3 3 default:torch 0 4 11 3 4 default:clay 0 0 11 3 5 default:torch 0 5 @@ -577,8 +577,8 @@ 11 3 9 default:torch 0 2 11 3 10 default:clay 0 0 11 3 11 default:torch 0 5 -11 3 13 random_buildings:roof_straw 189 2 -11 4 2 random_buildings:roof_straw 189 0 +11 3 13 cottages:roof_straw 189 2 +11 4 2 cottages:roof_straw 189 0 11 4 4 default:clay 0 0 11 4 5 default:wood 0 0 11 4 6 default:wood 0 0 @@ -587,21 +587,21 @@ 11 4 9 default:wood 0 0 11 4 10 default:wood 0 0 11 4 11 default:wood 0 0 -11 4 12 random_buildings:roof_straw 189 2 -11 5 3 random_buildings:roof_straw 189 0 -11 5 4 random_buildings:loam 0 0 -11 5 6 random_buildings:bed_head 138 1 -11 5 7 random_buildings:bed_head 153 1 -11 5 9 random_buildings:bench 139 1 -11 5 10 random_buildings:chest_private 0 0 -11 5 11 random_buildings:roof_straw 157 2 -11 6 4 random_buildings:roof_straw 173 0 -11 6 10 random_buildings:roof_straw 173 2 -11 7 5 random_buildings:roof_straw 173 0 -11 7 9 random_buildings:roof_straw 173 2 -11 8 6 random_buildings:roof_straw 157 0 -11 8 8 random_buildings:roof_straw 157 2 -11 9 7 random_buildings:roof_flat_straw 157 3 +11 4 12 cottages:roof_straw 189 2 +11 5 3 cottages:roof_straw 189 0 +11 5 4 cottages:loam 0 0 +11 5 6 cottages:bed_head 138 1 +11 5 7 cottages:bed_head 153 1 +11 5 9 cottages:bench 139 1 +11 5 10 cottages:chest_private 0 0 +11 5 11 cottages:roof_straw 157 2 +11 6 4 cottages:roof_straw 173 0 +11 6 10 cottages:roof_straw 173 2 +11 7 5 cottages:roof_straw 173 0 +11 7 9 cottages:roof_straw 173 2 +11 8 6 cottages:roof_straw 157 0 +11 8 8 cottages:roof_straw 157 2 +11 9 7 cottages:roof_flat_straw 157 3 12 0 2 default:dirt_with_grass 0 0 12 0 3 default:dirt 0 0 12 0 4 default:dirt 0 0 @@ -617,7 +617,7 @@ 12 0 14 default:dirt_with_grass 0 0 12 0 15 default:dirt_with_grass 0 0 12 0 16 default:dirt_with_grass 0 0 -12 1 3 random_buildings:bench 172 1 +12 1 3 cottages:bench 172 1 12 1 4 default:cobble 0 0 12 1 5 default:cobble 0 0 12 1 6 default:cobble 0 0 @@ -625,8 +625,8 @@ 12 1 8 default:cobble 0 0 12 1 9 default:cobble 0 0 12 1 10 default:cobble 0 0 -12 1 11 random_buildings:straw_ground 0 0 -12 1 12 random_buildings:straw_ground 0 0 +12 1 11 cottages:straw_ground 0 0 +12 1 12 cottages:straw_ground 0 0 12 1 13 default:cobble 0 0 12 2 4 default:tree 0 0 12 2 5 default:clay 0 0 @@ -638,18 +638,18 @@ 12 2 11 default:fence_wood 188 0 12 2 12 default:fence_wood 172 0 12 2 13 default:tree 0 0 -12 2 14 random_buildings:roof_straw 141 2 +12 2 14 cottages:roof_straw 141 2 12 3 4 default:tree 0 0 12 3 5 default:clay 0 0 -12 3 6 random_buildings:glass_pane 188 3 +12 3 6 cottages:glass_pane 188 3 12 3 7 default:tree 0 0 -12 3 8 random_buildings:glass_pane 188 3 +12 3 8 cottages:glass_pane 188 3 12 3 9 default:clay 0 0 12 3 10 default:tree 0 0 12 3 11 default:fence_wood 204 0 12 3 12 default:fence_wood 188 0 -12 3 13 random_buildings:roof_connector_straw 173 2 -12 4 2 random_buildings:roof_straw 173 0 +12 3 13 cottages:roof_connector_straw 173 2 +12 4 2 cottages:roof_straw 173 0 12 4 4 default:tree 0 0 12 4 5 default:clay 0 0 12 4 6 default:clay 0 0 @@ -658,32 +658,32 @@ 12 4 9 default:clay 0 0 12 4 10 default:tree 0 0 12 4 11 default:clay 0 0 -12 4 12 random_buildings:roof_connector_straw 173 2 -12 5 3 random_buildings:roof_straw 173 0 +12 4 12 cottages:roof_connector_straw 173 2 +12 5 3 cottages:roof_straw 173 0 12 5 4 default:tree 0 0 -12 5 5 random_buildings:loam 0 0 -12 5 6 random_buildings:loam 0 0 +12 5 5 cottages:loam 0 0 +12 5 6 cottages:loam 0 0 12 5 7 default:tree 0 0 -12 5 8 random_buildings:loam 0 0 -12 5 9 random_buildings:loam 0 0 +12 5 8 cottages:loam 0 0 +12 5 9 cottages:loam 0 0 12 5 10 default:tree 0 0 -12 5 11 random_buildings:roof_connector_straw 157 2 -12 6 4 random_buildings:roof_connector_straw 189 0 -12 6 5 random_buildings:loam 0 0 -12 6 6 random_buildings:loam 0 0 +12 5 11 cottages:roof_connector_straw 157 2 +12 6 4 cottages:roof_connector_straw 189 0 +12 6 5 cottages:loam 0 0 +12 6 6 cottages:loam 0 0 12 6 7 default:tree 0 0 -12 6 8 random_buildings:glass_pane 188 3 -12 6 9 random_buildings:loam 0 0 -12 6 10 random_buildings:roof_connector_straw 189 2 -12 7 5 random_buildings:roof_connector_straw 189 0 -12 7 6 random_buildings:loam 0 0 +12 6 8 cottages:glass_pane 188 3 +12 6 9 cottages:loam 0 0 +12 6 10 cottages:roof_connector_straw 189 2 +12 7 5 cottages:roof_connector_straw 189 0 +12 7 6 cottages:loam 0 0 12 7 7 default:tree 0 0 -12 7 8 random_buildings:loam 0 0 -12 7 9 random_buildings:roof_connector_straw 189 2 -12 8 6 random_buildings:roof_connector_straw 157 0 +12 7 8 cottages:loam 0 0 +12 7 9 cottages:roof_connector_straw 189 2 +12 8 6 cottages:roof_connector_straw 157 0 12 8 7 default:tree 0 0 -12 8 8 random_buildings:roof_connector_straw 157 2 -12 9 7 random_buildings:roof_flat_straw 141 3 +12 8 8 cottages:roof_connector_straw 157 2 +12 9 7 cottages:roof_flat_straw 141 3 13 0 2 default:dirt_with_grass 0 0 13 0 3 default:dirt_with_grass 0 0 13 0 4 default:dirt_with_grass 0 0 @@ -699,26 +699,26 @@ 13 0 14 default:dirt_with_grass 0 0 13 0 15 default:dirt_with_grass 0 0 13 0 16 default:dirt_with_grass 0 0 -13 2 14 random_buildings:roof_straw 125 2 +13 2 14 cottages:roof_straw 125 2 13 3 5 default:torch 0 3 -13 3 6 random_buildings:window_shutter_open 205 3 -13 3 8 random_buildings:window_shutter_open 205 3 +13 3 6 cottages:window_shutter_open 205 3 +13 3 8 cottages:window_shutter_open 205 3 13 3 9 default:torch 0 3 -13 3 13 random_buildings:roof_straw 157 2 -13 4 2 random_buildings:roof_straw 157 0 -13 4 12 random_buildings:roof_straw 157 2 -13 5 3 random_buildings:roof_straw 173 0 -13 5 11 random_buildings:roof_straw 173 2 -13 6 4 random_buildings:roof_straw 205 0 +13 3 13 cottages:roof_straw 157 2 +13 4 2 cottages:roof_straw 157 0 +13 4 12 cottages:roof_straw 157 2 +13 5 3 cottages:roof_straw 173 0 +13 5 11 cottages:roof_straw 173 2 +13 6 4 cottages:roof_straw 205 0 13 6 5 default:torch 0 3 -13 6 8 random_buildings:window_shutter_open 205 3 +13 6 8 cottages:window_shutter_open 205 3 13 6 9 default:torch 0 3 -13 6 10 random_buildings:roof_straw 205 2 -13 7 5 random_buildings:roof_straw 205 0 -13 7 9 random_buildings:roof_straw 205 2 -13 8 6 random_buildings:roof_straw 173 0 -13 8 8 random_buildings:roof_straw 173 2 -13 9 7 random_buildings:roof_flat_straw 141 3 +13 6 10 cottages:roof_straw 205 2 +13 7 5 cottages:roof_straw 205 0 +13 7 9 cottages:roof_straw 205 2 +13 8 6 cottages:roof_straw 173 0 +13 8 8 cottages:roof_straw 173 2 +13 9 7 cottages:roof_flat_straw 141 3 5 0 2 default:dirt_with_grass 0 0 5 0 3 default:dirt 0 0 5 0 4 default:dirt 0 0 diff --git a/schems/farm_tiny_7.we b/random_buildings/schems/farm_tiny_7.we similarity index 58% rename from schems/farm_tiny_7.we rename to random_buildings/schems/farm_tiny_7.we index d986692..033fc6b 100644 --- a/schems/farm_tiny_7.we +++ b/random_buildings/schems/farm_tiny_7.we @@ -25,7 +25,7 @@ 0 2 5 default:fence_wood 205 0 0 2 6 default:fence_wood 189 0 0 2 7 default:fence_wood 205 0 -0 2 8 random_buildings:gate_closed 189 3 +0 2 8 cottages:gate_closed 189 3 0 2 9 default:fence_wood 205 0 0 2 10 default:fence_wood 189 0 0 2 11 default:fence_wood 205 0 @@ -89,27 +89,27 @@ 2 1 9 farming:soil_wet 0 0 2 1 10 farming:soil_wet 0 0 2 1 11 default:cobble 0 0 -2 2 3 random_buildings:gate_closed 172 2 +2 2 3 cottages:gate_closed 172 2 2 2 4 farming:cotton 189 0 2 2 5 farming:cotton 173 0 2 2 6 farming:cotton_2 173 0 -2 2 7 random_buildings:washing 189 1 +2 2 7 cottages:washing 189 1 2 2 8 farming:cotton 173 0 2 2 9 farming:cotton 173 0 2 2 10 farming:cotton_2 189 0 2 2 11 default:fence_wood 205 0 2 3 11 default:torch 15 1 -2 6 0 random_buildings:roof_straw 141 1 -2 6 1 random_buildings:roof_straw 141 1 -2 6 2 random_buildings:roof_straw 157 1 -2 6 3 random_buildings:roof_straw 173 1 -2 6 4 random_buildings:roof_straw 157 1 -2 6 5 random_buildings:roof_straw 141 1 -2 6 6 random_buildings:roof_straw 157 1 -2 6 7 random_buildings:roof_straw 173 1 -2 6 8 random_buildings:roof_straw 157 1 -2 6 9 random_buildings:roof_straw 141 1 -2 6 10 random_buildings:roof_straw 157 1 +2 6 0 cottages:roof_straw 141 1 +2 6 1 cottages:roof_straw 141 1 +2 6 2 cottages:roof_straw 157 1 +2 6 3 cottages:roof_straw 173 1 +2 6 4 cottages:roof_straw 157 1 +2 6 5 cottages:roof_straw 141 1 +2 6 6 cottages:roof_straw 157 1 +2 6 7 cottages:roof_straw 173 1 +2 6 8 cottages:roof_straw 157 1 +2 6 9 cottages:roof_straw 141 1 +2 6 10 cottages:roof_straw 157 1 3 0 0 default:dirt_with_grass 0 0 3 0 1 default:dirt 0 0 3 0 2 default:dirt 0 0 @@ -142,10 +142,10 @@ 3 2 8 farming:cotton 188 0 3 2 9 farming:cotton 188 0 3 2 10 farming:cotton 172 0 -3 2 11 random_buildings:gate_closed 189 0 -3 3 3 random_buildings:window_shutter_open 204 1 +3 2 11 cottages:gate_closed 189 0 +3 3 3 cottages:window_shutter_open 204 1 3 3 4 default:torch 0 2 -3 3 6 random_buildings:window_shutter_open 204 1 +3 3 6 cottages:window_shutter_open 204 1 3 3 7 default:torch 0 2 3 4 1 default:tree 0 0 3 4 2 default:tree 0 0 @@ -157,34 +157,34 @@ 3 4 8 default:tree 0 0 3 4 9 default:tree 0 0 3 5 1 default:tree 0 0 -3 5 2 random_buildings:loam 0 0 -3 5 3 random_buildings:loam 0 0 -3 5 4 random_buildings:loam 0 0 +3 5 2 cottages:loam 0 0 +3 5 3 cottages:loam 0 0 +3 5 4 cottages:loam 0 0 3 5 5 default:tree 0 0 -3 5 6 random_buildings:loam 0 0 -3 5 7 random_buildings:loam 0 0 -3 5 8 random_buildings:loam 0 0 +3 5 6 cottages:loam 0 0 +3 5 7 cottages:loam 0 0 +3 5 8 cottages:loam 0 0 3 5 9 default:tree 0 0 3 6 1 default:tree 0 0 -3 6 2 random_buildings:loam 0 0 -3 6 3 random_buildings:glass_pane 188 1 -3 6 4 random_buildings:loam 0 0 +3 6 2 cottages:loam 0 0 +3 6 3 cottages:glass_pane 188 1 +3 6 4 cottages:loam 0 0 3 6 5 default:tree 0 0 -3 6 6 random_buildings:loam 0 0 -3 6 7 random_buildings:glass_pane 188 1 -3 6 8 random_buildings:loam 0 0 +3 6 6 cottages:loam 0 0 +3 6 7 cottages:glass_pane 188 1 +3 6 8 cottages:loam 0 0 3 6 9 default:tree 0 0 -3 7 0 random_buildings:roof_straw 141 1 -3 7 1 random_buildings:roof_connector_straw 141 1 -3 7 2 random_buildings:roof_straw 157 1 -3 7 3 random_buildings:roof_straw 173 1 -3 7 4 random_buildings:roof_straw 157 1 -3 7 5 random_buildings:roof_straw 141 1 -3 7 6 random_buildings:roof_straw 157 1 -3 7 7 random_buildings:roof_straw 173 1 -3 7 8 random_buildings:roof_straw 157 1 -3 7 9 random_buildings:roof_connector_straw 141 1 -3 7 10 random_buildings:roof_straw 141 1 +3 7 0 cottages:roof_straw 141 1 +3 7 1 cottages:roof_connector_straw 141 1 +3 7 2 cottages:roof_straw 157 1 +3 7 3 cottages:roof_straw 173 1 +3 7 4 cottages:roof_straw 157 1 +3 7 5 cottages:roof_straw 141 1 +3 7 6 cottages:roof_straw 157 1 +3 7 7 cottages:roof_straw 173 1 +3 7 8 cottages:roof_straw 157 1 +3 7 9 cottages:roof_connector_straw 141 1 +3 7 10 cottages:roof_straw 141 1 4 0 0 default:dirt_with_grass 0 0 4 0 1 default:dirt 0 0 4 0 2 default:dirt 0 0 @@ -217,14 +217,14 @@ 4 2 7 default:clay 0 0 4 2 8 default:tree 0 0 4 2 9 default:fence_wood 204 0 -4 2 10 random_buildings:gate_closed 188 1 +4 2 10 cottages:gate_closed 188 1 4 2 11 default:fence_wood 189 0 4 2 12 default:fence_wood 205 0 4 3 2 default:tree 0 0 -4 3 3 random_buildings:glass_pane 187 1 +4 3 3 cottages:glass_pane 187 1 4 3 4 default:clay 0 0 4 3 5 default:tree 0 0 -4 3 6 random_buildings:glass_pane 204 1 +4 3 6 cottages:glass_pane 204 1 4 3 7 default:clay 0 0 4 3 8 default:tree 0 0 4 3 9 default:torch 0 1 @@ -238,16 +238,16 @@ 4 4 7 default:wood 0 0 4 4 8 default:tree 0 0 4 4 9 default:tree 0 0 -4 5 1 random_buildings:loam 0 0 -4 5 8 random_buildings:chest_private 0 0 -4 5 9 random_buildings:loam 0 0 -4 6 0 random_buildings:window_shutter_open 173 0 -4 6 1 random_buildings:glass_pane 188 0 +4 5 1 cottages:loam 0 0 +4 5 8 cottages:chest_private 0 0 +4 5 9 cottages:loam 0 0 +4 6 0 cottages:window_shutter_open 173 0 +4 6 1 cottages:glass_pane 188 0 4 6 4 default:torch 0 3 4 6 6 default:torch 0 3 -4 6 9 random_buildings:glass_pane 188 2 -4 6 10 random_buildings:window_shutter_open 173 2 -4 7 1 random_buildings:loam 0 0 +4 6 9 cottages:glass_pane 188 2 +4 6 10 cottages:window_shutter_open 173 2 +4 7 1 cottages:loam 0 0 4 7 2 default:wood 0 0 4 7 3 default:wood 0 0 4 7 4 default:wood 0 0 @@ -255,18 +255,18 @@ 4 7 6 default:wood 0 0 4 7 7 default:wood 0 0 4 7 8 default:wood 0 0 -4 7 9 random_buildings:loam 0 0 -4 8 0 random_buildings:roof_straw 141 1 -4 8 1 random_buildings:roof_connector_straw 157 1 -4 8 2 random_buildings:roof_straw 173 1 -4 8 3 random_buildings:roof_straw 157 1 -4 8 4 random_buildings:roof_straw 157 1 -4 8 5 random_buildings:roof_straw 141 1 -4 8 6 random_buildings:roof_straw 141 1 -4 8 7 random_buildings:roof_straw 157 1 -4 8 8 random_buildings:roof_straw 173 1 -4 8 9 random_buildings:roof_connector_straw 157 1 -4 8 10 random_buildings:roof_straw 141 1 +4 7 9 cottages:loam 0 0 +4 8 0 cottages:roof_straw 141 1 +4 8 1 cottages:roof_connector_straw 157 1 +4 8 2 cottages:roof_straw 173 1 +4 8 3 cottages:roof_straw 157 1 +4 8 4 cottages:roof_straw 157 1 +4 8 5 cottages:roof_straw 141 1 +4 8 6 cottages:roof_straw 141 1 +4 8 7 cottages:roof_straw 157 1 +4 8 8 cottages:roof_straw 173 1 +4 8 9 cottages:roof_connector_straw 157 1 +4 8 10 cottages:roof_straw 141 1 5 0 0 default:dirt_with_grass 0 0 5 0 1 default:dirt 0 0 5 0 2 default:dirt 0 0 @@ -294,9 +294,9 @@ 5 1 12 default:cobble 0 0 5 2 2 doors:door_wood_b_1 171 0 5 2 4 stairs:stair_wood 170 0 -5 2 5 random_buildings:chest_work 0 3 -5 2 6 random_buildings:washing 204 3 -5 2 7 random_buildings:shelf 187 3 +5 2 5 cottages:chest_work 0 3 +5 2 6 cottages:washing 204 3 +5 2 7 cottages:shelf 187 3 5 2 8 default:clay 0 0 5 2 9 farming:cotton 188 0 5 2 10 farming:cotton 173 0 @@ -305,7 +305,7 @@ 5 3 2 doors:door_wood_t_1 187 0 5 3 5 stairs:stair_wood 204 0 5 3 6 default:torch 0 5 -5 3 7 random_buildings:shelf 204 3 +5 3 7 cottages:shelf 204 3 5 3 8 default:clay 0 0 5 4 0 default:sign_wall 173 4 5 4 1 default:wood 0 0 @@ -314,38 +314,38 @@ 5 4 7 default:wood 0 0 5 4 8 default:wood 0 0 5 4 9 default:wood 0 0 -5 5 1 random_buildings:loam 0 0 +5 5 1 cottages:loam 0 0 5 5 3 stairs:stair_wood 187 0 -5 5 8 random_buildings:chest_private 0 0 -5 5 9 random_buildings:loam 0 0 -5 6 1 random_buildings:loam 0 0 +5 5 8 cottages:chest_private 0 0 +5 5 9 cottages:loam 0 0 +5 6 1 cottages:loam 0 0 5 6 2 default:torch 0 5 5 6 4 stairs:stair_wood 204 0 5 6 5 default:torch 0 2 5 6 8 default:torch 0 4 -5 6 9 random_buildings:loam 0 0 -5 7 1 random_buildings:loam 0 0 +5 6 9 cottages:loam 0 0 +5 7 1 cottages:loam 0 0 5 7 5 default:wood 0 0 5 7 6 default:wood 0 0 5 7 7 default:wood 0 0 5 7 8 default:wood 0 0 -5 7 9 random_buildings:loam 0 0 -5 8 1 random_buildings:loam 0 0 -5 8 5 random_buildings:chest_private 0 3 -5 8 7 random_buildings:chest_private 0 3 -5 8 8 random_buildings:chest_private 0 3 -5 8 9 random_buildings:loam 0 0 -5 9 0 random_buildings:roof_straw 173 1 -5 9 1 random_buildings:roof_connector_straw 189 1 -5 9 2 random_buildings:roof_straw 205 1 -5 9 3 random_buildings:roof_straw 189 1 -5 9 4 random_buildings:roof_straw 173 1 -5 9 5 random_buildings:roof_straw 173 1 -5 9 6 random_buildings:roof_straw 173 1 -5 9 7 random_buildings:roof_straw 189 1 -5 9 8 random_buildings:roof_straw 205 1 -5 9 9 random_buildings:roof_connector_straw 189 1 -5 9 10 random_buildings:roof_straw 173 1 +5 7 9 cottages:loam 0 0 +5 8 1 cottages:loam 0 0 +5 8 5 cottages:chest_private 0 3 +5 8 7 cottages:chest_private 0 3 +5 8 8 cottages:chest_private 0 3 +5 8 9 cottages:loam 0 0 +5 9 0 cottages:roof_straw 173 1 +5 9 1 cottages:roof_connector_straw 189 1 +5 9 2 cottages:roof_straw 205 1 +5 9 3 cottages:roof_straw 189 1 +5 9 4 cottages:roof_straw 173 1 +5 9 5 cottages:roof_straw 173 1 +5 9 6 cottages:roof_straw 173 1 +5 9 7 cottages:roof_straw 189 1 +5 9 8 cottages:roof_straw 205 1 +5 9 9 cottages:roof_connector_straw 189 1 +5 9 10 cottages:roof_straw 173 1 6 0 0 default:dirt_with_grass 0 0 6 0 1 default:dirt 0 0 6 0 2 default:dirt 0 0 @@ -380,8 +380,8 @@ 6 3 2 default:clay 0 0 6 3 3 default:torch 0 5 6 3 7 default:torch 0 2 -6 3 8 random_buildings:glass_pane 204 2 -6 3 9 random_buildings:window_shutter_open 188 2 +6 3 8 cottages:glass_pane 204 2 +6 3 9 cottages:window_shutter_open 188 2 6 3 12 default:torch 15 1 6 4 1 default:tree 0 0 6 4 2 default:wood 0 0 @@ -427,17 +427,17 @@ 6 9 3 default:fence_wood 204 0 6 9 8 default:torch 0 4 6 9 9 default:tree 0 0 -6 10 0 random_buildings:roof_straw 173 1 -6 10 1 random_buildings:roof_connector_straw 189 1 -6 10 2 random_buildings:roof_straw 205 1 -6 10 3 random_buildings:roof_straw 189 1 -6 10 4 random_buildings:roof_straw 189 1 -6 10 5 random_buildings:roof_straw 205 1 -6 10 6 random_buildings:roof_straw 189 1 -6 10 7 random_buildings:roof_straw 205 1 -6 10 8 random_buildings:roof_straw 205 1 -6 10 9 random_buildings:roof_connector_straw 189 1 -6 10 10 random_buildings:roof_straw 173 1 +6 10 0 cottages:roof_straw 173 1 +6 10 1 cottages:roof_connector_straw 189 1 +6 10 2 cottages:roof_straw 205 1 +6 10 3 cottages:roof_straw 189 1 +6 10 4 cottages:roof_straw 189 1 +6 10 5 cottages:roof_straw 205 1 +6 10 6 cottages:roof_straw 189 1 +6 10 7 cottages:roof_straw 205 1 +6 10 8 cottages:roof_straw 205 1 +6 10 9 cottages:roof_connector_straw 189 1 +6 10 10 cottages:roof_straw 173 1 7 0 0 default:dirt_with_grass 0 0 7 0 1 default:dirt 0 0 7 0 2 default:dirt 0 0 @@ -451,7 +451,7 @@ 7 0 10 default:dirt 0 0 7 0 11 default:dirt 0 0 7 0 12 default:dirt 0 0 -7 1 1 random_buildings:bench 172 0 +7 1 1 cottages:bench 172 0 7 1 2 default:cobble 0 0 7 1 3 default:sandstone 0 0 7 1 4 default:sandstone 0 0 @@ -464,13 +464,13 @@ 7 1 11 farming:soil_wet 0 0 7 1 12 default:cobble 0 0 7 2 2 default:tree 0 0 -7 2 3 random_buildings:bench 187 2 +7 2 3 cottages:bench 187 2 7 2 5 default:furnace 0 0 7 2 6 default:cobble 0 0 7 2 7 default:clay 0 0 7 2 8 default:tree 0 0 7 2 9 farming:cotton 156 0 -7 2 10 random_buildings:washing 157 2 +7 2 10 cottages:washing 157 2 7 2 11 farming:cotton 175 0 7 2 12 default:fence_wood 189 0 7 3 2 default:tree 0 0 @@ -487,17 +487,17 @@ 7 4 7 default:wood 0 0 7 4 8 default:wood 0 0 7 4 9 default:wood 0 0 -7 5 1 random_buildings:loam 0 0 +7 5 1 cottages:loam 0 0 7 5 6 default:furnace 0 0 -7 5 8 random_buildings:bench 204 0 -7 5 9 random_buildings:loam 0 0 -7 6 0 random_buildings:window_shutter_open 157 0 -7 6 1 random_buildings:glass_pane 172 0 +7 5 8 cottages:bench 204 0 +7 5 9 cottages:loam 0 0 +7 6 0 cottages:window_shutter_open 157 0 +7 6 1 cottages:glass_pane 172 0 7 6 6 default:cobble 0 0 7 6 8 default:torch 0 3 -7 6 9 random_buildings:glass_pane 204 2 -7 6 10 random_buildings:window_shutter_open 189 2 -7 7 1 random_buildings:loam 0 0 +7 6 9 cottages:glass_pane 204 2 +7 6 10 cottages:window_shutter_open 189 2 +7 7 1 cottages:loam 0 0 7 7 2 default:wood 0 0 7 7 3 default:wood 0 0 7 7 4 default:wood 0 0 @@ -505,33 +505,33 @@ 7 7 6 default:cobble 0 0 7 7 7 default:wood 0 0 7 7 8 default:wood 0 0 -7 7 9 random_buildings:loam 0 0 -7 8 1 random_buildings:loam 0 0 -7 8 2 random_buildings:bench 187 2 +7 7 9 cottages:loam 0 0 +7 8 1 cottages:loam 0 0 +7 8 2 cottages:bench 187 2 7 8 6 default:furnace 0 0 -7 8 7 random_buildings:bed_foot 187 1 -7 8 9 random_buildings:loam 0 0 -7 9 0 random_buildings:window_shutter_open 173 0 -7 9 1 random_buildings:glass_pane 188 0 +7 8 7 cottages:bed_foot 187 1 +7 8 9 cottages:loam 0 0 +7 9 0 cottages:window_shutter_open 173 0 +7 9 1 cottages:glass_pane 188 0 7 9 6 default:cobble 0 0 -7 9 9 random_buildings:glass_pane 188 2 -7 9 10 random_buildings:window_shutter_open 173 2 -7 10 1 random_buildings:loam 0 0 +7 9 9 cottages:glass_pane 188 2 +7 9 10 cottages:window_shutter_open 173 2 +7 10 1 cottages:loam 0 0 7 10 5 default:torch 0 4 7 10 6 default:cobble 0 0 7 10 7 default:torch 0 5 -7 10 9 random_buildings:loam 0 0 -7 11 0 random_buildings:roof_flat_straw 141 0 -7 11 1 random_buildings:roof_flat_straw 157 0 -7 11 2 random_buildings:roof_flat_straw 173 2 -7 11 3 random_buildings:roof_flat_straw 173 2 -7 11 4 random_buildings:roof_flat_straw 189 2 -7 11 5 random_buildings:roof_flat_straw 205 2 +7 10 9 cottages:loam 0 0 +7 11 0 cottages:roof_flat_straw 141 0 +7 11 1 cottages:roof_flat_straw 157 0 +7 11 2 cottages:roof_flat_straw 173 2 +7 11 3 cottages:roof_flat_straw 173 2 +7 11 4 cottages:roof_flat_straw 189 2 +7 11 5 cottages:roof_flat_straw 205 2 7 11 6 default:cobble 0 0 -7 11 7 random_buildings:roof_flat_straw 205 2 -7 11 8 random_buildings:roof_flat_straw 189 2 -7 11 9 random_buildings:roof_flat_straw 173 2 -7 11 10 random_buildings:roof_flat_straw 157 2 +7 11 7 cottages:roof_flat_straw 205 2 +7 11 8 cottages:roof_flat_straw 189 2 +7 11 9 cottages:roof_flat_straw 173 2 +7 11 10 cottages:roof_flat_straw 157 2 7 12 6 default:furnace 0 2 8 0 0 default:dirt_with_grass 0 0 8 0 1 default:dirt 0 0 @@ -546,7 +546,7 @@ 8 0 10 default:dirt 0 0 8 0 11 default:dirt 0 0 8 0 12 default:dirt 0 0 -8 1 1 random_buildings:bench 188 0 +8 1 1 cottages:bench 188 0 8 1 2 default:cobble 0 0 8 1 3 default:sandstone 0 0 8 1 4 default:sandstone 0 0 @@ -558,12 +558,12 @@ 8 1 10 farming:soil_wet 0 0 8 1 11 farming:soil_wet 0 0 8 1 12 default:cobble 0 0 -8 2 1 random_buildings:wagon_wheel 204 4 +8 2 1 cottages:wagon_wheel 204 4 8 2 2 default:clay 0 0 -8 2 3 random_buildings:table 204 2 +8 2 3 cottages:table 204 2 8 2 5 default:clay 0 0 -8 2 6 random_buildings:bed_foot 170 0 -8 2 7 random_buildings:bed_head 187 0 +8 2 6 cottages:bed_foot 170 0 +8 2 7 cottages:bed_head 187 0 8 2 8 default:clay 0 0 8 2 9 farming:cotton 156 0 8 2 10 farming:cotton 173 0 @@ -573,8 +573,8 @@ 8 3 2 default:clay 0 0 8 3 3 default:torch 0 5 8 3 5 default:clay 0 0 -8 3 8 random_buildings:glass_pane 187 2 -8 3 9 random_buildings:window_shutter_open 172 2 +8 3 8 cottages:glass_pane 187 2 +8 3 9 cottages:window_shutter_open 172 2 8 3 12 default:torch 15 1 8 4 1 default:tree 0 0 8 4 2 default:wood 0 0 @@ -586,10 +586,10 @@ 8 4 8 default:wood 0 0 8 4 9 default:tree 0 0 8 5 1 default:tree 0 0 -8 5 4 random_buildings:table 187 0 -8 5 5 random_buildings:bench 204 0 +8 5 4 cottages:table 187 0 +8 5 5 cottages:bench 204 0 8 5 6 default:wood 0 0 -8 5 8 random_buildings:bed_head 187 3 +8 5 8 cottages:bed_head 187 3 8 5 9 default:tree 0 0 8 6 1 default:tree 0 0 8 6 5 default:torch 0 4 @@ -606,27 +606,27 @@ 8 7 8 default:wood 0 0 8 7 9 default:tree 0 0 8 8 1 default:tree 0 0 -8 8 3 random_buildings:bed_foot 187 1 -8 8 4 random_buildings:bed_foot 171 1 +8 8 3 cottages:bed_foot 187 1 +8 8 4 cottages:bed_foot 171 1 8 8 6 default:wood 0 0 -8 8 7 random_buildings:bed_head 187 1 +8 8 7 cottages:bed_head 187 1 8 8 9 default:tree 0 0 8 9 1 default:tree 0 0 8 9 2 default:torch 0 5 8 9 6 default:wood 0 0 8 9 8 default:torch 0 4 8 9 9 default:tree 0 0 -8 10 0 random_buildings:roof_straw 173 3 -8 10 1 random_buildings:roof_connector_straw 189 3 -8 10 2 random_buildings:roof_straw 205 3 -8 10 3 random_buildings:roof_straw 189 3 -8 10 4 random_buildings:roof_straw 189 3 -8 10 5 random_buildings:roof_straw 205 3 -8 10 6 random_buildings:roof_straw 189 3 -8 10 7 random_buildings:roof_straw 205 3 -8 10 8 random_buildings:roof_straw 205 3 -8 10 9 random_buildings:roof_connector_straw 189 3 -8 10 10 random_buildings:roof_straw 173 3 +8 10 0 cottages:roof_straw 173 3 +8 10 1 cottages:roof_connector_straw 189 3 +8 10 2 cottages:roof_straw 205 3 +8 10 3 cottages:roof_straw 189 3 +8 10 4 cottages:roof_straw 189 3 +8 10 5 cottages:roof_straw 205 3 +8 10 6 cottages:roof_straw 189 3 +8 10 7 cottages:roof_straw 205 3 +8 10 8 cottages:roof_straw 205 3 +8 10 9 cottages:roof_connector_straw 189 3 +8 10 10 cottages:roof_straw 173 3 9 0 0 default:dirt_with_grass 0 0 9 0 1 default:dirt 0 0 9 0 2 default:dirt 0 0 @@ -640,7 +640,7 @@ 9 0 10 default:dirt 0 0 9 0 11 default:dirt 0 0 9 0 12 default:dirt 0 0 -9 1 1 random_buildings:bench 172 0 +9 1 1 cottages:bench 172 0 9 1 2 default:cobble 0 0 9 1 3 default:sandstone 0 0 9 1 4 default:sandstone 0 0 @@ -653,16 +653,16 @@ 9 1 11 farming:soil_wet 0 0 9 1 12 default:cobble 0 0 9 2 2 default:clay 0 0 -9 2 3 random_buildings:bench 187 2 +9 2 3 cottages:bench 187 2 9 2 5 doors:door_wood_b_1 187 2 -9 2 7 random_buildings:chest_private 0 0 +9 2 7 cottages:chest_private 0 0 9 2 8 default:clay 0 0 9 2 9 farming:cotton 172 0 9 2 10 farming:cotton 189 0 9 2 11 farming:cotton 175 0 9 2 12 default:fence_wood 189 0 -9 3 1 random_buildings:window_shutter_open 204 0 -9 3 2 random_buildings:glass_pane 187 0 +9 3 1 cottages:window_shutter_open 204 0 +9 3 2 cottages:glass_pane 187 0 9 3 4 default:torch 0 2 9 3 5 doors:door_wood_t_1 204 2 9 3 7 default:torch 0 4 @@ -676,18 +676,18 @@ 9 4 7 default:wood 0 0 9 4 8 default:wood 0 0 9 4 9 default:wood 0 0 -9 5 1 random_buildings:loam 0 0 -9 5 3 random_buildings:bench 187 2 -9 5 4 random_buildings:table 170 0 -9 5 5 random_buildings:bench 187 0 +9 5 1 cottages:loam 0 0 +9 5 3 cottages:bench 187 2 +9 5 4 cottages:table 170 0 +9 5 5 cottages:bench 187 0 9 5 6 default:wood 0 0 -9 5 8 random_buildings:bed_foot 170 3 -9 5 9 random_buildings:loam 0 0 -9 6 1 random_buildings:loam 0 0 +9 5 8 cottages:bed_foot 170 3 +9 5 9 cottages:loam 0 0 +9 6 1 cottages:loam 0 0 9 6 2 default:torch 0 5 9 6 6 default:wood 0 0 -9 6 9 random_buildings:loam 0 0 -9 7 1 random_buildings:loam 0 0 +9 6 9 cottages:loam 0 0 +9 7 1 cottages:loam 0 0 9 7 2 default:wood 0 0 9 7 3 default:wood 0 0 9 7 4 default:wood 0 0 @@ -695,27 +695,27 @@ 9 7 6 default:wood 0 0 9 7 7 default:wood 0 0 9 7 8 default:wood 0 0 -9 7 9 random_buildings:loam 0 0 -9 8 1 random_buildings:loam 0 0 -9 8 2 random_buildings:chest_private 0 1 -9 8 3 random_buildings:bed_head 172 1 -9 8 4 random_buildings:bed_head 156 1 -9 8 5 random_buildings:bench 156 1 +9 7 9 cottages:loam 0 0 +9 8 1 cottages:loam 0 0 +9 8 2 cottages:chest_private 0 1 +9 8 3 cottages:bed_head 172 1 +9 8 4 cottages:bed_head 156 1 +9 8 5 cottages:bench 156 1 9 8 6 default:wood 0 0 -9 8 7 random_buildings:bed_head 172 2 -9 8 8 random_buildings:bed_foot 188 2 -9 8 9 random_buildings:loam 0 0 -9 9 0 random_buildings:roof_straw 173 3 -9 9 1 random_buildings:roof_connector_straw 189 3 -9 9 2 random_buildings:roof_straw 205 3 -9 9 3 random_buildings:roof_straw 189 3 -9 9 4 random_buildings:roof_straw 173 3 -9 9 5 random_buildings:roof_straw 173 3 -9 9 6 random_buildings:roof_straw 173 3 -9 9 7 random_buildings:roof_straw 189 3 -9 9 8 random_buildings:roof_straw 205 3 -9 9 9 random_buildings:roof_connector_straw 189 3 -9 9 10 random_buildings:roof_straw 173 3 +9 8 7 cottages:bed_head 172 2 +9 8 8 cottages:bed_foot 188 2 +9 8 9 cottages:loam 0 0 +9 9 0 cottages:roof_straw 173 3 +9 9 1 cottages:roof_connector_straw 189 3 +9 9 2 cottages:roof_straw 205 3 +9 9 3 cottages:roof_straw 189 3 +9 9 4 cottages:roof_straw 173 3 +9 9 5 cottages:roof_straw 173 3 +9 9 6 cottages:roof_straw 173 3 +9 9 7 cottages:roof_straw 189 3 +9 9 8 cottages:roof_straw 205 3 +9 9 9 cottages:roof_connector_straw 189 3 +9 9 10 cottages:roof_straw 173 3 10 0 0 default:dirt_with_grass 0 0 10 0 1 default:dirt 0 0 10 0 2 default:dirt 0 0 @@ -750,15 +750,15 @@ 10 2 6 default:clay 0 0 10 2 7 default:clay 0 0 10 2 8 default:tree 0 0 -10 2 9 random_buildings:gate_closed 187 1 +10 2 9 cottages:gate_closed 187 1 10 2 10 default:fence_wood 204 0 10 2 11 default:fence_wood 189 0 10 2 12 default:fence_wood 205 0 10 3 2 default:tree 0 0 -10 3 3 random_buildings:glass_pane 187 3 +10 3 3 cottages:glass_pane 187 3 10 3 4 default:clay 0 0 10 3 5 default:tree 0 0 -10 3 6 random_buildings:glass_pane 187 3 +10 3 6 cottages:glass_pane 187 3 10 3 7 default:clay 0 0 10 3 8 default:tree 0 0 10 3 10 default:torch 0 1 @@ -772,23 +772,23 @@ 10 4 7 default:wood 0 0 10 4 8 default:tree 0 0 10 4 9 default:tree 0 0 -10 5 1 random_buildings:loam 0 0 -10 5 2 random_buildings:shelf 187 1 -10 5 3 random_buildings:bench 204 2 -10 5 4 random_buildings:table 187 1 -10 5 5 random_buildings:bench 204 0 +10 5 1 cottages:loam 0 0 +10 5 2 cottages:shelf 187 1 +10 5 3 cottages:bench 204 2 +10 5 4 cottages:table 187 1 +10 5 5 cottages:bench 204 0 10 5 6 default:wood 0 0 -10 5 7 random_buildings:bed_head 170 2 -10 5 8 random_buildings:bed_foot 154 2 -10 5 9 random_buildings:loam 0 0 -10 6 0 random_buildings:window_shutter_open 173 0 -10 6 1 random_buildings:glass_pane 188 0 +10 5 7 cottages:bed_head 170 2 +10 5 8 cottages:bed_foot 154 2 +10 5 9 cottages:loam 0 0 +10 6 0 cottages:window_shutter_open 173 0 +10 6 1 cottages:glass_pane 188 0 10 6 3 default:torch 0 2 10 6 5 default:torch 0 4 10 6 6 default:wood 0 0 -10 6 9 random_buildings:glass_pane 156 2 -10 6 10 random_buildings:window_shutter_open 173 2 -10 7 1 random_buildings:loam 0 0 +10 6 9 cottages:glass_pane 156 2 +10 6 10 cottages:window_shutter_open 173 2 +10 7 1 cottages:loam 0 0 10 7 2 default:wood 0 0 10 7 3 default:wood 0 0 10 7 4 default:wood 0 0 @@ -796,41 +796,41 @@ 10 7 6 default:wood 0 0 10 7 7 default:wood 0 0 10 7 8 default:wood 0 0 -10 7 9 random_buildings:loam 0 0 -10 8 0 random_buildings:roof_straw 141 3 -10 8 1 random_buildings:roof_connector_straw 157 3 -10 8 2 random_buildings:roof_straw 173 3 -10 8 3 random_buildings:roof_straw 157 3 -10 8 4 random_buildings:roof_straw 141 3 -10 8 5 random_buildings:roof_straw 141 3 -10 8 6 random_buildings:roof_straw 141 3 -10 8 7 random_buildings:roof_straw 157 3 -10 8 8 random_buildings:roof_straw 173 3 -10 8 9 random_buildings:roof_connector_straw 157 3 -10 8 10 random_buildings:roof_straw 141 3 +10 7 9 cottages:loam 0 0 +10 8 0 cottages:roof_straw 141 3 +10 8 1 cottages:roof_connector_straw 157 3 +10 8 2 cottages:roof_straw 173 3 +10 8 3 cottages:roof_straw 157 3 +10 8 4 cottages:roof_straw 141 3 +10 8 5 cottages:roof_straw 141 3 +10 8 6 cottages:roof_straw 141 3 +10 8 7 cottages:roof_straw 157 3 +10 8 8 cottages:roof_straw 173 3 +10 8 9 cottages:roof_connector_straw 157 3 +10 8 10 cottages:roof_straw 141 3 11 0 0 default:dirt_with_grass 0 0 11 0 1 default:dirt 0 0 11 0 2 default:dirt 0 0 11 0 3 default:dirt 0 0 11 0 4 default:water_source 154 0 -11 0 5 random_buildings:straw_ground 0 0 -11 0 6 random_buildings:straw_ground 0 0 -11 0 7 random_buildings:straw_ground 0 0 -11 0 8 random_buildings:straw_ground 0 0 +11 0 5 cottages:straw_ground 0 0 +11 0 6 cottages:straw_ground 0 0 +11 0 7 cottages:straw_ground 0 0 +11 0 8 cottages:straw_ground 0 0 11 0 9 default:dirt 0 0 -11 0 10 random_buildings:straw_ground 0 0 +11 0 10 cottages:straw_ground 0 0 11 0 11 default:dirt_with_grass 0 0 11 0 12 default:dirt_with_grass 0 0 11 1 0 default:fence_wood 189 0 -11 1 4 random_buildings:washing 171 3 +11 1 4 cottages:washing 171 3 11 1 5 default:fence_wood 155 0 -11 1 8 random_buildings:half_door 139 0 +11 1 8 cottages:half_door 139 0 11 1 9 stairs:slab_cobble 156 0 11 2 5 default:fence_wood 171 0 -11 2 8 random_buildings:half_door 155 0 -11 3 3 random_buildings:window_shutter_open 172 3 +11 2 8 cottages:half_door 155 0 +11 3 3 cottages:window_shutter_open 172 3 11 3 5 default:fence_wood 155 0 -11 3 6 random_buildings:window_shutter_open 171 3 +11 3 6 cottages:window_shutter_open 171 3 11 3 8 default:wood 0 0 11 4 1 default:tree 0 0 11 4 2 default:tree 0 0 @@ -842,90 +842,90 @@ 11 4 8 default:tree 0 0 11 4 9 default:tree 0 0 11 5 1 default:tree 0 0 -11 5 2 random_buildings:loam 0 0 -11 5 3 random_buildings:loam 0 0 -11 5 4 random_buildings:loam 0 0 +11 5 2 cottages:loam 0 0 +11 5 3 cottages:loam 0 0 +11 5 4 cottages:loam 0 0 11 5 5 default:tree 0 0 -11 5 6 random_buildings:loam 0 0 -11 5 7 random_buildings:loam 0 0 -11 5 8 random_buildings:loam 0 0 +11 5 6 cottages:loam 0 0 +11 5 7 cottages:loam 0 0 +11 5 8 cottages:loam 0 0 11 5 9 default:tree 0 0 11 6 1 default:tree 0 0 -11 6 2 random_buildings:loam 0 0 -11 6 3 random_buildings:loam 0 0 -11 6 4 random_buildings:glass_pane 188 3 +11 6 2 cottages:loam 0 0 +11 6 3 cottages:loam 0 0 +11 6 4 cottages:glass_pane 188 3 11 6 5 default:tree 0 0 -11 6 6 random_buildings:loam 0 0 -11 6 7 random_buildings:glass_pane 172 3 -11 6 8 random_buildings:loam 0 0 +11 6 6 cottages:loam 0 0 +11 6 7 cottages:glass_pane 172 3 +11 6 8 cottages:loam 0 0 11 6 9 default:tree 0 0 -11 7 0 random_buildings:roof_straw 141 3 -11 7 1 random_buildings:roof_connector_straw 125 3 -11 7 2 random_buildings:roof_straw 141 3 -11 7 3 random_buildings:roof_straw 157 3 -11 7 4 random_buildings:roof_straw 173 3 -11 7 5 random_buildings:roof_straw 157 3 -11 7 6 random_buildings:roof_straw 141 3 -11 7 7 random_buildings:roof_straw 157 3 -11 7 8 random_buildings:roof_straw 141 3 -11 7 9 random_buildings:roof_connector_straw 125 3 -11 7 10 random_buildings:roof_straw 141 3 +11 7 0 cottages:roof_straw 141 3 +11 7 1 cottages:roof_connector_straw 125 3 +11 7 2 cottages:roof_straw 141 3 +11 7 3 cottages:roof_straw 157 3 +11 7 4 cottages:roof_straw 173 3 +11 7 5 cottages:roof_straw 157 3 +11 7 6 cottages:roof_straw 141 3 +11 7 7 cottages:roof_straw 157 3 +11 7 8 cottages:roof_straw 141 3 +11 7 9 cottages:roof_connector_straw 125 3 +11 7 10 cottages:roof_straw 141 3 12 0 0 default:dirt 0 0 12 0 1 default:dirt 0 0 12 0 2 default:dirt 0 0 12 0 3 default:dirt 0 0 -12 0 4 random_buildings:straw_ground 0 0 -12 0 5 random_buildings:straw_ground 0 0 -12 0 6 random_buildings:straw_ground 0 0 -12 0 7 random_buildings:straw_ground 0 0 -12 0 8 random_buildings:straw_ground 0 0 -12 0 9 random_buildings:straw_ground 0 0 -12 0 10 random_buildings:straw_ground 0 0 +12 0 4 cottages:straw_ground 0 0 +12 0 5 cottages:straw_ground 0 0 +12 0 6 cottages:straw_ground 0 0 +12 0 7 cottages:straw_ground 0 0 +12 0 8 cottages:straw_ground 0 0 +12 0 9 cottages:straw_ground 0 0 +12 0 10 cottages:straw_ground 0 0 12 0 11 default:dirt_with_grass 0 0 12 0 12 default:dirt_with_grass 0 0 -12 1 0 random_buildings:gate_closed 188 2 -12 1 5 random_buildings:gate_closed 172 0 -12 1 8 random_buildings:half_door_inverted 124 2 -12 2 8 random_buildings:half_door_inverted 140 2 +12 1 0 cottages:gate_closed 188 2 +12 1 5 cottages:gate_closed 172 0 +12 1 8 cottages:half_door_inverted 124 2 +12 2 8 cottages:half_door_inverted 140 2 12 3 5 default:fence_wood 172 0 12 3 8 default:wood 0 0 -12 4 5 random_buildings:roof_straw 157 3 -12 4 6 random_buildings:roof_straw 141 3 -12 4 7 random_buildings:roof_straw 125 3 -12 4 8 random_buildings:roof_straw 141 3 -12 6 0 random_buildings:roof_straw 141 3 -12 6 1 random_buildings:roof_straw 125 3 -12 6 2 random_buildings:roof_straw 141 3 -12 6 3 random_buildings:roof_straw 157 3 -12 6 4 random_buildings:roof_straw 173 3 -12 6 5 random_buildings:roof_straw 157 3 -12 6 6 random_buildings:roof_straw 141 3 -12 6 7 random_buildings:roof_straw 157 3 -12 6 8 random_buildings:roof_straw 141 3 -12 6 9 random_buildings:roof_straw 125 3 -12 6 10 random_buildings:roof_straw 141 3 +12 4 5 cottages:roof_straw 157 3 +12 4 6 cottages:roof_straw 141 3 +12 4 7 cottages:roof_straw 125 3 +12 4 8 cottages:roof_straw 141 3 +12 6 0 cottages:roof_straw 141 3 +12 6 1 cottages:roof_straw 125 3 +12 6 2 cottages:roof_straw 141 3 +12 6 3 cottages:roof_straw 157 3 +12 6 4 cottages:roof_straw 173 3 +12 6 5 cottages:roof_straw 157 3 +12 6 6 cottages:roof_straw 141 3 +12 6 7 cottages:roof_straw 157 3 +12 6 8 cottages:roof_straw 141 3 +12 6 9 cottages:roof_straw 125 3 +12 6 10 cottages:roof_straw 141 3 13 0 0 default:dirt_with_grass 0 0 13 0 1 default:dirt_with_grass 0 0 13 0 2 default:dirt_with_grass 0 0 13 0 3 default:dirt_with_grass 0 0 -13 0 4 random_buildings:straw_ground 0 0 -13 0 5 random_buildings:straw_ground 0 0 -13 0 6 random_buildings:straw_ground 0 0 -13 0 7 random_buildings:straw_ground 0 0 -13 0 8 random_buildings:straw_ground 0 0 -13 0 9 random_buildings:straw_ground 0 0 +13 0 4 cottages:straw_ground 0 0 +13 0 5 cottages:straw_ground 0 0 +13 0 6 cottages:straw_ground 0 0 +13 0 7 cottages:straw_ground 0 0 +13 0 8 cottages:straw_ground 0 0 +13 0 9 cottages:straw_ground 0 0 13 0 10 default:dirt_with_grass 0 0 13 0 11 default:dirt_with_grass 0 0 13 1 0 default:fence_wood 205 0 13 1 1 default:fence_wood 189 0 13 1 2 default:fence_wood 205 0 -13 1 3 random_buildings:gate_closed 189 1 +13 1 3 cottages:gate_closed 189 1 13 1 4 default:fence_wood 205 0 13 1 5 default:fence_wood 189 0 13 1 6 default:wood 0 0 13 1 7 default:wood 0 0 13 1 8 default:wood 0 0 -13 1 9 random_buildings:wagon_wheel 127 5 +13 1 9 cottages:wagon_wheel 127 5 13 2 0 default:torch 15 1 13 2 2 default:torch 15 1 13 2 4 default:torch 15 1 @@ -933,7 +933,7 @@ 13 2 6 default:wood 0 0 13 2 7 default:wood 0 0 13 2 8 default:wood 0 0 -13 3 5 random_buildings:roof_straw 189 3 -13 3 6 random_buildings:roof_straw 173 3 -13 3 7 random_buildings:roof_straw 157 3 -13 3 8 random_buildings:roof_straw 141 3 +13 3 5 cottages:roof_straw 189 3 +13 3 6 cottages:roof_straw 173 3 +13 3 7 cottages:roof_straw 157 3 +13 3 8 cottages:roof_straw 141 3 diff --git a/schems/farm_wood_ernhaus.we b/random_buildings/schems/farm_wood_ernhaus.we similarity index 50% rename from schems/farm_wood_ernhaus.we rename to random_buildings/schems/farm_wood_ernhaus.we index 2ba5a4a..ab5d2fd 100644 --- a/schems/farm_wood_ernhaus.we +++ b/random_buildings/schems/farm_wood_ernhaus.we @@ -5,9 +5,9 @@ 2 1 7 stairs:slab_wood 157 0 3 1 2 stairs:slab_wood 125 0 3 1 3 default:cobble 0 0 -3 1 4 random_buildings:loam 0 0 -3 1 5 random_buildings:loam 0 0 -3 1 6 random_buildings:loam 0 0 +3 1 4 cottages:loam 0 0 +3 1 5 cottages:loam 0 0 +3 1 6 cottages:loam 0 0 3 1 7 default:cobble 0 0 3 1 8 stairs:slab_cobble 157 0 3 1 9 stairs:slab_cobble 157 0 @@ -23,64 +23,64 @@ 3 3 6 default:torch 0 1 3 3 7 default:tree 0 0 3 3 11 default:torch 15 1 -3 4 2 random_buildings:roof_flat 173 1 -3 4 3 random_buildings:roof_flat 189 1 -3 4 4 random_buildings:roof_flat 205 1 -3 4 5 random_buildings:roof_flat 189 1 -3 4 6 random_buildings:roof_flat 205 1 -3 4 7 random_buildings:roof_flat 189 1 -3 4 8 random_buildings:roof_flat 173 1 +3 4 2 cottages:roof_flat_straw 173 1 +3 4 3 cottages:roof_flat_straw 189 1 +3 4 4 cottages:roof_flat_straw 205 1 +3 4 5 cottages:roof_flat_straw 189 1 +3 4 6 cottages:roof_flat_straw 205 1 +3 4 7 cottages:roof_flat_straw 189 1 +3 4 8 cottages:roof_flat_straw 173 1 4 1 2 stairs:slab_wood 141 0 -4 1 3 random_buildings:loam 0 0 -4 1 4 random_buildings:loam 0 0 -4 1 5 random_buildings:loam 0 0 -4 1 6 random_buildings:loam 0 0 +4 1 3 cottages:loam 0 0 +4 1 4 cottages:loam 0 0 +4 1 5 cottages:loam 0 0 +4 1 6 cottages:loam 0 0 4 1 7 default:cobble 0 0 4 1 8 default:cobble 0 0 4 1 9 default:cobble 0 0 4 1 10 default:cobble 0 0 4 1 11 default:cobble 0 0 4 1 12 stairs:slab_cobble 157 0 -4 4 2 random_buildings:roof_flat 157 3 -4 4 3 random_buildings:roof_flat 173 3 -4 4 4 random_buildings:roof_flat 189 3 -4 4 5 random_buildings:roof_flat 173 3 -4 4 6 random_buildings:roof_flat 189 3 -4 4 7 random_buildings:roof_flat 173 3 -4 4 8 random_buildings:roof_flat 189 3 +4 4 2 cottages:roof_flat_straw 157 3 +4 4 3 cottages:roof_flat_straw 173 3 +4 4 4 cottages:roof_flat_straw 189 3 +4 4 5 cottages:roof_flat_straw 173 3 +4 4 6 cottages:roof_flat_straw 189 3 +4 4 7 cottages:roof_flat_straw 173 3 +4 4 8 cottages:roof_flat_straw 189 3 5 1 2 stairs:slab_wood 124 0 -5 1 3 random_buildings:loam 0 0 -5 1 4 random_buildings:loam 0 0 -5 1 5 random_buildings:loam 0 0 -5 1 6 random_buildings:loam 0 0 +5 1 3 cottages:loam 0 0 +5 1 4 cottages:loam 0 0 +5 1 5 cottages:loam 0 0 +5 1 6 cottages:loam 0 0 5 1 7 default:cobble 0 0 5 1 8 default:cobble 0 0 5 1 9 default:cobble 0 0 5 1 10 default:cobble 0 0 5 1 11 default:cobble 0 0 5 1 12 stairs:slab_cobble 140 0 -5 2 7 random_buildings:bench 188 1 -5 2 8 random_buildings:bench 205 1 -5 2 10 random_buildings:bench 173 1 -5 2 11 random_buildings:bench 173 1 -5 3 1 random_buildings:roof 141 1 +5 2 7 cottages:bench 188 1 +5 2 8 cottages:bench 205 1 +5 2 10 cottages:bench 173 1 +5 2 11 cottages:bench 173 1 +5 3 1 cottages:roof_straw 141 1 5 3 8 default:torch 0 2 -5 3 10 random_buildings:roof 189 1 -5 3 11 random_buildings:roof 189 1 -5 3 12 random_buildings:roof 173 1 -5 3 13 random_buildings:roof 157 1 -5 4 2 random_buildings:roof_flat 141 1 -5 4 3 random_buildings:roof_flat 157 1 -5 4 4 random_buildings:roof_flat 173 1 -5 4 5 random_buildings:roof_flat 157 1 -5 4 6 random_buildings:roof_flat 173 1 -5 4 7 random_buildings:roof_flat 189 1 -5 4 8 random_buildings:roof_flat 205 1 +5 3 10 cottages:roof_straw 189 1 +5 3 11 cottages:roof_straw 189 1 +5 3 12 cottages:roof_straw 173 1 +5 3 13 cottages:roof_straw 157 1 +5 4 2 cottages:roof_flat_straw 141 1 +5 4 3 cottages:roof_flat_straw 157 1 +5 4 4 cottages:roof_flat_straw 173 1 +5 4 5 cottages:roof_flat_straw 157 1 +5 4 6 cottages:roof_flat_straw 173 1 +5 4 7 cottages:roof_flat_straw 189 1 +5 4 8 cottages:roof_flat_straw 205 1 6 1 2 stairs:slab_wood 108 0 6 1 3 default:cobble 0 0 -6 1 4 random_buildings:loam 0 0 -6 1 5 random_buildings:loam 0 0 -6 1 6 random_buildings:loam 0 0 +6 1 4 cottages:loam 0 0 +6 1 5 cottages:loam 0 0 +6 1 6 cottages:loam 0 0 6 1 7 default:cobble 0 0 6 1 8 default:cobble 0 0 6 1 9 default:cobble 0 0 @@ -103,25 +103,25 @@ 6 3 9 doors:door_wood_t_1 189 1 6 3 10 default:wood 0 0 6 3 11 default:tree 0 0 -6 4 1 random_buildings:roof 109 1 -6 4 2 random_buildings:roof_connector 125 1 -6 4 3 random_buildings:roof 141 1 -6 4 4 random_buildings:roof 157 1 -6 4 5 random_buildings:roof 157 1 -6 4 6 random_buildings:roof 173 1 -6 4 7 random_buildings:roof 189 1 -6 4 8 random_buildings:roof_connector 189 1 -6 4 9 random_buildings:roof 173 1 -6 4 10 random_buildings:roof 157 1 -6 4 11 random_buildings:roof 157 1 -6 4 12 random_buildings:roof_connector 141 1 -6 4 13 random_buildings:roof 125 1 +6 4 1 cottages:roof_straw 109 1 +6 4 2 cottages:roof_connector_straw 125 1 +6 4 3 cottages:roof_straw 141 1 +6 4 4 cottages:roof_straw 157 1 +6 4 5 cottages:roof_straw 157 1 +6 4 6 cottages:roof_straw 173 1 +6 4 7 cottages:roof_straw 189 1 +6 4 8 cottages:roof_connector_straw 189 1 +6 4 9 cottages:roof_straw 173 1 +6 4 10 cottages:roof_straw 157 1 +6 4 11 cottages:roof_straw 157 1 +6 4 12 cottages:roof_connector_straw 141 1 +6 4 13 cottages:roof_straw 125 1 7 1 2 default:cobble 0 0 -7 1 3 random_buildings:loam 0 0 -7 1 4 random_buildings:loam 0 0 -7 1 5 random_buildings:loam 0 0 -7 1 6 random_buildings:loam 0 0 -7 1 7 random_buildings:loam 0 0 +7 1 3 cottages:loam 0 0 +7 1 4 cottages:loam 0 0 +7 1 5 cottages:loam 0 0 +7 1 6 cottages:loam 0 0 +7 1 7 cottages:loam 0 0 7 1 8 default:cobble 0 0 7 1 9 default:cobble 0 0 7 1 10 default:cobble 0 0 @@ -130,8 +130,8 @@ 7 2 2 default:wood 0 0 7 2 7 default:chest 0 0 7 2 8 default:wood 0 0 -7 2 10 random_buildings:bench 187 3 -7 2 11 random_buildings:bench 204 3 +7 2 10 cottages:bench 187 3 +7 2 11 cottages:bench 204 3 7 2 12 default:wood 0 0 7 3 2 default:wood 0 0 7 3 7 default:torch 0 4 @@ -144,25 +144,25 @@ 7 4 10 default:wood 0 0 7 4 11 default:wood 0 0 7 4 12 default:wood 0 0 -7 5 1 random_buildings:roof 93 1 -7 5 2 random_buildings:roof_connector 109 1 -7 5 3 random_buildings:roof 125 1 -7 5 4 random_buildings:roof 141 1 -7 5 5 random_buildings:roof 157 1 -7 5 6 random_buildings:roof 173 1 -7 5 7 random_buildings:roof 189 1 -7 5 8 random_buildings:roof_connector 173 1 -7 5 9 random_buildings:roof 157 1 -7 5 10 random_buildings:roof 141 1 -7 5 11 random_buildings:roof 125 1 -7 5 12 random_buildings:roof_connector 109 1 -7 5 13 random_buildings:roof 125 1 +7 5 1 cottages:roof_straw 93 1 +7 5 2 cottages:roof_connector_straw 109 1 +7 5 3 cottages:roof_straw 125 1 +7 5 4 cottages:roof_straw 141 1 +7 5 5 cottages:roof_straw 157 1 +7 5 6 cottages:roof_straw 173 1 +7 5 7 cottages:roof_straw 189 1 +7 5 8 cottages:roof_connector_straw 173 1 +7 5 9 cottages:roof_straw 157 1 +7 5 10 cottages:roof_straw 141 1 +7 5 11 cottages:roof_straw 125 1 +7 5 12 cottages:roof_connector_straw 109 1 +7 5 13 cottages:roof_straw 125 1 8 1 2 default:cobble 0 0 -8 1 3 random_buildings:loam 0 0 -8 1 4 random_buildings:loam 0 0 -8 1 5 random_buildings:loam 0 0 -8 1 6 random_buildings:loam 0 0 -8 1 7 random_buildings:loam 0 0 +8 1 3 cottages:loam 0 0 +8 1 4 cottages:loam 0 0 +8 1 5 cottages:loam 0 0 +8 1 6 cottages:loam 0 0 +8 1 7 cottages:loam 0 0 8 1 8 default:cobble 0 0 8 1 9 default:cobble 0 0 8 1 10 default:cobble 0 0 @@ -190,27 +190,27 @@ 8 5 7 default:fence_wood 172 0 8 5 8 default:wood 0 0 8 5 9 default:chest 0 2 -8 5 11 random_buildings:bed_head 140 3 +8 5 11 cottages:bed_head 140 3 8 5 12 default:wood 0 0 -8 6 1 random_buildings:roof 61 1 -8 6 2 random_buildings:roof_connector 77 1 -8 6 3 random_buildings:roof 93 1 -8 6 4 random_buildings:roof 109 1 -8 6 5 random_buildings:roof 125 1 -8 6 6 random_buildings:roof 141 1 -8 6 7 random_buildings:roof 157 1 -8 6 8 random_buildings:roof 173 1 -8 6 9 random_buildings:roof 189 1 -8 6 10 random_buildings:roof 173 1 -8 6 11 random_buildings:roof 157 1 -8 6 12 random_buildings:roof_connector 141 1 -8 6 13 random_buildings:roof 125 1 +8 6 1 cottages:roof_straw 61 1 +8 6 2 cottages:roof_connector_straw 77 1 +8 6 3 cottages:roof_straw 93 1 +8 6 4 cottages:roof_straw 109 1 +8 6 5 cottages:roof_straw 125 1 +8 6 6 cottages:roof_straw 141 1 +8 6 7 cottages:roof_straw 157 1 +8 6 8 cottages:roof_straw 173 1 +8 6 9 cottages:roof_straw 189 1 +8 6 10 cottages:roof_straw 173 1 +8 6 11 cottages:roof_straw 157 1 +8 6 12 cottages:roof_connector_straw 141 1 +8 6 13 cottages:roof_straw 125 1 9 1 2 default:cobble 0 0 -9 1 3 random_buildings:loam 0 0 -9 1 4 random_buildings:loam 0 0 -9 1 5 random_buildings:loam 0 0 -9 1 6 random_buildings:loam 0 0 -9 1 7 random_buildings:loam 0 0 +9 1 3 cottages:loam 0 0 +9 1 4 cottages:loam 0 0 +9 1 5 cottages:loam 0 0 +9 1 6 cottages:loam 0 0 +9 1 7 cottages:loam 0 0 9 1 8 default:cobble 0 0 9 1 9 default:cobble 0 0 9 1 10 default:cobble 0 0 @@ -224,8 +224,8 @@ 9 2 7 default:fence_wood 170 0 9 2 8 default:wood 0 0 9 2 9 default:ladder 170 5 -9 2 10 random_buildings:bench 187 1 -9 2 11 random_buildings:bench 204 1 +9 2 10 cottages:bench 187 1 +9 2 11 cottages:bench 204 1 9 2 12 default:wood 0 0 9 3 2 default:wood 0 0 9 3 3 default:fence_wood 122 0 @@ -248,31 +248,31 @@ 9 5 2 default:wood 0 0 9 5 8 default:wood 0 0 9 5 9 default:ladder 187 5 -9 5 11 random_buildings:bed_foot 155 3 +9 5 11 cottages:bed_foot 155 3 9 5 12 default:wood 0 0 9 6 2 default:wood 0 0 9 6 8 default:wood 0 0 9 6 9 default:ladder 204 5 9 6 12 default:wood 0 0 -9 7 1 random_buildings:roof 61 1 -9 7 2 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109 3 +10 7 4 cottages:roof_straw 125 3 +10 7 5 cottages:roof_straw 141 3 +10 7 6 cottages:roof_straw 157 3 +10 7 7 cottages:roof_straw 173 3 +10 7 8 cottages:roof_straw 189 3 +10 7 9 cottages:roof_straw 205 3 +10 7 10 cottages:roof_straw 189 3 +10 7 11 cottages:roof_straw 173 3 +10 7 12 cottages:roof_connector_straw 157 3 +10 7 13 cottages:roof_straw 141 3 11 1 2 default:cobble 0 0 -11 1 3 random_buildings:loam 0 0 -11 1 4 random_buildings:loam 0 0 -11 1 5 random_buildings:loam 0 0 -11 1 6 random_buildings:loam 0 0 -11 1 7 random_buildings:loam 0 0 +11 1 3 cottages:loam 0 0 +11 1 4 cottages:loam 0 0 +11 1 5 cottages:loam 0 0 +11 1 6 cottages:loam 0 0 +11 1 7 cottages:loam 0 0 11 1 8 default:cobble 0 0 11 1 9 default:cobble 0 0 11 1 10 default:cobble 0 0 @@ -356,28 +356,28 @@ 11 5 2 default:wood 0 0 11 5 8 default:wood 0 0 11 5 9 default:chest 0 1 -11 5 10 random_buildings:bed_foot 172 0 -11 5 11 random_buildings:bed_head 156 0 +11 5 10 cottages:bed_foot 172 0 +11 5 11 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3 12 1 2 default:cobble 0 0 -12 1 3 random_buildings:loam 0 0 -12 1 4 random_buildings:loam 0 0 -12 1 5 random_buildings:loam 0 0 -12 1 6 random_buildings:loam 0 0 -12 1 7 random_buildings:loam 0 0 +12 1 3 cottages:loam 0 0 +12 1 4 cottages:loam 0 0 +12 1 5 cottages:loam 0 0 +12 1 6 cottages:loam 0 0 +12 1 7 cottages:loam 0 0 12 1 8 default:cobble 0 0 12 1 9 default:cobble 0 0 12 1 10 default:cobble 0 0 @@ -407,19 +407,19 @@ 12 4 10 default:wood 0 0 12 4 11 default:wood 0 0 12 4 12 default:wood 0 0 -12 5 1 random_buildings:roof 45 3 -12 5 2 random_buildings:roof_connector 61 3 -12 5 3 random_buildings:roof 77 3 -12 5 4 random_buildings:roof 93 3 -12 5 5 random_buildings:roof 109 3 -12 5 6 random_buildings:roof 125 3 -12 5 7 random_buildings:roof 141 3 -12 5 8 random_buildings:roof_connector 157 3 -12 5 9 random_buildings:roof 173 3 -12 5 10 random_buildings:roof 157 3 -12 5 11 random_buildings:roof 141 3 -12 5 12 random_buildings:roof_connector 125 3 -12 5 13 random_buildings:roof 109 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doors:door_wood_b_1 171 0 +14 4 17 default:fence_wood 170 0 +14 4 20 cottages:loam 0 0 +14 5 0 cottages:roof_straw 45 0 +14 5 1 cottages:loam 0 0 +14 5 7 cottages:loam 0 0 +14 5 8 cottages:roof_straw 171 1 +14 5 9 cottages:roof_straw 172 1 +14 5 10 cottages:roof_straw 189 1 +14 5 14 doors:door_wood_t_1 187 0 +14 5 19 default:torch 0 4 +14 5 20 cottages:loam 0 0 +14 5 21 default:torch 0 5 +14 6 1 cottages:roof_straw 45 0 +14 6 2 default:wood 0 0 +14 6 3 default:wood 0 0 +14 6 4 default:wood 0 0 +14 6 5 default:wood 0 0 +14 6 6 default:wood 0 0 +14 6 7 cottages:loam 0 0 +14 6 13 default:wood 0 0 +14 6 14 default:wood 0 0 +14 6 15 default:wood 0 0 +14 6 16 default:wood 0 0 +14 6 17 default:wood 0 0 +14 6 18 default:wood 0 0 +14 6 19 default:wood 0 0 +14 6 20 default:wood 0 0 +14 6 21 default:wood 0 0 +14 7 2 cottages:roof_straw 45 0 +14 7 7 cottages:loam 0 0 +14 7 13 cottages:loam 0 0 +14 7 14 cottages:bench 204 1 +14 7 15 cottages:bed_head 187 1 +14 7 16 cottages:bed_head 204 1 +14 7 17 cottages:bench 187 1 +14 7 20 cottages:bench 204 0 +14 7 21 cottages:loam 0 0 +14 8 3 cottages:roof_straw 45 0 +14 8 7 cottages:loam 0 0 +14 8 9 cottages:roof_straw 173 2 +14 8 12 default:torch 0 4 +14 8 13 cottages:loam 0 0 +14 8 14 default:torch 0 2 +14 8 16 default:torch 0 2 +14 8 18 default:torch 0 2 +14 8 20 default:torch 0 4 +14 8 21 cottages:loam 0 0 +14 8 22 default:torch 0 5 +14 9 4 cottages:roof_straw 45 0 +14 9 7 cottages:loam 0 0 +14 9 8 cottages:roof_straw 141 2 +14 9 12 cottages:roof_straw 205 0 +14 9 13 default:wood 0 0 +14 9 14 default:wood 0 0 +14 9 15 default:wood 0 0 +14 9 16 default:wood 0 0 +14 9 17 default:wood 0 0 +14 9 18 default:wood 0 0 +14 9 19 default:wood 0 0 +14 9 20 default:wood 0 0 +14 9 21 default:wood 0 0 +14 9 22 cottages:roof_straw 205 2 +14 10 5 cottages:roof_straw 77 0 +14 10 7 cottages:roof_straw 109 2 +14 10 13 cottages:roof_straw 173 0 +14 10 21 cottages:roof_straw 173 2 +14 11 6 cottages:roof_flat_straw 77 1 +14 11 14 cottages:roof_straw 205 0 +14 11 15 default:torch 0 2 +14 11 19 default:torch 0 2 +14 11 20 cottages:roof_straw 205 2 +14 12 15 cottages:roof_straw 205 0 +14 12 19 cottages:roof_straw 205 2 +14 13 16 cottages:roof_straw 173 0 +14 13 18 cottages:roof_straw 173 2 +14 14 17 cottages:roof_flat_straw 141 1 +15 3 1 default:cobble 0 0 +15 3 2 default:cobble 0 0 +15 3 3 default:cobble 0 0 +15 3 4 default:cobble 0 0 +15 3 5 default:cobble 0 0 +15 3 6 default:cobble 0 0 +15 3 7 default:cobble 0 0 +15 3 8 cottages:loam 0 0 +15 3 9 cottages:loam 0 0 +15 3 10 cottages:loam 0 0 +15 3 11 cottages:loam 0 0 +15 3 12 cottages:loam 0 0 +15 3 13 cottages:loam 0 0 +15 3 14 default:cobble 0 0 +15 3 15 default:cobble 0 0 +15 3 16 default:cobble 0 0 +15 3 17 default:cobble 0 0 +15 3 18 default:cobble 0 0 +15 3 19 default:cobble 0 0 +15 3 20 default:cobble 0 0 +15 4 1 default:tree 0 0 +15 4 2 cottages:loam 0 0 +15 4 3 cottages:loam 0 0 +15 4 4 default:tree 0 0 +15 4 5 cottages:loam 0 0 +15 4 6 cottages:loam 0 0 +15 4 7 default:tree 0 0 +15 4 14 default:tree 0 0 +15 4 15 cottages:loam 0 0 +15 4 16 cottages:loam 0 0 +15 4 17 default:tree 0 0 +15 4 18 cottages:loam 0 0 +15 4 19 cottages:loam 0 0 +15 4 20 default:tree 0 0 +15 5 0 cottages:roof_straw 29 0 +15 5 1 default:tree 0 0 +15 5 2 cottages:loam 0 0 +15 5 3 default:fence_wood 76 0 +15 5 4 default:tree 0 0 +15 5 5 default:fence_wood 108 0 +15 5 6 cottages:loam 0 0 +15 5 7 default:tree 0 0 +15 5 11 default:torch 15 2 +15 5 13 default:torch 0 2 +15 5 14 default:tree 0 0 +15 5 15 cottages:loam 0 0 +15 5 16 cottages:loam 0 0 +15 5 17 default:tree 0 0 +15 5 18 cottages:loam 0 0 +15 5 19 cottages:loam 0 0 +15 5 20 default:tree 0 0 +15 6 1 cottages:roof_straw 29 0 +15 6 2 cottages:loam 0 0 +15 6 3 cottages:loam 0 0 +15 6 4 default:tree 0 0 +15 6 5 cottages:loam 0 0 +15 6 6 cottages:loam 0 0 +15 6 7 default:tree 0 0 +15 6 8 cottages:roof_straw 171 1 +15 6 9 cottages:roof_straw 172 1 +15 6 10 cottages:roof_straw 189 1 +15 6 13 default:tree 0 0 +15 6 14 default:tree 0 0 +15 6 15 default:wood 0 0 +15 6 16 default:wood 0 0 +15 6 17 default:tree 0 0 +15 6 18 default:wood 0 0 +15 6 19 default:wood 0 0 +15 6 20 default:tree 0 0 +15 6 21 default:tree 0 0 +15 7 2 cottages:roof_straw 29 0 +15 7 3 cottages:loam 0 0 +15 7 4 default:tree 0 0 +15 7 5 cottages:loam 0 0 +15 7 6 cottages:loam 0 0 +15 7 7 default:tree 0 0 +15 7 13 default:tree 0 0 +15 7 14 cottages:loam 0 0 +15 7 15 cottages:loam 0 0 +15 7 16 cottages:loam 0 0 +15 7 17 default:tree 0 0 +15 7 18 cottages:loam 0 0 +15 7 19 cottages:loam 0 0 +15 7 20 cottages:loam 0 0 +15 7 21 default:tree 0 0 +15 8 3 cottages:roof_straw 29 0 +15 8 4 default:tree 0 0 +15 8 5 cottages:loam 0 0 +15 8 6 cottages:loam 0 0 +15 8 7 default:tree 0 0 +15 8 9 cottages:roof_straw 157 2 +15 8 13 default:tree 0 0 +15 8 14 cottages:loam 0 0 +15 8 15 default:fence_wood 188 0 +15 8 16 cottages:loam 0 0 +15 8 17 default:tree 0 0 +15 8 18 cottages:loam 0 0 +15 8 19 default:fence_wood 188 0 +15 8 20 cottages:loam 0 0 +15 8 21 default:tree 0 0 +15 9 4 cottages:roof_straw 29 0 +15 9 5 cottages:loam 0 0 +15 9 6 cottages:loam 0 0 +15 9 7 default:tree 0 0 +15 9 8 cottages:roof_straw 125 2 +15 9 12 cottages:roof_straw 189 0 +15 9 13 default:tree 0 0 +15 9 14 cottages:loam 0 0 +15 9 15 cottages:loam 0 0 +15 9 16 cottages:loam 0 0 +15 9 17 default:tree 0 0 +15 9 18 cottages:loam 0 0 +15 9 19 cottages:loam 0 0 +15 9 20 cottages:loam 0 0 +15 9 21 default:tree 0 0 +15 9 22 cottages:roof_straw 189 2 +15 10 5 cottages:roof_straw 61 0 +15 10 6 cottages:loam 0 0 +15 10 7 cottages:roof_connector_straw 93 2 +15 10 13 cottages:roof_connector_straw 173 0 +15 10 14 cottages:loam 0 0 +15 10 15 cottages:loam 0 0 +15 10 16 cottages:loam 0 0 +15 10 17 default:tree 0 0 +15 10 18 cottages:loam 0 0 +15 10 19 cottages:loam 0 0 +15 10 20 cottages:loam 0 0 +15 10 21 cottages:roof_connector_straw 173 2 +15 11 6 cottages:roof_flat_straw 61 3 +15 11 14 cottages:roof_connector_straw 189 0 +15 11 15 cottages:loam 0 0 +15 11 16 default:fence_wood 188 0 +15 11 17 default:tree 0 0 +15 11 18 default:fence_wood 188 0 +15 11 19 cottages:loam 0 0 +15 11 20 cottages:roof_connector_straw 189 2 +15 12 15 cottages:roof_connector_straw 189 0 +15 12 16 cottages:loam 0 0 +15 12 17 default:tree 0 0 +15 12 18 cottages:loam 0 0 +15 12 19 cottages:roof_connector_straw 189 2 +15 13 16 cottages:roof_connector_straw 157 0 +15 13 17 default:tree 0 0 +15 13 18 cottages:roof_connector_straw 157 2 +15 14 17 cottages:roof_flat_straw 125 1 +16 3 1 default:cobble 0 0 +16 3 2 default:cobble 0 0 +16 3 3 default:cobble 0 0 +16 3 4 default:cobble 0 0 +16 3 5 default:cobble 0 0 +16 3 6 default:cobble 0 0 +16 3 7 default:cobble 0 0 +16 3 8 default:cobble 0 0 +16 3 9 default:cobble 0 0 +16 3 10 default:cobble 0 0 +16 3 11 default:cobble 0 0 +16 3 12 default:cobble 0 0 +16 3 13 default:cobble 0 0 +16 3 14 default:cobble 0 0 +16 3 15 default:cobble 0 0 +16 3 16 default:cobble 0 0 +16 3 17 default:cobble 0 0 +16 3 18 default:cobble 0 0 +16 3 19 default:cobble 0 0 +16 3 20 default:cobble 0 0 +16 4 8 cottages:loam 0 0 +16 4 9 cottages:loam 0 0 +16 4 10 cottages:loam 0 0 +16 4 11 cottages:loam 0 0 +16 4 12 cottages:loam 0 0 +16 4 13 cottages:loam 0 0 +16 5 0 cottages:roof_straw 13 0 +16 5 8 cottages:loam 0 0 +16 5 9 cottages:loam 0 0 +16 5 10 cottages:loam 0 0 +16 5 11 cottages:loam 0 0 +16 5 12 cottages:loam 0 0 +16 5 13 cottages:loam 0 0 +16 6 1 cottages:roof_straw 13 0 +16 6 8 cottages:loam 0 0 +16 6 9 cottages:loam 0 0 +16 6 10 cottages:loam 0 0 +16 6 11 cottages:roof_connector_straw 189 2 +16 7 2 cottages:roof_straw 45 0 +16 7 8 cottages:roof_connector_straw 141 1 +16 7 9 cottages:roof_connector_straw 141 1 +16 7 10 cottages:roof_connector_straw 157 1 +16 8 3 cottages:roof_straw 45 0 +16 8 9 cottages:roof_connector_straw 141 2 +16 9 4 cottages:roof_straw 45 0 +16 9 8 cottages:roof_straw 109 2 +16 9 12 cottages:roof_straw 173 0 +16 9 22 cottages:roof_straw 173 2 +16 10 5 cottages:roof_straw 61 0 +16 10 7 cottages:roof_straw 93 2 +16 10 13 cottages:roof_straw 189 0 +16 10 15 default:torch 0 3 +16 10 19 default:torch 0 3 +16 10 21 cottages:roof_straw 189 2 +16 11 6 cottages:roof_flat_straw 61 3 +16 11 14 cottages:roof_straw 189 0 +16 11 20 cottages:roof_straw 189 2 +16 12 15 cottages:roof_straw 189 0 +16 12 19 cottages:roof_straw 189 2 +16 13 16 cottages:roof_straw 157 0 +16 13 18 cottages:roof_straw 157 2 +16 14 17 cottages:roof_flat_straw 125 3 diff --git a/schems/haus1.we b/random_buildings/schems/haus1.we similarity index 65% rename from schems/haus1.we rename to random_buildings/schems/haus1.we index 24d01c2..537df5a 100644 --- a/schems/haus1.we +++ b/random_buildings/schems/haus1.we @@ -19,19 +19,19 @@ 2 1 6 moretrees:TYP_planks 0 0 2 1 7 stairs:slab_wood 172 0 2 2 4 stairs:slab_wood 189 0 -2 2 6 random_buildings:bench 205 1 +2 2 6 cottages:bench 205 1 2 4 3 default:torch 0 2 2 4 5 default:torch 0 2 -2 5 1 random_buildings:roof 173 0 -2 5 8 random_buildings:roof 173 2 -2 6 2 random_buildings:roof 205 0 +2 5 1 cottages:roof_wood 173 0 +2 5 8 cottages:roof_wood 173 2 +2 6 2 cottages:roof_wood 205 0 2 6 3 default:torch 0 2 2 6 6 default:torch 0 2 -2 6 7 random_buildings:roof 205 2 -2 7 3 random_buildings:roof 205 0 -2 7 6 random_buildings:roof 205 2 -2 8 4 random_buildings:roof 173 0 -2 8 5 random_buildings:roof 173 2 +2 6 7 cottages:roof_wood 205 2 +2 7 3 cottages:roof_wood 205 0 +2 7 6 cottages:roof_wood 205 2 +2 8 4 cottages:roof_wood 173 0 +2 8 5 cottages:roof_wood 173 2 3 1 2 moretrees:TYP_trunk 0 0 3 1 7 moretrees:TYP_trunk 0 0 3 2 2 moretrees:TYP_trunk 0 0 @@ -52,26 +52,26 @@ 3 4 5 moretrees:TYP_planks 0 0 3 4 6 default:glass 204 0 3 4 7 moretrees:TYP_trunk 0 0 -3 5 1 random_buildings:roof 189 0 +3 5 1 cottages:roof_wood 189 0 3 5 2 moretrees:TYP_trunk 0 0 3 5 3 moretrees:TYP_planks 0 0 3 5 4 moretrees:TYP_planks 0 0 3 5 5 moretrees:TYP_planks 0 0 3 5 6 moretrees:TYP_planks 0 0 3 5 7 moretrees:TYP_trunk 0 0 -3 5 8 random_buildings:roof 189 2 -3 6 2 random_buildings:roof_connector 189 0 +3 5 8 cottages:roof_wood 189 2 +3 6 2 cottages:roof_connector_wood 189 0 3 6 3 moretrees:TYP_planks 0 0 3 6 4 moretrees:TYP_planks 0 0 3 6 5 moretrees:TYP_planks 0 0 3 6 6 moretrees:TYP_planks 0 0 -3 6 7 random_buildings:roof_connector 189 2 -3 7 3 random_buildings:roof_connector 189 0 +3 6 7 cottages:roof_connector_wood 189 2 +3 7 3 cottages:roof_connector_wood 189 0 3 7 4 default:glass 172 0 3 7 5 moretrees:TYP_planks 0 0 -3 7 6 random_buildings:roof_connector 189 2 -3 8 4 random_buildings:roof_connector 157 0 -3 8 5 random_buildings:roof_connector 157 2 +3 7 6 cottages:roof_connector_wood 189 2 +3 8 4 cottages:roof_connector_wood 157 0 +3 8 5 cottages:roof_connector_wood 157 2 4 2 2 moretrees:TYP_planks 0 0 4 2 3 moretrees:TYP_planks 0 0 4 2 4 moretrees:TYP_planks 0 0 @@ -79,7 +79,7 @@ 4 2 6 moretrees:TYP_planks 0 0 4 2 7 moretrees:TYP_planks 0 0 4 3 2 moretrees:TYP_planks 0 0 -4 3 3 random_buildings:bed_foot 204 1 +4 3 3 cottages:bed_foot 204 1 4 3 5 default:ladder 187 3 4 3 6 default:furnace 0 3 4 3 7 moretrees:TYP_planks 0 0 @@ -90,25 +90,25 @@ 4 4 6 default:torch 0 4 4 4 7 moretrees:TYP_planks 0 0 4 4 8 default:torch 0 5 -4 5 1 random_buildings:roof 205 0 +4 5 1 cottages:roof_wood 205 0 4 5 2 moretrees:TYP_planks 0 0 4 5 3 moretrees:TYP_planks 0 0 4 5 4 moretrees:TYP_planks 0 0 4 5 5 default:ladder 187 3 4 5 6 moretrees:TYP_planks 0 0 4 5 7 moretrees:TYP_planks 0 0 -4 5 8 random_buildings:roof 205 2 -4 6 2 random_buildings:roof 205 0 +4 5 8 cottages:roof_wood 205 2 +4 6 2 cottages:roof_wood 205 0 4 6 3 default:torch 0 3 -4 6 4 random_buildings:bench 204 3 +4 6 4 cottages:bench 204 3 4 6 5 default:ladder 204 3 4 6 6 default:torch 0 3 -4 6 7 random_buildings:roof 205 2 -4 7 3 random_buildings:roof 205 0 +4 6 7 cottages:roof_wood 205 2 +4 7 3 cottages:roof_wood 205 0 4 7 5 default:ladder 188 3 -4 7 6 random_buildings:roof 205 2 -4 8 4 random_buildings:roof 173 0 -4 8 5 random_buildings:roof 173 2 +4 7 6 cottages:roof_wood 205 2 +4 8 4 cottages:roof_wood 173 0 +4 8 5 cottages:roof_wood 173 2 5 2 2 moretrees:TYP_planks 0 0 5 2 3 moretrees:TYP_planks 0 0 5 2 4 moretrees:TYP_planks 0 0 @@ -116,25 +116,25 @@ 5 2 6 moretrees:TYP_planks 0 0 5 2 7 moretrees:TYP_planks 0 0 5 3 2 moretrees:TYP_planks 0 0 -5 3 3 random_buildings:bed_head 187 1 +5 3 3 cottages:bed_head 187 1 5 3 7 moretrees:TYP_planks 0 0 5 4 2 default:glass 188 0 5 4 7 moretrees:TYP_planks 0 0 -5 5 1 random_buildings:roof 189 0 +5 5 1 cottages:roof_wood 189 0 5 5 2 moretrees:TYP_planks 0 0 5 5 3 moretrees:TYP_planks 0 0 5 5 4 moretrees:TYP_planks 0 0 5 5 5 moretrees:TYP_planks 0 0 5 5 6 moretrees:TYP_planks 0 0 5 5 7 moretrees:TYP_planks 0 0 -5 5 8 random_buildings:roof 189 2 -5 6 2 random_buildings:roof 189 0 +5 5 8 cottages:roof_wood 189 2 +5 6 2 cottages:roof_wood 189 0 5 6 6 default:chest 0 0 -5 6 7 random_buildings:roof 189 2 -5 7 3 random_buildings:roof 189 0 -5 7 6 random_buildings:roof 189 2 -5 8 4 random_buildings:roof 157 0 -5 8 5 random_buildings:roof 157 2 +5 6 7 cottages:roof_wood 189 2 +5 7 3 cottages:roof_wood 189 0 +5 7 6 cottages:roof_wood 189 2 +5 8 4 cottages:roof_wood 157 0 +5 8 5 cottages:roof_wood 157 2 6 2 2 moretrees:TYP_planks 0 0 6 2 3 moretrees:TYP_planks 0 0 6 2 4 moretrees:TYP_planks 0 0 @@ -143,25 +143,25 @@ 6 2 7 moretrees:TYP_planks 0 0 6 3 2 moretrees:TYP_planks 0 0 6 3 3 default:chest 0 2 -6 3 6 random_buildings:bed_foot 187 1 +6 3 6 cottages:bed_foot 187 1 6 3 7 moretrees:TYP_planks 0 0 6 4 2 default:glass 188 0 6 4 7 moretrees:TYP_planks 0 0 -6 5 1 random_buildings:roof 189 0 +6 5 1 cottages:roof_wood 189 0 6 5 2 moretrees:TYP_planks 0 0 6 5 3 moretrees:TYP_planks 0 0 6 5 4 moretrees:TYP_planks 0 0 6 5 5 moretrees:TYP_planks 0 0 6 5 6 moretrees:TYP_planks 0 0 6 5 7 moretrees:TYP_planks 0 0 -6 5 8 random_buildings:roof 189 2 -6 6 2 random_buildings:roof 189 0 -6 6 5 random_buildings:bed_foot 187 1 -6 6 7 random_buildings:roof 189 2 -6 7 3 random_buildings:roof 189 0 -6 7 6 random_buildings:roof 189 2 -6 8 4 random_buildings:roof 157 0 -6 8 5 random_buildings:roof 157 2 +6 5 8 cottages:roof_wood 189 2 +6 6 2 cottages:roof_wood 189 0 +6 6 5 cottages:bed_foot 187 1 +6 6 7 cottages:roof_wood 189 2 +6 7 3 cottages:roof_wood 189 0 +6 7 6 cottages:roof_wood 189 2 +6 8 4 cottages:roof_wood 157 0 +6 8 5 cottages:roof_wood 157 2 7 2 2 moretrees:TYP_planks 0 0 7 2 3 moretrees:TYP_planks 0 0 7 2 4 moretrees:TYP_planks 0 0 @@ -169,10 +169,10 @@ 7 2 6 moretrees:TYP_planks 0 0 7 2 7 moretrees:TYP_planks 0 0 7 3 2 moretrees:TYP_planks 0 0 -7 3 3 random_buildings:bench 204 1 -7 3 4 random_buildings:bench 187 1 -7 3 5 random_buildings:bench 187 1 -7 3 6 random_buildings:bed_head 204 1 +7 3 3 cottages:bench 204 1 +7 3 4 cottages:bench 187 1 +7 3 5 cottages:bench 187 1 +7 3 6 cottages:bed_head 204 1 7 3 7 moretrees:TYP_planks 0 0 7 4 1 default:torch 0 4 7 4 2 moretrees:TYP_planks 0 0 @@ -180,24 +180,24 @@ 7 4 6 default:torch 0 2 7 4 7 moretrees:TYP_planks 0 0 7 4 8 default:torch 0 5 -7 5 1 random_buildings:roof 205 0 +7 5 1 cottages:roof_wood 205 0 7 5 2 moretrees:TYP_planks 0 0 7 5 3 moretrees:TYP_planks 0 0 7 5 4 moretrees:TYP_planks 0 0 7 5 5 moretrees:TYP_planks 0 0 7 5 6 moretrees:TYP_planks 0 0 7 5 7 moretrees:TYP_planks 0 0 -7 5 8 random_buildings:roof 205 2 -7 6 2 random_buildings:roof 205 0 +7 5 8 cottages:roof_wood 205 2 +7 6 2 cottages:roof_wood 205 0 7 6 3 default:torch 0 2 -7 6 4 random_buildings:bench 204 1 -7 6 5 random_buildings:bed_head 204 1 +7 6 4 cottages:bench 204 1 +7 6 5 cottages:bed_head 204 1 7 6 6 default:torch 0 2 -7 6 7 random_buildings:roof 205 2 -7 7 3 random_buildings:roof 205 0 -7 7 6 random_buildings:roof 205 2 -7 8 4 random_buildings:roof 173 0 -7 8 5 random_buildings:roof 173 2 +7 6 7 cottages:roof_wood 205 2 +7 7 3 cottages:roof_wood 205 0 +7 7 6 cottages:roof_wood 205 2 +7 8 4 cottages:roof_wood 173 0 +7 8 5 cottages:roof_wood 173 2 8 1 2 moretrees:TYP_trunk 0 0 8 1 7 moretrees:TYP_trunk 0 0 8 2 2 moretrees:TYP_trunk 0 0 @@ -218,35 +218,35 @@ 8 4 5 default:glass 188 0 8 4 6 moretrees:TYP_planks 0 0 8 4 7 moretrees:TYP_trunk 0 0 -8 5 1 random_buildings:roof 189 0 +8 5 1 cottages:roof_wood 189 0 8 5 2 moretrees:TYP_trunk 0 0 8 5 3 moretrees:TYP_planks 0 0 8 5 4 moretrees:TYP_planks 0 0 8 5 5 moretrees:TYP_planks 0 0 8 5 6 moretrees:TYP_planks 0 0 8 5 7 moretrees:TYP_trunk 0 0 -8 5 8 random_buildings:roof 189 2 -8 6 2 random_buildings:roof_connector 189 0 +8 5 8 cottages:roof_wood 189 2 +8 6 2 cottages:roof_connector_wood 189 0 8 6 3 moretrees:TYP_planks 0 0 8 6 4 moretrees:TYP_planks 0 0 8 6 5 moretrees:TYP_planks 0 0 8 6 6 moretrees:TYP_planks 0 0 -8 6 7 random_buildings:roof_connector 189 2 -8 7 3 random_buildings:roof_connector 189 0 +8 6 7 cottages:roof_connector_wood 189 2 +8 7 3 cottages:roof_connector_wood 189 0 8 7 4 default:glass 172 0 8 7 5 moretrees:TYP_planks 0 0 -8 7 6 random_buildings:roof_connector 189 2 -8 8 4 random_buildings:roof_connector 157 0 -8 8 5 random_buildings:roof_connector 157 2 +8 7 6 cottages:roof_connector_wood 189 2 +8 8 4 cottages:roof_connector_wood 157 0 +8 8 5 cottages:roof_connector_wood 157 2 9 4 3 default:torch 0 3 9 4 6 default:torch 0 3 -9 5 1 random_buildings:roof 173 0 -9 5 8 random_buildings:roof 173 2 -9 6 2 random_buildings:roof 205 0 +9 5 1 cottages:roof_wood 173 0 +9 5 8 cottages:roof_wood 173 2 +9 6 2 cottages:roof_wood 205 0 9 6 3 default:torch 0 3 9 6 6 default:torch 0 3 -9 6 7 random_buildings:roof 205 2 -9 7 3 random_buildings:roof 205 0 -9 7 6 random_buildings:roof 205 2 -9 8 4 random_buildings:roof 173 0 -9 8 5 random_buildings:roof 173 2 +9 6 7 cottages:roof_wood 205 2 +9 7 3 cottages:roof_wood 205 0 +9 7 6 cottages:roof_wood 205 2 +9 8 4 cottages:roof_wood 173 0 +9 8 5 cottages:roof_wood 173 2 diff --git a/schems/haus2.we b/random_buildings/schems/haus2.we similarity index 67% rename from schems/haus2.we rename to random_buildings/schems/haus2.we index 033bdf5..e13afe7 100644 --- a/schems/haus2.we +++ b/random_buildings/schems/haus2.we @@ -12,10 +12,10 @@ 3 1 2 moretrees:TYP_trunk_sideways 0 0 3 1 8 moretrees:TYP_trunk_sideways 0 0 3 2 2 moretrees:TYP_trunk_sideways 0 0 -4 1 1 random_buildings:bench 188 1 -4 1 2 random_buildings:bench 172 1 +4 1 1 cottages:bench 188 1 +4 1 2 cottages:bench 172 1 4 1 4 stairs:slab_wood 157 0 -4 1 6 random_buildings:bench 189 1 +4 1 6 cottages:bench 189 1 4 1 8 moretrees:TYP_trunk_sideways 0 0 4 2 8 moretrees:TYP_trunk_sideways 0 0 4 3 1 default:torch 0 2 @@ -23,14 +23,14 @@ 4 3 8 default:torch 15 1 4 4 2 default:torch 0 2 4 4 5 default:torch 0 2 -4 5 0 random_buildings:roof_flat 173 0 -4 5 1 random_buildings:roof_connector 189 1 -4 5 2 random_buildings:roof_connector 205 1 -4 5 3 random_buildings:roof_connector 189 1 -4 5 4 random_buildings:roof_connector 189 1 -4 5 5 random_buildings:roof_connector 205 1 -4 5 6 random_buildings:roof_connector 189 1 -4 5 7 random_buildings:roof_flat 173 2 +4 5 0 cottages:roof_flat_wood 173 0 +4 5 1 cottages:roof_connector_wood 189 1 +4 5 2 cottages:roof_connector_wood 205 1 +4 5 3 cottages:roof_connector_wood 189 1 +4 5 4 cottages:roof_connector_wood 189 1 +4 5 5 cottages:roof_connector_wood 205 1 +4 5 6 cottages:roof_connector_wood 189 1 +4 5 7 cottages:roof_flat_wood 173 2 5 1 1 moretrees:TYP_trunk 0 0 5 1 2 moretrees:TYP_trunk_sideways 0 1 5 1 3 moretrees:TYP_trunk_sideways 0 1 @@ -57,20 +57,20 @@ 5 4 4 moretrees:TYP_trunk_sideways 0 1 5 4 5 moretrees:TYP_trunk_sideways 0 1 5 4 6 moretrees:TYP_trunk 0 0 -5 5 0 random_buildings:roof_connector 189 0 +5 5 0 cottages:roof_connector_wood 189 0 5 5 1 moretrees:TYP_planks 0 0 5 5 2 moretrees:TYP_planks 0 0 5 5 3 moretrees:TYP_planks 0 0 5 5 4 stairs:slab_wood 172 0 5 5 5 moretrees:TYP_planks 0 0 5 5 6 moretrees:TYP_planks 0 0 -5 5 7 random_buildings:roof_connector 189 2 -5 6 1 random_buildings:roof_flat 157 0 -5 6 2 random_buildings:roof 173 1 -5 6 3 random_buildings:roof 173 1 -5 6 4 random_buildings:roof 173 1 -5 6 5 random_buildings:roof 173 1 -5 6 6 random_buildings:roof_flat 173 2 +5 5 7 cottages:roof_connector_wood 189 2 +5 6 1 cottages:roof_flat_wood 157 0 +5 6 2 cottages:roof_wood 173 1 +5 6 3 cottages:roof_wood 173 1 +5 6 4 cottages:roof_wood 173 1 +5 6 5 cottages:roof_wood 173 1 +5 6 6 cottages:roof_flat_wood 173 2 6 1 1 moretrees:TYP_trunk_sideways 0 0 6 1 2 moretrees:TYP_trunk 0 0 6 1 3 moretrees:TYP_trunk 0 0 @@ -79,9 +79,9 @@ 6 1 6 moretrees:TYP_trunk_sideways 0 0 6 1 8 moretrees:TYP_trunk_sideways 0 0 6 2 1 moretrees:TYP_planks 0 0 -6 2 2 random_buildings:bench 204 2 +6 2 2 cottages:bench 204 2 6 2 3 default:ladder 187 3 -6 2 5 random_buildings:bench 204 0 +6 2 5 cottages:bench 204 0 6 2 6 moretrees:TYP_planks 0 0 6 3 1 default:glass 204 0 6 3 2 default:torch 0 3 @@ -96,21 +96,21 @@ 6 4 5 moretrees:TYP_planks 0 0 6 4 6 moretrees:TYP_trunk_sideways 0 0 6 4 7 default:torch 0 5 -6 5 0 random_buildings:roof_connector 205 0 +6 5 0 cottages:roof_connector_wood 205 0 6 5 1 moretrees:TYP_planks 0 0 6 5 2 default:chest 0 2 6 5 3 default:ladder 171 3 6 5 4 stairs:slab_wood 171 0 6 5 5 default:chest 0 3 6 5 6 moretrees:TYP_planks 0 0 -6 5 7 random_buildings:roof_connector 205 2 -6 6 1 random_buildings:roof 173 0 +6 5 7 cottages:roof_connector_wood 205 2 +6 6 1 cottages:roof_wood 173 0 6 6 3 default:ladder 188 3 -6 6 6 random_buildings:roof 189 2 -6 7 2 random_buildings:roof_flat 189 0 -6 7 3 random_buildings:roof 205 1 -6 7 4 random_buildings:roof 205 1 -6 7 5 random_buildings:roof_flat 189 2 +6 6 6 cottages:roof_wood 189 2 +6 7 2 cottages:roof_flat_wood 189 0 +6 7 3 cottages:roof_wood 205 1 +6 7 4 cottages:roof_wood 205 1 +6 7 5 cottages:roof_flat_wood 189 2 7 1 1 moretrees:TYP_trunk_sideways 0 0 7 1 2 moretrees:TYP_trunk 0 0 7 1 3 moretrees:TYP_trunk 0 0 @@ -118,7 +118,7 @@ 7 1 5 moretrees:TYP_trunk 0 0 7 1 6 moretrees:TYP_trunk_sideways 0 0 7 2 1 moretrees:TYP_planks 0 0 -7 2 2 random_buildings:bench 187 2 +7 2 2 cottages:bench 187 2 7 2 5 default:chest 0 0 7 2 6 moretrees:TYP_planks 0 0 7 3 1 moretrees:TYP_planks 0 0 @@ -130,19 +130,19 @@ 7 4 4 moretrees:TYP_planks 0 0 7 4 5 moretrees:TYP_planks 0 0 7 4 6 moretrees:TYP_trunk_sideways 0 0 -7 5 0 random_buildings:roof_connector 189 0 +7 5 0 cottages:roof_connector_wood 189 0 7 5 1 stairs:slab_wood 204 0 7 5 2 stairs:slab_wood 187 0 7 5 6 default:torch 0 1 -7 5 7 random_buildings:roof_connector 205 2 -7 6 1 random_buildings:roof 189 0 -7 6 6 random_buildings:roof 205 2 -7 7 2 random_buildings:roof 205 0 +7 5 7 cottages:roof_connector_wood 205 2 +7 6 1 cottages:roof_wood 189 0 +7 6 6 cottages:roof_wood 205 2 +7 7 2 cottages:roof_wood 205 0 7 7 3 default:torch 0 5 7 7 4 default:torch 0 3 -7 7 5 random_buildings:roof 205 2 -7 8 3 random_buildings:roof_flat 205 0 -7 8 4 random_buildings:roof_flat 205 2 +7 7 5 cottages:roof_wood 205 2 +7 8 3 cottages:roof_flat_wood 205 0 +7 8 4 cottages:roof_flat_wood 205 2 8 1 1 moretrees:TYP_trunk_sideways 0 0 8 1 2 moretrees:TYP_trunk 0 0 8 1 3 moretrees:TYP_trunk 0 0 @@ -150,8 +150,8 @@ 8 1 5 moretrees:TYP_trunk 0 0 8 1 6 moretrees:TYP_trunk_sideways 0 0 8 2 1 moretrees:TYP_planks 0 0 -8 2 2 random_buildings:bench 187 2 -8 2 5 random_buildings:bench 187 0 +8 2 2 cottages:bench 187 2 +8 2 5 cottages:bench 187 0 8 2 6 moretrees:TYP_planks 0 0 8 3 1 moretrees:TYP_planks 0 0 8 3 6 moretrees:TYP_planks 0 0 @@ -161,19 +161,19 @@ 8 4 4 moretrees:TYP_planks 0 0 8 4 5 moretrees:TYP_planks 0 0 8 4 6 moretrees:TYP_trunk_sideways 0 0 -8 5 0 random_buildings:roof_connector 205 0 +8 5 0 cottages:roof_connector_wood 205 0 8 5 1 default:torch 0 1 8 5 5 stairs:slab_wood 187 0 8 5 6 stairs:slab_wood 204 0 -8 5 7 random_buildings:roof_connector 189 2 -8 6 1 random_buildings:roof 205 0 -8 6 6 random_buildings:roof 189 2 -8 7 2 random_buildings:roof 205 0 +8 5 7 cottages:roof_connector_wood 189 2 +8 6 1 cottages:roof_wood 205 0 +8 6 6 cottages:roof_wood 189 2 +8 7 2 cottages:roof_wood 205 0 8 7 3 default:torch 0 2 8 7 4 default:torch 0 4 -8 7 5 random_buildings:roof 205 2 -8 8 3 random_buildings:roof_flat 205 0 -8 8 4 random_buildings:roof_flat 205 2 +8 7 5 cottages:roof_wood 205 2 +8 8 3 cottages:roof_flat_wood 205 0 +8 8 4 cottages:roof_flat_wood 205 2 9 1 1 moretrees:TYP_trunk_sideways 0 0 9 1 2 moretrees:TYP_trunk 0 0 9 1 3 moretrees:TYP_trunk 0 0 @@ -181,10 +181,10 @@ 9 1 5 moretrees:TYP_trunk 0 0 9 1 6 moretrees:TYP_trunk_sideways 0 0 9 2 1 moretrees:TYP_planks 0 0 -9 2 2 random_buildings:bench 204 1 -9 2 3 random_buildings:bench 187 1 +9 2 2 cottages:bench 204 1 +9 2 3 cottages:bench 187 1 9 2 4 default:furnace 0 1 -9 2 5 random_buildings:bench 204 0 +9 2 5 cottages:bench 204 0 9 2 6 moretrees:TYP_planks 0 0 9 3 1 default:glass 204 0 9 3 2 default:torch 0 2 @@ -198,19 +198,19 @@ 9 4 5 moretrees:TYP_planks 0 0 9 4 6 moretrees:TYP_trunk_sideways 0 0 9 4 7 default:torch 0 5 -9 5 0 random_buildings:roof_connector 205 0 +9 5 0 cottages:roof_connector_wood 205 0 9 5 1 moretrees:TYP_planks 0 0 9 5 2 default:chest 0 1 9 5 3 stairs:slab_wood 187 0 9 5 5 default:chest 0 0 9 5 6 moretrees:TYP_planks 0 0 -9 5 7 random_buildings:roof_connector 205 2 -9 6 1 random_buildings:roof 189 0 -9 6 6 random_buildings:roof 173 2 -9 7 2 random_buildings:roof_flat 189 0 -9 7 3 random_buildings:roof 205 3 -9 7 4 random_buildings:roof 205 3 -9 7 5 random_buildings:roof_flat 189 2 +9 5 7 cottages:roof_connector_wood 205 2 +9 6 1 cottages:roof_wood 189 0 +9 6 6 cottages:roof_wood 173 2 +9 7 2 cottages:roof_flat_wood 189 0 +9 7 3 cottages:roof_wood 205 3 +9 7 4 cottages:roof_wood 205 3 +9 7 5 cottages:roof_flat_wood 189 2 10 1 1 moretrees:TYP_trunk 0 0 10 1 2 moretrees:TYP_trunk_sideways 0 1 10 1 3 moretrees:TYP_trunk_sideways 0 1 @@ -236,29 +236,29 @@ 10 4 4 moretrees:TYP_trunk_sideways 0 1 10 4 5 moretrees:TYP_trunk_sideways 0 1 10 4 6 moretrees:TYP_trunk 0 0 -10 5 0 random_buildings:roof_connector 189 0 +10 5 0 cottages:roof_connector_wood 189 0 10 5 1 moretrees:TYP_planks 0 0 10 5 2 moretrees:TYP_planks 0 0 10 5 3 stairs:slab_wood 204 0 10 5 4 default:torch 0 1 10 5 5 moretrees:TYP_planks 0 0 10 5 6 moretrees:TYP_planks 0 0 -10 5 7 random_buildings:roof_connector 189 2 -10 6 1 random_buildings:roof_flat 173 0 -10 6 2 random_buildings:roof 173 3 -10 6 3 random_buildings:roof 189 3 -10 6 4 random_buildings:roof 205 3 -10 6 5 random_buildings:roof 189 3 -10 6 6 random_buildings:roof_flat 173 2 +10 5 7 cottages:roof_connector_wood 189 2 +10 6 1 cottages:roof_flat_wood 173 0 +10 6 2 cottages:roof_wood 173 3 +10 6 3 cottages:roof_wood 189 3 +10 6 4 cottages:roof_wood 205 3 +10 6 5 cottages:roof_wood 189 3 +10 6 6 cottages:roof_flat_wood 173 2 11 3 1 default:torch 0 3 11 3 6 default:torch 0 3 11 4 2 default:torch 0 3 11 4 5 default:torch 0 3 -11 5 0 random_buildings:roof_flat 173 0 -11 5 1 random_buildings:roof_connector 189 3 -11 5 2 random_buildings:roof_connector 205 3 -11 5 3 random_buildings:roof_connector 189 3 -11 5 4 random_buildings:roof_connector 205 3 -11 5 5 random_buildings:roof_connector 205 3 -11 5 6 random_buildings:roof_connector 189 3 -11 5 7 random_buildings:roof_flat 173 2 +11 5 0 cottages:roof_flat_wood 173 0 +11 5 1 cottages:roof_connector_wood 189 3 +11 5 2 cottages:roof_connector_wood 205 3 +11 5 3 cottages:roof_connector_wood 189 3 +11 5 4 cottages:roof_connector_wood 205 3 +11 5 5 cottages:roof_connector_wood 205 3 +11 5 6 cottages:roof_connector_wood 189 3 +11 5 7 cottages:roof_flat_wood 173 2 diff --git a/schems/haus3.we b/random_buildings/schems/haus3.we similarity index 58% rename from schems/haus3.we rename to random_buildings/schems/haus3.we index a0aa2a5..b49907d 100644 --- a/schems/haus3.we +++ b/random_buildings/schems/haus3.we @@ -1,19 +1,19 @@ -2 1 9 random_buildings:bench 189 3 +2 1 9 cottages:bench 189 3 2 2 1 default:torch 0 2 2 2 5 default:torch 0 2 -2 3 0 random_buildings:roof 189 1 -2 3 1 random_buildings:roof 205 1 -2 3 2 random_buildings:roof_connector 205 1 -2 3 3 random_buildings:roof_connector 189 1 -2 3 4 random_buildings:roof_connector 205 1 -2 3 5 random_buildings:roof 205 1 -2 3 6 random_buildings:roof 189 1 +2 3 0 cottages:roof_wood 189 1 +2 3 1 cottages:roof_wood 205 1 +2 3 2 cottages:roof_connector_wood 205 1 +2 3 3 cottages:roof_connector_wood 189 1 +2 3 4 cottages:roof_connector_wood 205 1 +2 3 5 cottages:roof_wood 205 1 +2 3 6 cottages:roof_wood 189 1 3 1 1 moretrees:TYP_trunk 0 0 3 1 5 moretrees:TYP_trunk 0 0 -3 1 6 random_buildings:bench 189 2 -3 1 8 random_buildings:bench 189 2 +3 1 6 cottages:bench 189 2 +3 1 8 cottages:bench 189 2 3 1 9 moretrees:TYP_trunk 0 0 -3 1 10 random_buildings:bench 189 0 +3 1 10 cottages:bench 189 0 3 2 1 moretrees:TYP_trunk 0 0 3 2 2 moretrees:TYP_planks 0 0 3 2 3 moretrees:TYP_planks 0 0 @@ -24,38 +24,38 @@ 3 3 2 default:torch 0 1 3 3 4 default:torch 0 1 3 3 5 moretrees:TYP_trunk 0 0 -3 4 0 random_buildings:roof 173 1 -3 4 1 random_buildings:roof_connector 189 1 -3 4 2 random_buildings:roof 205 1 -3 4 3 random_buildings:roof 189 1 -3 4 4 random_buildings:roof 205 1 -3 4 5 random_buildings:roof_connector 189 1 -3 4 6 random_buildings:roof 173 1 +3 4 0 cottages:roof_wood 173 1 +3 4 1 cottages:roof_connector_wood 189 1 +3 4 2 cottages:roof_wood 205 1 +3 4 3 cottages:roof_wood 189 1 +3 4 4 cottages:roof_wood 205 1 +3 4 5 cottages:roof_connector_wood 189 1 +3 4 6 cottages:roof_wood 173 1 4 1 1 moretrees:TYP_planks 0 0 4 1 2 moretrees:TYP_planks 0 0 4 1 3 moretrees:TYP_planks 0 0 4 1 4 moretrees:TYP_planks 0 0 4 1 5 moretrees:TYP_planks 0 0 -4 1 6 random_buildings:bench 205 2 -4 1 9 random_buildings:bench 189 1 +4 1 6 cottages:bench 205 2 +4 1 9 cottages:bench 189 1 4 2 0 default:torch 0 4 4 2 1 moretrees:TYP_planks 0 0 -4 2 2 random_buildings:bench 187 3 +4 2 2 cottages:bench 187 3 4 2 3 default:furnace 0 3 -4 2 4 random_buildings:bench 187 3 +4 2 4 cottages:bench 187 3 4 2 5 moretrees:TYP_planks 0 0 4 2 6 default:torch 0 5 4 3 1 moretrees:TYP_planks 0 0 4 3 5 default:glass 188 0 4 4 1 moretrees:TYP_planks 0 0 4 4 5 moretrees:TYP_planks 0 0 -4 5 0 random_buildings:roof 205 1 -4 5 1 random_buildings:roof_connector 189 1 -4 5 2 random_buildings:roof 173 1 -4 5 3 random_buildings:roof 157 1 -4 5 4 random_buildings:roof 173 1 -4 5 5 random_buildings:roof_connector 189 1 -4 5 6 random_buildings:roof 205 1 +4 5 0 cottages:roof_wood 205 1 +4 5 1 cottages:roof_connector_wood 189 1 +4 5 2 cottages:roof_wood 173 1 +4 5 3 cottages:roof_wood 157 1 +4 5 4 cottages:roof_wood 173 1 +4 5 5 cottages:roof_connector_wood 189 1 +4 5 6 cottages:roof_wood 205 1 5 1 1 moretrees:TYP_planks 0 0 5 1 2 moretrees:TYP_planks 0 0 5 1 3 moretrees:TYP_planks 0 0 @@ -72,19 +72,19 @@ 5 5 1 moretrees:TYP_planks 0 0 5 5 5 moretrees:TYP_planks 0 0 5 5 6 default:torch 0 5 -5 6 0 random_buildings:roof_flat 205 0 -5 6 1 random_buildings:roof_flat 189 0 -5 6 2 random_buildings:roof_flat 173 0 -5 6 3 random_buildings:roof_flat 157 0 -5 6 4 random_buildings:roof_flat 173 0 -5 6 5 random_buildings:roof_flat 189 0 -5 6 6 random_buildings:roof_flat 205 2 +5 6 0 cottages:roof_flat_wood 205 0 +5 6 1 cottages:roof_flat_wood 189 0 +5 6 2 cottages:roof_flat_wood 173 0 +5 6 3 cottages:roof_flat_wood 157 0 +5 6 4 cottages:roof_flat_wood 173 0 +5 6 5 cottages:roof_flat_wood 189 0 +5 6 6 cottages:roof_flat_wood 205 2 6 1 1 moretrees:TYP_planks 0 0 6 1 2 moretrees:TYP_planks 0 0 6 1 3 moretrees:TYP_planks 0 0 6 1 4 moretrees:TYP_planks 0 0 6 1 5 moretrees:TYP_planks 0 0 -6 1 6 random_buildings:bench 205 2 +6 1 6 cottages:bench 205 2 6 1 8 moretrees:TYP_trunk_sideways 0 0 6 1 9 moretrees:TYP_trunk_sideways 0 0 6 1 10 moretrees:TYP_trunk_sideways 0 0 @@ -108,16 +108,16 @@ 6 4 3 stairs:slab_wood 172 0 6 4 4 default:chest 0 1 6 4 5 moretrees:TYP_planks 0 0 -6 5 0 random_buildings:roof 205 3 -6 5 1 random_buildings:roof_connector 189 3 -6 5 2 random_buildings:roof 173 3 -6 5 3 random_buildings:roof 157 3 -6 5 4 random_buildings:roof 173 3 -6 5 5 random_buildings:roof_connector 189 3 -6 5 6 random_buildings:roof 205 3 +6 5 0 cottages:roof_wood 205 3 +6 5 1 cottages:roof_connector_wood 189 3 +6 5 2 cottages:roof_wood 173 3 +6 5 3 cottages:roof_wood 157 3 +6 5 4 cottages:roof_wood 173 3 +6 5 5 cottages:roof_connector_wood 189 3 +6 5 6 cottages:roof_wood 205 3 7 1 1 moretrees:TYP_trunk 0 0 7 1 5 moretrees:TYP_trunk 0 0 -7 1 6 random_buildings:bench 189 2 +7 1 6 cottages:bench 189 2 7 1 8 moretrees:TYP_trunk_sideways 0 0 7 1 9 moretrees:TYP_trunk_sideways 0 0 7 1 10 moretrees:TYP_trunk_sideways 0 0 @@ -133,13 +133,13 @@ 7 3 2 default:torch 0 1 7 3 4 default:torch 0 1 7 3 5 moretrees:TYP_trunk 0 0 -7 4 0 random_buildings:roof 173 3 -7 4 1 random_buildings:roof_connector 189 3 -7 4 2 random_buildings:roof 205 3 -7 4 3 random_buildings:roof 189 3 -7 4 4 random_buildings:roof 205 3 -7 4 5 random_buildings:roof_connector 189 3 -7 4 6 random_buildings:roof 173 3 +7 4 0 cottages:roof_wood 173 3 +7 4 1 cottages:roof_connector_wood 189 3 +7 4 2 cottages:roof_wood 205 3 +7 4 3 cottages:roof_wood 189 3 +7 4 4 cottages:roof_wood 205 3 +7 4 5 cottages:roof_connector_wood 189 3 +7 4 6 cottages:roof_wood 173 3 8 1 8 moretrees:TYP_trunk_sideways 0 0 8 1 9 moretrees:TYP_trunk_sideways 0 0 8 1 10 moretrees:TYP_trunk_sideways 0 0 @@ -148,11 +148,11 @@ 8 2 5 default:torch 0 3 8 2 9 moretrees:TYP_trunk_sideways 0 0 8 2 10 moretrees:TYP_trunk_sideways 0 0 -8 3 0 random_buildings:roof 189 3 -8 3 1 random_buildings:roof 205 3 -8 3 2 random_buildings:roof_connector 205 3 -8 3 3 random_buildings:roof_connector 189 3 -8 3 4 random_buildings:roof_connector 205 3 -8 3 5 random_buildings:roof 205 3 -8 3 6 random_buildings:roof 189 3 +8 3 0 cottages:roof_wood 189 3 +8 3 1 cottages:roof_wood 205 3 +8 3 2 cottages:roof_connector_wood 205 3 +8 3 3 cottages:roof_connector_wood 189 3 +8 3 4 cottages:roof_connector_wood 205 3 +8 3 5 cottages:roof_wood 205 3 +8 3 6 cottages:roof_wood 189 3 8 3 10 default:torch 0 1 diff --git a/schems/haus4.we b/random_buildings/schems/haus4.we similarity index 59% rename from schems/haus4.we rename to random_buildings/schems/haus4.we index 0b2e540..b2b317f 100644 --- a/schems/haus4.we +++ b/random_buildings/schems/haus4.we @@ -1,18 +1,18 @@ -0 1 10 random_buildings:bench 189 3 -1 1 9 random_buildings:bench 189 2 +0 1 10 cottages:bench 189 3 +1 1 9 cottages:bench 189 2 1 1 10 moretrees:TYP_planks 0 0 -1 1 11 random_buildings:bench 189 0 +1 1 11 cottages:bench 189 0 1 2 10 default:torch 15 1 -2 1 10 random_buildings:bench 189 1 +2 1 10 cottages:bench 189 1 3 1 2 moretrees:TYP_trunk_sideways 0 0 3 1 3 moretrees:TYP_trunk_sideways 0 0 3 1 4 moretrees:TYP_trunk_sideways 0 0 -3 1 6 random_buildings:bench 173 1 -3 1 7 random_buildings:bench 189 1 +3 1 6 cottages:bench 173 1 +3 1 7 cottages:bench 189 1 3 1 8 stairs:slab_wood 173 0 -3 1 9 random_buildings:bench 189 1 -3 1 10 random_buildings:bench 173 1 -3 1 11 random_buildings:bench 157 1 +3 1 9 cottages:bench 189 1 +3 1 10 cottages:bench 173 1 +3 1 11 cottages:bench 157 1 3 2 3 moretrees:TYP_trunk_sideways 0 0 3 3 3 default:torch 15 1 3 3 7 default:torch 15 2 @@ -39,14 +39,14 @@ 4 3 9 moretrees:TYP_planks 0 0 4 3 10 default:glass 189 0 4 3 11 moretrees:TYP_trunk 0 0 -4 4 5 random_buildings:roof_connector 205 1 -4 4 6 random_buildings:roof_connector 189 1 -4 4 7 random_buildings:roof_connector 205 1 -4 4 8 random_buildings:roof_connector 189 1 -4 4 9 random_buildings:roof_connector 189 1 -4 4 10 random_buildings:roof_connector 173 1 -4 4 11 random_buildings:roof_connector 173 1 -4 4 12 random_buildings:roof_connector 189 1 +4 4 5 cottages:roof_connector_wood 205 1 +4 4 6 cottages:roof_connector_wood 189 1 +4 4 7 cottages:roof_connector_wood 205 1 +4 4 8 cottages:roof_connector_wood 189 1 +4 4 9 cottages:roof_connector_wood 189 1 +4 4 10 cottages:roof_connector_wood 173 1 +4 4 11 cottages:roof_connector_wood 173 1 +4 4 12 cottages:roof_connector_wood 189 1 5 1 2 moretrees:TYP_trunk_sideways 0 0 5 1 3 moretrees:TYP_trunk_sideways 0 0 5 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -60,7 +60,7 @@ 5 2 6 moretrees:TYP_planks 0 0 5 2 7 default:ladder 187 2 5 2 9 default:furnace 0 3 -5 2 10 random_buildings:bench 187 3 +5 2 10 cottages:bench 187 3 5 2 11 moretrees:TYP_planks 0 0 5 3 6 default:glass 188 0 5 3 7 default:ladder 204 2 @@ -72,14 +72,14 @@ 5 4 7 default:torch 0 5 5 4 10 default:chest 0 3 5 4 11 moretrees:TYP_planks 0 0 -5 5 5 random_buildings:roof_connector 205 1 -5 5 6 random_buildings:roof_connector 189 1 -5 5 7 random_buildings:roof_connector 205 1 -5 5 8 random_buildings:roof_connector 189 1 -5 5 9 random_buildings:roof_connector 189 1 -5 5 10 random_buildings:roof_connector 205 1 -5 5 11 random_buildings:roof_connector 189 1 -5 5 12 random_buildings:roof_connector 205 1 +5 5 5 cottages:roof_connector_wood 205 1 +5 5 6 cottages:roof_connector_wood 189 1 +5 5 7 cottages:roof_connector_wood 205 1 +5 5 8 cottages:roof_connector_wood 189 1 +5 5 9 cottages:roof_connector_wood 189 1 +5 5 10 cottages:roof_connector_wood 205 1 +5 5 11 cottages:roof_connector_wood 189 1 +5 5 12 cottages:roof_connector_wood 205 1 6 1 2 moretrees:TYP_trunk_sideways 0 0 6 1 3 moretrees:TYP_trunk_sideways 0 0 6 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -91,13 +91,13 @@ 6 1 11 moretrees:TYP_planks 0 0 6 2 3 moretrees:TYP_trunk_sideways 0 0 6 2 6 moretrees:TYP_planks 0 0 -6 2 7 random_buildings:bed_foot 170 1 +6 2 7 cottages:bed_foot 170 1 6 2 9 default:ladder 187 2 -6 2 10 random_buildings:bench 170 0 +6 2 10 cottages:bench 170 0 6 2 11 moretrees:TYP_planks 0 0 6 3 3 default:torch 15 1 6 3 6 moretrees:TYP_planks 0 0 -6 3 7 random_buildings:bed_foot 187 1 +6 3 7 cottages:bed_foot 187 1 6 3 9 default:ladder 204 2 6 3 11 default:glass 188 0 6 4 6 moretrees:TYP_planks 0 0 @@ -107,14 +107,14 @@ 6 5 10 default:torch 0 4 6 5 11 moretrees:TYP_planks 0 0 6 5 12 default:torch 0 5 -6 6 5 random_buildings:roof_flat 173 0 -6 6 6 random_buildings:roof_flat 189 0 -6 6 7 random_buildings:roof_flat 205 0 -6 6 8 random_buildings:roof_flat 189 0 -6 6 9 random_buildings:roof_flat 189 0 -6 6 10 random_buildings:roof_flat 205 0 -6 6 11 random_buildings:roof_flat 189 0 -6 6 12 random_buildings:roof_flat 205 2 +6 6 5 cottages:roof_flat_wood 173 0 +6 6 6 cottages:roof_flat_wood 189 0 +6 6 7 cottages:roof_flat_wood 205 0 +6 6 8 cottages:roof_flat_wood 189 0 +6 6 9 cottages:roof_flat_wood 189 0 +6 6 10 cottages:roof_flat_wood 205 0 +6 6 11 cottages:roof_flat_wood 189 0 +6 6 12 cottages:roof_flat_wood 205 2 7 1 4 moretrees:TYP_trunk_sideways 0 0 7 1 6 moretrees:TYP_planks 0 0 7 1 7 moretrees:TYP_planks 0 0 @@ -123,30 +123,30 @@ 7 1 10 moretrees:TYP_planks 0 0 7 1 11 moretrees:TYP_planks 0 0 7 2 6 moretrees:TYP_planks 0 0 -7 2 7 random_buildings:bed_head 154 1 +7 2 7 cottages:bed_head 154 1 7 2 8 default:chest 0 1 -7 2 9 random_buildings:bed_foot 170 0 -7 2 10 random_buildings:bed_head 154 0 +7 2 9 cottages:bed_foot 170 0 +7 2 10 cottages:bed_head 154 0 7 2 11 moretrees:TYP_planks 0 0 7 3 6 moretrees:TYP_planks 0 0 -7 3 7 random_buildings:bed_head 171 1 +7 3 7 cottages:bed_head 171 1 7 3 8 default:chest 0 1 -7 3 9 random_buildings:bed_foot 187 0 -7 3 10 random_buildings:bed_head 171 0 +7 3 9 cottages:bed_foot 187 0 +7 3 10 cottages:bed_head 171 0 7 3 11 moretrees:TYP_planks 0 0 7 3 12 default:torch 0 5 7 4 5 default:torch 0 4 7 4 6 moretrees:TYP_planks 0 0 7 4 8 default:chest 0 1 7 4 11 moretrees:TYP_planks 0 0 -7 5 5 random_buildings:roof_connector 205 3 -7 5 6 random_buildings:roof_connector 189 3 -7 5 7 random_buildings:roof_connector 205 3 -7 5 8 random_buildings:roof_connector 189 3 -7 5 9 random_buildings:roof_connector 189 3 -7 5 10 random_buildings:roof_connector 205 3 -7 5 11 random_buildings:roof_connector 189 3 -7 5 12 random_buildings:roof_connector 205 3 +7 5 5 cottages:roof_connector_wood 205 3 +7 5 6 cottages:roof_connector_wood 189 3 +7 5 7 cottages:roof_connector_wood 205 3 +7 5 8 cottages:roof_connector_wood 189 3 +7 5 9 cottages:roof_connector_wood 189 3 +7 5 10 cottages:roof_connector_wood 205 3 +7 5 11 cottages:roof_connector_wood 189 3 +7 5 12 cottages:roof_connector_wood 205 3 8 1 6 moretrees:TYP_trunk 0 0 8 1 7 moretrees:TYP_planks 0 0 8 1 8 moretrees:TYP_planks 0 0 @@ -165,11 +165,11 @@ 8 3 9 moretrees:TYP_planks 0 0 8 3 10 moretrees:TYP_planks 0 0 8 3 11 moretrees:TYP_trunk 0 0 -8 4 5 random_buildings:roof_connector 205 3 -8 4 6 random_buildings:roof_connector 189 3 -8 4 7 random_buildings:roof_connector 173 3 -8 4 8 random_buildings:roof_connector 157 3 -8 4 9 random_buildings:roof_connector 157 3 -8 4 10 random_buildings:roof_connector 173 3 -8 4 11 random_buildings:roof_connector 189 3 -8 4 12 random_buildings:roof_connector 189 3 +8 4 5 cottages:roof_connector_wood 205 3 +8 4 6 cottages:roof_connector_wood 189 3 +8 4 7 cottages:roof_connector_wood 173 3 +8 4 8 cottages:roof_connector_wood 157 3 +8 4 9 cottages:roof_connector_wood 157 3 +8 4 10 cottages:roof_connector_wood 173 3 +8 4 11 cottages:roof_connector_wood 189 3 +8 4 12 cottages:roof_connector_wood 189 3 diff --git a/schems/haus5.we b/random_buildings/schems/haus5.we similarity index 63% rename from schems/haus5.we rename to random_buildings/schems/haus5.we index af2d0d0..9afb9a5 100644 --- a/schems/haus5.we +++ b/random_buildings/schems/haus5.we @@ -31,18 +31,18 @@ 3 6 8 default:wood 0 0 3 6 9 default:wood 0 0 3 6 10 default:wood 0 0 -3 7 2 random_buildings:roof_flat 125 1 -3 7 3 random_buildings:roof_flat 141 1 -3 7 8 random_buildings:roof_flat 141 1 -3 7 9 random_buildings:roof_flat 125 1 -4 1 2 random_buildings:bench 155 1 -4 1 3 random_buildings:bench 172 1 +3 7 2 cottages:roof_flat_wood 125 1 +3 7 3 cottages:roof_flat_wood 141 1 +3 7 8 cottages:roof_flat_wood 141 1 +3 7 9 cottages:roof_flat_wood 125 1 +4 1 2 cottages:bench 155 1 +4 1 3 cottages:bench 172 1 4 1 4 stairs:slab_wood 188 0 4 1 5 stairs:slab_wood 171 0 4 1 6 stairs:slab_wood 187 0 -4 1 7 random_buildings:bench 171 1 -4 1 8 random_buildings:bench 155 1 -4 1 9 random_buildings:bench 140 1 +4 1 7 cottages:bench 171 1 +4 1 8 cottages:bench 155 1 +4 1 9 cottages:bench 140 1 4 3 4 default:torch 0 2 4 3 6 default:torch 0 2 4 5 3 default:torch 0 2 @@ -97,16 +97,16 @@ 5 5 7 moretrees:TYP_planks 0 0 5 5 8 moretrees:TYP_planks 0 0 5 5 9 moretrees:TYP_trunk 0 0 -5 6 1 random_buildings:roof 157 3 -5 6 2 random_buildings:roof_connector 173 3 -5 6 3 random_buildings:roof 189 3 -5 6 4 random_buildings:roof 173 3 -5 6 5 random_buildings:roof 173 3 -5 6 6 random_buildings:roof 189 3 -5 6 7 random_buildings:roof 173 3 -5 6 8 random_buildings:roof 189 3 -5 6 9 random_buildings:roof_connector 173 3 -5 6 10 random_buildings:roof 157 3 +5 6 1 cottages:roof_wood 157 3 +5 6 2 cottages:roof_connector_wood 173 3 +5 6 3 cottages:roof_wood 189 3 +5 6 4 cottages:roof_wood 173 3 +5 6 5 cottages:roof_wood 173 3 +5 6 6 cottages:roof_wood 189 3 +5 6 7 cottages:roof_wood 173 3 +5 6 8 cottages:roof_wood 189 3 +5 6 9 cottages:roof_connector_wood 173 3 +5 6 10 cottages:roof_wood 157 3 6 1 2 moretrees:TYP_planks 0 0 6 1 3 moretrees:TYP_planks 0 0 6 1 4 moretrees:TYP_planks 0 0 @@ -116,44 +116,44 @@ 6 1 8 moretrees:TYP_planks 0 0 6 1 9 moretrees:TYP_planks 0 0 6 2 2 moretrees:TYP_planks 0 0 -6 2 3 random_buildings:bed_head 170 2 -6 2 4 random_buildings:bed_foot 170 2 -6 2 6 random_buildings:bed_foot 170 0 -6 2 7 random_buildings:bed_head 170 0 -6 2 8 random_buildings:bed_head 170 3 +6 2 3 cottages:bed_head 170 2 +6 2 4 cottages:bed_foot 170 2 +6 2 6 cottages:bed_foot 170 0 +6 2 7 cottages:bed_head 170 0 +6 2 8 cottages:bed_head 170 3 6 2 9 moretrees:TYP_planks 0 0 6 3 1 default:torch 0 4 6 3 2 moretrees:TYP_planks 0 0 -6 3 3 random_buildings:bed_head 187 2 -6 3 4 random_buildings:bed_foot 187 2 -6 3 6 random_buildings:bed_foot 187 0 -6 3 7 random_buildings:bed_head 187 0 -6 3 8 random_buildings:bed_head 187 3 +6 3 3 cottages:bed_head 187 2 +6 3 4 cottages:bed_foot 187 2 +6 3 6 cottages:bed_foot 187 0 +6 3 7 cottages:bed_head 187 0 +6 3 8 cottages:bed_head 187 3 6 3 9 moretrees:TYP_planks 0 0 6 3 10 default:torch 0 5 6 4 2 moretrees:TYP_planks 0 0 -6 4 3 random_buildings:bed_head 204 2 -6 4 4 random_buildings:bed_foot 204 2 +6 4 3 cottages:bed_head 204 2 +6 4 4 cottages:bed_foot 204 2 6 4 5 default:torch 0 3 -6 4 6 random_buildings:bed_foot 204 0 -6 4 7 random_buildings:bed_head 187 0 -6 4 8 random_buildings:bed_head 204 3 +6 4 6 cottages:bed_foot 204 0 +6 4 7 cottages:bed_head 187 0 +6 4 8 cottages:bed_head 204 3 6 4 9 moretrees:TYP_planks 0 0 6 5 2 moretrees:TYP_planks 0 0 6 5 3 default:torch 0 5 6 5 6 default:torch 0 3 6 5 8 default:torch 0 4 6 5 9 moretrees:TYP_planks 0 0 -6 6 1 random_buildings:roof_flat 173 3 -6 6 2 random_buildings:roof_flat 189 3 -6 6 3 random_buildings:roof_flat 205 3 -6 6 4 random_buildings:roof_flat 189 3 -6 6 5 random_buildings:roof_flat 189 3 -6 6 6 random_buildings:roof_flat 205 3 -6 6 7 random_buildings:roof_flat 189 3 -6 6 8 random_buildings:roof_flat 205 3 -6 6 9 random_buildings:roof_flat 189 3 -6 6 10 random_buildings:roof_flat 173 3 +6 6 1 cottages:roof_flat_wood 173 3 +6 6 2 cottages:roof_flat_wood 189 3 +6 6 3 cottages:roof_flat_wood 205 3 +6 6 4 cottages:roof_flat_wood 189 3 +6 6 5 cottages:roof_flat_wood 189 3 +6 6 6 cottages:roof_flat_wood 205 3 +6 6 7 cottages:roof_flat_wood 189 3 +6 6 8 cottages:roof_flat_wood 205 3 +6 6 9 cottages:roof_flat_wood 189 3 +6 6 10 cottages:roof_flat_wood 173 3 7 1 2 moretrees:TYP_planks 0 0 7 1 3 moretrees:TYP_planks 0 0 7 1 4 moretrees:TYP_planks 0 0 @@ -165,30 +165,30 @@ 7 2 2 default:glass 172 0 7 2 3 default:ladder 171 3 7 2 7 default:ladder 187 3 -7 2 8 random_buildings:bed_foot 170 3 +7 2 8 cottages:bed_foot 170 3 7 2 9 moretrees:TYP_planks 0 0 7 3 2 default:glass 188 0 7 3 3 default:ladder 187 3 7 3 7 default:ladder 204 3 -7 3 8 random_buildings:bed_foot 187 3 +7 3 8 cottages:bed_foot 187 3 7 3 9 default:glass 188 0 7 4 2 moretrees:TYP_planks 0 0 7 4 3 default:ladder 187 3 7 4 7 default:ladder 187 3 -7 4 8 random_buildings:bed_foot 187 3 +7 4 8 cottages:bed_foot 187 3 7 4 9 moretrees:TYP_planks 0 0 7 5 2 default:glass 188 0 7 5 9 default:glass 188 0 -7 6 1 random_buildings:roof_flat 157 3 -7 6 2 random_buildings:roof_flat 173 3 -7 6 3 random_buildings:roof_flat 189 3 -7 6 4 random_buildings:roof_flat 173 3 -7 6 5 random_buildings:roof_flat 173 3 -7 6 6 random_buildings:roof_flat 189 3 -7 6 7 random_buildings:roof_flat 173 3 -7 6 8 random_buildings:roof_flat 189 3 -7 6 9 random_buildings:roof_flat 173 3 -7 6 10 random_buildings:roof_flat 157 3 +7 6 1 cottages:roof_flat_wood 157 3 +7 6 2 cottages:roof_flat_wood 173 3 +7 6 3 cottages:roof_flat_wood 189 3 +7 6 4 cottages:roof_flat_wood 173 3 +7 6 5 cottages:roof_flat_wood 173 3 +7 6 6 cottages:roof_flat_wood 189 3 +7 6 7 cottages:roof_flat_wood 173 3 +7 6 8 cottages:roof_flat_wood 189 3 +7 6 9 cottages:roof_flat_wood 173 3 +7 6 10 cottages:roof_flat_wood 157 3 8 1 2 moretrees:TYP_planks 0 0 8 1 3 moretrees:TYP_planks 0 0 8 1 4 moretrees:TYP_planks 0 0 @@ -201,7 +201,7 @@ 8 2 3 default:chest 0 1 8 2 4 default:furnace 0 1 8 2 6 default:chest 0 1 -8 2 7 random_buildings:bench 204 1 +8 2 7 cottages:bench 204 1 8 2 8 default:chest 0 0 8 2 9 moretrees:TYP_planks 0 0 8 3 1 default:torch 0 4 @@ -218,16 +218,16 @@ 8 4 6 default:chest 0 1 8 4 8 default:chest 0 0 8 4 9 moretrees:TYP_planks 0 0 -8 5 1 random_buildings:roof 189 3 -8 5 2 random_buildings:roof_connector 173 3 -8 5 3 random_buildings:roof 189 3 -8 5 4 random_buildings:roof 189 3 -8 5 5 random_buildings:roof 173 3 -8 5 6 random_buildings:roof 189 3 -8 5 7 random_buildings:roof 189 3 -8 5 8 random_buildings:roof 189 3 -8 5 9 random_buildings:roof_connector 173 3 -8 5 10 random_buildings:roof 189 3 +8 5 1 cottages:roof_wood 189 3 +8 5 2 cottages:roof_connector_wood 173 3 +8 5 3 cottages:roof_wood 189 3 +8 5 4 cottages:roof_wood 189 3 +8 5 5 cottages:roof_wood 173 3 +8 5 6 cottages:roof_wood 189 3 +8 5 7 cottages:roof_wood 189 3 +8 5 8 cottages:roof_wood 189 3 +8 5 9 cottages:roof_connector_wood 173 3 +8 5 10 cottages:roof_wood 189 3 9 1 2 moretrees:TYP_trunk 0 0 9 1 3 moretrees:TYP_planks 0 0 9 1 4 moretrees:TYP_planks 0 0 @@ -252,25 +252,25 @@ 9 3 7 moretrees:TYP_planks 0 0 9 3 8 moretrees:TYP_planks 0 0 9 3 9 moretrees:TYP_trunk 0 0 -9 4 1 random_buildings:roof 189 3 -9 4 2 random_buildings:roof_connector 173 3 -9 4 3 random_buildings:roof_connector 173 3 -9 4 4 random_buildings:roof 189 3 -9 4 5 random_buildings:roof 173 3 -9 4 6 random_buildings:roof_connector 189 3 -9 4 7 random_buildings:roof_connector 189 3 -9 4 8 random_buildings:roof_connector 173 3 -9 4 9 random_buildings:roof_connector 173 3 -9 4 10 random_buildings:roof 189 3 +9 4 1 cottages:roof_wood 189 3 +9 4 2 cottages:roof_connector_wood 173 3 +9 4 3 cottages:roof_connector_wood 173 3 +9 4 4 cottages:roof_wood 189 3 +9 4 5 cottages:roof_wood 173 3 +9 4 6 cottages:roof_connector_wood 189 3 +9 4 7 cottages:roof_connector_wood 189 3 +9 4 8 cottages:roof_connector_wood 173 3 +9 4 9 cottages:roof_connector_wood 173 3 +9 4 10 cottages:roof_wood 189 3 10 1 4 stairs:slab_wood 189 0 10 1 5 stairs:slab_wood 173 0 10 1 6 stairs:slab_wood 189 0 -10 3 1 random_buildings:roof 189 3 -10 3 2 random_buildings:roof 189 3 -10 3 3 random_buildings:roof 205 3 +10 3 1 cottages:roof_wood 189 3 +10 3 2 cottages:roof_wood 189 3 +10 3 3 cottages:roof_wood 205 3 10 3 4 default:torch 15 3 10 3 6 default:torch 15 3 -10 3 7 random_buildings:roof 205 3 -10 3 8 random_buildings:roof 189 3 -10 3 9 random_buildings:roof 173 3 -10 3 10 random_buildings:roof 189 3 +10 3 7 cottages:roof_wood 205 3 +10 3 8 cottages:roof_wood 189 3 +10 3 9 cottages:roof_wood 173 3 +10 3 10 cottages:roof_wood 189 3 diff --git a/schems/haus6.we b/random_buildings/schems/haus6.we similarity index 77% rename from schems/haus6.we rename to random_buildings/schems/haus6.we index b930618..2fda321 100644 --- a/schems/haus6.we +++ b/random_buildings/schems/haus6.we @@ -27,8 +27,8 @@ 2 2 1 moretrees:TYP_trunk_sideways 0 0 2 2 2 moretrees:TYP_trunk_sideways 0 0 2 2 4 moretrees:TYP_trunk 0 0 -2 2 5 random_buildings:bench 173 2 -2 2 7 random_buildings:bench 173 0 +2 2 5 cottages:bench 173 2 +2 2 7 cottages:bench 173 0 2 2 8 moretrees:TYP_trunk 0 0 2 3 4 moretrees:TYP_trunk 0 0 2 3 8 moretrees:TYP_trunk 0 0 @@ -52,8 +52,8 @@ 3 1 9 stairs:slab_wood 157 0 3 2 1 moretrees:TYP_trunk_sideways 0 0 3 2 4 default:fence_wood 204 0 -3 2 5 random_buildings:bench 188 2 -3 2 8 random_buildings:bench 188 3 +3 2 5 cottages:bench 188 2 +3 2 8 cottages:bench 188 3 3 3 1 default:torch 15 1 3 3 4 default:torch 0 1 3 4 4 default:torch 0 3 @@ -72,9 +72,9 @@ 4 1 8 moretrees:TYP_planks 0 0 4 1 9 stairs:slab_wood 157 0 4 2 4 default:fence_wood 204 0 -4 2 5 random_buildings:bench 204 1 -4 2 7 random_buildings:bench 204 1 -4 2 8 random_buildings:bench 188 1 +4 2 5 cottages:bench 204 1 +4 2 7 cottages:bench 204 1 +4 2 8 cottages:bench 188 1 4 3 4 default:torch 0 1 4 3 5 default:torch 0 2 4 3 7 default:torch 0 2 @@ -139,11 +139,11 @@ 6 1 7 moretrees:TYP_planks 0 0 6 1 8 moretrees:TYP_planks 0 0 6 2 1 moretrees:TYP_planks 0 0 -6 2 2 random_buildings:bench 204 3 -6 2 3 random_buildings:bench 187 3 +6 2 2 cottages:bench 204 3 +6 2 3 cottages:bench 187 3 6 2 4 default:chest 0 0 -6 2 5 random_buildings:bench 187 2 -6 2 7 random_buildings:bench 187 0 +6 2 5 cottages:bench 187 2 +6 2 7 cottages:bench 187 0 6 2 8 moretrees:TYP_planks 0 0 6 3 0 default:torch 0 4 6 3 1 moretrees:TYP_planks 0 0 @@ -163,16 +163,16 @@ 6 5 5 default:fence_wood 172 0 6 5 8 moretrees:TYP_planks 0 0 6 5 9 default:torch 0 5 -6 6 0 random_buildings:roof 205 1 -6 6 1 random_buildings:roof_connector 189 1 -6 6 2 random_buildings:roof 205 1 -6 6 3 random_buildings:roof 189 1 -6 6 4 random_buildings:roof 173 1 -6 6 5 random_buildings:roof 157 1 -6 6 6 random_buildings:roof 173 1 -6 6 7 random_buildings:roof 189 1 -6 6 8 random_buildings:roof_connector 189 1 -6 6 9 random_buildings:roof 205 1 +6 6 0 cottages:roof_wood 205 1 +6 6 1 cottages:roof_connector_wood 189 1 +6 6 2 cottages:roof_wood 205 1 +6 6 3 cottages:roof_wood 189 1 +6 6 4 cottages:roof_wood 173 1 +6 6 5 cottages:roof_wood 157 1 +6 6 6 cottages:roof_wood 173 1 +6 6 7 cottages:roof_wood 189 1 +6 6 8 cottages:roof_connector_wood 189 1 +6 6 9 cottages:roof_wood 205 1 7 1 1 moretrees:TYP_planks 0 0 7 1 2 moretrees:TYP_planks 0 0 7 1 3 moretrees:TYP_planks 0 0 @@ -185,7 +185,7 @@ 7 2 3 stairs:slab_wood 170 0 7 2 4 moretrees:TYP_planks 0 0 7 2 5 default:furnace 0 2 -7 2 7 random_buildings:bench 170 3 +7 2 7 cottages:bench 170 3 7 2 8 moretrees:TYP_planks 0 0 7 3 1 default:glass 188 0 7 3 3 stairs:slab_wood 187 0 @@ -208,16 +208,16 @@ 7 6 2 default:torch 0 5 7 6 5 default:fence_wood 172 0 7 6 8 moretrees:TYP_planks 0 0 -7 7 0 random_buildings:roof 205 1 -7 7 1 random_buildings:roof_connector 189 1 -7 7 2 random_buildings:roof 205 1 -7 7 3 random_buildings:roof 189 1 -7 7 4 random_buildings:roof 173 1 -7 7 5 random_buildings:roof 157 1 -7 7 6 random_buildings:roof 141 1 -7 7 7 random_buildings:roof 157 1 -7 7 8 random_buildings:roof_connector 157 1 -7 7 9 random_buildings:roof 173 1 +7 7 0 cottages:roof_wood 205 1 +7 7 1 cottages:roof_connector_wood 189 1 +7 7 2 cottages:roof_wood 205 1 +7 7 3 cottages:roof_wood 189 1 +7 7 4 cottages:roof_wood 173 1 +7 7 5 cottages:roof_wood 157 1 +7 7 6 cottages:roof_wood 141 1 +7 7 7 cottages:roof_wood 157 1 +7 7 8 cottages:roof_connector_wood 157 1 +7 7 9 cottages:roof_wood 173 1 8 1 1 moretrees:TYP_planks 0 0 8 1 2 moretrees:TYP_planks 0 0 8 1 3 moretrees:TYP_planks 0 0 @@ -248,16 +248,16 @@ 8 5 8 moretrees:TYP_planks 0 0 8 6 1 default:glass 188 0 8 6 8 moretrees:TYP_planks 0 0 -8 7 0 random_buildings:roof 189 3 -8 7 1 random_buildings:roof_connector 173 3 -8 7 2 random_buildings:roof 189 3 -8 7 3 random_buildings:roof 173 3 -8 7 4 random_buildings:roof 157 3 -8 7 5 random_buildings:roof 141 3 -8 7 6 random_buildings:roof 141 3 -8 7 7 random_buildings:roof 157 3 -8 7 8 random_buildings:roof_connector 157 3 -8 7 9 random_buildings:roof 173 3 +8 7 0 cottages:roof_wood 189 3 +8 7 1 cottages:roof_connector_wood 173 3 +8 7 2 cottages:roof_wood 189 3 +8 7 3 cottages:roof_wood 173 3 +8 7 4 cottages:roof_wood 157 3 +8 7 5 cottages:roof_wood 141 3 +8 7 6 cottages:roof_wood 141 3 +8 7 7 cottages:roof_wood 157 3 +8 7 8 cottages:roof_connector_wood 157 3 +8 7 9 cottages:roof_wood 173 3 9 1 1 moretrees:TYP_planks 0 0 9 1 2 moretrees:TYP_planks 0 0 9 1 3 moretrees:TYP_planks 0 0 @@ -268,7 +268,7 @@ 9 1 8 moretrees:TYP_planks 0 0 9 2 1 moretrees:TYP_planks 0 0 9 2 4 doors:door_wood_b_1 170 2 -9 2 7 random_buildings:bench 187 1 +9 2 7 cottages:bench 187 1 9 2 8 moretrees:TYP_planks 0 0 9 3 0 default:torch 0 4 9 3 1 moretrees:TYP_planks 0 0 @@ -287,16 +287,16 @@ 9 5 4 default:chest 0 1 9 5 8 moretrees:TYP_planks 0 0 9 5 9 default:torch 0 5 -9 6 0 random_buildings:roof 189 3 -9 6 1 random_buildings:roof_connector 173 3 -9 6 2 random_buildings:roof 189 3 -9 6 3 random_buildings:roof 173 3 -9 6 4 random_buildings:roof 157 3 -9 6 5 random_buildings:roof 157 3 -9 6 6 random_buildings:roof 173 3 -9 6 7 random_buildings:roof 189 3 -9 6 8 random_buildings:roof_connector 189 3 -9 6 9 random_buildings:roof 205 3 +9 6 0 cottages:roof_wood 189 3 +9 6 1 cottages:roof_connector_wood 173 3 +9 6 2 cottages:roof_wood 189 3 +9 6 3 cottages:roof_wood 173 3 +9 6 4 cottages:roof_wood 157 3 +9 6 5 cottages:roof_wood 157 3 +9 6 6 cottages:roof_wood 173 3 +9 6 7 cottages:roof_wood 189 3 +9 6 8 cottages:roof_connector_wood 189 3 +9 6 9 cottages:roof_wood 205 3 10 1 1 moretrees:TYP_trunk 0 0 10 1 2 moretrees:TYP_planks 0 0 10 1 3 moretrees:TYP_planks 0 0 @@ -329,30 +329,30 @@ 10 4 6 moretrees:TYP_planks 0 0 10 4 7 moretrees:TYP_planks 0 0 10 4 8 moretrees:TYP_trunk 0 0 -10 5 0 random_buildings:roof 205 3 -10 5 1 random_buildings:roof_connector 189 3 -10 5 2 random_buildings:roof 173 3 -10 5 3 random_buildings:roof 157 3 -10 5 4 random_buildings:roof 173 3 -10 5 5 random_buildings:roof 157 3 -10 5 6 random_buildings:roof 173 3 -10 5 7 random_buildings:roof 189 3 -10 5 8 random_buildings:roof_connector 189 3 -10 5 9 random_buildings:roof 205 3 +10 5 0 cottages:roof_wood 205 3 +10 5 1 cottages:roof_connector_wood 189 3 +10 5 2 cottages:roof_wood 173 3 +10 5 3 cottages:roof_wood 157 3 +10 5 4 cottages:roof_wood 173 3 +10 5 5 cottages:roof_wood 157 3 +10 5 6 cottages:roof_wood 173 3 +10 5 7 cottages:roof_wood 189 3 +10 5 8 cottages:roof_connector_wood 189 3 +10 5 9 cottages:roof_wood 205 3 11 2 2 default:torch 0 3 11 2 7 default:torch 0 3 11 3 1 default:torch 0 3 11 3 4 default:torch 0 3 11 3 8 default:torch 0 3 -11 4 0 random_buildings:roof 205 3 -11 4 1 random_buildings:roof 205 3 -11 4 2 random_buildings:roof 189 3 -11 4 3 random_buildings:roof 189 3 -11 4 4 random_buildings:roof 205 3 -11 4 5 random_buildings:roof 189 3 -11 4 6 random_buildings:roof 173 3 -11 4 7 random_buildings:roof 189 3 -11 4 8 random_buildings:roof 205 3 -11 4 9 random_buildings:roof 205 3 +11 4 0 cottages:roof_wood 205 3 +11 4 1 cottages:roof_wood 205 3 +11 4 2 cottages:roof_wood 189 3 +11 4 3 cottages:roof_wood 189 3 +11 4 4 cottages:roof_wood 205 3 +11 4 5 cottages:roof_wood 189 3 +11 4 6 cottages:roof_wood 173 3 +11 4 7 cottages:roof_wood 189 3 +11 4 8 cottages:roof_wood 205 3 +11 4 9 cottages:roof_wood 205 3 11 5 0 default:torch 0 1 11 5 9 default:torch 15 1 diff --git a/schems/haus7.we b/random_buildings/schems/haus7.we similarity index 65% rename from schems/haus7.we rename to random_buildings/schems/haus7.we index 13f16c6..0d708b1 100644 --- a/schems/haus7.we +++ b/random_buildings/schems/haus7.we @@ -1,11 +1,11 @@ -1 6 5 random_buildings:roof 173 0 -1 6 12 random_buildings:roof 173 2 -1 7 6 random_buildings:roof 189 0 -1 7 11 random_buildings:roof 189 2 -1 8 7 random_buildings:roof 189 0 -1 8 10 random_buildings:roof 189 2 -1 9 8 random_buildings:roof 157 0 -1 9 9 random_buildings:roof 157 2 +1 6 5 cottages:roof_wood 173 0 +1 6 12 cottages:roof_wood 173 2 +1 7 6 cottages:roof_wood 189 0 +1 7 11 cottages:roof_wood 189 2 +1 8 7 cottages:roof_wood 189 0 +1 8 10 cottages:roof_wood 189 2 +1 9 8 cottages:roof_wood 157 0 +1 9 9 cottages:roof_wood 157 2 2 1 2 moretrees:TYP_trunk_sideways 0 0 2 1 3 moretrees:TYP_trunk_sideways 0 0 2 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -15,16 +15,16 @@ 2 2 3 moretrees:TYP_trunk_sideways 0 0 2 2 4 moretrees:TYP_trunk_sideways 0 0 2 2 5 default:torch 0 1 -2 6 5 random_buildings:roof 189 0 -2 6 12 random_buildings:roof 189 2 -2 7 6 random_buildings:roof 205 0 +2 6 5 cottages:roof_wood 189 0 +2 6 12 cottages:roof_wood 189 2 +2 7 6 cottages:roof_wood 205 0 2 7 7 default:torch 0 2 2 7 10 default:torch 0 2 -2 7 11 random_buildings:roof 205 2 -2 8 7 random_buildings:roof 205 0 -2 8 10 random_buildings:roof 205 2 -2 9 8 random_buildings:roof 173 0 -2 9 9 random_buildings:roof 173 2 +2 7 11 cottages:roof_wood 205 2 +2 8 7 cottages:roof_wood 205 0 +2 8 10 cottages:roof_wood 205 2 +2 9 8 cottages:roof_wood 173 0 +2 9 9 cottages:roof_wood 173 2 3 1 2 moretrees:TYP_trunk_sideways 0 0 3 1 3 moretrees:TYP_trunk_sideways 0 0 3 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -41,27 +41,27 @@ 3 5 6 moretrees:TYP_planks 0 0 3 5 7 moretrees:TYP_planks 0 0 3 5 8 moretrees:TYP_planks 0 0 -3 5 9 random_buildings:bench 155 2 +3 5 9 cottages:bench 155 2 3 5 11 moretrees:TYP_planks 0 0 3 5 12 default:torch 0 5 -3 6 5 random_buildings:roof 205 0 +3 6 5 cottages:roof_wood 205 0 3 6 6 moretrees:TYP_planks 0 0 3 6 7 moretrees:TYP_planks 0 0 3 6 8 default:glass 187 0 3 6 11 moretrees:TYP_planks 0 0 -3 6 12 random_buildings:roof 205 2 -3 7 6 random_buildings:roof_connector 189 0 +3 6 12 cottages:roof_wood 205 2 +3 7 6 cottages:roof_connector_wood 189 0 3 7 7 moretrees:TYP_planks 0 0 3 7 8 moretrees:TYP_planks 0 0 3 7 9 moretrees:TYP_planks 0 0 3 7 10 moretrees:TYP_planks 0 0 -3 7 11 random_buildings:roof_connector 189 2 -3 8 7 random_buildings:roof_connector 189 0 +3 7 11 cottages:roof_connector_wood 189 2 +3 8 7 cottages:roof_connector_wood 189 0 3 8 8 moretrees:TYP_planks 0 0 3 8 9 moretrees:TYP_planks 0 0 -3 8 10 random_buildings:roof_connector 189 2 -3 9 8 random_buildings:roof_connector 157 0 -3 9 9 random_buildings:roof_connector 157 2 +3 8 10 cottages:roof_connector_wood 189 2 +3 9 8 cottages:roof_connector_wood 157 0 +3 9 9 cottages:roof_connector_wood 157 2 4 1 2 moretrees:TYP_trunk_sideways 0 0 4 1 3 moretrees:TYP_trunk_sideways 0 0 4 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -81,27 +81,27 @@ 4 4 10 moretrees:TYP_trunk 0 0 4 4 11 default:torch 0 2 4 5 6 moretrees:TYP_planks 0 0 -4 5 7 random_buildings:bench 204 2 +4 5 7 cottages:bench 204 2 4 5 8 default:ladder 187 4 4 5 9 moretrees:TYP_planks 0 0 4 5 10 doors:door_wood_b_1 170 1 4 5 11 moretrees:TYP_planks 0 0 -4 6 5 random_buildings:roof 189 0 +4 6 5 cottages:roof_wood 189 0 4 6 6 moretrees:TYP_planks 0 0 4 6 7 default:torch 0 3 4 6 8 default:ladder 204 4 4 6 9 moretrees:TYP_planks 0 0 4 6 10 doors:door_wood_t_1 187 1 4 6 11 moretrees:TYP_planks 0 0 -4 6 12 random_buildings:roof 189 2 -4 7 6 random_buildings:roof_connector 189 0 -4 7 9 random_buildings:bench 187 0 +4 6 12 cottages:roof_wood 189 2 +4 7 6 cottages:roof_connector_wood 189 0 +4 7 9 cottages:bench 187 0 4 7 10 moretrees:TYP_planks 0 0 -4 7 11 random_buildings:roof_connector 173 2 -4 8 7 random_buildings:roof 189 0 -4 8 10 random_buildings:roof 173 2 -4 9 8 random_buildings:roof 157 0 -4 9 9 random_buildings:roof 157 2 +4 7 11 cottages:roof_connector_wood 173 2 +4 8 7 cottages:roof_wood 189 0 +4 8 10 cottages:roof_wood 173 2 +4 9 8 cottages:roof_wood 157 0 +4 9 9 cottages:roof_wood 157 2 5 1 2 moretrees:TYP_trunk_sideways 0 0 5 1 3 moretrees:TYP_trunk_sideways 0 0 5 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -117,20 +117,20 @@ 5 5 6 moretrees:TYP_planks 0 0 5 5 7 default:chest 0 2 5 5 11 moretrees:TYP_planks 0 0 -5 6 5 random_buildings:roof 173 0 +5 6 5 cottages:roof_wood 173 0 5 6 6 moretrees:TYP_planks 0 0 5 6 9 default:torch 0 3 5 6 11 default:glass 189 0 -5 7 6 random_buildings:roof_connector 173 0 +5 7 6 cottages:roof_connector_wood 173 0 5 7 7 stairs:slab_wood 188 0 5 7 8 stairs:slab_wood 187 0 5 7 9 stairs:slab_wood 204 0 5 7 10 default:chest 0 0 -5 7 11 random_buildings:roof_connector 173 2 -5 8 7 random_buildings:roof 173 0 -5 8 10 random_buildings:roof 173 2 -5 9 8 random_buildings:roof 157 0 -5 9 9 random_buildings:roof 173 2 +5 7 11 cottages:roof_connector_wood 173 2 +5 8 7 cottages:roof_wood 173 0 +5 8 10 cottages:roof_wood 173 2 +5 9 8 cottages:roof_wood 157 0 +5 9 9 cottages:roof_wood 173 2 6 1 2 moretrees:TYP_trunk_sideways 0 0 6 1 3 moretrees:TYP_trunk_sideways 0 0 6 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -145,21 +145,21 @@ 6 4 11 moretrees:TYP_planks 0 0 6 5 6 moretrees:TYP_planks 0 0 6 5 7 default:furnace 0 2 -6 5 10 random_buildings:bench 187 3 +6 5 10 cottages:bench 187 3 6 5 11 moretrees:TYP_planks 0 0 6 6 6 default:glass 189 0 6 6 11 moretrees:TYP_planks 0 0 -6 6 12 random_buildings:roof 173 2 -6 7 6 random_buildings:roof_connector 173 0 +6 6 12 cottages:roof_wood 173 2 +6 7 6 cottages:roof_connector_wood 173 0 6 7 7 stairs:slab_wood 188 0 6 7 8 stairs:slab_wood 171 0 6 7 9 stairs:slab_wood 187 0 6 7 10 default:chest 0 0 -6 7 11 random_buildings:roof_connector 157 2 -6 8 7 random_buildings:roof 173 0 -6 8 10 random_buildings:roof 189 2 -6 9 8 random_buildings:roof 173 0 -6 9 9 random_buildings:roof 189 2 +6 7 11 cottages:roof_connector_wood 157 2 +6 8 7 cottages:roof_wood 173 0 +6 8 10 cottages:roof_wood 189 2 +6 9 8 cottages:roof_wood 173 0 +6 9 9 cottages:roof_wood 189 2 7 1 2 moretrees:TYP_trunk_sideways 0 0 7 1 3 moretrees:TYP_trunk_sideways 0 0 7 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -181,27 +181,27 @@ 7 4 10 moretrees:TYP_trunk 0 0 7 4 11 default:torch 0 3 7 5 6 moretrees:TYP_planks 0 0 -7 5 7 random_buildings:bench 204 2 -7 5 9 random_buildings:bench 187 2 +7 5 7 cottages:bench 204 2 +7 5 9 cottages:bench 187 2 7 5 10 moretrees:TYP_trunk 0 0 7 5 11 moretrees:TYP_planks 0 0 -7 6 5 random_buildings:roof 189 0 +7 6 5 cottages:roof_wood 189 0 7 6 6 moretrees:TYP_planks 0 0 7 6 7 default:torch 0 2 7 6 10 default:torch 0 1 7 6 11 moretrees:TYP_planks 0 0 -7 6 12 random_buildings:roof 189 2 -7 7 6 random_buildings:roof_connector 189 0 +7 6 12 cottages:roof_wood 189 2 +7 7 6 cottages:roof_connector_wood 189 0 7 7 7 stairs:slab_wood 204 0 7 7 8 stairs:slab_wood 187 0 7 7 9 stairs:slab_wood 204 0 7 7 10 default:chest 0 0 -7 7 11 random_buildings:roof_connector 173 2 -7 8 7 random_buildings:roof 189 0 +7 7 11 cottages:roof_connector_wood 173 2 +7 8 7 cottages:roof_wood 189 0 7 8 9 default:torch 0 2 -7 8 10 random_buildings:roof 205 2 -7 9 8 random_buildings:roof 189 0 -7 9 9 random_buildings:roof 205 2 +7 8 10 cottages:roof_wood 205 2 +7 9 8 cottages:roof_wood 189 0 +7 9 9 cottages:roof_wood 205 2 8 1 2 moretrees:TYP_trunk_sideways 0 0 8 1 3 moretrees:TYP_trunk_sideways 0 0 8 1 4 moretrees:TYP_trunk_sideways 0 0 @@ -216,33 +216,33 @@ 8 5 10 moretrees:TYP_planks 0 0 8 5 11 moretrees:TYP_planks 0 0 8 5 12 default:torch 0 5 -8 6 5 random_buildings:roof 205 0 +8 6 5 cottages:roof_wood 205 0 8 6 6 moretrees:TYP_planks 0 0 8 6 7 moretrees:TYP_planks 0 0 8 6 8 moretrees:TYP_planks 0 0 8 6 9 default:glass 188 0 8 6 10 moretrees:TYP_planks 0 0 8 6 11 moretrees:TYP_planks 0 0 -8 6 12 random_buildings:roof 205 2 -8 7 6 random_buildings:roof_connector 189 0 +8 6 12 cottages:roof_wood 205 2 +8 7 6 cottages:roof_connector_wood 189 0 8 7 7 moretrees:TYP_planks 0 0 8 7 8 moretrees:TYP_planks 0 0 8 7 9 moretrees:TYP_planks 0 0 8 7 10 moretrees:TYP_planks 0 0 -8 7 11 random_buildings:roof_connector 189 2 -8 8 7 random_buildings:roof_connector 189 0 +8 7 11 cottages:roof_connector_wood 189 2 +8 8 7 cottages:roof_connector_wood 189 0 8 8 8 default:glass 188 0 8 8 9 moretrees:TYP_planks 0 0 -8 8 10 random_buildings:roof_connector 189 2 -8 9 8 random_buildings:roof_connector 173 0 -8 9 9 random_buildings:roof_connector 189 2 -9 6 5 random_buildings:roof 189 0 -9 6 12 random_buildings:roof 189 2 -9 7 6 random_buildings:roof 205 0 +8 8 10 cottages:roof_connector_wood 189 2 +8 9 8 cottages:roof_connector_wood 173 0 +8 9 9 cottages:roof_connector_wood 189 2 +9 6 5 cottages:roof_wood 189 0 +9 6 12 cottages:roof_wood 189 2 +9 7 6 cottages:roof_wood 205 0 9 7 7 default:torch 0 3 9 7 10 default:torch 0 3 -9 7 11 random_buildings:roof 205 2 -9 8 7 random_buildings:roof 205 0 -9 8 10 random_buildings:roof 205 2 -9 9 8 random_buildings:roof 173 0 -9 9 9 random_buildings:roof 173 2 +9 7 11 cottages:roof_wood 205 2 +9 8 7 cottages:roof_wood 205 0 +9 8 10 cottages:roof_wood 205 2 +9 9 8 cottages:roof_wood 173 0 +9 9 9 cottages:roof_wood 173 2 diff --git a/schems/haus8.we b/random_buildings/schems/haus8.we similarity index 62% rename from schems/haus8.we rename to random_buildings/schems/haus8.we index d3ad3ca..e4d83e9 100644 --- a/schems/haus8.we +++ b/random_buildings/schems/haus8.we @@ -1,24 +1,24 @@ -0 1 3 random_buildings:bench 155 1 -0 1 4 random_buildings:bench 171 1 +0 1 3 cottages:bench 155 1 +0 1 4 cottages:bench 171 1 0 1 5 stairs:slab_wood 188 0 0 1 6 stairs:slab_wood 173 0 0 1 7 stairs:slab_wood 189 0 -0 1 8 random_buildings:bench 173 1 -0 1 9 random_buildings:bench 157 1 +0 1 8 cottages:bench 173 1 +0 1 9 cottages:bench 157 1 0 3 5 default:torch 0 2 0 3 7 default:torch 0 2 0 4 1 default:torch 0 2 0 4 10 default:torch 0 2 -0 5 1 random_buildings:roof 205 1 -0 5 2 random_buildings:roof 189 1 -0 5 3 random_buildings:roof 173 1 -0 5 4 random_buildings:roof 173 1 -0 5 5 random_buildings:roof 189 1 -0 5 6 random_buildings:roof 173 1 -0 5 7 random_buildings:roof 189 1 -0 5 8 random_buildings:roof 173 1 -0 5 9 random_buildings:roof 189 1 -0 5 10 random_buildings:roof 205 1 +0 5 1 cottages:roof_wood 205 1 +0 5 2 cottages:roof_wood 189 1 +0 5 3 cottages:roof_wood 173 1 +0 5 4 cottages:roof_wood 173 1 +0 5 5 cottages:roof_wood 189 1 +0 5 6 cottages:roof_wood 173 1 +0 5 7 cottages:roof_wood 189 1 +0 5 8 cottages:roof_wood 173 1 +0 5 9 cottages:roof_wood 189 1 +0 5 10 cottages:roof_wood 205 1 1 1 2 moretrees:TYP_trunk 0 0 1 1 3 moretrees:TYP_planks 0 0 1 1 4 moretrees:TYP_planks 0 0 @@ -61,17 +61,17 @@ 1 5 7 moretrees:TYP_planks 0 0 1 5 8 moretrees:TYP_planks 0 0 1 5 9 moretrees:TYP_planks 0 0 -1 6 1 random_buildings:roof 205 1 -1 6 2 random_buildings:roof_connector 189 1 -1 6 3 random_buildings:roof 173 1 -1 6 4 random_buildings:roof 157 1 -1 6 5 random_buildings:roof 157 1 -1 6 6 random_buildings:roof 141 1 -1 6 7 random_buildings:roof 157 1 -1 6 8 random_buildings:roof 173 1 -1 6 9 random_buildings:roof_connector 189 1 -1 6 10 random_buildings:roof 205 1 -2 1 1 random_buildings:bench 205 0 +1 6 1 cottages:roof_wood 205 1 +1 6 2 cottages:roof_connector_wood 189 1 +1 6 3 cottages:roof_wood 173 1 +1 6 4 cottages:roof_wood 157 1 +1 6 5 cottages:roof_wood 157 1 +1 6 6 cottages:roof_wood 141 1 +1 6 7 cottages:roof_wood 157 1 +1 6 8 cottages:roof_wood 173 1 +1 6 9 cottages:roof_connector_wood 189 1 +1 6 10 cottages:roof_wood 205 1 +2 1 1 cottages:bench 205 0 2 1 2 moretrees:TYP_planks 0 0 2 1 3 moretrees:TYP_planks 0 0 2 1 4 moretrees:TYP_planks 0 0 @@ -80,12 +80,12 @@ 2 1 7 moretrees:TYP_planks 0 0 2 1 8 moretrees:TYP_planks 0 0 2 1 9 moretrees:TYP_planks 0 0 -2 1 10 random_buildings:bench 205 2 +2 1 10 cottages:bench 205 2 2 2 1 default:torch 0 4 2 2 2 moretrees:TYP_planks 0 0 -2 2 3 random_buildings:bench 187 2 -2 2 4 random_buildings:bench 187 3 -2 2 5 random_buildings:bench 204 3 +2 2 3 cottages:bench 187 2 +2 2 4 cottages:bench 187 3 +2 2 5 cottages:bench 204 3 2 2 7 default:chest 0 3 2 2 8 default:chest 0 3 2 2 9 moretrees:TYP_planks 0 0 @@ -107,24 +107,24 @@ 2 6 1 default:torch 0 4 2 6 2 moretrees:TYP_planks 0 0 2 6 3 default:chest 0 3 -2 6 4 random_buildings:bench 140 3 +2 6 4 cottages:bench 140 3 2 6 5 moretrees:TYP_planks 0 0 2 6 6 default:chest 0 3 2 6 7 default:chest 0 3 2 6 8 default:chest 0 3 2 6 9 moretrees:TYP_planks 0 0 2 6 10 default:torch 0 5 -2 7 1 random_buildings:roof 205 1 -2 7 2 random_buildings:roof_connector 189 1 -2 7 3 random_buildings:roof 173 1 -2 7 4 random_buildings:roof 157 1 -2 7 5 random_buildings:roof 141 1 -2 7 6 random_buildings:roof 141 1 -2 7 7 random_buildings:roof 157 1 -2 7 8 random_buildings:roof 173 1 -2 7 9 random_buildings:roof_connector 189 1 -2 7 10 random_buildings:roof 205 1 -3 1 1 random_buildings:bench 189 0 +2 7 1 cottages:roof_wood 205 1 +2 7 2 cottages:roof_connector_wood 189 1 +2 7 3 cottages:roof_wood 173 1 +2 7 4 cottages:roof_wood 157 1 +2 7 5 cottages:roof_wood 141 1 +2 7 6 cottages:roof_wood 141 1 +2 7 7 cottages:roof_wood 157 1 +2 7 8 cottages:roof_wood 173 1 +2 7 9 cottages:roof_connector_wood 189 1 +2 7 10 cottages:roof_wood 205 1 +3 1 1 cottages:bench 189 0 3 1 2 moretrees:TYP_planks 0 0 3 1 3 moretrees:TYP_planks 0 0 3 1 4 moretrees:TYP_planks 0 0 @@ -133,10 +133,10 @@ 3 1 7 moretrees:TYP_planks 0 0 3 1 8 moretrees:TYP_planks 0 0 3 1 9 moretrees:TYP_planks 0 0 -3 1 10 random_buildings:bench 189 2 +3 1 10 cottages:bench 189 2 3 2 2 moretrees:TYP_planks 0 0 -3 2 3 random_buildings:bench 204 2 -3 2 4 random_buildings:bench 187 1 +3 2 3 cottages:bench 204 2 +3 2 4 cottages:bench 187 1 3 2 5 default:furnace 0 3 3 2 8 default:ladder 137 4 3 2 9 moretrees:TYP_planks 0 0 @@ -157,7 +157,7 @@ 3 5 8 default:ladder 138 4 3 5 9 moretrees:TYP_planks 0 0 3 6 2 default:glass 188 0 -3 6 3 random_buildings:bench 171 2 +3 6 3 cottages:bench 171 2 3 6 5 doors:door_wood_b_1 139 2 3 6 8 default:ladder 155 4 3 6 9 moretrees:TYP_planks 0 0 @@ -165,17 +165,17 @@ 3 7 5 doors:door_wood_t_1 124 2 3 7 8 default:ladder 156 4 3 7 9 moretrees:TYP_planks 0 0 -3 8 1 random_buildings:roof 173 1 -3 8 2 random_buildings:roof_connector 157 1 -3 8 3 random_buildings:roof 141 1 -3 8 4 random_buildings:roof 125 1 -3 8 5 random_buildings:roof 109 1 -3 8 6 random_buildings:roof 109 1 -3 8 7 random_buildings:roof 125 1 -3 8 8 random_buildings:roof 141 1 -3 8 9 random_buildings:roof_connector 157 1 -3 8 10 random_buildings:roof 173 1 -4 1 1 random_buildings:bench 189 0 +3 8 1 cottages:roof_wood 173 1 +3 8 2 cottages:roof_connector_wood 157 1 +3 8 3 cottages:roof_wood 141 1 +3 8 4 cottages:roof_wood 125 1 +3 8 5 cottages:roof_wood 109 1 +3 8 6 cottages:roof_wood 109 1 +3 8 7 cottages:roof_wood 125 1 +3 8 8 cottages:roof_wood 141 1 +3 8 9 cottages:roof_connector_wood 157 1 +3 8 10 cottages:roof_wood 173 1 +4 1 1 cottages:bench 189 0 4 1 2 moretrees:TYP_planks 0 0 4 1 3 moretrees:TYP_planks 0 0 4 1 4 moretrees:TYP_planks 0 0 @@ -184,18 +184,18 @@ 4 1 7 moretrees:TYP_planks 0 0 4 1 8 moretrees:TYP_planks 0 0 4 1 9 moretrees:TYP_planks 0 0 -4 1 10 random_buildings:bench 189 2 +4 1 10 cottages:bench 189 2 4 2 2 moretrees:TYP_planks 0 0 -4 2 3 random_buildings:bed_foot 187 1 +4 2 3 cottages:bed_foot 187 1 4 2 4 default:ladder 170 2 4 2 6 default:ladder 153 2 -4 2 8 random_buildings:bed_foot 136 1 +4 2 8 cottages:bed_foot 136 1 4 2 9 moretrees:TYP_planks 0 0 4 3 2 moretrees:TYP_planks 0 0 -4 3 3 random_buildings:bed_foot 204 1 +4 3 3 cottages:bed_foot 204 1 4 3 4 default:ladder 187 2 4 3 6 default:ladder 170 2 -4 3 8 random_buildings:bed_foot 153 1 +4 3 8 cottages:bed_foot 153 1 4 3 9 moretrees:TYP_planks 0 0 4 4 2 moretrees:TYP_planks 0 0 4 4 9 moretrees:TYP_planks 0 0 @@ -209,26 +209,26 @@ 4 5 8 moretrees:TYP_planks 0 0 4 5 9 moretrees:TYP_planks 0 0 4 6 2 moretrees:TYP_planks 0 0 -4 6 3 random_buildings:bed_head 155 2 -4 6 4 random_buildings:bed_foot 139 2 +4 6 3 cottages:bed_head 155 2 +4 6 4 cottages:bed_foot 139 2 4 6 5 moretrees:TYP_planks 0 0 -4 6 6 random_buildings:bench 139 2 -4 6 8 random_buildings:bench 171 0 +4 6 6 cottages:bench 139 2 +4 6 8 cottages:bench 171 0 4 6 9 default:glass 188 0 4 7 2 moretrees:TYP_planks 0 0 4 7 5 moretrees:TYP_planks 0 0 4 7 9 default:glass 172 0 -4 8 1 random_buildings:roof 173 3 -4 8 2 random_buildings:roof_connector 157 3 -4 8 3 random_buildings:roof 141 3 -4 8 4 random_buildings:roof 125 3 -4 8 5 random_buildings:roof 109 3 -4 8 6 random_buildings:roof 109 3 -4 8 7 random_buildings:roof 125 3 -4 8 8 random_buildings:roof 141 3 -4 8 9 random_buildings:roof_connector 157 3 -4 8 10 random_buildings:roof 173 3 -5 1 1 random_buildings:bench 205 0 +4 8 1 cottages:roof_wood 173 3 +4 8 2 cottages:roof_connector_wood 157 3 +4 8 3 cottages:roof_wood 141 3 +4 8 4 cottages:roof_wood 125 3 +4 8 5 cottages:roof_wood 109 3 +4 8 6 cottages:roof_wood 109 3 +4 8 7 cottages:roof_wood 125 3 +4 8 8 cottages:roof_wood 141 3 +4 8 9 cottages:roof_connector_wood 157 3 +4 8 10 cottages:roof_wood 173 3 +5 1 1 cottages:bench 205 0 5 1 2 moretrees:TYP_planks 0 0 5 1 3 moretrees:TYP_planks 0 0 5 1 4 moretrees:TYP_planks 0 0 @@ -237,24 +237,24 @@ 5 1 7 moretrees:TYP_planks 0 0 5 1 8 moretrees:TYP_planks 0 0 5 1 9 moretrees:TYP_planks 0 0 -5 1 10 random_buildings:bench 204 2 +5 1 10 cottages:bench 204 2 5 2 1 default:torch 0 4 5 2 2 moretrees:TYP_planks 0 0 -5 2 3 random_buildings:bed_head 170 1 -5 2 4 random_buildings:bed_foot 153 0 -5 2 5 random_buildings:bed_head 153 0 -5 2 6 random_buildings:bed_head 136 2 -5 2 7 random_buildings:bed_foot 136 2 -5 2 8 random_buildings:bed_head 153 1 +5 2 3 cottages:bed_head 170 1 +5 2 4 cottages:bed_foot 153 0 +5 2 5 cottages:bed_head 153 0 +5 2 6 cottages:bed_head 136 2 +5 2 7 cottages:bed_foot 136 2 +5 2 8 cottages:bed_head 153 1 5 2 9 moretrees:TYP_planks 0 0 5 2 10 default:torch 0 5 5 3 2 default:glass 188 0 -5 3 3 random_buildings:bed_head 187 1 -5 3 4 random_buildings:bed_foot 170 0 -5 3 5 random_buildings:bed_head 170 0 -5 3 6 random_buildings:bed_head 153 2 -5 3 7 random_buildings:bed_foot 153 2 -5 3 8 random_buildings:bed_head 170 1 +5 3 3 cottages:bed_head 187 1 +5 3 4 cottages:bed_foot 170 0 +5 3 5 cottages:bed_head 170 0 +5 3 6 cottages:bed_head 153 2 +5 3 7 cottages:bed_foot 153 2 +5 3 8 cottages:bed_head 170 1 5 3 9 default:glass 187 0 5 4 2 moretrees:TYP_planks 0 0 5 4 9 moretrees:TYP_planks 0 0 @@ -274,16 +274,16 @@ 5 6 8 default:chest 0 1 5 6 9 moretrees:TYP_planks 0 0 5 6 10 default:torch 0 5 -5 7 1 random_buildings:roof 205 3 -5 7 2 random_buildings:roof_connector 189 3 -5 7 3 random_buildings:roof 173 3 -5 7 4 random_buildings:roof 157 3 -5 7 5 random_buildings:roof 141 3 -5 7 6 random_buildings:roof 141 3 -5 7 7 random_buildings:roof 157 3 -5 7 8 random_buildings:roof 173 3 -5 7 9 random_buildings:roof_connector 189 3 -5 7 10 random_buildings:roof 205 3 +5 7 1 cottages:roof_wood 205 3 +5 7 2 cottages:roof_connector_wood 189 3 +5 7 3 cottages:roof_wood 173 3 +5 7 4 cottages:roof_wood 157 3 +5 7 5 cottages:roof_wood 141 3 +5 7 6 cottages:roof_wood 141 3 +5 7 7 cottages:roof_wood 157 3 +5 7 8 cottages:roof_wood 173 3 +5 7 9 cottages:roof_connector_wood 189 3 +5 7 10 cottages:roof_wood 205 3 6 1 2 moretrees:TYP_trunk 0 0 6 1 3 moretrees:TYP_planks 0 0 6 1 4 moretrees:TYP_planks 0 0 @@ -326,27 +326,27 @@ 6 5 7 moretrees:TYP_planks 0 0 6 5 8 moretrees:TYP_planks 0 0 6 5 9 moretrees:TYP_planks 0 0 -6 6 1 random_buildings:roof 205 3 -6 6 2 random_buildings:roof_connector 189 3 -6 6 3 random_buildings:roof 173 3 -6 6 4 random_buildings:roof 157 3 -6 6 5 random_buildings:roof 141 3 -6 6 6 random_buildings:roof 141 3 -6 6 7 random_buildings:roof 157 3 -6 6 8 random_buildings:roof 173 3 -6 6 9 random_buildings:roof_connector 189 3 -6 6 10 random_buildings:roof 205 3 +6 6 1 cottages:roof_wood 205 3 +6 6 2 cottages:roof_connector_wood 189 3 +6 6 3 cottages:roof_wood 173 3 +6 6 4 cottages:roof_wood 157 3 +6 6 5 cottages:roof_wood 141 3 +6 6 6 cottages:roof_wood 141 3 +6 6 7 cottages:roof_wood 157 3 +6 6 8 cottages:roof_wood 173 3 +6 6 9 cottages:roof_connector_wood 189 3 +6 6 10 cottages:roof_wood 205 3 7 2 4 default:torch 0 3 7 2 7 default:torch 0 3 7 4 1 default:torch 0 3 7 4 10 default:torch 0 3 -7 5 1 random_buildings:roof 205 3 -7 5 2 random_buildings:roof 189 3 -7 5 3 random_buildings:roof 173 3 -7 5 4 random_buildings:roof 173 3 -7 5 5 random_buildings:roof 157 3 -7 5 6 random_buildings:roof 157 3 -7 5 7 random_buildings:roof 173 3 -7 5 8 random_buildings:roof 173 3 -7 5 9 random_buildings:roof 189 3 -7 5 10 random_buildings:roof 205 3 +7 5 1 cottages:roof_wood 205 3 +7 5 2 cottages:roof_wood 189 3 +7 5 3 cottages:roof_wood 173 3 +7 5 4 cottages:roof_wood 173 3 +7 5 5 cottages:roof_wood 157 3 +7 5 6 cottages:roof_wood 157 3 +7 5 7 cottages:roof_wood 173 3 +7 5 8 cottages:roof_wood 173 3 +7 5 9 cottages:roof_wood 189 3 +7 5 10 cottages:roof_wood 205 3 diff --git a/random_buildings/schems/hut_1.we b/random_buildings/schems/hut_1.we new file mode 100644 index 0000000..d2101fc --- /dev/null +++ b/random_buildings/schems/hut_1.we @@ -0,0 +1,151 @@ +2 4 2 cottages:roof_straw 157 0 +2 4 8 cottages:roof_straw 157 2 +2 5 3 cottages:roof_straw 189 0 +2 5 7 cottages:roof_straw 189 2 +2 6 4 cottages:roof_straw 189 0 +2 6 6 cottages:roof_straw 189 2 +2 7 5 cottages:roof_flat_straw 157 1 +3 2 5 stairs:slab_wood 155 0 +3 4 2 cottages:roof_straw 173 0 +3 4 8 cottages:roof_straw 173 2 +3 5 3 cottages:roof_straw 205 0 +3 5 4 default:torch 0 2 +3 5 6 default:torch 0 2 +3 5 7 cottages:roof_straw 205 2 +3 6 4 cottages:roof_straw 205 0 +3 6 6 cottages:roof_straw 205 2 +3 7 5 cottages:roof_flat_straw 173 1 +4 2 3 default:tree 0 0 +4 2 4 cottages:loam 0 0 +4 2 5 cottages:loam 0 0 +4 2 6 cottages:loam 0 0 +4 2 7 default:tree 0 0 +4 3 3 default:tree 0 0 +4 3 4 cottages:loam 0 0 +4 3 5 doors:door_wood_b_1 155 1 +4 3 6 cottages:loam 0 0 +4 3 7 default:tree 0 0 +4 4 2 cottages:roof_straw 157 0 +4 4 3 default:tree 0 0 +4 4 4 cottages:loam 0 0 +4 4 5 doors:door_wood_t_1 171 1 +4 4 6 cottages:loam 0 0 +4 4 7 default:tree 0 0 +4 4 8 cottages:roof_straw 173 2 +4 5 3 cottages:roof_connector_straw 189 0 +4 5 4 cottages:loam 0 0 +4 5 5 cottages:loam 0 0 +4 5 6 cottages:loam 0 0 +4 5 7 cottages:roof_connector_straw 189 2 +4 6 4 cottages:roof_connector_straw 189 0 +4 6 5 default:fence_wood 172 0 +4 6 6 cottages:roof_connector_straw 189 2 +4 7 5 cottages:roof_flat_straw 157 1 +5 2 3 cottages:loam 0 0 +5 2 4 cottages:loam 0 0 +5 2 5 cottages:loam 0 0 +5 2 6 cottages:loam 0 0 +5 2 7 cottages:loam 0 0 +5 3 3 cottages:loam 0 0 +5 3 4 cottages:bench 122 2 +5 3 6 cottages:bench 122 0 +5 3 7 cottages:loam 0 0 +5 4 2 cottages:roof_straw 173 0 +5 4 3 cottages:loam 0 0 +5 4 7 cottages:loam 0 0 +5 4 8 cottages:roof_straw 189 2 +5 5 3 cottages:roof_connector_straw 173 0 +5 5 7 cottages:roof_connector_straw 173 2 +5 6 4 cottages:roof_straw 173 0 +5 6 6 cottages:roof_straw 173 2 +5 7 5 cottages:roof_flat_straw 141 3 +6 2 3 cottages:loam 0 0 +6 2 4 cottages:loam 0 0 +6 2 5 cottages:loam 0 0 +6 2 6 cottages:loam 0 0 +6 2 7 cottages:loam 0 0 +6 3 3 cottages:loam 0 0 +6 3 4 default:furnace 0 2 +6 3 6 cottages:bench 122 0 +6 3 7 cottages:loam 0 0 +6 3 8 default:torch 0 5 +6 4 2 cottages:roof_straw 189 0 +6 4 3 cottages:loam 0 0 +6 4 7 cottages:loam 0 0 +6 4 8 cottages:roof_straw 205 2 +6 5 3 cottages:roof_connector_straw 157 0 +6 5 7 cottages:roof_connector_straw 173 2 +6 6 4 cottages:roof_straw 157 0 +6 6 6 cottages:roof_straw 157 2 +6 7 5 cottages:roof_flat_straw 125 3 +7 2 3 cottages:loam 0 0 +7 2 4 cottages:loam 0 0 +7 2 5 cottages:loam 0 0 +7 2 6 cottages:loam 0 0 +7 2 7 cottages:loam 0 0 +7 3 2 default:torch 0 4 +7 3 3 cottages:loam 0 0 +7 3 4 default:wood 0 0 +7 3 7 cottages:loam 0 0 +7 4 2 cottages:roof_straw 205 0 +7 4 3 cottages:loam 0 0 +7 4 7 default:fence_wood 172 0 +7 4 8 cottages:roof_straw 189 2 +7 5 3 cottages:roof_connector_straw 173 0 +7 5 7 cottages:roof_connector_straw 157 2 +7 6 4 cottages:roof_straw 141 0 +7 6 6 cottages:roof_straw 141 2 +7 7 5 cottages:roof_flat_straw 141 3 +8 2 3 cottages:loam 0 0 +8 2 4 cottages:loam 0 0 +8 2 5 cottages:loam 0 0 +8 2 6 cottages:loam 0 0 +8 2 7 cottages:loam 0 0 +8 3 3 cottages:loam 0 0 +8 3 4 cottages:bed_head 106 2 +8 3 5 cottages:bed_foot 121 2 +8 3 6 default:chest 0 1 +8 3 7 cottages:loam 0 0 +8 4 2 cottages:roof_straw 189 0 +8 4 3 cottages:loam 0 0 +8 4 7 cottages:loam 0 0 +8 4 8 cottages:roof_straw 173 2 +8 5 3 cottages:roof_connector_straw 157 0 +8 5 7 cottages:roof_connector_straw 157 2 +8 6 4 cottages:roof_straw 157 0 +8 6 6 cottages:roof_straw 157 2 +8 7 5 cottages:roof_flat_straw 157 3 +9 2 3 default:tree 0 0 +9 2 4 cottages:loam 0 0 +9 2 5 cottages:loam 0 0 +9 2 6 cottages:loam 0 0 +9 2 7 default:tree 0 0 +9 3 3 default:tree 0 0 +9 3 4 cottages:loam 0 0 +9 3 5 cottages:loam 0 0 +9 3 6 cottages:loam 0 0 +9 3 7 default:tree 0 0 +9 4 2 cottages:roof_straw 173 0 +9 4 3 default:tree 0 0 +9 4 4 cottages:loam 0 0 +9 4 5 cottages:loam 0 0 +9 4 6 default:fence_wood 172 0 +9 4 7 default:tree 0 0 +9 4 8 cottages:roof_straw 157 2 +9 5 3 cottages:roof_connector_straw 173 0 +9 5 4 cottages:loam 0 0 +9 5 5 cottages:loam 0 0 +9 5 6 cottages:loam 0 0 +9 5 7 cottages:roof_connector_straw 173 2 +9 6 4 cottages:roof_connector_straw 173 0 +9 6 5 cottages:loam 0 0 +9 6 6 cottages:roof_connector_straw 173 2 +9 7 5 cottages:roof_flat_straw 173 3 +10 4 2 cottages:roof_straw 157 0 +10 4 8 cottages:roof_straw 157 2 +10 5 3 cottages:roof_straw 189 0 +10 5 5 default:torch 0 3 +10 5 7 cottages:roof_straw 189 2 +10 6 4 cottages:roof_straw 189 0 +10 6 6 cottages:roof_straw 189 2 +10 7 5 cottages:roof_flat_straw 189 3 diff --git a/schems/infrastructure_taverne_1.we b/random_buildings/schems/infrastructure_taverne_1.we similarity index 51% rename from schems/infrastructure_taverne_1.we rename to random_buildings/schems/infrastructure_taverne_1.we index 8303605..ddd3a68 100644 --- a/schems/infrastructure_taverne_1.we +++ b/random_buildings/schems/infrastructure_taverne_1.we @@ -1,27 +1,27 @@ -0 6 0 random_buildings:roof_straw 109 0 -0 6 15 random_buildings:roof_straw 77 2 -0 7 1 random_buildings:roof_straw 141 0 -0 7 14 random_buildings:roof_straw 109 2 -0 8 2 random_buildings:roof_straw 173 0 -0 8 4 random_buildings:window_shutter_open 173 1 -0 8 7 random_buildings:window_shutter_open 173 1 -0 8 11 random_buildings:window_shutter_open 173 1 -0 8 13 random_buildings:roof_straw 141 2 -0 9 3 random_buildings:roof_straw 173 0 -0 9 12 random_buildings:roof_straw 141 2 -0 10 4 random_buildings:roof_straw 141 0 -0 10 11 random_buildings:roof_straw 141 2 -0 11 5 random_buildings:roof_straw 141 0 -0 11 7 random_buildings:window_shutter_open 173 1 -0 11 10 random_buildings:roof_straw 157 2 -0 12 6 random_buildings:roof_straw 141 0 -0 12 9 random_buildings:roof_straw 157 2 -0 13 7 random_buildings:roof_straw 141 0 -0 13 8 random_buildings:roof_straw 157 2 -1 5 4 random_buildings:window_shutter_open 172 1 -1 5 8 random_buildings:window_shutter_open 188 1 -1 5 11 random_buildings:window_shutter_open 172 1 -1 6 0 random_buildings:roof_connector_straw 125 0 +0 6 0 cottages:roof_straw 109 0 +0 6 15 cottages:roof_straw 77 2 +0 7 1 cottages:roof_straw 141 0 +0 7 14 cottages:roof_straw 109 2 +0 8 2 cottages:roof_straw 173 0 +0 8 4 cottages:window_shutter_open 173 1 +0 8 7 cottages:window_shutter_open 173 1 +0 8 11 cottages:window_shutter_open 173 1 +0 8 13 cottages:roof_straw 141 2 +0 9 3 cottages:roof_straw 173 0 +0 9 12 cottages:roof_straw 141 2 +0 10 4 cottages:roof_straw 141 0 +0 10 11 cottages:roof_straw 141 2 +0 11 5 cottages:roof_straw 141 0 +0 11 7 cottages:window_shutter_open 173 1 +0 11 10 cottages:roof_straw 157 2 +0 12 6 cottages:roof_straw 141 0 +0 12 9 cottages:roof_straw 157 2 +0 13 7 cottages:roof_straw 141 0 +0 13 8 cottages:roof_straw 157 2 +1 5 4 cottages:window_shutter_open 172 1 +1 5 8 cottages:window_shutter_open 188 1 +1 5 11 cottages:window_shutter_open 172 1 +1 6 0 cottages:roof_connector_straw 125 0 1 6 1 default:tree 0 0 1 6 2 default:tree 0 0 1 6 3 default:wood 0 0 @@ -36,63 +36,63 @@ 1 6 12 default:wood 0 0 1 6 13 default:tree 0 0 1 6 14 default:tree 0 0 -1 6 15 random_buildings:roof_connector_straw 93 2 -1 7 1 random_buildings:roof_connector_straw 157 0 +1 6 15 cottages:roof_connector_straw 93 2 +1 7 1 cottages:roof_connector_straw 157 0 1 7 2 default:tree 0 0 -1 7 3 random_buildings:loam 0 0 -1 7 4 random_buildings:loam 0 0 -1 7 5 random_buildings:loam 0 0 +1 7 3 cottages:loam 0 0 +1 7 4 cottages:loam 0 0 +1 7 5 cottages:loam 0 0 1 7 6 default:tree 0 0 -1 7 7 random_buildings:loam 0 0 -1 7 8 random_buildings:loam 0 0 +1 7 7 cottages:loam 0 0 +1 7 8 cottages:loam 0 0 1 7 9 default:tree 0 0 -1 7 10 random_buildings:loam 0 0 -1 7 11 random_buildings:loam 0 0 -1 7 12 random_buildings:loam 0 0 +1 7 10 cottages:loam 0 0 +1 7 11 cottages:loam 0 0 +1 7 12 cottages:loam 0 0 1 7 13 default:tree 0 0 -1 7 14 random_buildings:roof_connector_straw 125 2 -1 8 2 random_buildings:roof_connector_straw 189 0 -1 8 3 random_buildings:loam 0 0 -1 8 4 random_buildings:glass_pane 188 1 -1 8 5 random_buildings:loam 0 0 +1 7 14 cottages:roof_connector_straw 125 2 +1 8 2 cottages:roof_connector_straw 189 0 +1 8 3 cottages:loam 0 0 +1 8 4 cottages:glass_pane 188 1 +1 8 5 cottages:loam 0 0 1 8 6 default:tree 0 0 -1 8 7 random_buildings:glass_pane 188 1 -1 8 8 random_buildings:loam 0 0 +1 8 7 cottages:glass_pane 188 1 +1 8 8 cottages:loam 0 0 1 8 9 default:tree 0 0 -1 8 10 random_buildings:loam 0 0 -1 8 11 random_buildings:glass_pane 188 1 -1 8 12 random_buildings:loam 0 0 -1 8 13 random_buildings:roof_connector_straw 157 2 -1 9 3 random_buildings:roof_connector_straw 189 0 -1 9 4 random_buildings:loam 0 0 -1 9 5 random_buildings:loam 0 0 +1 8 10 cottages:loam 0 0 +1 8 11 cottages:glass_pane 188 1 +1 8 12 cottages:loam 0 0 +1 8 13 cottages:roof_connector_straw 157 2 +1 9 3 cottages:roof_connector_straw 189 0 +1 9 4 cottages:loam 0 0 +1 9 5 cottages:loam 0 0 1 9 6 default:tree 0 0 -1 9 7 random_buildings:loam 0 0 -1 9 8 random_buildings:loam 0 0 +1 9 7 cottages:loam 0 0 +1 9 8 cottages:loam 0 0 1 9 9 default:tree 0 0 -1 9 10 random_buildings:loam 0 0 -1 9 11 random_buildings:loam 0 0 -1 9 12 random_buildings:roof_connector_straw 157 2 -1 10 4 random_buildings:roof_connector_straw 157 0 -1 10 5 random_buildings:loam 0 0 +1 9 10 cottages:loam 0 0 +1 9 11 cottages:loam 0 0 +1 9 12 cottages:roof_connector_straw 157 2 +1 10 4 cottages:roof_connector_straw 157 0 +1 10 5 cottages:loam 0 0 1 10 6 default:tree 0 0 -1 10 7 random_buildings:loam 0 0 -1 10 8 random_buildings:loam 0 0 +1 10 7 cottages:loam 0 0 +1 10 8 cottages:loam 0 0 1 10 9 default:tree 0 0 -1 10 10 random_buildings:loam 0 0 -1 10 11 random_buildings:roof_connector_straw 141 2 -1 11 5 random_buildings:roof_connector_straw 157 0 +1 10 10 cottages:loam 0 0 +1 10 11 cottages:roof_connector_straw 141 2 +1 11 5 cottages:roof_connector_straw 157 0 1 11 6 default:tree 0 0 -1 11 7 random_buildings:glass_pane 188 1 -1 11 8 random_buildings:loam 0 0 +1 11 7 cottages:glass_pane 188 1 +1 11 8 cottages:loam 0 0 1 11 9 default:tree 0 0 -1 11 10 random_buildings:roof_connector_straw 173 2 -1 12 6 random_buildings:roof_connector_straw 157 0 -1 12 7 random_buildings:loam 0 0 -1 12 8 random_buildings:loam 0 0 -1 12 9 random_buildings:roof_connector_straw 173 2 -1 13 7 random_buildings:roof_connector_straw 157 0 -1 13 8 random_buildings:roof_connector_straw 173 2 +1 11 10 cottages:roof_connector_straw 173 2 +1 12 6 cottages:roof_connector_straw 157 0 +1 12 7 cottages:loam 0 0 +1 12 8 cottages:loam 0 0 +1 12 9 cottages:roof_connector_straw 173 2 +1 13 7 cottages:roof_connector_straw 157 0 +1 13 8 cottages:roof_connector_straw 173 2 2 0 2 stairs:slab_cobble 155 0 2 0 3 stairs:slab_cobble 171 0 2 0 4 stairs:slab_cobble 187 0 @@ -110,10 +110,10 @@ 2 0 16 stairs:slab_cobble 109 0 2 0 17 stairs:slab_cobble 93 0 2 2 4 default:torch 0 2 -2 2 5 random_buildings:window_shutter_open 204 1 +2 2 5 cottages:window_shutter_open 204 1 2 2 7 default:torch 0 2 -2 2 8 random_buildings:window_shutter_open 204 1 -2 2 10 random_buildings:window_shutter_open 204 1 +2 2 8 cottages:window_shutter_open 204 1 +2 2 10 cottages:window_shutter_open 204 1 2 2 11 default:torch 0 2 2 3 2 default:tree 0 0 2 3 3 default:tree 0 0 @@ -128,30 +128,30 @@ 2 3 12 default:tree 0 0 2 3 13 default:tree 0 0 2 4 2 default:tree 0 0 -2 4 3 random_buildings:loam 0 0 -2 4 4 random_buildings:loam 0 0 -2 4 5 random_buildings:loam 0 0 +2 4 3 cottages:loam 0 0 +2 4 4 cottages:loam 0 0 +2 4 5 cottages:loam 0 0 2 4 6 default:tree 0 0 -2 4 7 random_buildings:loam 0 0 -2 4 8 random_buildings:loam 0 0 +2 4 7 cottages:loam 0 0 +2 4 8 cottages:loam 0 0 2 4 9 default:tree 0 0 -2 4 10 random_buildings:loam 0 0 -2 4 11 random_buildings:loam 0 0 -2 4 12 random_buildings:loam 0 0 +2 4 10 cottages:loam 0 0 +2 4 11 cottages:loam 0 0 +2 4 12 cottages:loam 0 0 2 4 13 default:tree 0 0 2 5 2 default:tree 0 0 -2 5 3 random_buildings:loam 0 0 -2 5 4 random_buildings:glass_pane 187 1 -2 5 5 random_buildings:loam 0 0 +2 5 3 cottages:loam 0 0 +2 5 4 cottages:glass_pane 187 1 +2 5 5 cottages:loam 0 0 2 5 6 default:tree 0 0 -2 5 7 random_buildings:loam 0 0 -2 5 8 random_buildings:glass_pane 204 1 +2 5 7 cottages:loam 0 0 +2 5 8 cottages:glass_pane 204 1 2 5 9 default:tree 0 0 -2 5 10 random_buildings:loam 0 0 -2 5 11 random_buildings:glass_pane 187 1 -2 5 12 random_buildings:loam 0 0 +2 5 10 cottages:loam 0 0 +2 5 11 cottages:glass_pane 187 1 +2 5 12 cottages:loam 0 0 2 5 13 default:tree 0 0 -2 6 0 random_buildings:roof_straw 141 0 +2 6 0 cottages:roof_straw 141 0 2 6 1 default:tree 0 0 2 6 2 default:tree 0 0 2 6 3 default:wood 0 0 @@ -166,21 +166,21 @@ 2 6 12 default:wood 0 0 2 6 13 default:tree 0 0 2 6 14 default:tree 0 0 -2 6 15 random_buildings:roof_straw 109 2 -2 7 1 random_buildings:roof_straw 173 0 -2 7 2 random_buildings:shelf 188 2 -2 7 8 random_buildings:bench 204 0 +2 6 15 cottages:roof_straw 109 2 +2 7 1 cottages:roof_straw 173 0 +2 7 2 cottages:shelf 188 2 +2 7 8 cottages:bench 204 0 2 7 9 default:wood 0 0 -2 7 10 random_buildings:bench 204 2 -2 7 14 random_buildings:roof_straw 141 2 -2 8 2 random_buildings:roof_straw 205 0 +2 7 10 cottages:bench 204 2 +2 7 14 cottages:roof_straw 141 2 +2 8 2 cottages:roof_straw 205 0 2 8 3 default:torch 0 3 2 8 5 default:torch 0 3 2 8 8 default:torch 0 4 2 8 9 default:wood 0 0 2 8 10 default:torch 0 5 -2 8 13 random_buildings:roof_straw 173 2 -2 9 3 random_buildings:roof_straw 205 0 +2 8 13 cottages:roof_straw 173 2 +2 9 3 cottages:roof_straw 205 0 2 9 4 default:wood 0 0 2 9 5 default:wood 0 0 2 9 6 default:wood 0 0 @@ -189,20 +189,20 @@ 2 9 9 default:wood 0 0 2 9 10 default:wood 0 0 2 9 11 default:wood 0 0 -2 9 12 random_buildings:roof_straw 173 2 -2 10 4 random_buildings:roof_straw 173 0 -2 10 5 random_buildings:bed_head 156 2 -2 10 6 random_buildings:bed_foot 171 2 -2 10 9 random_buildings:bench 187 1 -2 10 10 random_buildings:bench 172 0 -2 10 11 random_buildings:roof_straw 157 2 -2 11 5 random_buildings:roof_straw 173 0 +2 9 12 cottages:roof_straw 173 2 +2 10 4 cottages:roof_straw 173 0 +2 10 5 cottages:bed_head 156 2 +2 10 6 cottages:bed_foot 171 2 +2 10 9 cottages:bench 187 1 +2 10 10 cottages:bench 172 0 +2 10 11 cottages:roof_straw 157 2 +2 11 5 cottages:roof_straw 173 0 2 11 8 default:torch 0 3 -2 11 10 random_buildings:roof_straw 189 2 -2 12 6 random_buildings:roof_straw 173 0 -2 12 9 random_buildings:roof_straw 189 2 -2 13 7 random_buildings:roof_straw 173 0 -2 13 8 random_buildings:roof_straw 189 2 +2 11 10 cottages:roof_straw 189 2 +2 12 6 cottages:roof_straw 173 0 +2 12 9 cottages:roof_straw 189 2 +2 13 7 cottages:roof_straw 173 0 +2 13 8 cottages:roof_straw 189 2 3 0 2 stairs:slab_cobble 171 0 3 0 3 default:cobble 0 0 3 0 4 default:cobble 0 0 @@ -231,12 +231,12 @@ 3 1 12 default:tree 0 0 3 2 3 default:tree 0 0 3 2 4 default:clay 0 0 -3 2 5 random_buildings:glass_pane 187 1 +3 2 5 cottages:glass_pane 187 1 3 2 6 default:tree 0 0 3 2 7 default:clay 0 0 -3 2 8 random_buildings:glass_pane 187 1 +3 2 8 cottages:glass_pane 187 1 3 2 9 default:tree 0 0 -3 2 10 random_buildings:glass_pane 187 1 +3 2 10 cottages:glass_pane 187 1 3 2 11 default:clay 0 0 3 2 12 default:tree 0 0 3 3 2 default:tree 0 0 @@ -251,19 +251,19 @@ 3 3 11 default:wood 0 0 3 3 12 default:tree 0 0 3 3 13 default:tree 0 0 -3 4 2 random_buildings:loam 0 0 -3 4 3 random_buildings:bench 204 3 -3 4 4 random_buildings:bed_head 187 3 +3 4 2 cottages:loam 0 0 +3 4 3 cottages:bench 204 3 +3 4 4 cottages:bed_head 187 3 3 4 5 default:wood 0 0 -3 4 6 random_buildings:bench 187 3 -3 4 7 random_buildings:bed_foot 204 0 -3 4 8 random_buildings:bed_head 204 0 +3 4 6 cottages:bench 187 3 +3 4 7 cottages:bed_foot 204 0 +3 4 8 cottages:bed_head 204 0 3 4 9 default:wood 0 0 -3 4 10 random_buildings:bed_head 204 2 -3 4 11 random_buildings:bed_foot 187 2 -3 4 12 random_buildings:bench 204 3 -3 4 13 random_buildings:loam 0 0 -3 5 2 random_buildings:loam 0 0 +3 4 10 cottages:bed_head 204 2 +3 4 11 cottages:bed_foot 187 2 +3 4 12 cottages:bench 204 3 +3 4 13 cottages:loam 0 0 +3 5 2 cottages:loam 0 0 3 5 3 default:torch 0 5 3 5 5 default:wood 0 0 3 5 7 default:torch 0 3 @@ -271,8 +271,8 @@ 3 5 9 default:wood 0 0 3 5 10 default:torch 0 3 3 5 12 default:torch 0 4 -3 5 13 random_buildings:loam 0 0 -3 6 0 random_buildings:roof_straw 125 0 +3 5 13 cottages:loam 0 0 +3 6 0 cottages:roof_straw 125 0 3 6 1 default:wood 0 0 3 6 2 default:wood 0 0 3 6 3 default:wood 0 0 @@ -287,22 +287,22 @@ 3 6 12 default:wood 0 0 3 6 13 default:wood 0 0 3 6 14 default:wood 0 0 -3 6 15 random_buildings:roof_straw 125 2 -3 7 1 random_buildings:roof_straw 157 0 -3 7 2 random_buildings:chest_work 0 2 -3 7 3 random_buildings:bench 187 2 -3 7 4 random_buildings:table 170 3 -3 7 5 random_buildings:bench 187 0 +3 6 15 cottages:roof_straw 125 2 +3 7 1 cottages:roof_straw 157 0 +3 7 2 cottages:chest_work 0 2 +3 7 3 cottages:bench 187 2 +3 7 4 cottages:table 170 3 +3 7 5 cottages:bench 187 0 3 7 8 default:furnace 0 0 3 7 9 default:furnace 0 0 3 7 10 default:furnace 0 2 -3 7 12 random_buildings:bench 155 0 -3 7 13 random_buildings:shelf 140 0 -3 7 14 random_buildings:roof_straw 125 2 -3 8 2 random_buildings:roof_straw 189 0 +3 7 12 cottages:bench 155 0 +3 7 13 cottages:shelf 140 0 +3 7 14 cottages:roof_straw 125 2 +3 8 2 cottages:roof_straw 189 0 3 8 9 default:furnace 0 3 -3 8 13 random_buildings:roof_straw 157 2 -3 9 3 random_buildings:roof_straw 189 0 +3 8 13 cottages:roof_straw 157 2 +3 9 3 cottages:roof_straw 189 0 3 9 4 default:wood 0 0 3 9 5 default:wood 0 0 3 9 6 default:wood 0 0 @@ -311,18 +311,18 @@ 3 9 9 default:furnace 0 3 3 9 10 default:wood 0 0 3 9 11 default:wood 0 0 -3 9 12 random_buildings:roof_straw 157 2 -3 10 4 random_buildings:roof_straw 157 0 -3 10 5 random_buildings:bench 140 2 +3 9 12 cottages:roof_straw 157 2 +3 10 4 cottages:roof_straw 157 0 +3 10 5 cottages:bench 140 2 3 10 9 default:furnace 0 0 -3 10 11 random_buildings:roof_straw 141 2 -3 11 5 random_buildings:roof_straw 157 0 +3 10 11 cottages:roof_straw 141 2 +3 11 5 cottages:roof_straw 157 0 3 11 9 default:furnace 0 2 -3 11 10 random_buildings:roof_straw 173 2 -3 12 6 random_buildings:roof_straw 157 0 +3 11 10 cottages:roof_straw 173 2 +3 12 6 cottages:roof_straw 157 0 3 12 9 default:cobble 0 0 -3 13 7 random_buildings:roof_straw 157 0 -3 13 8 random_buildings:roof_straw 173 2 +3 13 7 cottages:roof_straw 157 0 +3 13 8 cottages:roof_straw 173 2 3 13 9 default:cobble 0 0 3 14 9 default:cobble 0 0 3 15 9 default:furnace 0 2 @@ -343,20 +343,20 @@ 4 0 16 default:cobble 0 0 4 0 17 stairs:slab_cobble 125 0 4 1 3 default:clay 0 0 -4 1 4 random_buildings:shelf 187 2 +4 1 4 cottages:shelf 187 2 4 1 6 default:fence_wood 187 0 -4 1 7 random_buildings:bench 204 3 -4 1 8 random_buildings:bench 187 3 -4 1 9 random_buildings:bench 170 3 -4 1 10 random_buildings:bench 187 3 -4 1 11 random_buildings:bench 204 3 +4 1 7 cottages:bench 204 3 +4 1 8 cottages:bench 187 3 +4 1 9 cottages:bench 170 3 +4 1 10 cottages:bench 187 3 +4 1 11 cottages:bench 204 3 4 1 12 default:clay 0 0 -4 1 13 random_buildings:bench 204 2 -4 1 14 random_buildings:table 188 2 -4 1 15 random_buildings:bench 173 0 +4 1 13 cottages:bench 204 2 +4 1 14 cottages:table 188 2 +4 1 15 cottages:bench 173 0 4 2 2 default:torch 0 4 4 2 3 default:clay 0 0 -4 2 4 random_buildings:shelf 204 2 +4 2 4 cottages:shelf 204 2 4 2 6 stairs:slab_wood 204 0 4 2 7 default:torch 0 3 4 2 11 default:torch 0 4 @@ -374,22 +374,22 @@ 4 3 11 default:wood 0 0 4 3 12 default:wood 0 0 4 3 13 default:wood 0 0 -4 4 2 random_buildings:loam 0 0 -4 4 4 random_buildings:bed_foot 187 3 +4 4 2 cottages:loam 0 0 +4 4 4 cottages:bed_foot 187 3 4 4 5 default:wood 0 0 -4 4 8 random_buildings:chest_private 0 0 +4 4 8 cottages:chest_private 0 0 4 4 9 default:wood 0 0 -4 4 10 random_buildings:chest_private 0 2 -4 4 13 random_buildings:loam 0 0 -4 5 1 random_buildings:window_shutter_open 172 0 -4 5 2 random_buildings:glass_pane 187 0 +4 4 10 cottages:chest_private 0 2 +4 4 13 cottages:loam 0 0 +4 5 1 cottages:window_shutter_open 172 0 +4 5 2 cottages:glass_pane 187 0 4 5 5 default:wood 0 0 -4 5 8 random_buildings:chest_private 0 0 +4 5 8 cottages:chest_private 0 0 4 5 9 default:wood 0 0 -4 5 10 random_buildings:chest_private 0 2 -4 5 13 random_buildings:glass_pane 187 2 -4 5 14 random_buildings:window_shutter_open 172 2 -4 6 0 random_buildings:roof_straw 141 0 +4 5 10 cottages:chest_private 0 2 +4 5 13 cottages:glass_pane 187 2 +4 5 14 cottages:window_shutter_open 172 2 +4 6 0 cottages:roof_straw 141 0 4 6 1 default:wood 0 0 4 6 2 default:wood 0 0 4 6 3 default:wood 0 0 @@ -404,24 +404,24 @@ 4 6 12 default:wood 0 0 4 6 13 default:wood 0 0 4 6 14 default:wood 0 0 -4 6 15 random_buildings:roof_straw 141 2 -4 7 1 random_buildings:roof_straw 141 0 -4 7 2 random_buildings:chest_work 0 2 -4 7 3 random_buildings:bench 171 2 -4 7 4 random_buildings:table 170 2 -4 7 5 random_buildings:bench 170 0 -4 7 8 random_buildings:bench 204 0 +4 6 15 cottages:roof_straw 141 2 +4 7 1 cottages:roof_straw 141 0 +4 7 2 cottages:chest_work 0 2 +4 7 3 cottages:bench 171 2 +4 7 4 cottages:table 170 2 +4 7 5 cottages:bench 170 0 +4 7 8 cottages:bench 204 0 4 7 9 default:wood 0 0 -4 7 10 random_buildings:bench 204 2 -4 7 12 random_buildings:bench 171 0 -4 7 13 random_buildings:shelf 156 0 -4 7 14 random_buildings:roof_straw 141 2 -4 8 2 random_buildings:roof_straw 173 0 +4 7 10 cottages:bench 204 2 +4 7 12 cottages:bench 171 0 +4 7 13 cottages:shelf 156 0 +4 7 14 cottages:roof_straw 141 2 +4 8 2 cottages:roof_straw 173 0 4 8 8 default:torch 0 4 4 8 9 default:wood 0 0 4 8 10 default:torch 0 5 -4 8 13 random_buildings:roof_straw 173 2 -4 9 3 random_buildings:roof_straw 173 0 +4 8 13 cottages:roof_straw 173 2 +4 9 3 cottages:roof_straw 173 0 4 9 4 default:wood 0 0 4 9 5 default:wood 0 0 4 9 6 default:wood 0 0 @@ -430,19 +430,19 @@ 4 9 9 default:wood 0 0 4 9 10 default:wood 0 0 4 9 11 default:wood 0 0 -4 9 12 random_buildings:roof_straw 173 2 -4 10 4 random_buildings:roof_straw 141 0 -4 10 5 random_buildings:bed_head 124 2 -4 10 6 random_buildings:bed_foot 139 2 -4 10 9 random_buildings:bench 155 3 -4 10 10 random_buildings:bench 140 3 -4 10 11 random_buildings:roof_straw 141 2 -4 11 5 random_buildings:roof_straw 141 0 -4 11 10 random_buildings:roof_straw 157 2 -4 12 6 random_buildings:roof_straw 141 0 -4 12 9 random_buildings:roof_straw 157 2 -4 13 7 random_buildings:roof_straw 141 0 -4 13 8 random_buildings:roof_straw 157 2 +4 9 12 cottages:roof_straw 173 2 +4 10 4 cottages:roof_straw 141 0 +4 10 5 cottages:bed_head 124 2 +4 10 6 cottages:bed_foot 139 2 +4 10 9 cottages:bench 155 3 +4 10 10 cottages:bench 140 3 +4 10 11 cottages:roof_straw 141 2 +4 11 5 cottages:roof_straw 141 0 +4 11 10 cottages:roof_straw 157 2 +4 12 6 cottages:roof_straw 141 0 +4 12 9 cottages:roof_straw 157 2 +4 13 7 cottages:roof_straw 141 0 +4 13 8 cottages:roof_straw 157 2 5 0 2 stairs:slab_cobble 171 0 5 0 3 default:cobble 0 0 5 0 4 default:water_source 187 0 @@ -460,19 +460,19 @@ 5 0 16 default:cobble 0 0 5 0 17 stairs:slab_cobble 109 0 5 1 3 default:clay 0 0 -5 1 4 random_buildings:washing 204 2 -5 1 10 random_buildings:table 170 3 -5 1 11 random_buildings:table 187 3 +5 1 4 cottages:washing 204 2 +5 1 10 cottages:table 170 3 +5 1 11 cottages:table 187 3 5 1 12 default:clay 0 0 -5 1 13 random_buildings:bench 187 2 -5 1 14 random_buildings:table 172 2 -5 1 15 random_buildings:bench 157 0 -5 2 2 random_buildings:window_shutter_open 204 0 -5 2 3 random_buildings:glass_pane 204 0 +5 1 13 cottages:bench 187 2 +5 1 14 cottages:table 172 2 +5 1 15 cottages:bench 157 0 +5 2 2 cottages:window_shutter_open 204 0 +5 2 3 cottages:glass_pane 204 0 5 2 4 default:torch 0 5 5 2 6 stairs:slab_wood 187 0 -5 2 12 random_buildings:glass_pane 187 2 -5 2 13 random_buildings:window_shutter_open 204 2 +5 2 12 cottages:glass_pane 187 2 +5 2 13 cottages:window_shutter_open 204 2 5 3 2 default:wood 0 0 5 3 3 default:wood 0 0 5 3 4 default:wood 0 0 @@ -485,22 +485,22 @@ 5 3 11 default:wood 0 0 5 3 12 default:wood 0 0 5 3 13 default:wood 0 0 -5 4 2 random_buildings:loam 0 0 -5 4 4 random_buildings:chest_private 0 0 +5 4 2 cottages:loam 0 0 +5 4 4 cottages:chest_private 0 0 5 4 5 default:wood 0 0 -5 4 7 random_buildings:bed_foot 187 0 -5 4 8 random_buildings:bed_head 204 0 +5 4 7 cottages:bed_foot 187 0 +5 4 8 cottages:bed_head 204 0 5 4 9 default:wood 0 0 -5 4 10 random_buildings:bed_head 136 2 -5 4 11 random_buildings:bed_foot 153 2 -5 4 13 random_buildings:loam 0 0 -5 5 2 random_buildings:loam 0 0 +5 4 10 cottages:bed_head 136 2 +5 4 11 cottages:bed_foot 153 2 +5 4 13 cottages:loam 0 0 +5 5 2 cottages:loam 0 0 5 5 4 default:torch 0 4 5 5 5 default:wood 0 0 5 5 8 default:torch 0 4 5 5 9 default:wood 0 0 -5 5 13 random_buildings:loam 0 0 -5 6 0 random_buildings:roof_straw 125 0 +5 5 13 cottages:loam 0 0 +5 6 0 cottages:roof_straw 125 0 5 6 1 default:wood 0 0 5 6 2 default:wood 0 0 5 6 3 default:wood 0 0 @@ -515,28 +515,28 @@ 5 6 12 default:wood 0 0 5 6 13 default:wood 0 0 5 6 14 default:wood 0 0 -5 6 15 random_buildings:roof_straw 125 2 -5 7 1 random_buildings:roof_straw 141 0 -5 7 2 random_buildings:shelf 156 2 -5 7 3 random_buildings:bench 171 2 +5 6 15 cottages:roof_straw 125 2 +5 7 1 cottages:roof_straw 141 0 +5 7 2 cottages:shelf 156 2 +5 7 3 cottages:bench 171 2 5 7 6 doors:door_wood_b_1 153 3 5 7 7 default:wood 0 0 5 7 8 default:wood 0 0 -5 7 9 random_buildings:chest_private 0 3 +5 7 9 cottages:chest_private 0 3 5 7 10 default:wood 0 0 5 7 11 doors:door_wood_b_1 170 3 -5 7 12 random_buildings:bench 155 1 -5 7 13 random_buildings:chest_work 0 0 -5 7 14 random_buildings:roof_straw 125 2 -5 8 2 random_buildings:roof_straw 173 0 +5 7 12 cottages:bench 155 1 +5 7 13 cottages:chest_work 0 0 +5 7 14 cottages:roof_straw 125 2 +5 8 2 cottages:roof_straw 173 0 5 8 6 doors:door_wood_t_1 170 3 5 8 7 default:wood 0 0 5 8 8 default:wood 0 0 -5 8 9 random_buildings:chest_private 0 3 +5 8 9 cottages:chest_private 0 3 5 8 10 default:wood 0 0 5 8 11 doors:door_wood_t_1 187 3 -5 8 13 random_buildings:roof_straw 157 2 -5 9 3 random_buildings:roof_straw 173 0 +5 8 13 cottages:roof_straw 157 2 +5 9 3 cottages:roof_straw 173 0 5 9 4 default:wood 0 0 5 9 5 default:wood 0 0 5 9 6 default:wood 0 0 @@ -545,16 +545,16 @@ 5 9 9 default:wood 0 0 5 9 10 default:wood 0 0 5 9 11 default:wood 0 0 -5 9 12 random_buildings:roof_straw 157 2 -5 10 4 random_buildings:roof_straw 141 0 -5 10 5 random_buildings:bench 140 2 -5 10 11 random_buildings:roof_straw 141 2 -5 11 5 random_buildings:roof_straw 157 0 -5 11 10 random_buildings:roof_straw 173 2 -5 12 6 random_buildings:roof_straw 157 0 -5 12 9 random_buildings:roof_straw 173 2 -5 13 7 random_buildings:roof_straw 157 0 -5 13 8 random_buildings:roof_straw 173 2 +5 9 12 cottages:roof_straw 157 2 +5 10 4 cottages:roof_straw 141 0 +5 10 5 cottages:bench 140 2 +5 10 11 cottages:roof_straw 141 2 +5 11 5 cottages:roof_straw 157 0 +5 11 10 cottages:roof_straw 173 2 +5 12 6 cottages:roof_straw 157 0 +5 12 9 cottages:roof_straw 173 2 +5 13 7 cottages:roof_straw 157 0 +5 13 8 cottages:roof_straw 173 2 6 0 2 stairs:slab_cobble 171 0 6 0 3 default:cobble 0 0 6 0 4 default:cobble 0 0 @@ -572,15 +572,15 @@ 6 0 16 default:cobble 0 0 6 0 17 stairs:slab_cobble 109 0 6 1 3 default:tree 0 0 -6 1 4 random_buildings:chest_work 0 2 +6 1 4 cottages:chest_work 0 2 6 1 6 default:fence_wood 153 0 6 1 9 default:fence_wood 153 0 -6 1 10 random_buildings:bench 170 1 -6 1 11 random_buildings:bench 187 1 +6 1 10 cottages:bench 170 1 +6 1 11 cottages:bench 187 1 6 1 12 default:tree 0 0 -6 1 13 random_buildings:bench 187 2 -6 1 14 random_buildings:table 172 2 -6 1 15 random_buildings:bench 157 0 +6 1 13 cottages:bench 187 2 +6 1 14 cottages:table 172 2 +6 1 15 cottages:bench 157 0 6 2 3 default:tree 0 0 6 2 6 stairs:slab_wood 170 0 6 2 9 default:fence_wood 170 0 @@ -621,7 +621,7 @@ 6 5 11 default:wood 0 0 6 5 12 doors:door_wood_t_1 204 3 6 5 13 default:tree 0 0 -6 6 0 random_buildings:roof_straw 125 0 +6 6 0 cottages:roof_straw 125 0 6 6 1 default:tree 0 0 6 6 2 default:tree 0 0 6 6 3 default:wood 0 0 @@ -636,20 +636,20 @@ 6 6 12 default:wood 0 0 6 6 13 default:tree 0 0 6 6 14 default:tree 0 0 -6 6 15 random_buildings:roof_straw 109 2 -6 7 1 random_buildings:roof_straw 157 0 -6 7 2 random_buildings:shelf 172 2 +6 6 15 cottages:roof_straw 109 2 +6 7 1 cottages:roof_straw 157 0 +6 7 2 cottages:shelf 172 2 6 7 5 default:wood 0 0 6 7 12 default:wood 0 0 6 7 13 default:wood 0 0 -6 7 14 random_buildings:roof_straw 141 2 -6 8 2 random_buildings:roof_straw 189 0 +6 7 14 cottages:roof_straw 141 2 +6 8 2 cottages:roof_straw 189 0 6 8 4 default:torch 0 2 6 8 5 default:wood 0 0 6 8 8 default:torch 0 3 6 8 12 default:wood 0 0 -6 8 13 random_buildings:roof_straw 173 2 -6 9 3 random_buildings:roof_straw 189 0 +6 8 13 cottages:roof_straw 173 2 +6 9 3 cottages:roof_straw 189 0 6 9 4 default:wood 0 0 6 9 5 default:wood 0 0 6 9 6 default:wood 0 0 @@ -658,22 +658,22 @@ 6 9 9 default:wood 0 0 6 9 10 default:wood 0 0 6 9 11 default:wood 0 0 -6 9 12 random_buildings:roof_straw 173 2 -6 10 4 random_buildings:roof_straw 157 0 -6 10 5 random_buildings:bed_head 156 2 -6 10 6 random_buildings:bed_foot 171 2 -6 10 8 random_buildings:bench 204 1 -6 10 9 random_buildings:chest_private 0 1 -6 10 10 random_buildings:chest_private 0 1 -6 10 11 random_buildings:roof_straw 141 2 -6 11 5 random_buildings:roof_straw 173 0 +6 9 12 cottages:roof_straw 173 2 +6 10 4 cottages:roof_straw 157 0 +6 10 5 cottages:bed_head 156 2 +6 10 6 cottages:bed_foot 171 2 +6 10 8 cottages:bench 204 1 +6 10 9 cottages:chest_private 0 1 +6 10 10 cottages:chest_private 0 1 +6 10 11 cottages:roof_straw 141 2 +6 11 5 cottages:roof_straw 173 0 6 11 8 default:torch 0 2 -6 11 9 random_buildings:chest_private 0 1 -6 11 10 random_buildings:roof_straw 157 2 -6 12 6 random_buildings:roof_straw 173 0 -6 12 9 random_buildings:roof_straw 189 2 -6 13 7 random_buildings:roof_straw 173 0 -6 13 8 random_buildings:roof_straw 189 2 +6 11 9 cottages:chest_private 0 1 +6 11 10 cottages:roof_straw 157 2 +6 12 6 cottages:roof_straw 173 0 +6 12 9 cottages:roof_straw 189 2 +6 13 7 cottages:roof_straw 173 0 +6 13 8 cottages:roof_straw 189 2 7 0 2 stairs:slab_cobble 187 0 7 0 3 default:cobble 0 0 7 0 4 default:cobble 0 0 @@ -691,8 +691,8 @@ 7 0 16 default:cobble 0 0 7 0 17 stairs:slab_cobble 125 0 7 1 3 default:clay 0 0 -7 1 4 random_buildings:chest_work 0 2 -7 1 6 random_buildings:half_door_inverted 170 2 +7 1 4 cottages:chest_work 0 2 +7 1 6 cottages:half_door_inverted 170 2 7 1 12 default:clay 0 0 7 2 2 default:torch 0 4 7 2 3 default:clay 0 0 @@ -712,14 +712,14 @@ 7 3 11 default:wood 0 0 7 3 12 default:wood 0 0 7 3 13 default:wood 0 0 -7 4 2 random_buildings:loam 0 0 -7 4 13 random_buildings:loam 0 0 -7 5 2 random_buildings:loam 0 0 +7 4 2 cottages:loam 0 0 +7 4 13 cottages:loam 0 0 +7 5 2 cottages:loam 0 0 7 5 3 default:torch 0 5 7 5 7 default:torch 0 3 7 5 12 default:torch 0 4 -7 5 13 random_buildings:loam 0 0 -7 6 0 random_buildings:roof_straw 125 0 +7 5 13 cottages:loam 0 0 +7 6 0 cottages:roof_straw 125 0 7 6 1 default:wood 0 0 7 6 2 default:wood 0 0 7 6 3 default:wood 0 0 @@ -734,26 +734,26 @@ 7 6 12 default:wood 0 0 7 6 13 default:wood 0 0 7 6 14 default:wood 0 0 -7 6 15 random_buildings:roof_straw 125 2 -7 7 1 random_buildings:roof_straw 141 0 +7 6 15 cottages:roof_straw 125 2 +7 7 1 cottages:roof_straw 141 0 7 7 2 default:wood 0 0 7 7 3 default:wood 0 0 7 7 4 default:wood 0 0 -7 7 5 random_buildings:shelf 170 3 +7 7 5 cottages:shelf 170 3 7 7 8 default:wood 0 0 7 7 9 default:wood 0 0 7 7 10 default:wood 0 0 -7 7 12 random_buildings:bench 187 3 -7 7 13 random_buildings:chest_private 0 0 -7 7 14 random_buildings:roof_straw 157 2 -7 8 2 random_buildings:roof_straw 173 0 +7 7 12 cottages:bench 187 3 +7 7 13 cottages:chest_private 0 0 +7 7 14 cottages:roof_straw 157 2 +7 8 2 cottages:roof_straw 173 0 7 8 3 default:wood 0 0 7 8 4 default:wood 0 0 7 8 8 default:wood 0 0 7 8 9 default:wood 0 0 7 8 10 default:wood 0 0 -7 8 13 random_buildings:roof_straw 189 2 -7 9 3 random_buildings:roof_straw 173 0 +7 8 13 cottages:roof_straw 189 2 +7 9 3 cottages:roof_straw 173 0 7 9 4 default:wood 0 0 7 9 5 default:wood 0 0 7 9 6 default:wood 0 0 @@ -762,25 +762,25 @@ 7 9 9 default:wood 0 0 7 9 10 default:wood 0 0 7 9 11 default:wood 0 0 -7 9 12 random_buildings:roof_straw 189 2 -7 10 4 random_buildings:roof_straw 157 0 +7 9 12 cottages:roof_straw 189 2 +7 10 4 cottages:roof_straw 157 0 7 10 5 default:wood 0 0 7 10 6 default:wood 0 0 7 10 7 doors:door_wood_b_1 170 3 7 10 8 default:wood 0 0 7 10 9 default:wood 0 0 7 10 10 default:wood 0 0 -7 10 11 random_buildings:roof_straw 157 2 -7 11 5 random_buildings:roof_straw 189 0 +7 10 11 cottages:roof_straw 157 2 +7 11 5 cottages:roof_straw 189 0 7 11 6 default:wood 0 0 7 11 7 doors:door_wood_t_1 187 3 7 11 8 default:wood 0 0 7 11 9 default:wood 0 0 -7 11 10 random_buildings:roof_straw 157 2 -7 12 6 random_buildings:roof_straw 189 0 -7 12 9 random_buildings:roof_straw 173 2 -7 13 7 random_buildings:roof_straw 157 0 -7 13 8 random_buildings:roof_straw 173 2 +7 11 10 cottages:roof_straw 157 2 +7 12 6 cottages:roof_straw 189 0 +7 12 9 cottages:roof_straw 173 2 +7 13 7 cottages:roof_straw 157 0 +7 13 8 cottages:roof_straw 173 2 8 0 2 stairs:slab_cobble 171 0 8 0 3 default:cobble 0 0 8 0 4 default:cobble 0 0 @@ -798,7 +798,7 @@ 8 0 16 default:cobble 0 0 8 0 17 stairs:slab_cobble 109 0 8 1 3 doors:door_wood_b_1 170 0 -8 1 7 random_buildings:chest_work 0 0 +8 1 7 cottages:chest_work 0 0 8 1 8 stairs:stair_wood 153 2 8 1 12 doors:door_wood_b_1 170 0 8 2 3 doors:door_wood_t_1 187 0 @@ -813,19 +813,19 @@ 8 3 11 default:wood 0 0 8 3 12 default:wood 0 0 8 3 13 default:wood 0 0 -8 4 2 random_buildings:loam 0 0 -8 4 4 random_buildings:chest_private 0 1 +8 4 2 cottages:loam 0 0 +8 4 4 cottages:chest_private 0 1 8 4 9 stairs:stair_wood 170 2 -8 4 11 random_buildings:shelf 204 1 -8 4 13 random_buildings:loam 0 0 -8 5 1 random_buildings:window_shutter_open 172 0 -8 5 2 random_buildings:glass_pane 187 0 +8 4 11 cottages:shelf 204 1 +8 4 13 cottages:loam 0 0 +8 5 1 cottages:window_shutter_open 172 0 +8 5 2 cottages:glass_pane 187 0 8 5 4 default:torch 0 2 8 5 8 stairs:stair_wood 187 2 8 5 11 default:torch 0 2 -8 5 13 random_buildings:glass_pane 187 2 -8 5 14 random_buildings:window_shutter_open 172 2 -8 6 0 random_buildings:roof_straw 141 0 +8 5 13 cottages:glass_pane 187 2 +8 5 14 cottages:window_shutter_open 172 2 +8 6 0 cottages:roof_straw 141 0 8 6 1 default:wood 0 0 8 6 2 default:wood 0 0 8 6 3 default:wood 0 0 @@ -837,37 +837,37 @@ 8 6 12 default:wood 0 0 8 6 13 default:wood 0 0 8 6 14 default:wood 0 0 -8 6 15 random_buildings:roof_straw 141 2 -8 7 1 random_buildings:roof_straw 157 0 -8 7 2 random_buildings:shelf 172 2 +8 6 15 cottages:roof_straw 141 2 +8 7 1 cottages:roof_straw 157 0 +8 7 2 cottages:shelf 172 2 8 7 10 stairs:stair_wood 170 2 -8 7 12 random_buildings:bench 204 1 -8 7 13 random_buildings:chest_private 0 0 -8 7 14 random_buildings:roof_straw 173 2 -8 8 2 random_buildings:roof_straw 189 0 +8 7 12 cottages:bench 204 1 +8 7 13 cottages:chest_private 0 0 +8 7 14 cottages:roof_straw 173 2 +8 8 2 cottages:roof_straw 189 0 8 8 4 default:torch 0 2 8 8 9 stairs:stair_wood 170 2 8 8 12 default:torch 0 2 -8 8 13 random_buildings:roof_straw 205 2 -8 9 3 random_buildings:roof_straw 189 0 +8 8 13 cottages:roof_straw 205 2 +8 9 3 cottages:roof_straw 189 0 8 9 4 default:wood 0 0 8 9 5 default:wood 0 0 8 9 6 default:wood 0 0 8 9 7 default:wood 0 0 8 9 8 stairs:stair_wood 153 2 -8 9 12 random_buildings:roof_straw 205 2 -8 10 4 random_buildings:roof_straw 173 0 -8 10 5 random_buildings:chest_storage 0 2 +8 9 12 cottages:roof_straw 205 2 +8 10 4 cottages:roof_straw 173 0 +8 10 5 cottages:chest_storage 0 2 8 10 8 doors:door_wood_b_2 170 1 -8 10 11 random_buildings:roof_straw 173 2 -8 11 5 random_buildings:roof_straw 205 0 +8 10 11 cottages:roof_straw 173 2 +8 11 5 cottages:roof_straw 205 0 8 11 6 default:torch 0 2 8 11 8 doors:door_wood_t_2 187 1 -8 11 10 random_buildings:roof_straw 173 2 -8 12 6 random_buildings:roof_straw 205 0 -8 12 9 random_buildings:roof_straw 173 2 -8 13 7 random_buildings:roof_straw 173 0 -8 13 8 random_buildings:roof_straw 157 2 +8 11 10 cottages:roof_straw 173 2 +8 12 6 cottages:roof_straw 205 0 +8 12 9 cottages:roof_straw 173 2 +8 13 7 cottages:roof_straw 173 0 +8 13 8 cottages:roof_straw 157 2 9 0 2 stairs:slab_cobble 155 0 9 0 3 default:cobble 0 0 9 0 4 default:cobble 0 0 @@ -887,10 +887,10 @@ 9 1 3 default:tree 0 0 9 1 4 default:furnace 0 2 9 1 6 default:furnace 0 0 -9 1 7 random_buildings:bench 153 3 -9 1 8 random_buildings:bench 170 3 +9 1 7 cottages:bench 153 3 +9 1 8 cottages:bench 170 3 9 1 9 default:fence_wood 153 0 -9 1 11 random_buildings:bench 170 3 +9 1 11 cottages:bench 170 3 9 1 12 default:tree 0 0 9 2 3 default:tree 0 0 9 2 4 default:furnace 0 2 @@ -933,7 +933,7 @@ 9 5 11 default:wood 0 0 9 5 12 doors:door_wood_t_1 204 1 9 5 13 default:tree 0 0 -9 6 0 random_buildings:roof_straw 125 0 +9 6 0 cottages:roof_straw 125 0 9 6 1 default:tree 0 0 9 6 2 default:tree 0 0 9 6 3 default:wood 0 0 @@ -948,8 +948,8 @@ 9 6 12 default:wood 0 0 9 6 13 default:tree 0 0 9 6 14 default:tree 0 0 -9 6 15 random_buildings:roof_straw 125 2 -9 7 1 random_buildings:roof_straw 141 0 +9 6 15 cottages:roof_straw 125 2 +9 7 1 cottages:roof_straw 141 0 9 7 2 default:wood 0 0 9 7 3 default:wood 0 0 9 7 4 default:wood 0 0 @@ -960,8 +960,8 @@ 9 7 11 doors:door_wood_b_1 170 1 9 7 12 default:wood 0 0 9 7 13 default:wood 0 0 -9 7 14 random_buildings:roof_straw 157 2 -9 8 2 random_buildings:roof_straw 173 0 +9 7 14 cottages:roof_straw 157 2 +9 8 2 cottages:roof_straw 173 0 9 8 3 default:wood 0 0 9 8 4 default:wood 0 0 9 8 5 doors:door_wood_t_1 204 3 @@ -971,8 +971,8 @@ 9 8 10 default:wood 0 0 9 8 11 doors:door_wood_t_1 187 1 9 8 12 default:wood 0 0 -9 8 13 random_buildings:roof_straw 189 2 -9 9 3 random_buildings:roof_straw 173 0 +9 8 13 cottages:roof_straw 189 2 +9 9 3 cottages:roof_straw 173 0 9 9 4 default:wood 0 0 9 9 5 default:wood 0 0 9 9 6 default:wood 0 0 @@ -981,25 +981,25 @@ 9 9 9 default:wood 0 0 9 9 10 default:wood 0 0 9 9 11 default:wood 0 0 -9 9 12 random_buildings:roof_straw 189 2 -9 10 4 random_buildings:roof_straw 157 0 +9 9 12 cottages:roof_straw 189 2 +9 10 4 cottages:roof_straw 157 0 9 10 5 default:wood 0 0 9 10 6 default:wood 0 0 9 10 7 doors:door_wood_b_1 170 1 9 10 8 default:wood 0 0 9 10 9 default:wood 0 0 9 10 10 default:wood 0 0 -9 10 11 random_buildings:roof_straw 157 2 -9 11 5 random_buildings:roof_straw 189 0 +9 10 11 cottages:roof_straw 157 2 +9 11 5 cottages:roof_straw 189 0 9 11 6 default:wood 0 0 9 11 7 doors:door_wood_t_1 187 1 9 11 8 default:wood 0 0 9 11 9 default:wood 0 0 -9 11 10 random_buildings:roof_straw 189 2 -9 12 6 random_buildings:roof_straw 189 0 -9 12 9 random_buildings:roof_straw 189 2 -9 13 7 random_buildings:roof_straw 157 0 -9 13 8 random_buildings:roof_straw 157 2 +9 11 10 cottages:roof_straw 189 2 +9 12 6 cottages:roof_straw 189 0 +9 12 9 cottages:roof_straw 189 2 +9 13 7 cottages:roof_straw 157 0 +9 13 8 cottages:roof_straw 157 2 10 0 2 stairs:slab_cobble 171 0 10 0 3 default:cobble 0 0 10 0 4 default:cobble 0 0 @@ -1017,21 +1017,21 @@ 10 0 16 default:cobble 0 0 10 0 17 stairs:slab_cobble 108 0 10 1 3 default:clay 0 0 -10 1 4 random_buildings:shelf 170 2 -10 1 6 random_buildings:shelf 170 0 -10 1 7 random_buildings:table 170 2 -10 1 8 random_buildings:table 187 2 -10 1 9 random_buildings:table 170 2 -10 1 11 random_buildings:table 187 1 +10 1 4 cottages:shelf 170 2 +10 1 6 cottages:shelf 170 0 +10 1 7 cottages:table 170 2 +10 1 8 cottages:table 187 2 +10 1 9 cottages:table 170 2 +10 1 11 cottages:table 187 1 10 1 12 default:clay 0 0 -10 1 13 random_buildings:bench 187 2 -10 1 14 random_buildings:table 171 2 -10 1 15 random_buildings:bench 156 0 -10 2 2 random_buildings:window_shutter_open 204 0 -10 2 3 random_buildings:glass_pane 187 0 -10 2 6 random_buildings:shelf 187 0 -10 2 12 random_buildings:glass_pane 187 2 -10 2 13 random_buildings:window_shutter_open 204 2 +10 1 13 cottages:bench 187 2 +10 1 14 cottages:table 171 2 +10 1 15 cottages:bench 156 0 +10 2 2 cottages:window_shutter_open 204 0 +10 2 3 cottages:glass_pane 187 0 +10 2 6 cottages:shelf 187 0 +10 2 12 cottages:glass_pane 187 2 +10 2 13 cottages:window_shutter_open 204 2 10 3 2 default:wood 0 0 10 3 3 default:wood 0 0 10 3 4 default:wood 0 0 @@ -1044,21 +1044,21 @@ 10 3 11 default:wood 0 0 10 3 12 default:wood 0 0 10 3 13 default:wood 0 0 -10 4 2 random_buildings:loam 0 0 +10 4 2 cottages:loam 0 0 10 4 5 default:wood 0 0 -10 4 8 random_buildings:bench 153 0 +10 4 8 cottages:bench 153 0 10 4 9 default:wood 0 0 -10 4 10 random_buildings:bed_head 204 2 -10 4 11 random_buildings:bed_foot 187 2 -10 4 13 random_buildings:loam 0 0 -10 5 2 random_buildings:loam 0 0 +10 4 10 cottages:bed_head 204 2 +10 4 11 cottages:bed_foot 187 2 +10 4 13 cottages:loam 0 0 +10 5 2 cottages:loam 0 0 10 5 3 default:torch 0 5 10 5 5 default:wood 0 0 10 5 9 default:wood 0 0 10 5 10 default:torch 0 5 10 5 12 default:torch 0 4 -10 5 13 random_buildings:loam 0 0 -10 6 0 random_buildings:roof_straw 125 0 +10 5 13 cottages:loam 0 0 +10 6 0 cottages:roof_straw 125 0 10 6 1 default:wood 0 0 10 6 2 default:wood 0 0 10 6 3 default:wood 0 0 @@ -1073,25 +1073,25 @@ 10 6 12 default:wood 0 0 10 6 13 default:wood 0 0 10 6 14 default:wood 0 0 -10 6 15 random_buildings:roof_straw 125 2 -10 7 1 random_buildings:roof_straw 157 0 -10 7 2 random_buildings:bench 172 2 +10 6 15 cottages:roof_straw 125 2 +10 7 1 cottages:roof_straw 157 0 +10 7 2 cottages:bench 172 2 10 7 6 default:wood 0 0 10 7 7 doors:door_wood_b_1 187 1 -10 7 8 random_buildings:bed_foot 204 1 +10 7 8 cottages:bed_foot 204 1 10 7 9 default:wood 0 0 -10 7 10 random_buildings:bench 204 2 -10 7 13 random_buildings:bench 156 0 -10 7 14 random_buildings:roof_straw 141 2 -10 8 2 random_buildings:roof_straw 189 0 +10 7 10 cottages:bench 204 2 +10 7 13 cottages:bench 156 0 +10 7 14 cottages:roof_straw 141 2 +10 8 2 cottages:roof_straw 189 0 10 8 4 default:torch 0 3 10 8 6 default:wood 0 0 10 8 7 doors:door_wood_t_1 204 1 10 8 8 default:torch 0 3 10 8 9 default:wood 0 0 10 8 10 default:torch 0 5 -10 8 13 random_buildings:roof_straw 173 2 -10 9 3 random_buildings:roof_straw 189 0 +10 8 13 cottages:roof_straw 173 2 +10 9 3 cottages:roof_straw 189 0 10 9 4 default:wood 0 0 10 9 5 default:wood 0 0 10 9 6 default:wood 0 0 @@ -1100,16 +1100,16 @@ 10 9 9 default:wood 0 0 10 9 10 default:wood 0 0 10 9 11 default:wood 0 0 -10 9 12 random_buildings:roof_straw 173 2 -10 10 4 random_buildings:roof_straw 157 0 -10 10 11 random_buildings:roof_straw 173 2 -10 11 5 random_buildings:roof_straw 173 0 +10 9 12 cottages:roof_straw 173 2 +10 10 4 cottages:roof_straw 157 0 +10 10 11 cottages:roof_straw 173 2 +10 11 5 cottages:roof_straw 173 0 10 11 9 default:torch 0 3 -10 11 10 random_buildings:roof_straw 205 2 -10 12 6 random_buildings:roof_straw 173 0 -10 12 9 random_buildings:roof_straw 205 2 -10 13 7 random_buildings:roof_straw 157 0 -10 13 8 random_buildings:roof_straw 173 2 +10 11 10 cottages:roof_straw 205 2 +10 12 6 cottages:roof_straw 173 0 +10 12 9 cottages:roof_straw 205 2 +10 13 7 cottages:roof_straw 157 0 +10 13 8 cottages:roof_straw 173 2 11 0 2 stairs:slab_cobble 187 0 11 0 3 default:cobble 0 0 11 0 4 default:cobble 0 0 @@ -1127,22 +1127,22 @@ 11 0 16 default:cobble 0 0 11 0 17 stairs:slab_cobble 123 0 11 1 3 default:clay 0 0 -11 1 4 random_buildings:shelf 187 2 -11 1 6 random_buildings:shelf 187 0 -11 1 7 random_buildings:bench 187 1 -11 1 8 random_buildings:bench 204 1 -11 1 9 random_buildings:bench 187 1 -11 1 10 random_buildings:bench 187 1 -11 1 11 random_buildings:bench 204 1 +11 1 4 cottages:shelf 187 2 +11 1 6 cottages:shelf 187 0 +11 1 7 cottages:bench 187 1 +11 1 8 cottages:bench 204 1 +11 1 9 cottages:bench 187 1 +11 1 10 cottages:bench 187 1 +11 1 11 cottages:bench 204 1 11 1 12 default:clay 0 0 -11 1 13 random_buildings:bench 204 2 -11 1 14 random_buildings:table 187 2 -11 1 15 random_buildings:bench 171 0 +11 1 13 cottages:bench 204 2 +11 1 14 cottages:table 187 2 +11 1 15 cottages:bench 171 0 11 2 2 default:torch 0 4 11 2 3 default:clay 0 0 -11 2 4 random_buildings:shelf 204 2 +11 2 4 cottages:shelf 204 2 11 2 5 default:torch 0 2 -11 2 6 random_buildings:shelf 204 0 +11 2 6 cottages:shelf 204 0 11 2 8 default:torch 0 2 11 2 11 default:torch 0 4 11 2 12 default:clay 0 0 @@ -1159,22 +1159,22 @@ 11 3 11 default:wood 0 0 11 3 12 default:wood 0 0 11 3 13 default:wood 0 0 -11 4 2 random_buildings:loam 0 0 -11 4 3 random_buildings:bed_foot 187 1 -11 4 5 random_buildings:bed_foot 153 1 +11 4 2 cottages:loam 0 0 +11 4 3 cottages:bed_foot 187 1 +11 4 5 cottages:bed_foot 153 1 11 4 6 default:wood 0 0 -11 4 7 random_buildings:bed_foot 187 1 +11 4 7 cottages:bed_foot 187 1 11 4 9 default:wood 0 0 -11 4 10 random_buildings:chest_private 0 2 -11 4 13 random_buildings:loam 0 0 -11 5 1 random_buildings:window_shutter_open 172 0 -11 5 2 random_buildings:glass_pane 187 0 +11 4 10 cottages:chest_private 0 2 +11 4 13 cottages:loam 0 0 +11 5 1 cottages:window_shutter_open 172 0 +11 5 2 cottages:glass_pane 187 0 11 5 6 default:wood 0 0 11 5 9 default:wood 0 0 -11 5 10 random_buildings:chest_private 0 2 -11 5 13 random_buildings:glass_pane 187 2 -11 5 14 random_buildings:window_shutter_open 172 2 -11 6 0 random_buildings:roof_straw 141 0 +11 5 10 cottages:chest_private 0 2 +11 5 13 cottages:glass_pane 187 2 +11 5 14 cottages:window_shutter_open 172 2 +11 6 0 cottages:roof_straw 141 0 11 6 1 default:wood 0 0 11 6 2 default:wood 0 0 11 6 3 default:wood 0 0 @@ -1189,24 +1189,24 @@ 11 6 12 default:wood 0 0 11 6 13 default:wood 0 0 11 6 14 default:wood 0 0 -11 6 15 random_buildings:roof_straw 141 2 -11 7 1 random_buildings:roof_straw 141 0 -11 7 2 random_buildings:bed_head 156 2 -11 7 3 random_buildings:bed_foot 171 2 -11 7 5 random_buildings:chest_private 0 0 +11 6 15 cottages:roof_straw 141 2 +11 7 1 cottages:roof_straw 141 0 +11 7 2 cottages:bed_head 156 2 +11 7 3 cottages:bed_foot 171 2 +11 7 5 cottages:chest_private 0 0 11 7 6 default:wood 0 0 -11 7 8 random_buildings:bed_head 187 1 +11 7 8 cottages:bed_head 187 1 11 7 9 default:wood 0 0 -11 7 10 random_buildings:bed_head 187 2 -11 7 11 random_buildings:bed_foot 170 2 -11 7 13 random_buildings:chest_private 0 0 -11 7 14 random_buildings:roof_straw 141 2 -11 8 2 random_buildings:roof_straw 173 0 +11 7 10 cottages:bed_head 187 2 +11 7 11 cottages:bed_foot 170 2 +11 7 13 cottages:chest_private 0 0 +11 7 14 cottages:roof_straw 141 2 +11 8 2 cottages:roof_straw 173 0 11 8 5 default:torch 0 4 11 8 6 default:wood 0 0 11 8 9 default:wood 0 0 -11 8 13 random_buildings:roof_straw 173 2 -11 9 3 random_buildings:roof_straw 173 0 +11 8 13 cottages:roof_straw 173 2 +11 9 3 cottages:roof_straw 173 0 11 9 4 default:wood 0 0 11 9 5 default:wood 0 0 11 9 6 default:wood 0 0 @@ -1215,20 +1215,20 @@ 11 9 9 default:wood 0 0 11 9 10 default:wood 0 0 11 9 11 default:wood 0 0 -11 9 12 random_buildings:roof_straw 173 2 -11 10 4 random_buildings:roof_straw 141 0 -11 10 5 random_buildings:chest_storage 0 1 -11 10 6 random_buildings:chest_storage 0 2 +11 9 12 cottages:roof_straw 173 2 +11 10 4 cottages:roof_straw 141 0 +11 10 5 cottages:chest_storage 0 1 +11 10 6 cottages:chest_storage 0 2 11 10 9 default:wood 0 0 -11 10 11 random_buildings:roof_straw 157 2 -11 11 5 random_buildings:roof_straw 157 0 -11 11 6 random_buildings:chest_storage 0 2 -11 11 9 random_buildings:chest_storage 0 0 -11 11 10 random_buildings:roof_straw 189 2 -11 12 6 random_buildings:roof_straw 157 0 -11 12 9 random_buildings:roof_straw 189 2 -11 13 7 random_buildings:roof_straw 157 0 -11 13 8 random_buildings:roof_straw 157 2 +11 10 11 cottages:roof_straw 157 2 +11 11 5 cottages:roof_straw 157 0 +11 11 6 cottages:chest_storage 0 2 +11 11 9 cottages:chest_storage 0 0 +11 11 10 cottages:roof_straw 189 2 +11 12 6 cottages:roof_straw 157 0 +11 12 9 cottages:roof_straw 189 2 +11 13 7 cottages:roof_straw 157 0 +11 13 8 cottages:roof_straw 157 2 12 0 2 stairs:slab_cobble 171 0 12 0 3 default:cobble 0 0 12 0 4 default:cobble 0 0 @@ -1255,17 +1255,17 @@ 12 1 10 default:clay 0 0 12 1 11 default:clay 0 0 12 1 12 default:tree 0 0 -12 1 13 random_buildings:bench 187 2 -12 1 14 random_buildings:table 170 2 -12 1 15 random_buildings:bench 154 0 +12 1 13 cottages:bench 187 2 +12 1 14 cottages:table 170 2 +12 1 15 cottages:bench 154 0 12 2 3 default:tree 0 0 12 2 4 default:clay 0 0 -12 2 5 random_buildings:glass_pane 204 3 +12 2 5 cottages:glass_pane 204 3 12 2 6 default:tree 0 0 -12 2 7 random_buildings:glass_pane 187 3 +12 2 7 cottages:glass_pane 187 3 12 2 8 default:clay 0 0 12 2 9 default:tree 0 0 -12 2 10 random_buildings:glass_pane 187 3 +12 2 10 cottages:glass_pane 187 3 12 2 11 default:clay 0 0 12 2 12 default:tree 0 0 12 3 2 default:tree 0 0 @@ -1280,27 +1280,27 @@ 12 3 11 default:wood 0 0 12 3 12 default:tree 0 0 12 3 13 default:tree 0 0 -12 4 2 random_buildings:loam 0 0 -12 4 3 random_buildings:bed_head 204 1 -12 4 4 random_buildings:bench 187 1 -12 4 5 random_buildings:bed_head 170 1 +12 4 2 cottages:loam 0 0 +12 4 3 cottages:bed_head 204 1 +12 4 4 cottages:bench 187 1 +12 4 5 cottages:bed_head 170 1 12 4 6 default:wood 0 0 -12 4 7 random_buildings:bed_head 204 1 -12 4 8 random_buildings:chest_private 0 1 +12 4 7 cottages:bed_head 204 1 +12 4 8 cottages:chest_private 0 1 12 4 9 default:wood 0 0 -12 4 10 random_buildings:bed_head 204 2 -12 4 11 random_buildings:bed_foot 187 2 -12 4 12 random_buildings:bench 204 1 -12 4 13 random_buildings:loam 0 0 -12 5 2 random_buildings:loam 0 0 +12 4 10 cottages:bed_head 204 2 +12 4 11 cottages:bed_foot 187 2 +12 4 12 cottages:bench 204 1 +12 4 13 cottages:loam 0 0 +12 5 2 cottages:loam 0 0 12 5 3 default:torch 0 2 12 5 6 default:wood 0 0 12 5 7 default:torch 0 2 12 5 9 default:wood 0 0 12 5 10 default:torch 0 5 12 5 12 default:torch 0 2 -12 5 13 random_buildings:loam 0 0 -12 6 0 random_buildings:roof_straw 125 0 +12 5 13 cottages:loam 0 0 +12 6 0 cottages:roof_straw 125 0 12 6 1 default:wood 0 0 12 6 2 default:wood 0 0 12 6 3 default:wood 0 0 @@ -1315,23 +1315,23 @@ 12 6 12 default:wood 0 0 12 6 13 default:wood 0 0 12 6 14 default:wood 0 0 -12 6 15 random_buildings:roof_straw 125 2 -12 7 1 random_buildings:roof_straw 157 0 -12 7 2 random_buildings:bed_head 172 2 -12 7 3 random_buildings:bed_foot 187 2 -12 7 5 random_buildings:chest_private 0 0 +12 6 15 cottages:roof_straw 125 2 +12 7 1 cottages:roof_straw 157 0 +12 7 2 cottages:bed_head 172 2 +12 7 3 cottages:bed_foot 187 2 +12 7 5 cottages:chest_private 0 0 12 7 6 default:wood 0 0 -12 7 8 random_buildings:bed_foot 187 1 +12 7 8 cottages:bed_foot 187 1 12 7 9 default:wood 0 0 -12 7 10 random_buildings:bed_head 187 2 -12 7 11 random_buildings:bed_foot 170 2 -12 7 13 random_buildings:chest_private 0 0 -12 7 14 random_buildings:roof_straw 157 2 -12 8 2 random_buildings:roof_straw 189 0 +12 7 10 cottages:bed_head 187 2 +12 7 11 cottages:bed_foot 170 2 +12 7 13 cottages:chest_private 0 0 +12 7 14 cottages:roof_straw 157 2 +12 8 2 cottages:roof_straw 189 0 12 8 6 default:wood 0 0 12 8 9 default:wood 0 0 -12 8 13 random_buildings:roof_straw 189 2 -12 9 3 random_buildings:roof_straw 189 0 +12 8 13 cottages:roof_straw 189 2 +12 9 3 cottages:roof_straw 189 0 12 9 4 default:wood 0 0 12 9 5 default:wood 0 0 12 9 6 default:wood 0 0 @@ -1340,17 +1340,17 @@ 12 9 9 default:wood 0 0 12 9 10 default:wood 0 0 12 9 11 default:wood 0 0 -12 9 12 random_buildings:roof_straw 189 2 -12 10 4 random_buildings:roof_straw 157 0 -12 10 5 random_buildings:chest_storage 0 2 +12 9 12 cottages:roof_straw 189 2 +12 10 4 cottages:roof_straw 157 0 +12 10 5 cottages:chest_storage 0 2 12 10 10 default:wood 0 0 -12 10 11 random_buildings:roof_straw 157 2 -12 11 5 random_buildings:roof_straw 173 0 -12 11 10 random_buildings:roof_straw 173 2 -12 12 6 random_buildings:roof_straw 173 0 -12 12 9 random_buildings:roof_straw 173 2 -12 13 7 random_buildings:roof_straw 173 0 -12 13 8 random_buildings:roof_straw 157 2 +12 10 11 cottages:roof_straw 157 2 +12 11 5 cottages:roof_straw 173 0 +12 11 10 cottages:roof_straw 173 2 +12 12 6 cottages:roof_straw 173 0 +12 12 9 cottages:roof_straw 173 2 +12 13 7 cottages:roof_straw 173 0 +12 13 8 cottages:roof_straw 157 2 13 0 2 stairs:slab_cobble 154 0 13 0 3 stairs:slab_cobble 170 0 13 0 4 stairs:slab_cobble 187 0 @@ -1368,10 +1368,10 @@ 13 0 16 stairs:slab_cobble 107 0 13 0 17 stairs:slab_cobble 92 0 13 2 4 default:torch 0 3 -13 2 5 random_buildings:window_shutter_open 204 3 -13 2 7 random_buildings:window_shutter_open 204 3 +13 2 5 cottages:window_shutter_open 204 3 +13 2 7 cottages:window_shutter_open 204 3 13 2 8 default:torch 0 3 -13 2 10 random_buildings:window_shutter_open 204 3 +13 2 10 cottages:window_shutter_open 204 3 13 2 11 default:torch 0 3 13 3 2 default:tree 0 0 13 3 3 default:tree 0 0 @@ -1386,30 +1386,30 @@ 13 3 12 default:tree 0 0 13 3 13 default:tree 0 0 13 4 2 default:tree 0 0 -13 4 3 random_buildings:loam 0 0 -13 4 4 random_buildings:loam 0 0 -13 4 5 random_buildings:loam 0 0 +13 4 3 cottages:loam 0 0 +13 4 4 cottages:loam 0 0 +13 4 5 cottages:loam 0 0 13 4 6 default:tree 0 0 -13 4 7 random_buildings:loam 0 0 -13 4 8 random_buildings:loam 0 0 +13 4 7 cottages:loam 0 0 +13 4 8 cottages:loam 0 0 13 4 9 default:tree 0 0 -13 4 10 random_buildings:loam 0 0 -13 4 11 random_buildings:loam 0 0 -13 4 12 random_buildings:loam 0 0 +13 4 10 cottages:loam 0 0 +13 4 11 cottages:loam 0 0 +13 4 12 cottages:loam 0 0 13 4 13 default:tree 0 0 13 5 2 default:tree 0 0 -13 5 3 random_buildings:loam 0 0 -13 5 4 random_buildings:glass_pane 187 3 -13 5 5 random_buildings:loam 0 0 +13 5 3 cottages:loam 0 0 +13 5 4 cottages:glass_pane 187 3 +13 5 5 cottages:loam 0 0 13 5 6 default:tree 0 0 -13 5 7 random_buildings:loam 0 0 -13 5 8 random_buildings:glass_pane 187 3 +13 5 7 cottages:loam 0 0 +13 5 8 cottages:glass_pane 187 3 13 5 9 default:tree 0 0 -13 5 10 random_buildings:loam 0 0 -13 5 11 random_buildings:glass_pane 187 3 -13 5 12 random_buildings:loam 0 0 +13 5 10 cottages:loam 0 0 +13 5 11 cottages:glass_pane 187 3 +13 5 12 cottages:loam 0 0 13 5 13 default:tree 0 0 -13 6 0 random_buildings:roof_straw 141 0 +13 6 0 cottages:roof_straw 141 0 13 6 1 default:tree 0 0 13 6 2 default:tree 0 0 13 6 3 default:wood 0 0 @@ -1424,18 +1424,18 @@ 13 6 12 default:wood 0 0 13 6 13 default:tree 0 0 13 6 14 default:tree 0 0 -13 6 15 random_buildings:roof_straw 141 2 -13 7 1 random_buildings:roof_straw 173 0 -13 7 2 random_buildings:bench 188 2 -13 7 5 random_buildings:bench 204 0 +13 6 15 cottages:roof_straw 141 2 +13 7 1 cottages:roof_straw 173 0 +13 7 2 cottages:bench 188 2 +13 7 5 cottages:bench 204 0 13 7 6 default:wood 0 0 -13 7 7 random_buildings:bench 187 1 -13 7 8 random_buildings:bed_head 204 1 +13 7 7 cottages:bench 187 1 +13 7 8 cottages:bed_head 204 1 13 7 9 default:wood 0 0 -13 7 10 random_buildings:bench 204 2 -13 7 13 random_buildings:bench 188 0 -13 7 14 random_buildings:roof_straw 173 2 -13 8 2 random_buildings:roof_straw 205 0 +13 7 10 cottages:bench 204 2 +13 7 13 cottages:bench 188 0 +13 7 14 cottages:roof_straw 173 2 +13 8 2 cottages:roof_straw 205 0 13 8 3 default:torch 0 2 13 8 5 default:torch 0 2 13 8 6 default:wood 0 0 @@ -1443,8 +1443,8 @@ 13 8 9 default:wood 0 0 13 8 10 default:torch 0 2 13 8 12 default:torch 0 2 -13 8 13 random_buildings:roof_straw 205 2 -13 9 3 random_buildings:roof_straw 205 0 +13 8 13 cottages:roof_straw 205 2 +13 9 3 cottages:roof_straw 205 0 13 9 4 default:wood 0 0 13 9 5 default:wood 0 0 13 9 6 default:wood 0 0 @@ -1453,22 +1453,22 @@ 13 9 9 default:wood 0 0 13 9 10 default:wood 0 0 13 9 11 default:wood 0 0 -13 9 12 random_buildings:roof_straw 205 2 -13 10 4 random_buildings:roof_straw 173 0 -13 10 5 random_buildings:shelf 172 2 -13 10 7 random_buildings:chest_storage 0 1 -13 10 11 random_buildings:roof_straw 173 2 -13 11 5 random_buildings:roof_straw 189 0 +13 9 12 cottages:roof_straw 205 2 +13 10 4 cottages:roof_straw 173 0 +13 10 5 cottages:shelf 172 2 +13 10 7 cottages:chest_storage 0 1 +13 10 11 cottages:roof_straw 173 2 +13 11 5 cottages:roof_straw 189 0 13 11 7 default:torch 0 2 -13 11 10 random_buildings:roof_straw 173 2 -13 12 6 random_buildings:roof_straw 189 0 -13 12 9 random_buildings:roof_straw 173 2 -13 13 7 random_buildings:roof_straw 189 0 -13 13 8 random_buildings:roof_straw 173 2 -14 5 4 random_buildings:window_shutter_open 172 3 -14 5 8 random_buildings:window_shutter_open 172 3 -14 5 11 random_buildings:window_shutter_open 172 3 -14 6 0 random_buildings:roof_connector_straw 125 0 +13 11 10 cottages:roof_straw 173 2 +13 12 6 cottages:roof_straw 189 0 +13 12 9 cottages:roof_straw 173 2 +13 13 7 cottages:roof_straw 189 0 +13 13 8 cottages:roof_straw 173 2 +14 5 4 cottages:window_shutter_open 172 3 +14 5 8 cottages:window_shutter_open 172 3 +14 5 11 cottages:window_shutter_open 172 3 +14 6 0 cottages:roof_connector_straw 125 0 14 6 1 default:tree 0 0 14 6 2 default:tree 0 0 14 6 3 default:wood 0 0 @@ -1483,80 +1483,80 @@ 14 6 12 default:wood 0 0 14 6 13 default:tree 0 0 14 6 14 default:tree 0 0 -14 6 15 random_buildings:roof_connector_straw 125 2 -14 7 1 random_buildings:roof_connector_straw 157 0 +14 6 15 cottages:roof_connector_straw 125 2 +14 7 1 cottages:roof_connector_straw 157 0 14 7 2 default:tree 0 0 -14 7 3 random_buildings:loam 0 0 -14 7 4 random_buildings:loam 0 0 -14 7 5 random_buildings:loam 0 0 +14 7 3 cottages:loam 0 0 +14 7 4 cottages:loam 0 0 +14 7 5 cottages:loam 0 0 14 7 6 default:tree 0 0 -14 7 7 random_buildings:loam 0 0 -14 7 8 random_buildings:loam 0 0 +14 7 7 cottages:loam 0 0 +14 7 8 cottages:loam 0 0 14 7 9 default:tree 0 0 -14 7 10 random_buildings:loam 0 0 -14 7 11 random_buildings:loam 0 0 -14 7 12 random_buildings:loam 0 0 +14 7 10 cottages:loam 0 0 +14 7 11 cottages:loam 0 0 +14 7 12 cottages:loam 0 0 14 7 13 default:tree 0 0 -14 7 14 random_buildings:roof_connector_straw 157 2 -14 8 2 random_buildings:roof_connector_straw 189 0 -14 8 3 random_buildings:loam 0 0 -14 8 4 random_buildings:glass_pane 188 3 -14 8 5 random_buildings:loam 0 0 +14 7 14 cottages:roof_connector_straw 157 2 +14 8 2 cottages:roof_connector_straw 189 0 +14 8 3 cottages:loam 0 0 +14 8 4 cottages:glass_pane 188 3 +14 8 5 cottages:loam 0 0 14 8 6 default:tree 0 0 -14 8 7 random_buildings:glass_pane 188 3 -14 8 8 random_buildings:loam 0 0 +14 8 7 cottages:glass_pane 188 3 +14 8 8 cottages:loam 0 0 14 8 9 default:tree 0 0 -14 8 10 random_buildings:loam 0 0 -14 8 11 random_buildings:glass_pane 188 3 -14 8 12 random_buildings:loam 0 0 -14 8 13 random_buildings:roof_connector_straw 189 2 -14 9 3 random_buildings:roof_connector_straw 189 0 -14 9 4 random_buildings:loam 0 0 -14 9 5 random_buildings:loam 0 0 +14 8 10 cottages:loam 0 0 +14 8 11 cottages:glass_pane 188 3 +14 8 12 cottages:loam 0 0 +14 8 13 cottages:roof_connector_straw 189 2 +14 9 3 cottages:roof_connector_straw 189 0 +14 9 4 cottages:loam 0 0 +14 9 5 cottages:loam 0 0 14 9 6 default:tree 0 0 -14 9 7 random_buildings:loam 0 0 -14 9 8 random_buildings:loam 0 0 +14 9 7 cottages:loam 0 0 +14 9 8 cottages:loam 0 0 14 9 9 default:tree 0 0 -14 9 10 random_buildings:loam 0 0 -14 9 11 random_buildings:loam 0 0 -14 9 12 random_buildings:roof_connector_straw 189 2 -14 10 4 random_buildings:roof_connector_straw 157 0 -14 10 5 random_buildings:loam 0 0 +14 9 10 cottages:loam 0 0 +14 9 11 cottages:loam 0 0 +14 9 12 cottages:roof_connector_straw 189 2 +14 10 4 cottages:roof_connector_straw 157 0 +14 10 5 cottages:loam 0 0 14 10 6 default:tree 0 0 -14 10 7 random_buildings:loam 0 0 -14 10 8 random_buildings:loam 0 0 +14 10 7 cottages:loam 0 0 +14 10 8 cottages:loam 0 0 14 10 9 default:tree 0 0 -14 10 10 random_buildings:loam 0 0 -14 10 11 random_buildings:roof_connector_straw 157 2 -14 11 5 random_buildings:roof_connector_straw 173 0 +14 10 10 cottages:loam 0 0 +14 10 11 cottages:roof_connector_straw 157 2 +14 11 5 cottages:roof_connector_straw 173 0 14 11 6 default:tree 0 0 -14 11 7 random_buildings:loam 0 0 -14 11 8 random_buildings:glass_pane 188 3 +14 11 7 cottages:loam 0 0 +14 11 8 cottages:glass_pane 188 3 14 11 9 default:tree 0 0 -14 11 10 random_buildings:roof_connector_straw 157 2 -14 12 6 random_buildings:roof_connector_straw 173 0 -14 12 7 random_buildings:loam 0 0 -14 12 8 random_buildings:loam 0 0 -14 12 9 random_buildings:roof_connector_straw 157 2 -14 13 7 random_buildings:roof_connector_straw 173 0 -14 13 8 random_buildings:roof_connector_straw 157 2 -15 6 0 random_buildings:roof_straw 109 0 -15 6 15 random_buildings:roof_straw 109 2 -15 7 1 random_buildings:roof_straw 141 0 -15 7 14 random_buildings:roof_straw 141 2 -15 8 2 random_buildings:roof_straw 173 0 -15 8 4 random_buildings:window_shutter_open 173 3 -15 8 7 random_buildings:window_shutter_open 173 3 -15 8 11 random_buildings:window_shutter_open 173 3 -15 8 13 random_buildings:roof_straw 173 2 -15 9 3 random_buildings:roof_straw 173 0 -15 9 12 random_buildings:roof_straw 173 2 -15 10 4 random_buildings:roof_straw 141 0 -15 10 11 random_buildings:roof_straw 141 2 -15 11 5 random_buildings:roof_straw 157 0 -15 11 8 random_buildings:window_shutter_open 173 3 -15 11 10 random_buildings:roof_straw 141 2 -15 12 6 random_buildings:roof_straw 157 0 -15 12 9 random_buildings:roof_straw 141 2 -15 13 7 random_buildings:roof_straw 157 0 -15 13 8 random_buildings:roof_straw 141 2 +14 11 10 cottages:roof_connector_straw 157 2 +14 12 6 cottages:roof_connector_straw 173 0 +14 12 7 cottages:loam 0 0 +14 12 8 cottages:loam 0 0 +14 12 9 cottages:roof_connector_straw 157 2 +14 13 7 cottages:roof_connector_straw 173 0 +14 13 8 cottages:roof_connector_straw 157 2 +15 6 0 cottages:roof_straw 109 0 +15 6 15 cottages:roof_straw 109 2 +15 7 1 cottages:roof_straw 141 0 +15 7 14 cottages:roof_straw 141 2 +15 8 2 cottages:roof_straw 173 0 +15 8 4 cottages:window_shutter_open 173 3 +15 8 7 cottages:window_shutter_open 173 3 +15 8 11 cottages:window_shutter_open 173 3 +15 8 13 cottages:roof_straw 173 2 +15 9 3 cottages:roof_straw 173 0 +15 9 12 cottages:roof_straw 173 2 +15 10 4 cottages:roof_straw 141 0 +15 10 11 cottages:roof_straw 141 2 +15 11 5 cottages:roof_straw 157 0 +15 11 8 cottages:window_shutter_open 173 3 +15 11 10 cottages:roof_straw 141 2 +15 12 6 cottages:roof_straw 157 0 +15 12 9 cottages:roof_straw 141 2 +15 13 7 cottages:roof_straw 157 0 +15 13 8 cottages:roof_straw 141 2 diff --git a/schems/trader_clay_1.we b/random_buildings/schems/trader_clay_1.we similarity index 100% rename from schems/trader_clay_1.we rename to random_buildings/schems/trader_clay_1.we diff --git a/schems/trader_clay_2.we b/random_buildings/schems/trader_clay_2.we similarity index 100% rename from schems/trader_clay_2.we rename to random_buildings/schems/trader_clay_2.we diff --git a/schems/trader_clay_3.we b/random_buildings/schems/trader_clay_3.we similarity index 94% rename from schems/trader_clay_3.we rename to random_buildings/schems/trader_clay_3.we index c418874..009fc9b 100644 --- a/schems/trader_clay_3.we +++ b/random_buildings/schems/trader_clay_3.we @@ -72,10 +72,10 @@ 8 1 6 default:brick 0 9 8 1 7 default:brick 0 9 8 2 1 default:brick 0 9 -8 2 2 random_buildings:bed_head 187 10 -8 2 3 random_buildings:bed_foot 204 10 -8 2 5 random_buildings:bench 204 11 -8 2 6 random_buildings:bench 187 11 +8 2 2 cottages:bed_head 187 10 +8 2 3 cottages:bed_foot 204 10 +8 2 5 cottages:bench 204 11 +8 2 6 cottages:bench 187 11 8 2 7 default:brick 0 9 8 3 1 default:glass 189 9 8 3 3 default:torch 0 3 @@ -120,10 +120,10 @@ 10 1 6 default:brick 0 9 10 1 7 default:brick 0 9 10 2 1 default:brick 0 9 -10 2 2 random_buildings:bed_head 187 10 -10 2 3 random_buildings:bed_foot 204 10 +10 2 2 cottages:bed_head 187 10 +10 2 3 cottages:bed_foot 204 10 10 2 4 default:bookshelf 0 9 -10 2 6 random_buildings:bench 187 9 +10 2 6 cottages:bench 187 9 10 2 7 default:brick 0 9 10 3 1 default:glass 189 9 10 3 3 default:torch 0 2 diff --git a/schems/trader_clay_4.we b/random_buildings/schems/trader_clay_4.we similarity index 93% rename from schems/trader_clay_4.we rename to random_buildings/schems/trader_clay_4.we index 952fe6b..9beb7c8 100644 --- a/schems/trader_clay_4.we +++ b/random_buildings/schems/trader_clay_4.we @@ -93,7 +93,7 @@ 3 4 10 default:wood 0 9 3 4 11 default:brick 0 9 3 5 5 default:brick 0 9 -3 5 6 random_buildings:bench 204 9 +3 5 6 cottages:bench 204 9 3 5 10 default:chest 0 11 3 5 11 default:brick 0 9 3 6 4 default:torch 15 4 @@ -123,7 +123,7 @@ 4 1 17 default:dry_shrub 125 9 4 2 5 default:brick 0 9 4 2 6 default:chest 0 10 -4 2 10 random_buildings:bench 187 12 +4 2 10 cottages:bench 187 12 4 2 11 default:brick 0 9 4 3 5 default:brick 0 9 4 3 6 default:chest 0 2 @@ -136,10 +136,10 @@ 4 4 10 default:wood 0 9 4 4 11 default:brick 0 9 4 5 5 default:brick 0 9 -4 5 6 random_buildings:bed_head 187 10 -4 5 7 random_buildings:bed_foot 171 10 +4 5 6 cottages:bed_head 187 10 +4 5 7 cottages:bed_foot 171 10 4 5 8 default:bookshelf 0 9 -4 5 10 random_buildings:bench 187 12 +4 5 10 cottages:bench 187 12 4 5 11 default:brick 0 9 4 6 5 default:brick 0 9 4 6 11 default:glass 189 9 @@ -159,8 +159,8 @@ 5 1 11 default:brick 0 9 5 1 12 stairs:slab_brick 189 9 5 2 5 default:brick 0 9 -5 2 6 random_buildings:bench 204 10 -5 2 10 random_buildings:bench 204 12 +5 2 6 cottages:bench 204 10 +5 2 10 cottages:bench 204 12 5 2 11 default:brick 0 9 5 3 5 default:brick 0 9 5 3 6 default:torch 0 5 @@ -175,10 +175,10 @@ 5 4 10 default:wood 0 9 5 4 11 default:brick 0 9 5 5 5 default:brick 0 9 -5 5 6 random_buildings:bed_head 187 10 -5 5 7 random_buildings:bed_foot 171 10 +5 5 6 cottages:bed_head 187 10 +5 5 7 cottages:bed_foot 171 10 5 5 8 default:bookshelf 0 9 -5 5 10 random_buildings:bench 204 12 +5 5 10 cottages:bench 204 12 5 5 11 default:brick 0 9 5 6 5 default:brick 0 9 5 6 10 default:torch 0 4 @@ -202,7 +202,7 @@ 6 1 12 stairs:slab_brick 173 9 6 1 15 default:dry_shrub 141 0 6 2 5 default:brick 0 9 -6 2 6 random_buildings:bench 187 10 +6 2 6 cottages:bench 187 10 6 2 11 doors:door_wood_b_1 172 2 6 3 5 default:brick 0 9 6 3 11 doors:door_wood_t_1 188 2 @@ -215,8 +215,8 @@ 6 4 11 default:brick 0 9 6 4 12 stairs:slab_stone 189 9 6 5 5 default:brick 0 9 -6 5 6 random_buildings:bench 204 10 -6 5 10 random_buildings:bench 187 12 +6 5 6 cottages:bench 204 10 +6 5 10 cottages:bench 187 12 6 5 11 default:brick 0 9 6 6 5 default:brick 0 9 6 6 6 default:torch 0 5 @@ -239,8 +239,8 @@ 7 1 15 default:sand 0 9 7 1 16 default:sand 0 9 7 2 5 default:brick 0 9 -7 2 6 random_buildings:bench 204 9 -7 2 7 random_buildings:bench 187 9 +7 2 6 cottages:bench 204 9 +7 2 7 cottages:bench 187 9 7 2 8 default:furnace 0 9 7 2 9 stairs:stair_stone 187 10 7 2 11 default:brick 0 9 diff --git a/schems/trader_clay_5.we b/random_buildings/schems/trader_clay_5.we similarity index 94% rename from schems/trader_clay_5.we rename to random_buildings/schems/trader_clay_5.we index c52bc20..7bdb220 100644 --- a/schems/trader_clay_5.we +++ b/random_buildings/schems/trader_clay_5.we @@ -37,9 +37,9 @@ 4 4 7 stairs:slab_brick 189 9 4 4 8 default:brick 0 9 4 5 2 default:fence_wood 189 9 -4 5 3 random_buildings:bench 173 11 -4 5 4 random_buildings:bench 157 11 -4 5 5 random_buildings:bench 141 11 +4 5 3 cottages:bench 173 11 +4 5 4 cottages:bench 157 11 +4 5 5 cottages:bench 141 11 4 5 8 default:fence_wood 189 9 5 4 2 default:brick 0 9 5 4 3 stairs:slab_brick 173 9 @@ -66,9 +66,9 @@ 6 4 7 default:ladder 188 2 6 4 8 default:brick 0 9 6 5 2 default:fence_wood 157 9 -6 5 3 random_buildings:bench 141 9 -6 5 4 random_buildings:bench 157 9 -6 5 5 random_buildings:bench 173 9 +6 5 3 cottages:bench 141 9 +6 5 4 cottages:bench 157 9 +6 5 5 cottages:bench 173 9 6 5 7 default:ladder 173 2 6 5 8 default:fence_wood 157 9 6 6 7 default:ladder 157 2 @@ -160,8 +160,8 @@ 8 4 8 default:brick 0 9 8 5 2 default:brick 0 9 8 5 3 default:bookshelf 0 9 -8 5 4 random_buildings:bench 187 11 -8 5 5 random_buildings:bench 171 11 +8 5 4 cottages:bench 187 11 +8 5 5 cottages:bench 171 11 8 5 7 default:bookshelf 0 9 8 5 8 default:brick 0 9 8 6 1 default:torch 0 4 @@ -245,11 +245,11 @@ 10 4 7 default:wood 0 9 10 4 8 default:brick 0 9 10 5 2 default:brick 0 9 -10 5 3 random_buildings:bed_head 187 14 -10 5 4 random_buildings:bed_foot 170 10 +10 5 3 cottages:bed_head 187 14 +10 5 4 cottages:bed_foot 170 10 10 5 5 default:chest 0 9 -10 5 6 random_buildings:bed_foot 170 12 -10 5 7 random_buildings:bed_head 187 12 +10 5 6 cottages:bed_foot 170 12 +10 5 7 cottages:bed_head 187 12 10 5 8 default:brick 0 9 10 6 1 default:torch 0 4 10 6 2 default:brick 0 9 diff --git a/spawn_lumberjack_houses.lua b/random_buildings/spawn_lumberjack_houses.lua similarity index 97% rename from spawn_lumberjack_houses.lua rename to random_buildings/spawn_lumberjack_houses.lua index 457bc49..cee6ae5 100644 --- a/spawn_lumberjack_houses.lua +++ b/random_buildings/spawn_lumberjack_houses.lua @@ -3,7 +3,7 @@ local delay = 20; local chance = 5; -if( minetest.get_modpath("moretrees") ~= nil ) then +if( minetest.get_modpath("moretrees") ~= nil) then random_buildings.grow_birch = moretrees.grow_birch diff --git a/spawn_trader_clay_houses.lua b/random_buildings/spawn_trader_clay_houses.lua similarity index 100% rename from spawn_trader_clay_houses.lua rename to random_buildings/spawn_trader_clay_houses.lua diff --git a/textures/random_buildings_support.png b/random_buildings/textures/random_buildings_support.png similarity index 100% rename from textures/random_buildings_support.png rename to random_buildings/textures/random_buildings_support.png diff --git a/schems/farm_ernhaus_long_roof.we b/schems/farm_ernhaus_long_roof.we deleted file mode 100644 index 2f97f17..0000000 --- a/schems/farm_ernhaus_long_roof.we +++ /dev/null @@ -1,916 +0,0 @@ -3 5 3 random_buildings:roof 157 1 -3 5 4 random_buildings:roof 141 1 -3 5 5 random_buildings:roof 157 1 -3 5 6 random_buildings:roof 173 1 -3 5 7 random_buildings:roof 157 1 -3 5 8 random_buildings:roof 141 1 -3 5 9 random_buildings:roof 141 1 -3 5 10 random_buildings:roof 157 1 -3 5 11 random_buildings:roof 173 1 -3 5 12 random_buildings:roof 157 1 -3 5 13 random_buildings:roof 141 1 -3 5 14 random_buildings:roof 157 1 -3 5 15 random_buildings:roof 173 1 -3 5 16 random_buildings:roof 157 1 -3 5 17 random_buildings:roof 157 1 -3 5 18 random_buildings:roof 173 1 -3 5 19 random_buildings:roof 157 1 -3 5 20 random_buildings:roof 157 1 -4 1 4 stairs:slab_cobble 156 0 -4 1 5 stairs:slab_cobble 172 0 -4 1 6 stairs:slab_cobble 188 0 -4 1 7 stairs:slab_cobble 172 0 -4 1 8 stairs:slab_cobble 156 0 -4 1 9 stairs:slab_cobble 156 0 -4 1 10 stairs:slab_cobble 172 0 -4 1 11 stairs:slab_cobble 188 0 -4 1 12 stairs:slab_cobble 172 0 -4 1 13 stairs:slab_cobble 156 0 -4 1 14 stairs:slab_cobble 172 0 -4 1 15 stairs:slab_cobble 188 0 -4 1 16 stairs:slab_cobble 172 0 -4 1 17 stairs:slab_cobble 172 0 -4 1 18 stairs:slab_cobble 188 0 -4 1 19 stairs:slab_cobble 172 0 -4 3 6 default:torch 0 2 -4 3 11 default:torch 0 2 -4 3 15 default:torch 0 2 -4 3 18 default:torch 0 2 -4 6 3 random_buildings:roof 173 1 -4 6 4 random_buildings:roof 157 1 -4 6 5 random_buildings:roof 157 1 -4 6 6 random_buildings:roof 173 1 -4 6 7 random_buildings:roof 157 1 -4 6 8 random_buildings:roof 141 1 -4 6 9 random_buildings:roof 141 1 -4 6 10 random_buildings:roof 157 1 -4 6 11 random_buildings:roof 173 1 -4 6 12 random_buildings:roof 157 1 -4 6 13 random_buildings:roof 141 1 -4 6 14 random_buildings:roof 157 1 -4 6 15 random_buildings:roof 173 1 -4 6 16 random_buildings:roof 157 1 -4 6 17 random_buildings:roof 173 1 -4 6 18 random_buildings:roof 173 1 -4 6 19 random_buildings:roof 173 1 -4 6 20 random_buildings:roof 189 1 -5 1 4 default:cobble 0 0 -5 1 5 default:cobble 0 0 -5 1 6 default:cobble 0 0 -5 1 7 default:cobble 0 0 -5 1 8 default:cobble 0 0 -5 1 9 default:cobble 0 0 -5 1 10 default:cobble 0 0 -5 1 11 default:cobble 0 0 -5 1 12 default:cobble 0 0 -5 1 13 default:cobble 0 0 -5 1 14 default:cobble 0 0 -5 1 15 default:cobble 0 0 -5 1 16 default:cobble 0 0 -5 1 17 default:cobble 0 0 -5 1 18 default:cobble 0 0 -5 1 19 default:cobble 0 0 -5 2 4 default:tree 0 0 -5 2 5 default:clay 0 0 -5 2 6 default:clay 0 0 -5 2 7 default:tree 0 0 -5 2 10 default:tree 0 0 -5 2 11 default:clay 0 0 -5 2 12 default:clay 0 0 -5 2 13 default:tree 0 0 -5 2 14 doors:door_wood_b_1 171 1 -5 2 15 default:clay 0 0 -5 2 16 default:tree 0 0 -5 2 17 default:clay 0 0 -5 2 18 default:clay 0 0 -5 2 19 default:tree 0 0 -5 3 4 default:tree 0 0 -5 3 5 default:clay 0 0 -5 3 6 default:clay 0 0 -5 3 7 default:tree 0 0 -5 3 10 default:tree 0 0 -5 3 11 default:clay 0 0 -5 3 12 default:clay 0 0 -5 3 13 default:tree 0 0 -5 3 14 doors:door_wood_t_1 187 1 -5 3 15 default:clay 0 0 -5 3 16 default:tree 0 0 -5 3 17 default:glass 187 0 -5 3 18 default:clay 0 0 -5 3 19 default:tree 0 0 -5 4 4 default:tree 0 0 -5 4 5 default:clay 0 0 -5 4 6 default:clay 0 0 -5 4 7 default:tree 0 0 -5 4 8 default:tree 0 0 -5 4 9 default:tree 0 0 -5 4 10 default:tree 0 0 -5 4 11 default:clay 0 0 -5 4 12 default:clay 0 0 -5 4 13 default:tree 0 0 -5 4 14 default:clay 0 0 -5 4 15 default:clay 0 0 -5 4 16 default:tree 0 0 -5 4 17 default:clay 0 0 -5 4 18 default:clay 0 0 -5 4 19 default:tree 0 0 -5 5 4 default:tree 0 0 -5 5 5 default:clay 0 0 -5 5 6 default:fence_wood 171 0 -5 5 7 default:tree 0 0 -5 5 10 default:tree 0 0 -5 5 11 default:fence_wood 171 0 -5 5 12 default:clay 0 0 -5 5 13 default:tree 0 0 -5 5 14 default:clay 0 0 -5 5 15 default:clay 0 0 -5 5 16 default:tree 0 0 -5 5 17 default:clay 0 0 -5 5 18 default:clay 0 0 -5 5 19 default:tree 0 0 -5 6 4 default:tree 0 0 -5 6 5 default:clay 0 0 -5 6 6 default:clay 0 0 -5 6 7 default:tree 0 0 -5 6 8 default:fence_wood 124 0 -5 6 9 default:fence_wood 124 0 -5 6 10 default:tree 0 0 -5 6 11 default:clay 0 0 -5 6 12 default:clay 0 0 -5 6 13 default:tree 0 0 -5 6 14 default:clay 0 0 -5 6 15 default:glass 188 0 -5 6 16 default:tree 0 0 -5 6 17 default:glass 188 0 -5 6 18 default:clay 0 0 -5 6 19 default:tree 0 0 -5 7 3 random_buildings:roof 173 1 -5 7 4 random_buildings:roof_connector 157 1 -5 7 5 random_buildings:roof 141 1 -5 7 6 random_buildings:roof 141 1 -5 7 7 random_buildings:roof_connector 125 1 -5 7 8 random_buildings:roof 109 1 -5 7 9 random_buildings:roof 109 1 -5 7 10 random_buildings:roof 125 1 -5 7 11 random_buildings:roof 141 1 -5 7 12 random_buildings:roof 125 1 -5 7 13 random_buildings:roof 141 1 -5 7 14 random_buildings:roof 157 1 -5 7 15 random_buildings:roof 173 1 -5 7 16 random_buildings:roof 157 1 -5 7 17 random_buildings:roof 173 1 -5 7 18 random_buildings:roof 157 1 -5 7 19 random_buildings:roof_connector 173 1 -5 7 20 random_buildings:roof 189 1 -6 1 4 default:cobble 0 0 -6 1 5 random_buildings:loam 0 0 -6 1 6 random_buildings:loam 0 0 -6 1 7 random_buildings:loam 0 0 -6 1 8 random_buildings:loam 0 0 -6 1 9 random_buildings:loam 0 0 -6 1 10 random_buildings:loam 0 0 -6 1 11 random_buildings:loam 0 0 -6 1 12 random_buildings:loam 0 0 -6 1 13 default:cobble 0 0 -6 1 14 default:cobble 0 0 -6 1 15 default:cobble 0 0 -6 1 16 default:cobble 0 0 -6 1 17 default:cobble 0 0 -6 1 18 default:cobble 0 0 -6 1 19 default:cobble 0 0 -6 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