------------------------------------------------------------------------------- -- A car (not really an animal...) for Mob Framework by Sapier -- Model by Zeg9 -- adopted for mobf by Sokomine (based on animal_rat by Sapier) ------------------------------------------------------------------------------- minetest.log("action","MOD: mobf_car mod loading ...") local version = "0.0.1" local car_groups = { not_in_creative_inventory=1 } --local selectionbox_car = {-0.5, -0.05, -1.85, 1.3, 0.7, 1.25}; local selectionbox_car = {-1.85, -0.05, -0.5, 1.25, 0.7, 1.3}; get_car_prototype = function( color ) return { name="car_"..color, modname="mobf_car", generic = { description= color.." car", base_health=2, kill_result="", armor_groups= { fleshy=90, }, groups = car_groups, envid="on_ground_1", }, movement = { min_accel=0.4, max_accel=0.6, max_speed=0.2, min_speed=0.1, pattern="run_and_jump_low", canfly=false, }, catching = { tool="animalmaterials:lasso", -- TODO: catch with a glass consumed=true, }, spawning = { rate=0.02, density=250, algorithm="forrest_mapgen", height=2 }, { rate=0.01, density=250, algorithm="shadows_spawner", height=1, respawndelay = 120, }, sound = { }, animation = { walk = { start_frame = 0, end_frame = 1, }, stand = { start_frame = 0, end_frame = 1, }, }, ride = { walkspeed = 20, sneakspeed = 10, jumpspeed = 5, attacheoffset = { x=0,y=2,z=0}, -- texturemod = "^mob_ostrich_ostrich_saddle_mesh.png", walk_anim = "walk" }, states = { { name = "default", movgen = "none", typical_state_time = 40, chance = 0, animation = "stand", graphics = { -- sprite_scale={x=4,y=4}, -- sprite_div = {x=6,y=1}, -- visible_height = 1.5, -- TODO }, graphics_3d = { visual = "mesh", mesh = "car_270.obj", -- TODO: right one? textures = {"textur_"..color..".png"}, -- TODO: several colors collisionbox = selectionbox_car, -- visual_size= {x=2,y=2,z=2}, --TODO }, }, { name = "walking", custom_preconhandler = nil, movgen = "probab_mov_gen", typical_state_time = 10, chance = 0.20, animation = "walk" }, } } end local car_colors = {'red','orange','yellow', 'green', 'cyan', 'blue', 'violet', 'magenta', 'pink', 'brown', 'dark_green', 'white', 'grey', 'dark_grey', 'black' }; for i,c in ipairs( car_colors ) do local car_prototype = get_car_prototype( c ); minetest.log("action","\tadding animal "..car_prototype.name) mobf_add_mob(car_prototype) end minetest.log("action","MOD: mobf_car mod version " .. version .. " loaded")