local S = mobs.intllib mobs.norfarmer_drops = { "people:dog", "people:goat", "people:dogfoodsack", "people:ridepig", "people:ridehorse" } mobs:register_mob("people:norfarmer", { type = "npc", passive = true, damage = 5, attack_type = "dogfight", owner_loyal = true, pathfinding = true, reach = 2, attack_monsters = true, attack_animals = false, attack_npc = false, hp_min = 25, hp_max = 35, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Medfarmer2.b3d", textures = { {"texturenorfarmer.png"}, }, makes_footstep_sound = true, sounds = { random = "people_farmerf", damage = "people_female5", death = "people_femaledeath", distance = 10, }, walk_velocity = 1, run_velocity = 2, stepheight = 1, fear_height = 2, jump = true, jump_height = 3, drops = { {name = "people:farmergrave", chance = 1, min = 1, max = 1}, }, water_damage = 1, lava_damage = 3, light_damage = 0, follow = {"default:coal_lump"}, view_range = 15, owner = "", order = "follow", -- model animation animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, walk_speed = 50, walk_start = 300, walk_end = 400, punch_speed = 100, punch_start = 200, punch_end = 300, }, -- right clicking with raw meat will give Igor more health on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_ingot" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.norfarmer_drops or mobs.norfarmer_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Farmer dropped you an item for gold!")) return end -- if owner switch between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Farmer stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Farmer will follow you.")) end end end, }) if not mobs.custom_spawn_people then mobs:spawn({ name = "people:norfarmer", nodes = {"default:pine_wood"}, neighbors = {"people:feeder"}, min_light = 0, interval = 30, chance = 1, -- 15000 min_height = -25, max_height = 1000, }) end -- register spawn egg mobs:register_egg("people:norfarmer", S("Farmer Pine"), "anorfarmer.png") -- compatibility mobs:alias_mob("people:norfarmer", "people:norfarmer")