mobs:register_mob("people:jealousminer", { type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, reach = 2, damage = 4, hp_min = 15, hp_max = 25, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Miner.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturejealousminer.png"}, }, sounds = { attack = "people_evilminer2", random = "people_evilminer4", damage = "people_evilminer", death = "people_evilminer3", distance = 15, }, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 3, runaway = false, jump = true, drops = { {name = "default:copper_lump", chance = 1, min = 1, max = 1}, {name = "people:emblemoftriumph", chance = 7, min = 1, max = 1}, }, water_damage = 5, lava_damage = 4, light_damage = 0, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, walk_speed = 100, walk_start = 200, walk_end = 300, punch_speed = 100, punch_start = 300, punch_end = 400, }, view_range = 15, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_people then mobs:spawn({ name = "people:jealousminer", nodes = {"default:stone"}, neighbors = {"default:stone_with_coal", "default:stone_with_copper"}, min_light = 0, interval = 60, chance = 2, -- 15000 min_height = -100, max_height = 0, }) end mobs:register_egg("people:jealousminer", ("Jealous Miner"), "ajealousminer.png")