minetest.register_node("people:feeder", { description = "Feeder", visual_scale = 1, mesh = "Feeder.b3d", tiles = {"texturefeeder.png"}, inventory_image = "afeeder.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4}, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "fuel", recipe = "people:feeder", burntime = 4, })