local S = minetest.get_translator("people") mobs.medsmith_drops = { "default:axe_steel", "default:axe_steel", "default:axe_steel", "default:axe_steel", "default:axe_mese", "default:axe_mese", "default:axe_diamond", "default:axe_diamond", "default:pick_bronze", "default:pick_bronze","default:pick_steel", "default:pick_steel","default:pick_mese", "default:pick_mese", "default:pick_diamond", "default:pick_diamond", "default:shovel_bronze", "default:shovel_bronze", "default:shovel_steel", "default:shovel_steel", "default:shovel_mese", "default:shovel_mese", "default:shovel_diamond", "default:shovel_diamond ", "default:sword_bronze", "default:sword_bronze", "default:sword_steel", "default:sword_steel", "default:sword_mese", "default:sword_mese", "default:sword_diamond", "default:sword_diamond" } mobs:register_mob("people:medsmith", { type = "npc", passive = true, damage = 5, attack_type = "dogfight", owner_loyal = true, pathfinding = true, reach = 2, attack_monsters = true, attack_animals = false, attack_npc = false, hp_min = 25, hp_max = 35, armor = 100, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "Medsmith.b3d", textures = { {"texturemedsmith.png"}, }, makes_footstep_sound = true, sounds = { random = "people_smith", damage = "people_female5", death = "people_femaledeath", distance = 10, }, walk_velocity = 1.5, run_velocity = 2, stepheight = 1, fear_height = 2, jump = true, jump_height = 3, stay_near = {{"people:forge", "people:villagerbed", "xdecor:empty_shelf", "xdecor:intemframe", "xdecor:lantern", "xdecor:candle", "xdecor:multishelf", "xdecor:tv", "default:bookshelf", "vessels:shelf", "livingcaves:root_lamp", "default:chest", "default:mese_post_light_pine_wood", "default:meselamp", "default:mese_post_light_pine_wood", "default:mese_post_light", "default:mese_post_light_acacia_wood", "default:mese_post_light_aspen_wood", "default:mese_post_light_junglewood", "animalworld:crocodilestool", "animalworld:elephantstool", "animalworld:bearstool", "animalworld:gnustool", "animalworld:hippostool", "animalworld:monitorstool", "animalworld:ivorychair", "animalworld:sealstool", "animalworld:yakstool", "animalworld:tigerstool", "animalworld:muskoxstool"}, 4}, drops = { {name = "people:smithgrave", chance = 1, min = 1, max = 1}, }, water_damage = 1, lava_damage = 3, light_damage = 0, follow = {"farming:baked_potato", "farming:sunflower_bread", "farming:pumpkin_bread", "farming:garlic_bread", "farming:tomato_soup", "pie:brpd_0", "farming:bread", "farming:bread_multigrain", "farming:spanish_potatoes", "farming:beetroot_soup", "farming:blueberry_pie", "farming:porridge", "farming:bibimbap", "farming:burger", "farming:paella", "farming:mac_and_cheese", "livingcaves:healingsoup", "farming:spaghetti", "animalworld:escargots", "farming:rhubarb_pie", "farming:potato_omlet", "farming:potato_salad"}, view_range = 15, owner = "", order = "follow", -- model animation animation = { speed_normal = 50, stand_start = 0, stand_end = 100, stand2_start = 100, stand2_end = 200, walk_speed = 100, walk_start = 200, walk_end = 300, punch_speed = 100, punch_start = 300, punch_end = 400, die_start = 300, die_end = 400, die_speed = 50, die_loop = false, die_rotate = true, }, -- right clicking with raw meat will give Igor more health on_rightclick = function(self, clicker) -- feed to heal npc if mobs:feed_tame(self, clicker, 8, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 15, 25, false, nil) then return end local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- right clicking with gold lump drops random item from mobs.npc_drops if item:get_name() == "default:gold_ingot" then if not mobs.is_creative(name) then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:get_pos() pos.y = pos.y + 0.5 local drops = self.medsmith_drops or mobs.medsmith_drops minetest.add_item(pos, { name = drops[math.random(1, #drops)] }) minetest.chat_send_player(name, S("Blackmith dropped you an item for gold!")) return end -- if owner switch between follow and stand if self.owner and self.owner == name then if self.order == "follow" then self.attack = nil self.order = "stand" self.state = "stand" self:set_animation("stand") self:set_velocity(0) minetest.chat_send_player(name, S("Blacksmith stands still.")) else self.order = "follow" minetest.chat_send_player(name, S("Blacksmith will follow you.")) end end end, }) if not mobs.custom_spawn_people then mobs:spawn({ name = "people:medsmith", nodes = {"default:wood"}, neighbors = {"people:forge"}, min_light = 0, interval = 30, chance = 1, -- 15000 min_height = -25, max_height = 1000, }) end -- register spawn egg mobs:register_egg("people:medsmith", S("Blacksmith Apple"), "amedsmith.png") -- compatibility mobs:alias_mob("people:medsmith", "people:medsmith") minetest.register_node("people:smithgrave", { description = S"Grave", visual_scale = 1, mesh = "Grave.b3d", tiles = {"texturegrave.png"}, inventory_image = "agrave.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4}, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "fuel", recipe = "people:smithgrave", burntime = 6, })