minetest.register_node("nativevillages:sledge", { description = "Sledge", visual_scale = 1, mesh = "Sledge.b3d", tiles = {"texturesledge.png"}, inventory_image = "asledge.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.3, 0.5, 0.5, 1.3}, --[[{-0.5, -0.5, -1.3, 0.5, 0.5, 1.3}, {-0.5, -0.5, -1.3, 0.5, 0.5, 1.3}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -1.3, 0.5, 0.5, 1.3} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "default:bronzeblock", recipe = "nativevillages:sledge", }) minetest.register_node("nativevillages:blanket", { description = "Blanket", visual_scale = 1, mesh = "Blanket.b3d", tiles = {"textureblanket.png"}, inventory_image = "ablanket.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3}, drawtype = "mesh", collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, --[[{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}]] } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5} } }, sounds = default.node_sound_wood_defaults() }) minetest.register_craft({ type = "cooking", output = "mobs:leather", recipe = "nativevillages:blanket", })