mobs:register_mob("animalworld:lobster", { stepheight = 1, type = "animal", passive = false, attack_type = "dogfight", group_attack = true, owner_loyal = true, attack_npcs = false, reach = 2, damage = 5, hp_min = 25, hp_max = 70, armor = 100, collisionbox = {-0.6, -0.01, -0.6, 0.6, 0.95, 0.6}, visual = "mesh", mesh = "Lobster.b3d", textures = { {"texturelobster.png"}, }, makes_footstep_sound = true, sounds = { }, walk_velocity = 0.5, run_velocity = 1, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "player"}, jump = false, jump_height = 3, pushable = true, follow = {"animalworld:rawfish", "mobs_fish:tropical", "mobs:clownfish_raw", "mobs:bluefish_raw", "fishing:bait_worm", "fishing:clownfish_raw", "fishing:bluewhite_raw", "fishing:exoticfish_raw", "fishing:fish_raw", "fishing:carp_raw", "fishing:perch_raw", "water_life:meat_raw", "fishing:shark_raw", "fishing:pike_raw"}, view_range = 10, drops = { {name = "animalworld:raw_athropod", chance = 1, min = 0, max = 2}, }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing", "default:river_water_flowing"}, floats = 0, follow = { "ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical", "mobs:meat_raw", "animalworld:rabbit_raw", "xocean:fish_edible" }, water_damage = 0, lava_damage = 5, air_damage = 1, light_damage = 0, fear_height = 2, animation = { speed_normal = 50, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, punch_start = 200, punch_end = 300, die_start = 1, -- we dont have a specific death animation so we will die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and die_speed = 1, -- have mob rotate when dying. die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end end, }) local spawn_on = {"default:water_source"} if minetest.get_mapgen_setting("mg_name") ~= "v6" then spawn_on = {"default:water_source"} end if minetest.get_modpath("ethereal") then spawn_on = {"default:water_source"} end if not mobs.custom_spawn_animal then mobs:spawn({ name = "animalworld:lobster", nodes = {"default:water_source"}, neighbors = spawn_by, min_light = 0, interval = 60, chance = 8000, -- 15000 active_object_count = 2, min_height = 0, max_height = 10, day_toggle = false, }) end mobs:register_egg("animalworld:lobster", ("Lobster"), "alobster.png") mobs:alias_mob("animalworld:lobster", "animalworld:lobster") -- compatibility