mobs:register_mob("animalworld:camel", { stepheight = 1, type = "animal", passive = false, attack_type = "dogfight", group_attack = true, owner_loyal = true, attack_npcs = false, reach = 2, damage = 5, hp_min = 20, hp_max = 60, armor = 100, collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.95, 0.7}, visual = "mesh", mesh = "Camel.b3d", textures = { {"texturecamel.png"}, }, makes_footstep_sound = true, sounds = { random = "animalworld_camel", attack = "animalworld_camel", }, walk_velocity = 2, run_velocity = 5, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor"}, jump = false, jump_height = 3, pushable = true, follow = {"default:dry_shrub ", "default:grass_1", "ethereal:dry_shrub", "farming:seed_wheat", "farming:seed_rye", "default:junglegrass"}, view_range = 7, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }, water_damage = 0, lava_damage = 5, light_damage = 0, fear_height = 2, animation = { speed_normal = 35, stand_start = 0, stand_end = 100, walk_start = 200, walk_end = 300, punch_start = 100, punch_end = 200, die_start = 1, -- we dont have a specific death animation so we will die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and die_speed = 1, -- have mob rotate when dying. die_loop = false, die_rotate = true, }, on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 8, true, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end end, }) local spawn_on = {"default:desert_sand", "default:sandstone"} if minetest.get_mapgen_setting("mg_name") ~= "v6" then spawn_on = {"default:desert_sand", "default:sandstone"} end if minetest.get_modpath("ethereal") then spawn_on = {"default:desert_sand", "ethereal:dry_dirt"} end if not mobs.custom_spawn_animal then mobs:spawn({ name = "animalworld:camel", nodes = {"default:desert_sand", "default:sandstone"}, min_light = 0, interval = 60, chance = 8000, -- 15000 active_object_count = 3, min_height = 0, max_height = 40, }) end mobs:register_egg("animalworld:camel", ("Camel"), "acamel.png") mobs:alias_mob("animalworld:camel", "animalworld:camel") -- compatibility