mobs:register_mob("wwildlife:trout", { stepheight = 0.0, type = "animal", passive = true, attack_type = "dogfight", attack_animals = false, reach = 1, damage = 1, hp_min = 5, hp_max = 5, armor = 200, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4}, visual = "mesh", mesh = "Trout.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"texturetrout.png"}, }, sounds = {}, makes_footstep_sound = false, walk_velocity = 3, run_velocity = 4, fly = true, fly_in = "default:water_source", "default:river_water_source", "default:water_flowing", fall_speed = 0, runaway = true, runaway_from = {"wwildlife:bear", "wwildlife:crocodile", "wwildlife:tiger", "wwildlife:elephant", "wwildlife:hippo", "player"}, jump = false, stepheight = 0.0, drops = { {name = "wwildlife:rawfish", chance = 1, min = 1, max = 1}, }, water_damage = 0, air_damage = 1, lava_damage = 4, light_damage = 0, fear_height = 2, animation = { speed_normal = 125, stand_start = 0, stand_end = 100, walk_start = 150, walk_end = 250, fly_start = 150, -- swim animation fly_end = 250, punch_start = 100, punch_end = 200, -- 50-70 is slide/water idle }, fly_in = {"default:water_source", "default:river_water_source", "default:water_flowing"}, floats = 0, follow = { "mobs:meat_raw" }, view_range = 10, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_animal then mobs:spawn({ name = "wwildlife:trout", nodes = {"default:water_source"}, {"default:river_water_source"}, min_light = 14, interval = 60, chance = 8000, -- 15000 min_height = 1, max_height = 500, day_toggle = true, }) end mobs:register_egg("wwildlife:trout", ("Trout"), "atrout.png")