mobs:register_mob("animalworld:yak", { type = "animal", passive = false, attack_type = "dogfight", attack_npcs = false, group_attack = true, reach = 2, damage = 4, hp_min = 5, hp_max = 35, armor = 200, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4}, visual = "mesh", mesh = "Yak.b3d", textures = { {"textureyak.png"}, {"textureyak.png"}, }, makes_footstep_sound = true, sounds = { random = "animalworld_yak", attack = "animalworld_yak", }, walk_velocity = 1, run_velocity = 2, jump = true, jump_height = 6, pushable = true, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, {name = "mobs:leather", chance = 1, min = 0, max = 2}, {name = "wool:brown", chance = 1, min = 0, max = 2}, }, water_damage = 0, lava_damage = 5, light_damage = 0, animation = { stand_start = 0, stand_end = 100, stand_speed = 75, stand1_start = 100, stand1_end = 200, stand1_speed = 75, walk_start = 150, walk_end = 250, walk_speed = 75, run_start = 150, run_end = 250, run_speed = 75, punch_start = 250, punch_end = 350, punch_speed = 75, die_start = 1, -- we dont have a specific death animation so we will die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and die_speed = 1, -- have mob rotate when dying. die_loop = false, die_rotate = true, }, follow = { "farming:wheat", "default:grass_1", "farming:barley", "farming:oat", "farming:rye" }, view_range = 8, replace_rate = 10, replace_what = { {"group:grass", "air", 0}, {"default:dirt_with_grass", "default:dirt", -1} }, -- stay_near = {{"farming:straw", "group:grass"}, 10}, fear_height = 2, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 8, true, true) then -- if fed 7x wheat or grass then cow can be milked again if self.food and self.food > 6 then self.gotten = false end return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end local tool = clicker:get_wielded_item() local name = clicker:get_player_name() -- milk cow with empty bucket if tool:get_name() == "bucket:bucket_empty" then --if self.gotten == true if self.child == true then return end if self.gotten == true then minetest.chat_send_player(name, ("Cow already milked!")) return end local inv = clicker:get_inventory() tool:take_item() clicker:set_wielded_item(tool) if inv:room_for_item("main", {name = "animalworld:bucket_milk"}) then clicker:get_inventory():add_item("main", "animalworld:bucket_milk") else local pos = self.object:get_pos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = "animalworld:bucket_milk"}) end self.gotten = true -- milked return end end, on_replace = function(self, pos, oldnode, newnode) self.food = (self.food or 0) + 1 -- if cow replaces 8x grass then it can be milked again if self.food >= 8 then self.food = 0 self.gotten = false end end, }) if not mobs.custom_spawn_animal then mobs:spawn({ name = "animalworld:yak", nodes = {"default:dirt_with_grass", "ethereal:green_dirt", "default:dirt_with_snow", "default:permafrost"}, min_light = 14, interval = 60, chance = 8000, -- 15000 active_object_count = 3, min_height = 50, max_height = 200, day_toggle = true, }) end mobs:register_egg("animalworld:yak", ("Yak"), "ayak.png") mobs:alias_mob("animalworld:yak", "animalworld:yak") -- compatibility -- bucket of milk minetest.register_craftitem(":animalworld:bucket_milk", { description = ("Bucket of Milk"), inventory_image = "animalworld_bucket_milk.png", stack_max = 1, on_use = minetest.item_eat(8, "bucket:bucket_empty"), groups = {food_milk = 1, flammable = 3, drink = 1}, }) -- glass of milk minetest.register_craftitem(":mobs:glass_milk", { description = ("Glass of Milk"), inventory_image = "mobs_glass_milk.png", on_use = minetest.item_eat(2, "vessels:drinking_glass"), groups = {food_milk_glass = 1, flammable = 3, vessel = 1, drink = 1}, }) minetest.register_craft({ type = "shapeless", output = "mobs:glass_milk 4", recipe = { "vessels:drinking_glass", "vessels:drinking_glass", "vessels:drinking_glass", "vessels:drinking_glass", "animalworld:bucket_milk" }, replacements = { {"animalworld:bucket_milk", "bucket:bucket_empty"} } }) minetest.register_craft({ type = "shapeless", output = "animalworld:bucket_milk", recipe = { "group:food_milk_glass", "group:food_milk_glass", "group:food_milk_glass", "group:food_milk_glass", "bucket:bucket_empty" }, replacements = { {"group:food_milk_glass", "vessels:drinking_glass 4"}, } }) -- butter minetest.register_craftitem(":animalworld:butter", { description = ("Butter"), inventory_image = "animalworld_butter.png", on_use = minetest.item_eat(1), groups = {food_butter = 1, flammable = 2}, }) if minetest.get_modpath("farming") and farming and farming.mod then minetest.register_craft({ type = "shapeless", output = "animalworld:butter", recipe = {"animalworld:bucket_milk", "farming:salt"}, replacements = {{ "animalworld:bucket_milk", "bucket:bucket_empty"}} }) else -- some saplings are high in sodium so makes a good replacement item minetest.register_craft({ type = "shapeless", output = "animalworld:butter", recipe = {"animalworld:bucket_milk", "default:sapling"}, replacements = {{ "animalworld:bucket_milk", "bucket:bucket_empty"}} }) end -- cheese wedge minetest.register_craftitem(":animalworld:cheese", { description = ("Cheese"), inventory_image = "animalworld_cheese.png", on_use = minetest.item_eat(4), groups = {food_cheese = 1, flammable = 2}, }) minetest.register_craft({ type = "cooking", output = "animalworld:cheese", recipe = "animalworld:bucket_milk", cooktime = 5, replacements = {{ "animalworld:bucket_milk", "bucket:bucket_empty"}} }) -- cheese block minetest.register_node(":animalworld:cheeseblock", { description = ("Cheese Block"), tiles = {"animalworld_cheeseblock.png"}, is_ground_content = false, groups = {crumbly = 3}, sounds = default.node_sound_dirt_defaults() }) minetest.register_craft({ output = "animalworld:cheeseblock", recipe = { {"animalworld:cheese", "animalworld:cheese", "animalworld"}, {"animalworld:cheese", "animalworld:cheese", "animalworld:cheese"}, {"animalworld:cheese", "animalworld:cheese", "animalworld:cheese"}, } }) minetest.register_craft({ output = "animalworld:cheese 9", recipe = { {"animalworld:cheeseblock"}, } })