mobs:register_mob("animalworld:otter", { type = "animal", passive = true, reach = 1, hp_min = 20, hp_max = 55, armor = 100, collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4}, visual = "mesh", mesh = "Otter.b3d", visual_size = {x = 1.0, y = 1.0}, textures = { {"textureotter.png"}, }, sounds = { random = "animalworld_otter", attack = "animalworld_otter2", damage = "animalworld_otter3", }, makes_footstep_sound = true, walk_velocity = 1.5, run_velocity = 2, runaway = true, runaway = true, runaway_from = {"animalworld:bear", "animalworld:crocodile", "animalworld:tiger", "animalworld:spider", "animalworld:spidermale", "animalworld:shark", "animalworld:hyena", "animalworld:kobra", "animalworld:monitor", "animalworld:snowleopard", "animalworld:volverine", "livingfloatlands:deinotherium", "livingfloatlands:carnotaurus", "livingfloatlands:lycaenops", "livingfloatlands:smilodon", "livingfloatlands:tyrannosaurus", "livingfloatlands:velociraptor", "animalworld:divingbeetle", "animalworld:scorpion", "animalworld:polarbear", "animalworld:leopardseal", "animalworld:stellerseagle"}, jump = false, stepheight = 1, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, {name = "mobs:leather", chance = 7, min = 1, max = 1}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fear_height = 2, animation = { speed_normal = 100, stand_speed = 70, stand_start = 0, stand_end = 100, walk_start = 100, walk_end = 200, fly_start = 250, -- swim animation fly_end = 350, -- 50-70 is slide/water idle }, fly_in = {"default:water_source", "default:water_flowing", "default:river_water_flowing", "default:river_water"}, floats = 0, follow = { "ethereal:fish_raw", "animalworld:rawfish", "mobs_fish:tropical", "mobs_fish:clownfish_set", "mobs_fish:tropical_set", "xocean:fish_edible", "mobs:bluefish_raw", "nativevillages:catfish_raw" }, view_range = 10, on_rightclick = function(self, clicker) -- feed or tame if mobs:feed_tame(self, clicker, 4, false, true) then return end if mobs:protect(self, clicker) then return end if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end end, }) if not mobs.custom_spawn_animalworld then mobs:spawn({ name = "animalworld:otter", nodes = {"default:water_source", "default:river_water_source"}, neighbors = {"flowers:waterlily_waving"}, min_light = 0, interval = 60, chance = 2, -- 15000 active_object_count = 2, min_height = -5, max_height = 10, day_toggle = true, }) end mobs:register_egg("animalworld:otter", ("Otter"), "aotter.png")