#!/usr/bin/python3 import textinput import pygame pygame.init() textinput_obj = textinput.TextInput(font_family="Ubuntu") screen = pygame.display.set_mode((1000, 200)) clock = pygame.time.Clock() color_switch = True while True: screen.fill((225, 225, 225)) color_switch = not color_switch events = pygame.event.get() for event in events: if event.type == pygame.QUIT: exit() # Space to do things value = textinput_obj.update(events) if value: print(value) screen.blit(textinput_obj.get_surface(), (10, 10)) pygame.display.update() clock.tick(30)