using System;
using TrueCraft.API.Logic;
using TrueCraft.API.World;
using TrueCraft.API;
using TrueCraft.API.Networking;
using TrueCraft.Core.Entities;
using TrueCraft.API.Entities;
using TrueCraft.API.Server;
namespace TrueCraft.Core.Logic
{
///
/// Provides common implementations of block logic.
///
public abstract class BlockProvider : IItemProvider, IBlockProvider
{
public virtual bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
return true;
}
public virtual void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
// This space intentionally left blank
}
public virtual void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
{
GenerateDropEntity(descriptor, world, user.Server);
world.SetBlockID(descriptor.Coordinates, 0);
}
public void GenerateDropEntity(BlockDescriptor descriptor, IWorld world, IMultiplayerServer server)
{
var entityManager = server.GetEntityManagerForWorld(world);
var items = GetDrop(descriptor);
foreach (var item in items)
{
if (item.Empty) continue;
var entity = new ItemEntity(new Vector3(descriptor.Coordinates) + new Vector3(0.5), item);
entityManager.SpawnEntity(entity);
}
}
public virtual bool IsSupported(BlockDescriptor descriptor, IMultiplayerServer server, IWorld world)
{
var support = GetSupportDirection(descriptor);
if (support != Coordinates3D.Zero)
{
var supportingBlock = server.BlockRepository.GetBlockProvider(world.GetBlockID(descriptor.Coordinates + support));
if (!supportingBlock.Opaque)
return false;
}
return true;
}
public virtual void BlockUpdate(BlockDescriptor descriptor, IMultiplayerServer server, IWorld world)
{
if (!IsSupported(descriptor, server, world))
{
GenerateDropEntity(descriptor, world, server);
world.SetBlockID(descriptor.Coordinates, 0);
}
}
public virtual void BlockScheduledEvent(BlockDescriptor descriptor, IWorld world, object data)
{
// This space intentionally left blank
}
protected virtual ItemStack[] GetDrop(BlockDescriptor descriptor) // TODO: Include tools
{
return new[] { new ItemStack(descriptor.ID, 1, descriptor.Metadata) };
}
public virtual void ItemUsedOnEntity(ItemStack item, IEntity usedOn, IWorld world, IRemoteClient user)
{
// This space intentionally left blank
}
public virtual void ItemUsedOnNothing(ItemStack item, IWorld world, IRemoteClient user)
{
// This space intentionally left blank
}
public virtual void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
{
coordinates += MathHelper.BlockFaceToCoordinates(face);
world.SetBlockID(coordinates, (byte)item.ID);
world.SetMetadata(coordinates, (byte)item.Metadata);
item.Count--;
user.Inventory[user.SelectedSlot] = item;
BlockPlaced(world.GetBlockData(coordinates), face, world, user);
}
short IItemProvider.ID
{
get
{
return ID;
}
}
///
/// The ID of the block.
///
public abstract byte ID { get; }
public virtual Coordinates3D GetSupportDirection(BlockDescriptor descriptor)
{
return Coordinates3D.Zero;
}
///
/// The maximum amount that can be in a single stack of this block.
///
public virtual sbyte MaximumStack { get { return 64; } }
///
/// How resist the block is to explosions.
///
public virtual double BlastResistance { get { return 0; } }
///
/// How resist the block is to player mining/digging.
///
public virtual double Hardness { get { return 0; } }
///
/// The light level emitted by the block. 0 - 15
///
public virtual byte Luminance { get { return 0; } }
///
/// Whether or not the block is opaque
///
public virtual bool Opaque { get { return true; } }
///
/// The amount removed from the light level as it passes through this block.
/// 255 - Let no light pass through(this may change)
/// Notes:
/// - This isn't needed for opaque blocks
/// - This is needed since some "partial" transparent blocks remove more than 1 level from light passing through such as Ice.
///
public virtual byte LightModifier { get { return 1; } }
///
/// The name of the block as it would appear to players.
///
public virtual string DisplayName { get { return string.Empty; } }
public virtual Tuple GetTextureMap(byte metadata)
{
return null;
}
public virtual BoundingBox? BoundingBox
{
get
{
return new BoundingBox(Vector3.Zero, Vector3.One);
}
}
}
}