using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TrueCraft.API.Entities { public interface IPhysicsEntity { Vector3 Position { get; set; } Vector3 Velocity { get; set; } float AccelerationDueToGravity { get; } float Drag { get; } float TerminalVelocity { get; } bool BeginUpdate(); void EndUpdate(Vector3 newPosition); } }