using System; namespace TrueCraft.Client.Rendering { /// /// /// /// public sealed class RendererEventArgs : EventArgs { /// /// /// public T Item { get; private set; } /// /// /// public Mesh Result { get; private set; } /// /// /// public bool IsPriority { get; private set; } /// /// /// /// /// /// public RendererEventArgs(T item, Mesh result, bool isPriority) { Item = item; Result = result; IsPriority = isPriority; } } }