using System;
using Microsoft.Xna.Framework.Input;
namespace TrueCraft.Client.Input
{
///
/// Provides the event data for keyboard key events.
///
public class KeyboardKeyEventArgs : KeyboardEventArgs
{
///
/// Gets the key for the event.
///
public Keys Key { get; private set; }
///
/// Gets whether the key was pressed or released.
///
public bool IsPressed { get; private set; }
///
/// Creates new keyboard key event data.
///
/// The key for the event.
/// Whether the key was pressed or released.
public KeyboardKeyEventArgs(Keys key, bool isPressed)
{
Key = key;
IsPressed = isPressed;
}
}
}