using System; using System.Collections.Concurrent; using System.Threading; using System.Linq; using TrueCraft.Client.Rendering; using TrueCraft.Core.World; using TrueCraft.API; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Vector2 = Microsoft.Xna.Framework.Vector2; using Vector3 = Microsoft.Xna.Framework.Vector3; using TrueCraft.API.Logic; using System.Threading.Tasks; namespace TrueCraft.Client.Rendering { /// /// A daemon of sorts that creates meshes from chunks. /// Passing meshes back is NOT thread-safe. /// public class ChunkRenderer : Renderer { public class ChunkSorter : Comparer { public Coordinates3D Camera { get; set; } public ChunkSorter(Coordinates3D camera) { Camera = camera; } public override int Compare(Mesh _x, Mesh _y) { var x = ((ChunkMesh)_x).Chunk; var y = ((ChunkMesh)_y).Chunk; return (int)(new Coordinates3D(y.X * Chunk.Width, 0, y.Z * Chunk.Depth).DistanceTo(Camera) - new Coordinates3D(x.X * Chunk.Width, 0, x.Z * Chunk.Depth).DistanceTo(Camera)); } } private GraphicsDevice GraphicsDevice { get; set; } private IBlockRepository BlockRepository { get; set; } public ChunkRenderer(GraphicsDevice graphics, IBlockRepository blockRepository) : base() { BlockRepository = blockRepository; GraphicsDevice = graphics; } private static readonly Coordinates3D[] AdjacentCoordinates = { Coordinates3D.Up, Coordinates3D.Down, Coordinates3D.North, Coordinates3D.South, Coordinates3D.East, Coordinates3D.West }; protected override bool TryRender(ReadOnlyChunk item, out Mesh result) { var state = new RenderState(); ProcessChunk(item, state); result = new ChunkMesh(item, GraphicsDevice, state.Verticies.ToArray(), state.OpaqueIndicies.ToArray(), state.TransparentIndicies.ToArray()); return (result != null); } private class RenderState { public readonly List Verticies = new List(); public readonly List OpaqueIndicies = new List(); public readonly List TransparentIndicies = new List(); public readonly HashSet DrawableCoordinates = new HashSet(); } private void ProcessChunk(ReadOnlyChunk chunk, RenderState state) { state.Verticies.Clear(); state.OpaqueIndicies.Clear(); state.TransparentIndicies.Clear(); state.DrawableCoordinates.Clear(); for (byte x = 0; x < Chunk.Width; x++) { for (byte z = 0; z < Chunk.Depth; z++) { for (byte y = 0; y < Chunk.Height; y++) { var coords = new Coordinates3D(x, y, z); var id = chunk.GetBlockId(coords); var provider = BlockRepository.GetBlockProvider(id); if (id != 0 && (coords.X == 0 || coords.X == Chunk.Width - 1 || coords.Y == 0 || coords.Y == Chunk.Height - 1 || coords.Z == 0 || coords.Z == Chunk.Depth - 1)) { state.DrawableCoordinates.Add(coords); } if (!provider.Opaque) { // Add adjacent blocks foreach (var a in AdjacentCoordinates) { var next = coords + a; if (next.X < 0 || next.X >= Chunk.Width || next.Y < 0 || next.Y >= Chunk.Height || next.Z < 0 || next.Z >= Chunk.Depth) { continue; } if (chunk.GetBlockId(next) != 0) state.DrawableCoordinates.Add(next); } } } } } var enumerator = state.DrawableCoordinates.GetEnumerator(); for (int j = 0; j <= state.DrawableCoordinates.Count; j++) { var coords = enumerator.Current; enumerator.MoveNext(); var descriptor = new BlockDescriptor { ID = chunk.GetBlockId(coords), Metadata = chunk.GetMetadata(coords), BlockLight = chunk.GetBlockLight(coords), SkyLight = chunk.GetSkyLight(coords), Coordinates = coords }; var provider = BlockRepository.GetBlockProvider(descriptor.ID); if (provider.RenderOpaque) { int[] i; var v = BlockRenderer.RenderBlock(provider, descriptor, new Vector3(chunk.X * Chunk.Width + coords.X, coords.Y, chunk.Z * Chunk.Depth + coords.Z), state.Verticies.Count, out i); state.Verticies.AddRange(v); state.OpaqueIndicies.AddRange(i); } else { int[] i; var v = BlockRenderer.RenderBlock(provider, descriptor, new Vector3(chunk.X * Chunk.Width + coords.X, coords.Y, chunk.Z * Chunk.Depth + coords.Z), state.Verticies.Count, out i); state.Verticies.AddRange(v); state.TransparentIndicies.AddRange(i); } } } } }