using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TrueCraft.API { /// /// Enumerates the biomes in TrueCraft. /// /// /// The 13 vanilla b1.7.3 biomes as found on http://b.wiki.vg/json/b1.7 /// public enum Biome { /// /// A plains biome. /// Plains = 0, /// /// A desert biome. /// Desert = 1, /// /// A forest biome. /// Forest = 2, /// /// A rainforest biome. /// Rainforest = 3, /// /// A seasonal forest biome. /// SeasonalForest = 4, /// /// A savanna biome. /// Savanna = 5, /// /// A shrubland biome. /// Shrubland = 6, /// /// A swampland biome. /// Swampland = 7, /// /// A Nether biome. /// Hell = 8, /// /// An End biome. /// /// /// Implementation into TrueCraft is undetermined at this point /// Sky = 9, /// /// A taiga biome. /// Taiga = 10, /// /// A tundra biome. /// Tundra = 11, /// /// An ice desert biome. /// /// /// Implementation into TrueCraft is undetermined at this point /// IceDesert = 12, //Below are "transitional" biomes/biomes which are not in b1.7.3 /// /// An ocean biome. /// Ocean = 13, /// /// A river biome. /// /// /// Implementation into TrueCraft is undetermined at this point /// River = 14, /// /// A beach biome. /// /// /// Implementation into TrueCraft is undetermined at this point /// Beach = 15, /// /// A frozen ocean biome. /// FrozenOcean = 16, /// /// A frozen river biome. /// /// /// Implementation into TrueCraft is undetermined at this point /// FrozenRiver = 17, } }