using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TrueCraft.API
{
///
/// Enumerates the biomes in TrueCraft.
///
///
/// The 13 vanilla b1.7.3 biomes as found on http://b.wiki.vg/json/b1.7
///
public enum Biome
{
///
/// A plains biome.
///
Plains = 0,
///
/// A desert biome.
///
Desert = 1,
///
/// A forest biome.
///
Forest = 2,
///
/// A rainforest biome.
///
Rainforest = 3,
///
/// A seasonal forest biome.
///
SeasonalForest = 4,
///
/// A savanna biome.
///
Savanna = 5,
///
/// A shrubland biome.
///
Shrubland = 6,
///
/// A swampland biome.
///
Swampland = 7,
///
/// A Nether biome.
///
Hell = 8,
///
/// An End biome.
///
///
/// Implementation into TrueCraft is undetermined at this point
///
Sky = 9,
///
/// A taiga biome.
///
Taiga = 10,
///
/// A tundra biome.
///
Tundra = 11,
///
/// An ice desert biome.
///
///
/// Implementation into TrueCraft is undetermined at this point
///
IceDesert = 12,
//Below are "transitional" biomes/biomes which are not in b1.7.3
///
/// An ocean biome.
///
Ocean = 13,
///
/// A river biome.
///
///
/// Implementation into TrueCraft is undetermined at this point
///
River = 14,
///
/// A beach biome.
///
///
/// Implementation into TrueCraft is undetermined at this point
///
Beach = 15,
///
/// A frozen ocean biome.
///
FrozenOcean = 16,
///
/// A frozen river biome.
///
///
/// Implementation into TrueCraft is undetermined at this point
///
FrozenRiver = 17,
}
}