using System;
namespace TrueCraft.Client.Rendering
{
///
///
///
///
public sealed class RendererEventArgs : EventArgs
{
///
///
///
public T Item { get; private set; }
///
///
///
public Mesh Result { get; private set; }
///
///
///
public bool IsPriority { get; private set; }
///
///
///
///
///
///
public RendererEventArgs(T item, Mesh result, bool isPriority)
{
Item = item;
Result = result;
IsPriority = isPriority;
}
}
}