diff --git a/valleys_c/deco_rocks.lua b/valleys_c/deco_rocks.lua deleted file mode 100644 index 60b05c3..0000000 --- a/valleys_c/deco_rocks.lua +++ /dev/null @@ -1,201 +0,0 @@ ----------------------- --- Decorative Rocks -- ----------------------- - --- I'm feeling a bit zen... - --- Create a simple sphereoid from nodeboxes. --- This isn't as nifty as I originally thought. The large ones are --- ugly and the small ones are nearly invisible. I may stick with cubes. -local function step_sphere(grid, pos, diameters, embed) - local step = {x=diameters.x * 0.2, y=diameters.y * 0.2, z=diameters.z * 0.2} - local rock = {} - - if embed then - embed = 1 - else - embed = 0 - end - - rock[1] = pos.x + step.x - rock[2] = pos.y + (step.y * embed) - rock[3] = pos.z - rock[4] = pos.x + diameters.x - step.x - rock[5] = diameters.y + pos.y - step.y - (step.y * embed) - rock[6] = pos.z + diameters.z - push(grid, rock) - - rock = {} - rock[1] = pos.x - rock[2] = pos.y + (step.y * embed) - rock[3] = pos.z + step.z - rock[4] = pos.x + step.x - rock[5] = diameters.y + pos.y - step.y - (step.y * embed) - rock[6] = pos.z + diameters.z - step.z - push(grid, rock) - - rock = {} - rock[1] = pos.x + diameters.x - step.x - rock[2] = pos.y + (step.y * embed) - rock[3] = pos.z + step.z - rock[4] = pos.x + diameters.x - rock[5] = diameters.y + pos.y - step.y - (step.y * embed) - rock[6] = pos.z + diameters.z - step.z - push(grid, rock) - - if not embed then - rock = {} - rock[1] = pos.x + step.x - rock[2] = pos.y - rock[3] = pos.z + step.z - rock[4] = pos.x + diameters.x - step.x - rock[5] = step.y + pos.y - rock[6] = pos.z + diameters.z - step.z - push(grid, rock) - end - - rock = {} - rock[1] = pos.x + step.x - rock[2] = diameters.y + pos.y - step.y - (step.y * embed) - rock[3] = pos.z + step.z - rock[4] = pos.x + diameters.x - step.x - rock[5] = diameters.y + pos.y - (step.y * embed) - rock[6] = pos.z + diameters.z - step.z - push(grid, rock) -end - --- Place a small nodebox. -local function small_cube(grid, pos, diameters) - local rock = {} - - rock[1] = pos.x - rock[2] = pos.y - rock[3] = pos.z - rock[4] = pos.x + diameters.x - rock[5] = pos.y + diameters.y - rock[6] = pos.z + diameters.z - push(grid, rock) -end - - --- Create some tiles of small rocks that can be picked up. -local default_grid -local tiles = {"default_stone.png", "default_desert_stone.png", "default_sandstone.png"} - -for grid_count = 1,6 do - local grid = {} - for rock_count = 2, math.random(1,4) + 1 do - local diameter = math.random(5,15)/100 - local x = math.random(1,80)/100 - 0.5 - local z = math.random(1,80)/100 - 0.5 - --step_sphere(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) - small_cube(grid, {x=x,y=-0.5,z=z}, {x=diameter, y=diameter, z=diameter}) - end - - --local stone = tiles[math.random(1,#tiles)] - local stone = tiles[(grid_count % #tiles) + 1] - - minetest.register_node("lib_ecology:small_rocks"..grid_count, { - description = "Small Rocks", - tiles = {stone}, - is_ground_content = true, - walkable = false, - paramtype = "light", - drawtype = "nodebox", - buildable_to = true, - node_box = { type = "fixed", - fixed = grid }, - selection_box = { type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - groups = {stone=1, oddly_breakable_by_hand=3}, - drop = "lib_ecology:small_rocks", - sounds = default.node_sound_stone_defaults(), - }) - - minetest.register_decoration({ - deco_type = "simple", - decoration = "lib_ecology:small_rocks"..grid_count, - sidelen = 80, - place_on = {"group:soil", "group:sand", "group:stone"}, - fill_ratio = 0.002, - biomes = {"lib_ecology_sandstone_grassland", "lib_ecology_tundra", "lib_ecology_taiga", "lib_ecology_stone_grassland", "lib_ecology_coniferous_forest", "lib_ecology_deciduous_forest", "lib_ecology_desert", "lib_ecology_cold_desert", "lib_ecology_savanna", "lib_ecology_rainforest", "lib_ecology_desertstone_grassland", }, - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - default_grid = grid -end - --- This is the inventory item, so we don't have six different stacks. -minetest.register_node("lib_ecology:small_rocks", { - description = "Small Rocks", - tiles = {"default_stone.png"}, - inventory_image = "vmg_small_rocks.png", - is_ground_content = true, - walkable = false, - paramtype = "light", - drawtype = "nodebox", - node_box = { type = "fixed", - fixed = default_grid }, - selection_box = { type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - groups = {stone=1, oddly_breakable_by_hand=3}, - sounds = default.node_sound_stone_defaults(), -}) - - ----- Create some larger rocks that can be mined. ---local tiles = {"default_stone.png", "default_desert_stone.png", "default_sandstone.png"} ---local sel = {{-0.4,-0.5,-0.4,0.4,0.0,0.3}, {-0.4,-0.5,-0.4,0.2,-0.1,0.3}, {-0.3,-0.5,-0.3,0.2,-0.2,0.3}} --- ---for count = 1,9 do --- local stone = tiles[(count % #tiles) + 1] --- --local grid = {} --- --step_sphere(grid, {x=-0.25,y=-0.5,z=-0.25}, {x=0.5, y=0.3, z=0.5}) --- --- minetest.register_node("lib_ecology:medium_rock"..count, { --- description = "Medium Rock", --- tiles = {stone}, --- is_ground_content = true, --- walkable = true, --- paramtype = "light", --- --drawtype = "mesh", --- drawtype = "nodebox", --- --mesh = "rock0"..math.ceil(count / 3)..".b3d", --- node_box = { --- type = "fixed", --- fixed = { --- -0.25, -0.5, -0.25, 0.25, -0.25, 0.25, --- }, --- }, --- selection_box = {type="fixed", fixed=sel[math.ceil(count / 3)]}, --- groups = {stone=1, cracky=3}, --- drop = "default:cobble", --- sounds = default.node_sound_stone_defaults(), --- }) --- --- minetest.register_decoration({ --- deco_type = "simple", --- decoration = "lib_ecology:medium_rock"..count, --- sidelen = 80, --- place_on = {"group:soil", "group:sand"}, --- fill_ratio = 0.001, --- biomes = {"sandstone_grassland", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "cold_desert", "savanna", "rainforest", "desertstone_grassland", }, --- flags = "place_center_x, place_center_z", --- rotation = "random", --- }) ---end - - --- Small rocks can be used to create cobblestone, if you like. -minetest.register_craft({ - output = "default:cobble", - recipe = { - {"", "", ""}, - {"lib_ecology:small_rocks", "lib_ecology:small_rocks", ""}, - {"lib_ecology:small_rocks", "lib_ecology:small_rocks", ""}, - }, -}) -