From dafb48745ce671e9482a5f2bba486eb172b48bb6 Mon Sep 17 00:00:00 2001 From: Robert Zenz Date: Wed, 24 Feb 2016 22:30:30 +0100 Subject: [PATCH] Added first draft of the description. --- 1-description.markdown | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 1-description.markdown diff --git a/1-description.markdown b/1-description.markdown new file mode 100644 index 0000000..7321d24 --- /dev/null +++ b/1-description.markdown @@ -0,0 +1,42 @@ +Description +=========== + + +0. About +-------- + +Minetest is a free and open source voxel-game engine, it provides the foundation +for creating, modifying and running multiplayer voxel-games. At its core beats +a C++ engine which is controled with Lua scripts. + + +1. Multiplayer by default +------------------------- + +The very core is designed for multiplayer games, of course one can play offline +and all on their own, but Minetest makes it extremely easy to just start a server +and invite friends over. This comes at no additional cost for the developer, +mods and games for Minetest are automatically single- and multiplayer ready. + + +2. Moddable by default +---------------------- + +Minetest games are structured in multiple mods, which are simple directories +which contain the Lua code which is run. A game can consist of one or multiple +mods and the user has always the possibiliy to remove or add additional mods +without much effort. + +This also means that Minetest allows you to build your own game by simply adding +the mods that you would like to use, no programming required. + + +3. Lua and simplicity +--------------------- + +The combination of Lua and the simplicity of the API make it a joy to use. With +only a few lines of code functionality can be implemented and an existing game +extended. The API allows control over nearly every aspect of the engine, and +getting started with it is as easy as adding a single file and writing a few +lines of Lua. +