diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp new file mode 100644 index 0000000..51bc7a6 --- /dev/null +++ b/src/defaultsettings.cpp @@ -0,0 +1,303 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "settings.h" +#include "filesys.h" +#include "config.h" + +void set_default_settings(Settings *settings) +{ + // Client and server + + settings->setDefault("port", ""); + settings->setDefault("name", ""); + + // Client stuff + + settings->setDefault("keymap_forward", "KEY_KEY_W"); + settings->setDefault("keymap_backward", "KEY_KEY_S"); + settings->setDefault("keymap_left", "KEY_KEY_A"); + settings->setDefault("keymap_right", "KEY_KEY_D"); + settings->setDefault("keymap_jump", "KEY_SPACE"); + settings->setDefault("keymap_sneak", "KEY_LSHIFT"); + settings->setDefault("keymap_drop", "KEY_KEY_Q"); + settings->setDefault("keymap_inventory", "KEY_KEY_I"); + settings->setDefault("keymap_special1", "KEY_KEY_E"); + settings->setDefault("keymap_chat", "KEY_KEY_T"); + settings->setDefault("keymap_cmd", "/"); + settings->setDefault("keymap_console", "KEY_F10"); + settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); + settings->setDefault("keymap_freemove", "KEY_KEY_K"); + settings->setDefault("keymap_fastmove", "KEY_KEY_J"); + settings->setDefault("keymap_noclip", "KEY_KEY_H"); + settings->setDefault("keymap_screenshot", "KEY_F12"); + settings->setDefault("keymap_toggle_hud", "KEY_F1"); + settings->setDefault("keymap_toggle_chat", "KEY_F2"); + settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3"); + settings->setDefault("keymap_toggle_update_camera", "KEY_F4"); + settings->setDefault("keymap_toggle_debug", "KEY_F5"); + settings->setDefault("keymap_toggle_profiler", "KEY_F6"); + settings->setDefault("keymap_increase_viewing_range_min", "+"); + settings->setDefault("keymap_decrease_viewing_range_min", "-"); + settings->setDefault("anaglyph", "false"); + settings->setDefault("anaglyph_strength", "0.1"); + settings->setDefault("aux1_descends", "false"); + settings->setDefault("doubletap_jump", "false"); + settings->setDefault("always_fly_fast", "true"); + + // Some (temporary) keys for debugging + settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); + settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); + settings->setDefault("keymap_quicktune_next", "KEY_END"); + settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); + settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); + + // Show debug info by default? + #ifdef NDEBUG + settings->setDefault("show_debug", "false"); + #else + settings->setDefault("show_debug", "true"); + #endif + + settings->setDefault("wanted_fps", "30"); + settings->setDefault("fps_max", "60"); + // A bit more than the server will send around the player, to make fog blend well + settings->setDefault("viewing_range_nodes_max", "240"); + settings->setDefault("viewing_range_nodes_min", "35"); + settings->setDefault("screenW", "800"); + settings->setDefault("screenH", "600"); + settings->setDefault("fullscreen", "false"); + settings->setDefault("fullscreen_bpp", "24"); + settings->setDefault("fsaa", "0"); + settings->setDefault("vsync", "false"); + settings->setDefault("address", ""); + settings->setDefault("random_input", "false"); + settings->setDefault("client_unload_unused_data_timeout", "600"); + settings->setDefault("enable_fog", "true"); + settings->setDefault("fov", "72"); + settings->setDefault("view_bobbing", "true"); + settings->setDefault("new_style_water", "false"); + settings->setDefault("new_style_leaves", "true"); + settings->setDefault("smooth_lighting", "true"); + settings->setDefault("texture_path", ""); + settings->setDefault("shader_path", ""); + settings->setDefault("video_driver", "opengl"); + settings->setDefault("free_move", "false"); + settings->setDefault("noclip", "false"); + settings->setDefault("continuous_forward", "false"); + settings->setDefault("fast_move", "false"); + settings->setDefault("invert_mouse", "false"); + settings->setDefault("enable_clouds", "true"); + settings->setDefault("screenshot_path", "."); + settings->setDefault("view_bobbing_amount", "1.0"); + settings->setDefault("fall_bobbing_amount", "0.0"); + settings->setDefault("enable_3d_clouds", "true"); + settings->setDefault("cloud_height", "120"); + settings->setDefault("menu_clouds", "true"); + settings->setDefault("opaque_water", "false"); + settings->setDefault("console_color", "(0,0,0)"); + settings->setDefault("console_alpha", "200"); + settings->setDefault("selectionbox_color", "(0,0,0)"); + settings->setDefault("crosshair_color", "(255,255,255)"); + settings->setDefault("crosshair_alpha", "255"); + settings->setDefault("mouse_sensitivity", "0.2"); + settings->setDefault("enable_sound", "true"); + settings->setDefault("sound_volume", "0.8"); + settings->setDefault("desynchronize_mapblock_texture_animation", "true"); + + settings->setDefault("mip_map", "false"); + settings->setDefault("anisotropic_filter", "false"); + settings->setDefault("bilinear_filter", "false"); + settings->setDefault("trilinear_filter", "false"); + settings->setDefault("preload_item_visuals", "true"); + settings->setDefault("parallax_mapping_mode", "0"); + settings->setDefault("parallax_mapping_scale", "0.08"); + settings->setDefault("parallax_mapping_bias", "0.04"); + settings->setDefault("enable_bumpmapping", "false"); + settings->setDefault("enable_water_surface_shaders", "false"); + settings->setDefault("enable_shaders", "true"); + settings->setDefault("repeat_rightclick_time", "0.25"); + settings->setDefault("enable_particles", "true"); + + settings->setDefault("media_fetch_threads", "8"); + + settings->setDefault("serverlist_url", "servers.minetest.net"); + settings->setDefault("serverlist_file", "favoriteservers.txt"); + settings->setDefault("server_announce", "false"); + settings->setDefault("server_url", ""); + settings->setDefault("server_address", ""); + settings->setDefault("server_name", ""); + settings->setDefault("server_description", ""); + +#if USE_FREETYPE + settings->setDefault("freetype", "true"); + settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf")); + settings->setDefault("font_size", "13"); + settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf")); + settings->setDefault("mono_font_size", "13"); + settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf")); + settings->setDefault("fallback_font_size", "13"); +#else + settings->setDefault("freetype", "false"); + settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png")); + settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png")); +#endif + + // Server stuff + // "map-dir" doesn't exist by default. + settings->setDefault("default_game", "minetest"); + settings->setDefault("motd", ""); + settings->setDefault("max_users", "15"); + settings->setDefault("strict_protocol_version_checking", "false"); + settings->setDefault("creative_mode", "false"); + settings->setDefault("enable_damage", "true"); + settings->setDefault("only_peaceful_mobs", "false"); + settings->setDefault("fixed_map_seed", ""); + settings->setDefault("give_initial_stuff", "false"); + settings->setDefault("default_password", ""); + settings->setDefault("default_privs", "interact, shout"); + settings->setDefault("unlimited_player_transfer_distance", "true"); + settings->setDefault("enable_pvp", "true"); + settings->setDefault("disallow_empty_password", "false"); + settings->setDefault("disable_anticheat", "false"); + settings->setDefault("enable_rollback_recording", "false"); + + settings->setDefault("profiler_print_interval", "0"); + settings->setDefault("enable_mapgen_debug_info", "false"); + settings->setDefault("active_object_send_range_blocks", "3"); + settings->setDefault("active_block_range", "2"); + //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); + // This causes frametime jitter on client side, or does it? + settings->setDefault("max_simultaneous_block_sends_per_client", "4"); + settings->setDefault("max_simultaneous_block_sends_server_total", "20"); + settings->setDefault("max_block_send_distance", "9"); + settings->setDefault("max_block_generate_distance", "7"); + settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); + settings->setDefault("time_send_interval", "5"); + settings->setDefault("time_speed", "72"); + settings->setDefault("year_days", "30"); + settings->setDefault("server_unload_unused_data_timeout", "29"); + settings->setDefault("max_objects_per_block", "49"); + settings->setDefault("server_map_save_interval", "5.3"); + settings->setDefault("sqlite_synchronous", "2"); + settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); + settings->setDefault("dedicated_server_step", "0.1"); + settings->setDefault("ignore_world_load_errors", "false"); + settings->setDefault("congestion_control_aim_rtt", "0.2"); + settings->setDefault("congestion_control_max_rate", "400"); + settings->setDefault("congestion_control_min_rate", "10"); + settings->setDefault("remote_media", ""); + settings->setDefault("debug_log_level", "2"); + settings->setDefault("emergequeue_limit_total", "256"); + settings->setDefault("emergequeue_limit_diskonly", ""); + settings->setDefault("emergequeue_limit_generate", ""); + settings->setDefault("num_emerge_threads", "1"); + + // physics stuff + settings->setDefault("movement_acceleration_default", "3"); + settings->setDefault("movement_acceleration_air", "2"); + settings->setDefault("movement_acceleration_fast", "10"); + settings->setDefault("movement_speed_walk", "4"); + settings->setDefault("movement_speed_crouch", "1.35"); + settings->setDefault("movement_speed_fast", "20"); + settings->setDefault("movement_speed_climb", "2"); + settings->setDefault("movement_speed_jump", "6.5"); + settings->setDefault("movement_liquid_fluidity", "1"); + settings->setDefault("movement_liquid_fluidity_smooth", "0.5"); + settings->setDefault("movement_liquid_sink", "10"); + settings->setDefault("movement_gravity", "9.81"); + + //liquid stuff + settings->setDefault("liquid_finite", "false"); + settings->setDefault("liquid_loop_max", "1000"); + settings->setDefault("liquid_update", "1.0"); + settings->setDefault("liquid_relax", "2"); + settings->setDefault("liquid_fast_flood", "1"); + settings->setDefault("underground_springs", "1"); + settings->setDefault("weather", "false"); + + //mapgen stuff + settings->setDefault("mg_name", "v6"); + settings->setDefault("water_level", "1"); + settings->setDefault("chunksize", "5"); + settings->setDefault("mg_flags", "trees, caves, v6_biome_blend"); + settings->setDefault("mgv6_freq_desert", "0.45"); + settings->setDefault("mgv6_freq_beach", "0.15"); + + settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6"); + settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6"); + settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7"); + settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69"); + settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55"); + settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50"); + settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50"); + settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50"); + settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66"); + settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66"); + settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45"); + + settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7"); + settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6"); + settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6"); + settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69"); + settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7"); + settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6"); + settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6"); + settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68"); + settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75"); + + settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10"); + settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10"); + settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10"); + settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1"); + settings->setDefault("mgindev_np_float_islands1", "0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5"); + settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5"); + settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5"); + settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10"); + settings->setDefault("mgindev_float_islands", "500"); + + settings->setDefault("mgmath_generator", "mandelbox"); + + settings->setDefault("curl_timeout", "5000"); + + // IPv6 + settings->setDefault("enable_ipv6", "true"); + settings->setDefault("ipv6_server", "false"); + + settings->setDefault("main_menu_script",""); + settings->setDefault("main_menu_mod_mgr","1"); + settings->setDefault("main_menu_game_mgr","0"); + settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/"); + settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/"); + settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/"); + + settings->setDefault("high_precision_fpu", "true"); + + settings->setDefault("language", ""); +} + +void override_default_settings(Settings *settings, Settings *from) +{ + std::vector names = from->getNames(); + for(size_t i=0; isetDefault(name, from->get(name)); + } +} +