local heatmap = { map_type = "perlin", dimensions = 3, flags = nil, lacunarity = 2, octaves = 3, offset = 50, persistence = 0.5, scale = 10, seeddiff = 5349, spread = {x=10,y=10,z=10}, } local wetmap = { --These values are added for vcnlib --This identifies the type of map map_type = "perlin", --This identifies the number of dimensions it can be generated in --This is mainly to be able to use a 2d map in a 3d noise map dimensions = 2, --These are minetest Perlin noise flags flags = nil, lacunarity = 2, octaves = 3, --average temp offset = 50, persistence = 0.5, --plus or mius value scale = 10, seeddiff = 842, spread = {x=10,y=10,z=10}, } vcnlib.new_layer{ --name of the layer, used to get a copy of it later name = "test", --a number added to the world seed to amke different noises seed_offset = 5, --number of dimensions the noise changes over dimensions = 3, --scale to multiply the noise by(for performace) --if not a factor of 80, there may be some artifacting at the edge --of voxel manip blocks scale = 5, --This activates a more efficient algorithm which generates the map in --blocks --This sets the size of the blocks that it generates, performance --improves with size only for smaller sizes: 1^3 < small > 80^3 blocksize = {x=5,y=5,z=5}, --This is the distribution of how many points are generated in each --sector --The index is the number of points - these MUST be continuous --The number value is the minimum random number required for that value --to be chosen point_distribution = { default = 1, [1] = 20, [2] = 1, }, --side lengths for sectors (approx size for one biome) sector_lengths = {x=5,y=5,z=5,}, --how biomes are chosen biome_types = { [1] = "multi-tolerance-map", [2] = "multi-map", [3] = "random", [4] = "fail" }, --perlin parameters for the heatmap and humidity map biome_maps = { --multimap maps [1] = heatmap, [2] = wetmap, }, --tolerance levels for each biome map within which biomes are --chosen at random tolerance = { --multimap tolerances [1] = 10, [2] = 10, }, --how distance from the centre of a biome is judged --changes he shape of generated biomes geometry = "manhattan", } local test = vcnlib.get_layer("test") test:add_biome{ --name of biome name = "bland", --Values for numbered noisemaps --heat for multi [1] = 40, --humidity for multi [2] = 40, } test:add_biome{ name = "boring", [1] = 50, [2] = 40, } test:add_biome{ name = "drab", [1] = 50, [2] = 40, } test:add_biome{ name = "dull", [1] = 60, [2] = 60, }