#ifndef PLAYER_H #define PLAYER_H class Player { public: Player(float x, float y, float z, float angle); void move(float distance, float direction); void turnH(float angle); void turnV(float angle); void fly(); void land(); void watch(); private: float m_x; float m_y; float m_z; float m_angleH; float m_angleV; float m_eyeheight; }; #endif // PLAYER_H