/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "filesystem.hpp" #include #include #include #include "BlockGeometry.hpp" #include "ClientApplication.hpp" #include "Config.hpp" #include "EngineConfig.hpp" #include "Font.hpp" #include "TextureAtlas.hpp" #include "TextureLoader.hpp" #include "Vertex.hpp" #include "TitleScreenState.hpp" namespace fs = ghc::filesystem; ClientApplication::ClientApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { BlockGeometry::initOrientation(); } void ClientApplication::init() { m_argumentParser.addArgument("host", {"-h", "--host", "Select the host to connect to.", "host"}); m_argumentParser.addArgument("port", {"-p", "--port", "Select the port to use.", "port"}); m_argumentParser.addArgument("singleplayer", {"-s", "--singleplayer", "Start in singleplayer mode."}); m_argumentParser.addArgument("multiplayer", {"-m", "--multiplayer", "Start in multiplayer mode."}); m_argumentParser.addArgument("working-dir", {"-w", "--working-dir", "Change the working directory to .", "dir"}); m_argumentParser.addArgument("texture-pack", {"-t", "--texture-pack", "Use texture pack .", "name"}); m_loggerHandler.setName("client"); gk::CoreApplication::init(); m_window.addVertexAttribute(VertexAttribute::Coord3d, "coord3d", 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, coord3d))); m_window.addVertexAttribute(VertexAttribute::TexCoord, "texCoord", 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, texCoord))); m_window.addVertexAttribute(VertexAttribute::Color, "color", 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, color))); m_window.addVertexAttribute(VertexAttribute::Normal, "normal", 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, normal))); m_window.addVertexAttribute(VertexAttribute::LightValue, "lightValue", 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, lightValue))); m_window.addVertexAttribute(VertexAttribute::AmbientOcclusion, "ambientOcclusion", 1, GL_FLOAT, GL_FALSE, sizeof(Vertex), reinterpret_cast(offsetof(Vertex, ambientOcclusion))); if (m_argumentParser.getArgument("help").isFound) return; if (m_argumentParser.getArgument("working-dir").isFound) fs::current_path(m_argumentParser.getArgument("working-dir").parameter); if (m_argumentParser.getArgument("host").isFound) m_host = m_argumentParser.getArgument("host").parameter; if (m_argumentParser.getArgument("port").isFound) m_port = std::stoi(m_argumentParser.getArgument("port").parameter); Config::loadConfigFromFile("config/client.lua"); m_keyboardHandler.loadKeysFromFile("config/keys.lua"); gk::GamePad::init(m_keyboardHandler); sf::ContextSettings settings; settings.depthBits = 24; settings.stencilBits = 8; settings.antialiasingLevel = 0; settings.majorVersion = 2; settings.minorVersion = 1; createWindow(sf::VideoMode{Config::screenWidth, Config::screenHeight}, APP_NAME, sf::Style::Titlebar | sf::Style::Close, settings); m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled); m_window.setOpenGLFlagsSetupFunc(&ClientApplication::initOpenGL); m_window.disableView(); m_resourceHandler.loadConfigFile("resources/config/textures.xml"); m_resourceHandler.add("font-ascii", "texture-font", "resources/textures/font.properties"); m_resourceHandler.add("atlas-blocks"); auto &titleScreen = m_stateStack.push(m_port); if (m_argumentParser.getArgument("texture-pack").isFound) titleScreen.setTexturePack(m_argumentParser.getArgument("texture-pack").parameter); if (m_argumentParser.getArgument("singleplayer").isFound) titleScreen.startSingleplayer(false); else if (m_argumentParser.getArgument("multiplayer").isFound) titleScreen.startMultiplayer(m_host); } void ClientApplication::handleEvents() { gk::CoreApplication::handleEvents(); if ((Config::isFullscreenModeEnabled && !m_window.isFullscreenModeEnabled()) || (!Config::isFullscreenModeEnabled && m_window.isFullscreenModeEnabled())) { m_window.setFullscreenMode(Config::isFullscreenModeEnabled); } if (Config::screenWidth != m_window.getSize().x || Config::screenHeight != m_window.getSize().y) { m_window.setSize({Config::screenWidth, Config::screenHeight}); } if (Config::isVerticalSyncEnabled != m_window.isVerticalSyncEnabled()) m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled); } void ClientApplication::onEvent(const sf::Event &event) { if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::F11) Config::isFullscreenModeEnabled ^= 1; } void ClientApplication::onExit() { Config::saveConfigToFile("config/client.lua"); m_keyboardHandler.saveKeysToFile("config/keys.lua"); } void ClientApplication::initOpenGL() { // Enable textures glCheck(glEnable(GL_TEXTURE_2D)); // Enable transparency glCheck(glEnable(GL_BLEND)); glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); // Enable depth and hide backside of faces glCheck(glEnable(GL_DEPTH_TEST)); glCheck(glEnable(GL_CULL_FACE)); // Set best quality for mipmaps glCheck(glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST)); glCheck(glEnable(GL_POLYGON_OFFSET_FILL)); glCheck(glPolygonOffset(1, 1)); }