/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef WORLDCONTROLLER_HPP_ #define WORLDCONTROLLER_HPP_ #include #include "ServerWorld.hpp" #include "WorldSaveBackend.hpp" namespace gk { class GameClock; } class Registry; class WorldController { public: WorldController(Registry ®istry, gk::GameClock &clock) : m_registry(registry), m_clock(clock) {} void init(PlayerList &players, s32 seed); void clearEntities(); void update(bool doTick); void load(const std::string &worldName) { m_worldSaveBackend->load(worldName); } void save(const std::string &worldName) { m_worldSaveBackend->save(worldName); } ServerWorld &getWorld(u16 dimension); const ServerCommandHandler *server() const { return m_server; } void setServer(ServerCommandHandler &server) { m_server = &server; } private: std::deque m_worldList; Registry &m_registry; gk::GameClock &m_clock; ServerCommandHandler *m_server = nullptr; std::unique_ptr m_worldSaveBackend{nullptr}; }; #endif // WORLDCONTROLLER_HPP_