/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include "BlockGeometry.hpp" #include "Events.hpp" #include "GameTime.hpp" #include "ServerApplication.hpp" #include "ServerBlock.hpp" #include "ServerConfig.hpp" namespace fs = ghc::filesystem; static bool hasBeenInterrupted = false; #ifdef SFML_SYSTEM_LINUX #include #include static void sigintHandler(int) { signal(SIGINT, sigintHandler); hasBeenInterrupted = true; } #endif // SFML_SYSTEM_LINUX ServerApplication::ServerApplication(int argc, char **argv) : m_argumentParser(argc, argv) { #ifdef SFML_SYSTEM_LINUX signal(SIGINT, sigintHandler); #endif m_worldName = "_server"; } ServerApplication::ServerApplication(gk::EventHandler &eventHandler) { m_eventHandler = &eventHandler; } bool ServerApplication::init() { std::srand((unsigned int)std::time(nullptr)); gk::LoggerHandler::setInstance(m_loggerHandler); m_loggerHandler.setName("server"); fs::create_directory("logs"); m_loggerHandler.openLogFile("logs/openminer_server.log"); BlockGeometry::initOrientation(); m_argumentParser.addArgument("port", {"-p", "--port", "Select the port to use.", "port"}); m_argumentParser.addArgument("world", {"-w", "--world", "Select a world to use.", "world"}); m_argumentParser.addArgument("working-dir", {"-d", "--working-dir", "Change the working directory to .", "dir"}); m_argumentParser.addArgument("log-level", {"-l", "--log-level", "Choose the log level (debug, info, warning, error)", "level"}); m_argumentParser.parse(); if (m_argumentParser.getArgument("help").isFound) return false; if (m_argumentParser.getArgument("working-dir").isFound) { try { fs::current_path(m_argumentParser.getArgument("working-dir").parameter); } catch (fs::filesystem_error &e){ gkError() << "Failed to change working directory:" << e.what(); return false; } } if (m_argumentParser.getArgument("port").isFound) m_port = (u16)std::stoi(m_argumentParser.getArgument("port").parameter); if (m_argumentParser.getArgument("world").isFound) m_worldName = m_argumentParser.getArgument("world").parameter; if (m_argumentParser.getArgument("log-level").isFound) { std::unordered_map levels = { {"debug", gk::LogLevel::Debug}, {"info", gk::LogLevel::Info}, {"warning", gk::LogLevel::Warning}, {"error", gk::LogLevel::Error}, }; auto it = levels.find(m_argumentParser.getArgument("log-level").parameter); if (it != levels.end()) m_loggerHandler.setMaxLevel(it->second); else gkWarning() << ("Failed to set log level to '" + m_argumentParser.getArgument("log-level").parameter + "': Invalid value").c_str(); } ServerConfig::loadConfigFromFile("config/server.lua"); m_server.init(m_port); m_server.setRunning(true); Registry::setInstance(m_registry); BlockState &blockState = m_registry.registerBlock(BLOCK_AIR).getState(0); blockState.label("Air"); blockState.isOpaque(false); blockState.isCollidable(false); m_registry.registerItem({}, BLOCK_AIR, "Air").setIsBlock(true); m_modLoader.loadMods(); m_serverCommandHandler.setupCallbacks(); m_worldController.setServer(m_serverCommandHandler); m_worldController.init(m_players, m_seed); m_scriptEngine.luaCore().setRegistry(&m_registry); gkInfo() << ("Server is running on localhost:" + std::to_string(m_server.port())).c_str(); if (!m_worldName.empty()) m_worldController.load(m_worldName); if (m_eventHandler) m_eventHandler->emplaceEvent(true, m_server.port()); return true; } int ServerApplication::run(bool isProtected) { bool isInitSuccessful = false; if (isProtected) { try { if ((isInitSuccessful = init())) mainLoop(); } catch(const gk::Exception &e) { if (m_eventHandler) m_eventHandler->emplaceEvent(false, (u16)0); gkError() << "Fatal error" << e.what(); ServerConfig::saveConfigToFile("config/server.lua"); ServerConfig::options.clear(); m_serverCommandHandler.sendServerClosed(std::string("Server error ") + e.what()); if (!m_server.isSingleplayer()) // Needed to prevent a crash when using '/stop' m_registry.clear(); m_worldController.clearEntities(); return 1; } } else { if ((isInitSuccessful = init())) mainLoop(); } if (isInitSuccessful) { gkInfo() << "Stopping server..."; if (!m_worldName.empty()) { m_worldController.save(m_worldName); } ServerConfig::saveConfigToFile("config/server.lua"); ServerConfig::options.clear(); m_serverCommandHandler.sendServerClosed("Server closed."); m_server.disconnectAllClients(); m_registry.clear(); m_worldController.clearEntities(); return 0; } else return 1; } void ServerApplication::update() { static u64 lastTick = m_clock.getTicks() / 50; bool doTick = false; if (lastTick < m_clock.getTicks() / 50) { lastTick = m_clock.getTicks() / 50; doTick = true; GameTime::incrementTicks(); m_serverCommandHandler.sendServerTick(); } m_worldController.update(doTick); if (m_clock.getTicks() % 100 < 10) { for (auto &it : m_players) { if (it.second.isOnline()) { m_serverCommandHandler.sendPlayerPosUpdate(it.second.clientID()); m_serverCommandHandler.sendPlayerRotUpdate(it.second.clientID()); } } } } void ServerApplication::mainLoop() { while (!hasBeenInterrupted && m_server.isRunning()) { m_server.handleGameEvents(); m_clock.updateGame([this] { update(); }); m_clock.waitForNextFrame(); } }